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All Posts by Pyuk

All Posts by Pyuk

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396 posts found
Originally posted by MyGarona
Originally posted by Ezhae

Why do game fans, and MMO fans especially, are so insecure about their game of choice? Can't You just enjoy ToR or whatever else You are going to play and, You know, shut up about other games if You don't have anything relevant to say ? 

I know it's beatifull that human kind can agrue, but it's only beautiful when the arguments are actually constructive and not based upon ignorance, hatred and tryiing to be "cool" on the internet. 

With each year gaming forums more and more look like kindergarden, with toddlers arguing "My dad beats Your dad!" style. Cut it off. Enjoy what You like, respect the fact that others enjoy different things. I don't care which game will "kill" which since it's completely irrelevant to any single persons enjoynment of given title. 

If You feel You are only worth somthing because of a game You decided to play, it's time to reconsider Your priorities in life before it's too late. 

This post should be made a sticky and be mandatory reading for all customers.

Seconded.

Originally posted by Zarynterk

As we all now officially know, thanks to the partial lifting of the NDA; SWTOR has copied to a certain extent much of what made WoW such a successful game. Regardless of which side of the argument you find yourself on; the WoWish influences are undeniable. That being said, IMO SWTOR has already performed the kill shot, the coup de grâce as it were on WoW; by simply doing nothing...

 

You see Bioware as a company would never, and I mean ever embarass themselves like Blizz/WoW did today with their Kung Fu panda/ Pokemon Asian market pandering whore-fest. "But wait... pandas have been in WoW lore for eveh!" says the Panda Blizzard lore fanboi; well guess what... so have Ewoks and Gungans in Star Wars and they damn sure will  never be a playable race, I can guarantee that because Bioware has self-respect for their own product...

 

[mod edit]

Yur teh funni.

Originally posted by Distopia

Creslin wrote this...

""Gotta say that I've been quite disappointed with what these previews have to say.

For a while now my fear with SWTOR was that it would essentially be high quality SPRPG smashed together with WoW.  In other words, WoW with an even more single player focus. 

And from everything I knew about the game...this seemed to be the case.  I had really hoped that there was some system in the game that would encourage more "MMO" play but we just didn't know about, and I had hoped that when the NDA was lifted this system would come out.

But well...after reading the previews, I'm really feeling that my fears are going to be true.  Most of the previews say that the story is very enjoyable, much like KOTOR, but the MMORPG aspects of the game are almost carbon copies of WoW.  To me, this is disappointing.

I will play the game, I will enjoy the game because I love Bioware's SP games.  But I don't think I'll stay more than a month or two.""

I just want to ask those carrying this opinion, what type of system they're looking for to give them that MMO feel?

Easy - more open world randomness: random, spontaneous quest activation while exploring the game world (random nodes around the game world that spin up once players are within a certain distance and spawn in one of several possible quests). Once that quest is taken by a player, no other player can take that quest from that NPC at that time. The quest can be turned in at a more generic quest completion NPC at a major hub, perhaps on a different planet.

Small scale open world events. A random event spins up in a region that has X amount of players frolicking about. It takes more than one player to complete it - sort of like the Rifts in Rift (yes, public quests), but hopefully more varied.

There are many features in SWG that probably should have been carried over (i.e. copied) by SWTOR; non-combat, sandbox features like open world housing, crafting untilizing a harvesting and farming engine so there are suppliers and consumers, non-linear incidental quests/bounties/espionage missions.

Bottom line, there are plenty of examples out there for player driven, open world fun (EVE, SWG, EQ, Rift, and even the game SWTOR copied, WoW -I know, I know, WoW copied EQ and built from there, but go with me on this). Examples are easy to come by. I think if the devs of SWTOR wanted to focus so heavily on the single player aspect of the SWTOR universe, then they should have just kept it a single player game, period. I don't see boat loads of players sticking with SWTOR for the long term. Folks will get their jollies for a couple of months, then realize how un-MMO SWTOR really is and move on. Think about it - if a single class alledgedly takes ~200 hours to complete (according to previous interviews with the devs), why would anyone want to start a new character and do that all over again from square one and pay $15/month to do it? Especially with suich a linear game? If there were more MMO to this, then I believe more players woulld stick around after 2-3 months. My prediction (and others have had similar, so this is not original - at all), is that SWTOR will sell like gang-busters for the first month or two, but not have good retention, tapering off on subs very quickly after 3months, similar to what happened to Warhammer, but on a much larger scale, which will appear more catastrophic because of the original high numbers and subsequent drop offs. I hope I'm wrong, since there are a lot of people's jobs relying on this title and EA has a habit of proverbially (is that even a word?) murdering dev staff after launches.

Considering it's WoW with a Star Wars skin, I'd say yes.

Whatever the most annoying class is, that's the one I'll play... annoyingly.

Comparing 2 games and declaring a "winner" between one that's been out for 7 years, with 7 years of content, to a game that's not even a year old... really? Compare the games, fine, but declaring a winner in this case is ignorant. Let's see where DCUO is in 7 years and then compare it to (this) 7 year old version of CoH - then declare a winner.


+! That was pretty funny and true. Gj!

Considering Bioware has yet to ship an MMO, and considering SWOTOR's space combat will be on rails, I can't give the vote to Bioware - I never fall into blind fanboism. CCP, on the otherhand, has shipped a successful MMO, although the space combat is (imo) extrememly boring. However, I believe they (CCP) would have implemented the space combat a bit differently, and better, than what Cryptic created.

Originally posted by Loke666

"The real problem with zombies is that "Death valley" is far more likelier than "The walking dead". People turn far too fast for it to ever become a world wide thing, and zombies are just too slow to kill the entire humanity except a few survivors."

 

AH, but in the Walking Dead people didn't HAVE to be bitten in order to turn into a zombie. Anyone who died, no matter what the cause (except head trauma), would turn into a zombie. Evidently it's a dormant virus or something that isn't activated until after the host is dead, which would cause a huge outbreak of zombies like what is seen in Walking Dead. So if grampy keeled over from a heart attack, he'd be back in a few to take a bite out of his kin folk. Imagine how many people die each day around the world from ANY cause - that's how many zombies would appear within a few hours post death within the Walking Dead universe. Zombie-pandemic becomes more likely.

 

Oh, and I was a bit disappointed that vampires weren't set against werewolves - seems like a gimme - in Deadliest Warrior. For me, I love the werewolves in Underworld, tearing the crap out of the emo-vampires. Pit those werewolves against the 30 Days of Night vampires and THAT would have been too close to call, imo. And probably a better show (though I do love zombies, there's no way zombies would have overtaken a 30 Days vamp).

Originally posted by Z3R01

The way Trion is doing things wont work for long.

releasing a million raid dungeons for the hardcore while offering up Event content for the casuals...

Shit wont fly once SWTOR and GW2 are out.

Give us more zones, more quest hubs and factions, more WFs and solo, duo and 5 man dungeons, More crafting jobs and recipies.

"Shit wont fly once SWTOR and GW2 are out."

Really? And you've played both so you know it to be true? It's getting tiresome reading comments about how SWTOR and GW2 will be the collective holy grails of MMO gaming, especially when only a very small handful of people have had their mits on (a very small protion of) the game. Stating an opinion is one thing, but declaring that GW2 and SWTOR will be the definitive end-all is just redonkulous.

4 years? Try 7. I hope this isn't another Tabula Rasa in the making.


Rift didn't fail. I'm sure several others have said this, but I felt compelled to reitterate. Just because you didn't like it doesn't mean it failed.

Lower the sub to $5/month and maybe I'll give it a go.


OP - Hasn't changed any in the regards you're talking about, so in your case, no, it's not worth coming back to at this time.

First - it's just a game, don't value your worth as a human based on how well (or not) you played a game.

Next, the warrior class in Rift is not actually the best tank, oddly enough. The Cleric and Rogues make better tanks since they have good self heals. The only warrior class that has a true self heal in Rift is the Paladin, and is also the best tanking primary soul, however the self heal has a long cooldown timer. The tanking capabilities for the warrior class do get a lot better at higher levels, but the warrior class really shines as DPS. Start with Champion or Paragon as your primary class, add Beastmaster as a secondary and Warlord as the tertiery and you'll see (imo). Or try a melee rogue class that has Bard as a secondary soul. Right now I'm running with a Nightblade/Bard/Ranger and I'm having a great time tearing things up and surviving thanks to Bard heals/buffs.

Bottom line - there are options to tanking. And even if tanking is your thing, the other options are actually quite fun to try out.

Uh, yeeeeah... 2005 called and wants its MMO back.

Free trial problem
General Discussion « Aion
5/29/11 12:49:08 PM

NCsoft runs it.

Originally posted by Ihmotepp
Originally posted by Gyrus

Agree with Axehilt et al.

 

DDO IS the Online version of D&D.

It is a Graphical Lobby Game - sure.

It's heavily instanced - sure.

And in those respects it is almost exactly like the D&D Pen and Paper game.

 

That's great. Except, I'm not talking about putting the table top game online, or about a lobby game.

I"m discussing a MASSIVE Multiplayer game, with D&D combat, loot, spells, classes, and Monsters. 

If you're hoping for a sojourn through the Forgotten Realms, I'm afraid it's doubtful that'll ever come to pass. I know I would like a big, open world Forgotten Realms MMORPG, but for some reason devs and especially Wizards of the Coast are Hell-bent on trying to replicate the table-top experience - i.e. heavily instanced/lobby style MMO. Guild Wars already covered that ground well enough and didn't charge a monthly fee (hence why DDO went F2P, but still nowhere near as successful as GW - at all). I really don't see a need to make a Forgotten Realms version of GW, personally. Open, explorable world, that's what I'd like to see.

Uh, isn't Cao the executive creative director, not the executive producer? Blakely was the executive producer, at least that's what it says in the credits. Teh jurnalizm iz teh gud!


Originally posted by Worstluck
Originally posted by CalmOceans

Kind of a weird time to announce this. Isn't it past working hours in the U.S. atm.

 

Nah not on the West Coast.  It's only 4 PM PST at the moment, and that announcement came from San Diego.  I have no idea if they have offices there, but I assume so.

 

In other SOE news, the  vice president of development just quit yesterday and joined Zynga:

 

http://www.develop-online.net/news/37671/Sony-Online-Entertainment-development-boss-quits

 

He was responsible for the team that created DCUO and ran SWG.  While it appears that game service is being restored, things are still looking pretty bad for them.

Welcome to a month ago. His leaving to go to Zynga is old news - about a month old, actually.

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