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All Posts by musicmann

All Posts by musicmann

43 Pages 1 2 3 4 5 6 7 » Last
852 posts found

First, not sure where the OP is going at all. Ideas seem jibberish to me.

Second, a good game, would not have any levels, or gear grind. The world/planets would be open and non instanced. Oh shit, to much to explain.

Just make the mmo have all the systems that SWG pre-cu had, with TOR's personal story and content to not lead but to develope your character no matter what different build you have and set it in either a high fantasy ,sci fi, or modern day setting and you should have the ultimate MMORPG.

Originally posted by Pilnkplonk

I don't worry a bit. I've seen the beast for what it is and others have seen it too. Metactritic user score is scathing and for some reason the reviewers have started feeling  a need to appologize for the score they've gven it.  It'll do it's run and that's going to be it. Its basic structure is not conductive for long-term retention.

I'd panic and run around in a circle if there were no alternatives on the horizon, but there are, and I'm sure at least one of them will be succesful enough to survive and flourish. I don't give a rat's ass about SW:TOR's success or failure, in fact. If someone wants to replay dull cutscenes explaining exactly why he needs to kill those ten rats and considers that killing Revan for his uber pants does justice to the IP, them let them. I just don't want to know about it.

I know many people who don't like SW:TOR (the evil, icoherent "haters") fear that it's going to be the next WoW and screw up mmo development for the nex ten years. It is not. WoW had many things goring for it at that particular time, it offered stuff that other rpgs couldn't match. SW:TOR does not offer anything but the IP and it does so badly. It's a novelty game and frankly I don't believe EA's report. They're cooking the numbers because they can't afford to fail so big. All the trend watchers point to one thing - SW:TOR's playerbase is shrinking. We might discuss how fast or whatever else, but it's not gaining more players than it's loosing. This combined with the fact that they sold less copies than they expected (no, i don't believe they're happy with 2 mil, not by far) tells me all I need to know.

Hyperbole much?

TOR being successful will not hurt the genre. I think it's a good game that needs a few systems to make it a great game. When i first heard about the game and how it was gonna be more themepark than sandbox, i really didn't care that much. I was a lost pre-cu SWG drifter that has played many games, WOW being the most, so i was use to that type of gameplay.

Now since i have been playing TOR for over a month now, i stil think it's a good game, but i can clearly see some of the drawbacks and lack of certain systems that do affect the overall gameplay.

I just recieved a email from Bioware, wanting my feedback on how i think the game is doing and such. pretty sure most of you that are playing the game got that email as well. I thought this was a good chance to give some suggestions on what i think would make the game even better than it is.

PVE, class story and those quests are honestly for me the best ever. The planets are nice and big, but really don't bring the community together like they should. Those big cantina's should be a place for coming together and socializing with others on that server and having a place to hang out other than grouping up for just combat. I think they should add a entertainer profession, that could give out small stat increase's by watching dance's or playing music. Make those places come alive on all those planets.

I would also get rid of server types. Who needs all those different servers. You want to RP,  PVE, PVP, that can be accomplished on one server.

For PVP, i would add the pvp system that pre-cu SWG had, the overt/covert system. I would still keep the instanced battegrounds for obtaining commendations to get pvp gear. I would have all the ranking systems and such. For open world pvp though, SWG system would be perfect. I would have it where you couldn't get pvp gear at all. I would give out pvp points, where if enough accumilated, you could go to a vendor and buy new titles and non stat SW things that wouldn't affect combat. New speeders and vehicles, at-st's and stuff like that.

I would make bases spawn on random planets, that needed to be won/held for a certain time. Whichever faction won and held the bases when time was up, that faction would get a slight stat increase and a lower vendor cost on all item's. When the bases respawned they would be in a totally different location on random planets again.

For faction imbalance, whichever faction had less people, i would spawn tough elite NPC's to even things out. The more actual players joined, those NPC's would start to disappear.

These are just a few things, i think, would make TOR a much better mmorpg and i don't think it would take a whole lot for Bioware to implement.

What i can't figure is why some people have to continue to bash this game at every turn. I find TOR no more or less enjoyable with this news. The game is doing better than some had thought. Some people have stuck their necks out to bash and trash this game and are now sitting at the table eating a whopping bowl of crow. The game is not perfect by any means, but as long as Bioware keeps patching and adding in things that the playerbase asks for in a timely fashion, this game will continue to grow.

Well, i just hit level 50 in TOR and that took me, from Dec. 13 until Jan 25. Now that's almost a month and a half. I did most side quests, some pvp and space and never hit my spacebar.


You read some people that feel, getting off your ship and going through the spaceports should be done away with and it should be an autpmatic button. These type of things are what makes the game flow and feel like a real alive planet.


Bioware is between a rock and a hard place. They have created these huge planets and some people could care less and want the easy route throughout the game, to only bitch and moan once they reach the so called end game.


I've also seen people who bitch about finding and solving the riddle of how to get to a datacron if it's not right in front and easy to get to. I find datacrons fun as shit to be honest. I purposely didn't set out to find any of them. Knowing that once i reached max level that would be something i wanted to do as a seperate deal. On my path i have only found maybe 4 or 5 and now i can go back to each planet and have that to.


All this really dpends on how you play a game. Rush to everything and skip almost all, and you will feel cheated. Take your time, and absorb what's in front of you and you really can see how TOR is a very amazing mmorpg, that while it does have some tech issue's, has a lot of content to chew on for a long time with much more to come.


Well, review's and opinions are like you know what. I love the game and give his score an F.

Originally posted by illorion

Before I even start I will state (just like veryone else that does this comparison) that I dont play WoW I played for three years, picked it back up for a month when the Cata xpack hit and havnt played it since

Now thats out of the way

Does anyone know how much it cost to develop WoW?.... 63 million

http://digitalbattle.com/2006/06/15/world-of-warcraft-cost-63-million/

that was for vanilla... the xpacks cost significantly less than the game development did as all Xpacks do.... 

What was TOR development cost? No one knows for sure because they have not publicly release that info but industy leader estimate between 125 million and 200 million.... i would say the low end number may have been the cost of the entire WoW product line up to this point.

I know that SWTOR is a new game and new games always have their issues... but cmon.... they cant even get the UI to work smooth... here is an example of how tight WoW's UI is

http://www.youtube.com/watch?v=mj6LD6H0ys8&feature=related

Here is an example of SWTOR

http://www.youtube.com/watch?v=R1T0OisXdew&feature=related

its clunky, its ackward... and its definatly not worth the money that was spent on it.

Its sad that we will not see another SW mmo for probably at least another decade... which sucks because if there was one universe where you could make the "ultimate MMO" Star Wars is it.

Point being... if your gonna develop a game that copies another game in almost every way and then spend triple the price on it... it better be as good as the one you copied


You do realize that WOW was developed 8 yrs ago. Go back and find somthing that you bought in that time and compare it to now. Good example  ( my 55 " rear projection tv i bought 10 yrs ago cost me $2800.00. Now i can buy the same size LCD for around $800.00 bucks. ) TOR is not WOW, and it wasn't made to be.

Originally posted by noncley

I have to agree. I don't mind the instancing so much but the constant loading screens are killing this game for me.

What constant loading screens. You're trying to make people think that everytime you do anything on a planet you have a loading screen to go trough like AOC. When entering any building or mission or going from East to West  to North and South on any planet you zero loading screens.

Now, traveling from planet to planet you have a loading screen which is to be expected. TOR is not a game that has everything on one planet, like 99% of other games. The loading screens are not anymore from 15 sec to the most i had, which was around 40 sec.

Stop trying to make a big issue out of nothing. i have to ask, why the hell are you planet jumping so much.

Here's some in game screen shot's i just took of ny character. My system is 8 yrs old and i use a Nvidia GT 430 card, with a monitor res at 1360 X 768. I think it looks real good to be honest and once AA goes live, i don't see the problem.

 

 

Originally posted by JeroKane
Originally posted by Lidane
Originally posted by leojreimroc

Such drama over a minor detail.

It wouldn't be the MMORPG.com forums without a lot of drama over minor details. This is just par for the course.

 This is currently the highest setting available ( the current Medium they now change to the new High setting):

http://img859.imageshack.us/img859/7371/swtor2012011110050596.jpg

http://h9.abload.de/img/swtortexturesteav5.jpg

 

You call this a minor detail??  Even friggin' WoW has higher resolution armor on player characters for crying out loud! A 7 year old game that was flamed to death about their bad graphics!

 


If that's how your shit looks on high, i think you need a new card dude. I run a NVID GT 430 on a 8 yrear old comp and my low setting doesn't and couldn't look like that.

Originally posted by Eir_S
Originally posted by Mannish

The #1 thing I take from this is that I really belive that Bioware had the best chance to  put the mmo industry back on track and get it out of the hole its been in the last 8 years. 

Why?  Because they make good single player games?  I never had the confidence some people did in them to get it out of the so-called hole.  People I know are solo'ing the content upwards of level 40 now.  It's not an MMO in my opinion, but it seems to make a great... well, whatever it is.

What bullshit. They are soloing regular quests and their class quests, but they are not soloing the 2+ and 4+ heroic ones, and don't even think for one minute they are being honest if they say they are doing flashpoints or killing world bosses solo. The fun thing about this game is that grouping for quests is more abundent than any other mmo i have ever played, including the craptastic WOW. This game may be lacking in certain things at the moment until Bioware patches them in, but to call TOR anything other than a MMORPG, is flat out just not correct.

 

To the OP, hey, this game was never meant to please everyone's taste in gaming. You tried it, it's not for you, just move on and take the drama with you.

Originally posted by Creslin321
Originally posted by lthompson94
Originally posted by Creslin321
Originally posted by Shivam

I never blame anyone else for my own high expectations but myself. Whatever Bioware promised they delieverd. And that is all that matters considering my experinces with Funcom and AOC.

 Oh :)?

http://www.eurogamer.net/articles/2011-06-29-ea-200-hours-of-play-per-swtor-class

200 Hours of gameplay per class without counting crafting, raiding, and the "multiplayer" (PvP and flashpoints I'm guessing)?  This was a promise they made, and I think it's utter BS.  One person got to 50 in 60 hours, and I think others are reporting like 100ish hours as their average.

You would really have to dawdle around to spend 200 hours getting to max level...so I consider it an undelivered promise.

Oh?  Bioware said it would take 200 hours to get to level 50?

 

No.  they never said that.  They said there is 200 hours of unique player content available.  If you are a no-lifer who decides to skip all of it, that's your problem, not Bioware's.

 How exactly are they skipping it?  You do content...you get exp...you outlevel content...

The only thing they could skip is the dialog, but people have reported that they didn't skip the dialog and still got 50 in like 110ish hours.


I just don't think that's possible. I have done every class quest and almost every bonus quest as well, skipping a few heroics and i have a ltitle over 100 hrs logged and am only just about to hit level 31.

If someone says they got to 50 and didn't skip any VO, didn't do any pvp or space combat, i say prove it. There's just no way.

Who gives a crap and why is this thread in the TOR forums. EA produces many other games besides this one. I think, all you people that can't stand this game, to go to this much bullshit lengths to belittle it, is pathetic. get a life.

This is a pretty cool way to advertise the game.

 

http://www.youtube.com/watch?feature=player_detailpage&v=6wjf_lWxqyI

Originally posted by Loekii
Originally posted by musicmann

Bioware already said, they have been working on new planets and quests for some time now. The tools they created to do so, makes it very easy to add in new content.

I think it would be easy to rectify the problem some of you have when leveling a alt. All they would have to do is add in a few more low level and teen level planets that can be shuttled to from your starter and capital planets before you get your ship.

Once you get your ship though, from my expierence so far, everything opens up pretty good.

I am not a big proponent of believing nor having faith in developers.   Seen far too many 'plans' that take for ever to appear or simply never do.

 

I hope BW is working on seeding all planets with multiple levels of content and alternate story paths -- for example having the class stories become open enough that you can follow them on different planets (creating a parallel to class progression in WoW, for example).  

Let's get to the real truth or the meat of this. So many people want to compare this to WOW and then break it down to look like a lesser version, which it's not, it's actually much more. Really, what is the percent of people who played or still is playing WOW that actually sit's and reads every text line for a quest. I know i never did, i know many many people who didn't either.

What's the deal. So in WOW you could go to another area, run through a city, grab all the quests without ever reading what that pertained and where to go, thxs to quest finder and map finder and all that other bull.

The very first time you stepped into WOW,  most probably paid more attention to the quest line and such, but after that and creating a alt, it's just zipping through the area gather all quests and balling to end level.

The probelm i see, with people that are bitching about creating an alt and having to do the same world quests, is just about having to not sit through the VO once again. I hope people understand that they can hit their SB to advance the VO and be done with it very fast.

Since the early access started i leveled a sith Assassin, all the way to like15 when i got my ship. Kinda felt like i want a force user that had more saber skills and survivability and rolled a warrior. Totally different class quests, all the same world quests. Since i'm not a person that wants to rush to end level i skip nothing. How hard would it be to just skip the VO part if you don't want to hear that again.

I have confidence in Bioware, i really do. I'm not a blind fan so to speak, but they talked the talk and walked the walk with this game. Like it or hate it, they created and have done what they set out to do. I'm sure when they say they already have been working on new planets and other stuff, they mean that. Their listening and i do believe that they care enough about this game to add those things that the communtiy feels is lacking.

The game has been built on a very solid foundation. Just think how much this game has to offer on release. Think about how much more it will be 6 months or a year from now.

To the OP. It's not that this game could have been so much more as it can be so much more. Bioware has laid the foundation to implement many things into the game at a pace they choose. There are many new systems that can be added, in which they have already made it clear they will be doing through community feedback.

Bioware already said, they have been working on new planets and quests for some time now. The tools they created to do so, makes it very easy to add in new content.

I think it would be easy to rectify the problem some of you have when leveling a alt. All they would have to do is add in a few more low level and teen level planets that can be shuttled to from your starter and capital planets before you get your ship.

Once you get your ship though, from my expierence so far, everything opens up pretty good.

Originally posted by sammyeli

I see a lot of people posting about how after 30 mis or 2 hours of play or  very short time of gameplay and were turned off by it. Then I see posts after it well I stopped reading after I read he/she only played for 1 hour or so because the best parts are yet to come.

 

Heres the deal folks just my opinion, the best part should be from start to end, not oh you have to play for about 2 weeks get to this level get this gear and do this in order for you to get to the best part. The game should blow your mind or come close to it from the start.

 

/discuss

First and foremost., i agree with your assessment. I was captivated from the very first log in. Some other's see it differently and that's ok. TOR will not or ever be everything to everybody.

There are those though, that go into the game over expecting something totally different than other games and then reality hits on first log in. Some other's just like to post flame and bait stuff to get people that actually find the game fun pissed off.

The only way to find out what side of the fence you're on, is to play the game for yourself and make that judgement. Coming here or any other gaming site and using other people's opinion is a total mistake.

All this back and forth crap is old. Who really cares. You know what, yesterday was the 13th. A solid 2 days before the actual EA. That still leaves a solid 2 days to get in, which is still a solid 5 days before the actual launch on the 20th.

Shit, be happy that Bioware was nice enough to care about the community and give a 7 day EA. When you went and put your 5 dollars down on the game, that was not only for the chance to get up to 5 days of EA but depending on which version, the neat stuff that came with it.

Some of you need to quit bitching and moaning about, oh my name is gonna be taken and shit like that. How about be origional and come up with a unique name that nobody would even dream of having. The bitching about having husbands or wives or brothers or grandpa's playing and your not is also annoying. You do know thay can make an alt until you get into the game, so questing can be done togeither from the beginning. One or two days of being in the game before you is not gonna hurt anything.

If you're wondering, no, i'm not in yet either. i entered my code on Sept 25, so i'm waiting just like a lot of you are as well. How about instead of gojng crazy over a video game, go outside and play real life until you get the email to let you into the game.

 

 

People, you can't see a pattern here. 

Day 1 - game announced.  Haters saying this is a stupid game, gonna fail.

1 yr.   -  game still looks stupid, awful artistic styles, gonna fail

2 yrs. -  game still looks stupid, awful pvp and pve combat, gonna fail

3 yrs. -     "           "             "               "             "             "           "              "

4 yrs. -     "          "             "                "             "              "          "              "

beta - game is full of turd, gonna fail and go ftp in 6 months.

EA - I didn't get in on the first day. dumb move Bioware, games gonna fail.

 

This is gonna happen all throughout the game until trolls and haters finally get into a game they actually want to play. People are just impatient and when you mix being part of the ME generation with that and the cover of the internet, you get these type of days.

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