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SWTOR kill WoW? With today's announcement, it already has...
General Discussion « Star Wars: The Old Republic 10/22/11 8:09:50 PM
Originally posted by MyGarona Seconded. |
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SWTOR kill WoW? With today's announcement, it already has...
General Discussion « Star Wars: The Old Republic 10/22/11 8:08:26 PM
Originally posted by Zarynterk Yur teh funni. |
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An interesting topic (to me) from a post within the previews thread
General Discussion « Star Wars: The Old Republic 10/21/11 9:19:56 AM
Originally posted by Distopia Easy - more open world randomness: random, spontaneous quest activation while exploring the game world (random nodes around the game world that spin up once players are within a certain distance and spawn in one of several possible quests). Once that quest is taken by a player, no other player can take that quest from that NPC at that time. The quest can be turned in at a more generic quest completion NPC at a major hub, perhaps on a different planet. Small scale open world events. A random event spins up in a region that has X amount of players frolicking about. It takes more than one player to complete it - sort of like the Rifts in Rift (yes, public quests), but hopefully more varied. There are many features in SWG that probably should have been carried over (i.e. copied) by SWTOR; non-combat, sandbox features like open world housing, crafting untilizing a harvesting and farming engine so there are suppliers and consumers, non-linear incidental quests/bounties/espionage missions. Bottom line, there are plenty of examples out there for player driven, open world fun (EVE, SWG, EQ, Rift, and even the game SWTOR copied, WoW -I know, I know, WoW copied EQ and built from there, but go with me on this). Examples are easy to come by. I think if the devs of SWTOR wanted to focus so heavily on the single player aspect of the SWTOR universe, then they should have just kept it a single player game, period. I don't see boat loads of players sticking with SWTOR for the long term. Folks will get their jollies for a couple of months, then realize how un-MMO SWTOR really is and move on. Think about it - if a single class alledgedly takes ~200 hours to complete (according to previous interviews with the devs), why would anyone want to start a new character and do that all over again from square one and pay $15/month to do it? Especially with suich a linear game? If there were more MMO to this, then I believe more players woulld stick around after 2-3 months. My prediction (and others have had similar, so this is not original - at all), is that SWTOR will sell like gang-busters for the first month or two, but not have good retention, tapering off on subs very quickly after 3months, similar to what happened to Warhammer, but on a much larger scale, which will appear more catastrophic because of the original high numbers and subsequent drop offs. I hope I'm wrong, since there are a lot of people's jobs relying on this title and EA has a habit of proverbially (is that even a word?) murdering dev staff after launches. |
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Is SWTOR going to be another gear grinder WOW-Like?
General Discussion « Star Wars: The Old Republic 10/19/11 3:57:15 PM
Considering it's WoW with a Star Wars skin, I'd say yes. |
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Poll: What class will you play at launch?
General Discussion « Star Wars: The Old Republic 10/10/11 9:09:53 PM
Whatever the most annoying class is, that's the one I'll play... annoyingly. |
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Comparing 2 games and declaring a "winner" between one that's been out for 7 years, with 7 years of content, to a game that's not even a year old... really? Compare the games, fine, but declaring a winner in this case is ignorant. Let's see where DCUO is in 7 years and then compare it to (this) 7 year old version of CoH - then declare a winner. |
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Star Wars: The Old Republic: Star Wars: The Old Trek
News Discussion « General Discussion 9/22/11 11:41:36 AM
+! That was pretty funny and true. Gj!
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(POLL) Bioware should of made Star Trek Online
General Discussion « Star Trek Online 9/20/11 3:10:43 PM
Considering Bioware has yet to ship an MMO, and considering SWOTOR's space combat will be on rails, I can't give the vote to Bioware - I never fall into blind fanboism. CCP, on the otherhand, has shipped a successful MMO, although the space combat is (imo) extrememly boring. However, I believe they (CCP) would have implemented the space combat a bit differently, and better, than what Cryptic created. |
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General: Zombies are Better than Vampires
News Discussion « General Discussion 9/16/11 8:33:45 AM
Originally posted by Loke666 AH, but in the Walking Dead people didn't HAVE to be bitten in order to turn into a zombie. Anyone who died, no matter what the cause (except head trauma), would turn into a zombie. Evidently it's a dormant virus or something that isn't activated until after the host is dead, which would cause a huge outbreak of zombies like what is seen in Walking Dead. So if grampy keeled over from a heart attack, he'd be back in a few to take a bite out of his kin folk. Imagine how many people die each day around the world from ANY cause - that's how many zombies would appear within a few hours post death within the Walking Dead universe. Zombie-pandemic becomes more likely.
Oh, and I was a bit disappointed that vampires weren't set against werewolves - seems like a gimme - in Deadliest Warrior. For me, I love the werewolves in Underworld, tearing the crap out of the emo-vampires. Pit those werewolves against the 30 Days of Night vampires and THAT would have been too close to call, imo. And probably a better show (though I do love zombies, there's no way zombies would have overtaken a 30 Days vamp). |
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Originally posted by Z3R01 "Shit wont fly once SWTOR and GW2 are out." Really? And you've played both so you know it to be true? It's getting tiresome reading comments about how SWTOR and GW2 will be the collective holy grails of MMO gaming, especially when only a very small handful of people have had their mits on (a very small protion of) the game. Stating an opinion is one thing, but declaring that GW2 and SWTOR will be the definitive end-all is just redonkulous. |
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General: Carbine Studios Ready to Unwrap Mystery MMO
News Discussion « General Discussion 7/28/11 2:46:30 PM
4 years? Try 7. I hope this isn't another Tabula Rasa in the making. |
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Game will "Flop" harder than RIFT did...
General Discussion « Star Wars: The Old Republic 7/27/11 10:13:48 AM
Rift didn't fail. I'm sure several others have said this, but I felt compelled to reitterate. Just because you didn't like it doesn't mean it failed. |
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Gods and Heroes: Rome Rising: New Content, Community Reward and a Slipping Box Price
News Discussion « General Discussion 7/19/11 2:52:42 PM
Lower the sub to $5/month and maybe I'll give it a go. |
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OP - Hasn't changed any in the regards you're talking about, so in your case, no, it's not worth coming back to at this time. |
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I am getting too old to play... :(
The Pub at MMORPG.COM « General Discussion 6/13/11 8:45:46 AM
First - it's just a game, don't value your worth as a human based on how well (or not) you played a game. Next, the warrior class in Rift is not actually the best tank, oddly enough. The Cleric and Rogues make better tanks since they have good self heals. The only warrior class that has a true self heal in Rift is the Paladin, and is also the best tanking primary soul, however the self heal has a long cooldown timer. The tanking capabilities for the warrior class do get a lot better at higher levels, but the warrior class really shines as DPS. Start with Champion or Paragon as your primary class, add Beastmaster as a secondary and Warlord as the tertiery and you'll see (imo). Or try a melee rogue class that has Bard as a secondary soul. Right now I'm running with a Nightblade/Bard/Ranger and I'm having a great time tearing things up and surviving thanks to Bard heals/buffs. Bottom line - there are options to tanking. And even if tanking is your thing, the other options are actually quite fun to try out. |
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Tatooine Developer Walkthrough
General Discussion « Star Wars: The Old Republic 6/09/11 4:25:32 PM
Uh, yeeeeah... 2005 called and wants its MMO back. |
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NCsoft runs it. |
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Originally posted by Ihmotepp If you're hoping for a sojourn through the Forgotten Realms, I'm afraid it's doubtful that'll ever come to pass. I know I would like a big, open world Forgotten Realms MMORPG, but for some reason devs and especially Wizards of the Coast are Hell-bent on trying to replicate the table-top experience - i.e. heavily instanced/lobby style MMO. Guild Wars already covered that ground well enough and didn't charge a monthly fee (hence why DDO went F2P, but still nowhere near as successful as GW - at all). I really don't see a need to make a Forgotten Realms version of GW, personally. Open, explorable world, that's what I'd like to see. |
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DC Universe Online: Grist for the Rumor Mill: Cao to Leave SOE
News Discussion « General Discussion 5/16/11 1:50:14 PM
Uh, isn't Cao the executive creative director, not the executive producer? Blakely was the executive producer, at least that's what it says in the credits. Teh jurnalizm iz teh gud! |
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Originally posted by Worstluck Welcome to a month ago. His leaving to go to Zynga is old news - about a month old, actually. |
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