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nothing new here just venting
General Discussion « Star Wars: The Old Republic 4/21/12 11:04:38 AM
You ever heard the saying up the creek without a paddle. That's pretty much where you are at with TOR. |
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Are the days of playing one MMO for many years over?
The Pub at MMORPG.COM « General Discussion 4/21/12 12:24:08 AM
The so called mmorpg's of today have very little in common with their older siblings of the past. I really believe the reason why the days of playing one mmo for yrs on end may be over is because of how the dev companies have turned the actual meaning of mmorpg into something else. Don't get me wrong, everything is about making money, even back in the old days of the genre. The difference is that, the lines of the genre has become blurred and now resembles more SPRPG with coop features than true virtual world online games that had the tools and systems that encouraged community and player interdependency. There was as much focus on out of combat features as there were things to do that involved combat. Today's so called mmo's are all about following the WOW model that has changed every yr. up to how it is now in the present. They go about trying to distiguish themselves by adding in story or VO or some different type of combat system, but in it's foundation it is the WOW model to the core. Every new mmo now has to have ranked instanced warzone pvp, the so called end game gear treadmill grind, the same simplistic crafting, and leveling for progression. Now, there are a few new mmo's up and coming that is not using the WOW model. GW2, TSW, AA, The Repopulation, and a few more will hopefully bring back the days when you could log in and actually dedicate time to a character, with tools and systems that will make you feel like you are part of the virtual world.
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Analysts predict just a 450k drop in Subs until Q1 2013.
General Discussion « Star Wars: The Old Republic 4/20/12 6:17:53 PM
Originally posted by goldiewilson Your post is so dead on with my own thoughts on TOR it's freaky. Everything about the game is so wrong from the ground up, it is almost as much of a case study in what not to do in a mmo than the NGE was. As big of a SW fan as i am, i never thought i would dislike something more than TOR. From a SW point of view only and not the game mechanics and systems, it teeters on being absurd to a down right joke. Then add in whats being sold on the box as a mmorpg to what it really is once opened and played, adds to the disbelief of how could a dev company with so much money for development screw up so bad of a project with the biggest IP in the world. I've said this many times. If Bioware wanted to screw up a IP, then they should have left SW alone and made a ME game instead. Leave making a mmorpg to a company that actually knows how to make a mmorpg. |
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Analysts predict just a 450k drop in Subs until Q1 2013.
General Discussion « Star Wars: The Old Republic 4/19/12 6:00:48 PM
Originally posted by Homitu You first have to take into account that WOW will always be an anomaly in the mmo genre. It is the Bruce lee of the martial arts world, the Elvis of the music world, the Einstein of the Science world. I really don't believe that any other mmo will ever have those type of sub numbers, ever. Now, does that mean that a new mmo can't release and grow year after year, no. In TOR's case though, it seems that it has already peaked and now is on the decline after only 5 months of being released. That just doesn't bode well for a game that cost so much and was supposed to continue on a up swing and challenge WOW in the west. |
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Analysts predict just a 450k drop in Subs until Q1 2013.
General Discussion « Star Wars: The Old Republic 4/19/12 5:13:08 PM
I predict that Bioware will keep adding in things that will not have much player retention. I predict they will have way more unsubbing and leaving than more coming in. I predict that out of all those 218 servers only a handful will stay above heavy and the rest will be shut down after they make payable transfers available. I predict the game will continue on with around 250k to 300k subs. I also predict all this to start happening pretty fast once WOW's MOP hits, and the release of GW2, TSW and a few other titles. TOR just doesn't have enough staying power because at it's core is nothing more than a SPRPG with COOP features, that sells itself on the box as a mmorpg, but once opened and played the truth is very apparent. |
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Ok so, when is the next Star Wars MMO coming out?
The Pub at MMORPG.COM « General Discussion 4/19/12 4:16:49 PM
Originally posted by DannyGlover Amen to that. |
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Star Wars: The Old Republic: Subscriptions Declining Says Analyst
News Discussion « General Discussion 4/19/12 3:50:31 PM
The funny thing about this is that, the fans of the game and the people that are Biodrones will do the same thing that the NGEr's did in SWG. The ones that play on one of the few heavy servers will continue to believe and try and prove that the game is healthy and nothing is wrong, even though they will see servers drying up and dieing all around them. It's funny, SWG pre-cu had 25 very healthy servers back then and once the NGE hit, that was cut down to 13. At the end there were really only a few that had any type of population on them and the game was doomed. TOR has like 218 servers and only a handful of servers that reach heavy or better. The rest sit at standard and light and this game is only 5 months old and we have people proclaiming to everyone the game is doing absolutly great. I think some people need to stop drinking the EA/Bioware kool-aid. |
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Star Wars: The Old Republic: Subscriptions Declining Says Analyst
News Discussion « General Discussion 4/19/12 11:13:30 AM
Originally posted by Obidom People like yourself that think a mmorpg needs this so called endgame, is the main reason why we have these crapola games that come each yr. MMORPG's are about virtual world and communtiy building, that has the tools to deal with combat but on a equal level with out of combat systems that build player interdepenency with a real player economy. There should never be a start and and this so called end game finish. From the first minute login, a player should be set in this virtual world that has many tools and systems to let the player figure out what they want to do and how they want to play within the confines of the game. There are many other ways to enhance the overall playing expierience and add in content that has nothing to do with a rat on the wheel gear grind. |
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Star Wars: The Old Republic: Subscriptions Declining Says Analyst
News Discussion « General Discussion 4/19/12 11:02:54 AM
I honestly believe that this is the best thing that could happen to this genre. When developers stop making SP COOP GAMES, and start making VIRTUAL WORLD ONLINE MMORPG's once again, then the genre will be heading back in the right direction. For too many yrs. now, lazy AAA dev companies have pushed these awful ideas and systems that has turned this genre into something different. I say, it is time for the old fat cats to go and the smaller companies with new and innovative ideas that want to create real mmorpg's to get their due and the finance's they need to do it right and in a timely manner. TOR was nothing more than a fast cash grab for EA and nothing more. They created a GAME that they knew would only satisfy the SP console KOTOR fans and figured if they could get enough money up front then it would be a success. They were wrong in my opinion. |
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144 people in Coruscant at 10 pm is far from fail(pic)
General Discussion « Star Wars: The Old Republic 4/17/12 5:21:50 PM
Originally posted by Warjin
The reason why Sandbox mmorpg's fail to capture a huge amount of subs, is because of the way the devs of those games want FFAPVP and corpse looting. A dev company should just create a huge open game and supply the tools to promote player interdependency with a player run economy and other systems that doesn't involve combat. PVP should be open and should happen anywhere and everywhere and no one should be forced to pvp if they so choose. That's why the SWG overt/covert system was so good. This is also the reason why SWG didn't need all those different server types. You could did it all on one server type and play the way you wanted to. Another thing that is dragging the genre down, in my opinion, is the rat in the wheel gear grind. That's not content, that's just a lazy way to keep people running the same stuff over and over, to keep up with the next person in the fake warzone PVP crapola. Having the proper skill set that was obtained by gaining xp from killing creatures to opposing NPC's is what should set people apart in PVP not gear. Some of the funnest times i ever had was when a master BH had a bounty on me and i had to escape so i didn't lose all the xp i had gained for those hrs i had been logged on. As i grew stronger and my skill got better, it was even more a blast to take down a BH that thought i was easy prey. Those type of things only happened of course we all know was when you unlocked a jedi, but that type of instant dynamics and all the other stuff is what made SWG so great and what makes TOR so painful to play. No amount of dev created content can ever hang with content that people can come up in their own minds. Three or four people can do and come up with some great things but a thousand people coming together and creating different content on a daily basis is just amazing. All these games that have embodied the Themepark mold are really nothing more than online hub to hub games that have even drifted much further into more of a SP online game with coop features. The genre needs to get back to it's roots before it can go forward in a positive direction. What we have now is a stagnant pool that keeps infesting itself over and over. |
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Originally posted by BarCrow
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Let's put some numbers to the servers. Now none of this is scientific so, whatever. If some of you have more knowledge about this, than please correct me. Light = 250 Standard = 500 heavy = 1000 very heavy = 1500 full = 2000
Now, TOR has a total of 218 severs. If every night at peak playing hrs all those servers were at full, then the amount of people playing would be 436,000. We can see though, that's not the case. There are many more light and standard servers both NA and EU than heavy, very heavy or full. So what does this mean. It means that at odd server hrs, the majority of servers are light with a few standard and there would be around 54k to 55k playing at that time. What this shows is that, even if every server 24-7 was at full, TOR at the most would only have that 436,000 playerbase actually playing. If we also go off of the 1.7 miilion subs that Bioware said they have and divide that by the 218 servers, that would mean that a full server would hold 7,798 players. We all know that the game has never had that many players on a single server, so, in my honest opinion, and that's all this is, TOR is tanking. Taking into account that they have some other mmo's coming out in the very near future, The game may even drop much further than it is now.
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Originally posted by ignore_me Bioware took the lazy way out. Many things could have been done in TOR.
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Was shutting down SWG LA's biggest failure yet?
General Discussion « Star Wars Galaxies 4/16/12 12:21:45 PM
No, shutting down SWG was not LA biggest failure. The biggest was themselves and SOE thinking they could change a already established mmorpg to try and capture the wow crowd. All that played way back then already know that the game needed some balancing and some added content thrown in but overall it was damn good SW mmo in the pre-cu days.
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You only need to look at one thing to know SWTOR is a fail
General Discussion « Star Wars: The Old Republic 4/15/12 12:14:28 PM
Originally posted by eddieg50 You don't need to cry a river or even be a brain surgeon to know, that SOE and now Bioware have screwed up the SW IP in the mmo genre with radical changes and flat out bad gaming design. For SWG, i know for a fact that everyone i knew and played with never bitched or moaned about changes. It was the ADD twits that wanted to have everything handed to them from first login and not have to actully put in the time and effort to obtain the status of those that had been playing for some time that caused the dumb changes to be made. Radical changes = Mass exodus of players. In Bioware's case, they just made a horrible and boring game, my opinion, after leveling a 50 Sith Warrior. With a much less on rails design and a more open environment and system tools to create player interdependency with a player made economy, TOR could have been a great mmorpg. I feel all they have created is nothing more than a SPRPG with coop features. This is the reason in my eyes that it is fail. On rails, story, story = level 50 bored and Mass unsubbing. Payed and played = My opinion is just as valid as the next person.
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You only need to look at one thing to know SWTOR is a fail
General Discussion « Star Wars: The Old Republic 4/15/12 11:28:33 AM
Originally posted by Tayah
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You only need to look at one thing to know SWTOR is a fail
General Discussion « Star Wars: The Old Republic 4/15/12 10:58:17 AM
Originally posted by Darklighter1 Let me restate my post as to not upset all the people who still play this garbage. I didn't need to be a stock broker or follow the stock market to know that SWTOR is fail. All i needed to do was just play it to realize that.
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You only need to look at one thing to know SWTOR is a fail
General Discussion « Star Wars: The Old Republic 4/14/12 9:57:10 PM
You don't need to be a stock broker or follow the stock market to know that SWTOR is fail. All you need to do is just play it to realize that. |
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Bioware gives away 30 day free sub
General Discussion « Star Wars: The Old Republic 4/14/12 12:28:57 PM
Originally posted by cahenderson
Now, Bioware releases a 1.2 patch with certain things that are supposed to be in it and right at the last minute, pulls ranked WZ PVP out, not to mention a failure of a patch that was riddled with problems and bugs. Now, their trying to give away free time to level 50's to keep them playing. Moral of the story. Don't ever assume that you're smarter than your customers. Certain vision's of how you may want to do things in the future may have to be altered because of player feedback. Never lie and try and deceive, it only shows how desperate you are and how little faith you actually have in your product. Sorry Bioware, FAIL is just FAIL. |
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Major patch 1.2 bugs prompt unscheduled server maintenance
General Discussion « Star Wars: The Old Republic 4/13/12 12:53:10 PM
Bioware has now become the laughing stock in the mmorpg world. Back in the day they might have had their shit together, but now they flat out suck. They outsourced so much in the building of TOR, they can't even release a patch that's been on test servers for some time without it failing. A failed game is just a failed game. You build something/anything with a weak foundation and everything else that follows is pure fail. |
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