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All Posts by -Zeno-

All Posts by -Zeno-

32 Pages 1 2 3 4 5 6 7 » Last
628 posts found
Free Trial?
General Discussion « Darkfall
11/28/09 6:16:13 AM
Originally posted by JoeShmo2

 Any word on a free trial coming soon?

 

A free trial will kill this game.  Go join R.I.P. in AoC and help kill that game.

I bet they are making the graphics engine better.  Then we will start hearing people crying about how laggy the game is during sieges, saying its the servers when in fact its their PC with the uber graphics turned on high.

Originally posted by DarthRaiden

tis was no fun vid cause you don't see damage spam in big red letters above the head. Where is the damage spam numbers ??

tis really lacking red damage letters..

you know  like -2450 boing   -5670 thrash

 

You couldn't hide behind a tree with something like that happening.

Here is a good video to watch.

 

If you like Shadowbane, here is a three sided Bane I was in: www.youtube.com/watch

Originally posted by wyrdaskolir

Wow there was nothing fun in that vid because the trees were brown

 

Only because trees are pink IRL!

UBIsoft updated their trademark for Shadowbane:

tarr.uspto.gov/servlet/tarr 

Any news is good news, right?

This is one great thing about Darkfall: Shiny metal looks like Shiny metal.

Triple A does not make it a good game.  WAR was triple A.  It has less than 100k subs now.  Go look at small independent developers if you want anything unique.

DFO is not flashy, but it can handle more players in one area than any other game on the market.

They are releasing information almost every day about the next expansion update on their forums.  PvE changes, housing changes, player vendors, AI changes, siege changes and much more that has not been released yet.  When they say expansion, they mean it.  Its not an everyday "patch" you see in other games.

For the reading impaired: forums.darkfallonline.com/forumdisplay.php

Originally posted by Kanaxai

 I have played MMO's for about 8 years of my life now, starting all the way back to Runescape Classic, and moving onto others such as GW, WoW, Runescape 2, UO, and even EVE. But now, with a bit of extra cash, I'm looking for a new game to try out. I have yet to try WAR, Darkfall, Aion, AoC, and pretty much everything else not listed here. 

 

I really like PVE and PVP both equally, and I enjoy the levelling experience. I also like an immersive storyline, but it really isn't necessary. I'm sorry this is so broad, but I'm really open to a lot of games, just trying to narrow down my choices.

 

Thanks!

 

Try Darkfall.  Its not your average EQ clone.  If you like storyline immersion, wait for Star Wars TOR.

Originally posted by whisperwynd
Originally posted by Ihmotepp
Originally posted by -Zeno-

Darkfall was designed for over 200 players to fight in one area without a hiccup. The downside, its not "pretty" game.


 

The downside to Darkfall is that is' FFA, with a skill grind where yuo use skills to increase them so people shoot spells at trees all day to grind up their skills.

Bleh, that's the worst design ever.


 

Yeah, when I tried DF and saw that, I couldn't help but laugh. I don't mind grinding skills, but when you can bring them up by hitting trees and rocks...that's when you wonder about the logic of such a system.

 

So killing the same mob over and over and over is not as bad?  EXP is about killing things.  Skill is about using your weapon and actually doing something (or defense skills, they only raise when you are hit with that type of damage).  Apples to Oranges?  Each is unique, well except for the fact nearly every single game is a leveling game.

You don''t hit trees and rocks in DF, you never could with the exception for Archery at release.  Now you have to hit another person or NPC.  NPC's raise skills faster now, thanks to developers actually listening to their playerbase and making it eazier to skill up.  I really hate it when people make stuff up.

..back on topic - 6 vs 6 is not massive.  Who cares if you have 11 million subs, if your game can't handle more than 60 players in one area something is wrong.

 

 

Originally posted by Saerain

I had high hopes for Infinity, once upon a time, but I have doubts that it will ever see the electromagnetic field of anyone's HDD.

 

Infinity is still chugging along.  I can't wait until it releases.  Having a nice looking ship AND landing on a planet (or getting crushed inside a gas giant) is going to blow EVE out of the water.  Their engine looks great, the only thing that will kill that game is if they screw up on the gameplay.

Originally posted by Gestankfaust

MMOs are not massive now because there are so many of them.

Sure there's tons of players, but how many stick to one MMO?

I don't think there will ever be anything "massive" about MMOs ever again. WoW will have their player base, so will the old EQ.

No one else will get that....ever.

 

They will if they design it right.  How many ships can fight in one system in EVE Online without lagging to death?  Hundreds?  That's pretty massive.  They are very sucessful too, with only 300k subscribers.  EVE is not exactly your traditional MMO because there is no ground, trees, or NPC's to worry about, so they can go crazy with making the ships look good.  The background is basicly painted in.

The only fantasy MMORPG that has accomplished the "massive" part on the market lately is Darkfall.  My tiny 150 vs 150 fight was nothing compared to some of the sieges that happened on the EU server.  Having 60 FPS during a 300 man fight in Darkfall and hitting targets (because I aimed at them with my bow, no auto target) is one hell of an accomplishment.  Can any developer do better?

...or do developers even care to do better?

Originally posted by serpterion

 Maybe kids who are still in high school or college without a job fit this game, but not people who have to make a living.

 

 

I have not met a child yet in Darkfall.  Hell, the guild I am with, most everyone is over 30.

Originally posted by Ruyn

Games with instancing do not deserve to have the first "M" in MMORPG.

 

This is the whole point of my thread.  While WoW may have "massive" battles in Wintergrasp, its still a lag fest.  I was in an offensive siege in Darkfall that had about 150 players fighting about the same amount of defenders.  I had a bow, I could aim and actually hit players.  I felt like I was playing a massively multiplayer role playing game.  Other games make up for lag by using a targeting system, but it still does not help if your target is 50 feet away from where you think they are.  New games are not "massive" anymore, they try to look good and place limits on what the player can do, destorying the first M in MMORPG.  Also ruins immersion, you realize your playing a computer game that sucks.

Out of all the recent releases, only one game was designed to be "massive". AKA - able to handle more than 60 players in one area without bogging down the client/server. All the games that have released have been pretty.

 

Are we in a new era where MMORPG's don't exist, where they are now called PMORPG's?

Example:

Darkfall was designed for over 200 players to fight in one area without a hiccup. The downside, its not "pretty" game.

Age of Conan was one of best looking games on the market, but it will bog down even the best computer if more than 60 players are in one area. Same thing will happen with MO, and lag happens in every other game when over 60 players are in one area, like WAR, AION, etc.

Why are these games no longer MASSIVE? Innovation is not making the best looking game, its making a game that can run on any computer and handle more than 60 players in one area.  Even WoW lags when more than 60 players are in one area, but it can run on almost any computer on the market, so that's one reason of its success.

Darkfall is the hottest topic, and forum, on this website.  Amazing what such a unique game can do. 

Small development company > Large multi-million doller development company

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