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Originally posted by JoeShmo2
A free trial will kill this game. Go join R.I.P. in AoC and help kill that game. |
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"Something coming in a few months that will literally change the face of this game"
General Discussion « Darkfall 11/28/09 6:14:36 AM
I bet they are making the graphics engine better. Then we will start hearing people crying about how laggy the game is during sieges, saying its the servers when in fact its their PC with the uber graphics turned on high. |
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Originally posted by DarthRaiden
You couldn't hide behind a tree with something like that happening. |
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Here is a good video to watch.
If you like Shadowbane, here is a three sided Bane I was in: www.youtube.com/watch |
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Originally posted by wyrdaskolir
Only because trees are pink IRL! |
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UBIsoft updated their trademark for Shadowbane: Any news is good news, right? |
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This is one great thing about Darkfall: Shiny metal looks like Shiny metal. |
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Triple A does not make it a good game. WAR was triple A. It has less than 100k subs now. Go look at small independent developers if you want anything unique. |
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DFO is not flashy, but it can handle more players in one area than any other game on the market. |
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They are releasing information almost every day about the next expansion update on their forums. PvE changes, housing changes, player vendors, AI changes, siege changes and much more that has not been released yet. When they say expansion, they mean it. Its not an everyday "patch" you see in other games. For the reading impaired: forums.darkfallonline.com/forumdisplay.php |
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Originally posted by Kanaxai
Try Darkfall. Its not your average EQ clone. If you like storyline immersion, wait for Star Wars TOR. |
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Why are MMORPG's no longer MASSIVE?
The Pub at MMORPG.COM « General Discussion 11/11/09 2:47:48 AM
Originally posted by whisperwynd
Yeah, when I tried DF and saw that, I couldn't help but laugh. I don't mind grinding skills, but when you can bring them up by hitting trees and rocks...that's when you wonder about the logic of such a system.
So killing the same mob over and over and over is not as bad? EXP is about killing things. Skill is about using your weapon and actually doing something (or defense skills, they only raise when you are hit with that type of damage). Apples to Oranges? Each is unique, well except for the fact nearly every single game is a leveling game. You don''t hit trees and rocks in DF, you never could with the exception for Archery at release. Now you have to hit another person or NPC. NPC's raise skills faster now, thanks to developers actually listening to their playerbase and making it eazier to skill up. I really hate it when people make stuff up. ..back on topic - 6 vs 6 is not massive. Who cares if you have 11 million subs, if your game can't handle more than 60 players in one area something is wrong.
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The EvE Killer!!! A Storm is Coming!!!!
The Pub at MMORPG.COM « General Discussion 11/11/09 2:39:04 AM
Originally posted by Saerain
Infinity is still chugging along. I can't wait until it releases. Having a nice looking ship AND landing on a planet (or getting crushed inside a gas giant) is going to blow EVE out of the water. Their engine looks great, the only thing that will kill that game is if they screw up on the gameplay. |
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Why are MMORPG's no longer MASSIVE?
The Pub at MMORPG.COM « General Discussion 11/10/09 10:47:30 PM
Originally posted by Gestankfaust
They will if they design it right. How many ships can fight in one system in EVE Online without lagging to death? Hundreds? That's pretty massive. They are very sucessful too, with only 300k subscribers. EVE is not exactly your traditional MMO because there is no ground, trees, or NPC's to worry about, so they can go crazy with making the ships look good. The background is basicly painted in. The only fantasy MMORPG that has accomplished the "massive" part on the market lately is Darkfall. My tiny 150 vs 150 fight was nothing compared to some of the sieges that happened on the EU server. Having 60 FPS during a 300 man fight in Darkfall and hitting targets (because I aimed at them with my bow, no auto target) is one hell of an accomplishment. Can any developer do better? ...or do developers even care to do better? |
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Didn't Even Make It Past The First Free Month!
General Discussion « Darkfall 11/10/09 10:30:08 PM
Originally posted by serpterion
I have not met a child yet in Darkfall. Hell, the guild I am with, most everyone is over 30. |
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Why are MMORPG's no longer MASSIVE?
The Pub at MMORPG.COM « General Discussion 11/10/09 10:16:44 PM
Originally posted by Ruyn
This is the whole point of my thread. While WoW may have "massive" battles in Wintergrasp, its still a lag fest. I was in an offensive siege in Darkfall that had about 150 players fighting about the same amount of defenders. I had a bow, I could aim and actually hit players. I felt like I was playing a massively multiplayer role playing game. Other games make up for lag by using a targeting system, but it still does not help if your target is 50 feet away from where you think they are. New games are not "massive" anymore, they try to look good and place limits on what the player can do, destorying the first M in MMORPG. Also ruins immersion, you realize your playing a computer game that sucks. |
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Why are MMORPG's no longer MASSIVE?
The Pub at MMORPG.COM « General Discussion 11/10/09 4:53:28 PM
Out of all the recent releases, only one game was designed to be "massive". AKA - able to handle more than 60 players in one area without bogging down the client/server. All the games that have released have been pretty.
Are we in a new era where MMORPG's don't exist, where they are now called PMORPG's? Example: Darkfall was designed for over 200 players to fight in one area without a hiccup. The downside, its not "pretty" game. Age of Conan was one of best looking games on the market, but it will bog down even the best computer if more than 60 players are in one area. Same thing will happen with MO, and lag happens in every other game when over 60 players are in one area, like WAR, AION, etc. Why are these games no longer MASSIVE? Innovation is not making the best looking game, its making a game that can run on any computer and handle more than 60 players in one area. Even WoW lags when more than 60 players are in one area, but it can run on almost any computer on the market, so that's one reason of its success. |
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Congrats AV on an excellent effort with darkfalls transfers
General Discussion « Darkfall 11/10/09 4:51:14 PM
Darkfall is the hottest topic, and forum, on this website. Amazing what such a unique game can do. Small development company > Large multi-million doller development company |
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