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All Posts by Puuk

All Posts by Puuk

16 Pages 1 2 3 4 5 6 7 » Last
317 posts found
Originally posted by DarkPony

Gah @ US corporate titles like "Chief Accounting Officer"

You'd almost expect that to come with a uniform.

I'ts EA, I'm pretty sure it does require a uniform and rank insignias.

DCUO has true action based combat with combos and a good skill system. Plus you can hot swap between DPS and whatever support role your power is.

Originally posted by spizz

swtor has so much in common with a sandbox mmorpg like an apple with an orange.

Apples and oranges are both fruits. They both provide dietary fiber, vitamins, minerals, and are healthy foods. So are you saying SWTOR is a sandbox game, then?

Yes, I'm being snarky, but I always hated the "apples and oranges" line because apples and oranges are actually very similar and not different enough to even make this saying remotely viable. Apples and wrenches, now those two are completely different. And no, SWTOR certainly is nothing even remotely close to a sandbox game. It's like comparing dogs and handwash. ;p

According to the Troika character creation quiz at the beginning of their most excellent CRPG, I'm Gangrel. So there you go. And Brujah as my second choice.

How do you know it's retaining its numbers? It's only been live for a ~month.

Originally posted by hercules

 recall a long time ago some developer saying that each mmo is unique and needs its own engine built for it ,in response to why they abandoned the use of the unreal engine for that mmo.

Now we have the hero engine which is at best a 2005 engine which was meant for hero's journey but sold as a engine .it was originally designed for a fantasy mmo .

So how would you rate the hero engine in swtor which i feel is not performing well .lag when more then 30 people on the screen is horrible and  the game for what it looks seems to suck a lot of power.

what do you think?

I'm sure the Hero engine they're using now to build the game is nothing like it was when they first started using it. It's probably so heavily modified for their purposes that it might as well be their own engine. Probably just like DCUO or Aion using the Unreal engine. I think that creating thei own engine from the ground up would have cost another 2 years of development - money I'm sure EA did not want to shell out considering they already spent $200+ million on it already.

I love saying the "F" word. I also love saying "Didgeridoo." As for "Sandbox," that too is a fun word. It'd be even better if there were more sandbox options in more MMOs. Sadly, that ship sailed with the death of SWG, AFAIC. I guess EVE can hold that candle, but that game really doesn't appeal to me beyond being a very pretty spreadsheet (and just as exciting). Now, a Shadowrun sandbox would be awesome-sauce-with-bacon-gravy, but that'll never happen.

Oh, and I actually agree with the op. There needs to be more of that at the very least in thempark games.

Originally posted by sirphobos

This just in: official forums are full of whiners.

QFT. Official forums represent ~2% of the actual player base - usually the most vocal and socially inept of the player base (with very, VERY few exceptions).

UO. How can you not have that on your list?


Originally posted by maskedweasel

I'm going through imperial now,  but the republic has some great stuff too,  sure, maybe no force choking, but,  how about the dirty kick... totally worth it.



 


Agreed! Best ability in the game!


That's absurd. While chat bubbles are a great aid for roleplaying, it's not mandatory. AS Tim Gunn would say, just Make it Work with the tools you have. To avoid a game simply because it doesn't have chat bubbles is just wonky thinking.

Originally posted by Arkinia
Originally posted by Torgrim

Been reading a lot on these boards and on other gaming forums that people are leaving TOR before the free month is up, either be it at max level with fully geared toon players or people gotten bored before hitting max level.

Have any of you seen this on your server or less logins in your guild or friends stopped playing?

I wouldn't site this forum as a serious resource. 

QFT

I wouldn't say crafting is fun, but very convenient in that I'm not staring at a progress bar. I send my companion away to do the actual crafting while i occupy my time doing actual fun stuff. So, I guess that makes crafting fun since my characters is not the one actually crafting... I actually think a score within the 8s is fair.


#9 is doubtful considering the track record. I actually hope I'm wrong and his studio does create something cool. We'll see.


I wanna be - anarchy!

If you like to group up through your adventures, now is the time to get in. If you don't care about grouping and group content, wait for the sale in Feb/March.

Originally posted by BullseyeArc1
Originally posted by sgel

It's not innovative though.

 

Ya they had to copy Age of Conan, record sales and from what I'm seeing, no end content, little itemization, dreadful gear, no player housing, It looks like this game will be dead in 3 months.

I unfortunately agree. I knew it would sell like gangbusters initially, but I also know (speculate) that numbers will drop dramatically come the end of February/beginning of March. This will result in the inevitable EA laying-off-of-the-developers to cut maintenance costs and scrambling to get content out that might lure back folks who left because they finished the main quest(s). I predict that level caps will raise in April by ~5, with new post 50, class specific quests to further the story, which is the game's strongest point, imo. The main story lines are the game's greatest assets and biggest liabilities since that really is the main pillar of the game.

Questing is by far the best part of SWTOR, imo. Combat is standard MMORPG circa 2007, so it won't grab anyone there. Come for Star Wars, stay for the story.


Originally posted by Cavod

You are obviously new to MMOs if you think this is anywhere near the worst launch ever... just saying is all.

 

*unticks "watch this thread?"*

Agreed. OP probably was too young or never heard of the legends of poor launches:

1. Anarchy Online (the standard by which all poor launches are judged)

2. Ultima Online (most folks couldn't even log in for weeks on end)

3. Star Wars Galaxies

4. World of Warcraft (almost every day there were server crashes that lasted more than a day)

5. Age of Conan

Originally posted by Sorrow

Exactly as I have said for the past few months Bioware and EA have zero experience with MMOS, now we are getting to see just a small part of the incompetance and lack of experience I have been warning about.

 

The big question now..

 

Are you still as big a fan now as you have been ? 

 

 

Eh, the game is flying off the shelves and Rag... er e-mag reviews have been glowing (not my review, but I digres). Sooo, what exactly is your point?

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