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All Posts by Lustmord

All Posts by Lustmord

25 Pages 1 2 3 4 5 6 7 » Last
493 posts found

Originally posted by Tenebrion

Fair review - though the final score should be 7.85, not 7.6 - based on the values listed in the review.

This.


The only thing that really bothers me about this review is that the screenshots are still showing only 2k prowess earned..... I think the reviewer is just saying what he thinks people want to hear.


He lists cheaters as a problem, but I'm betting he has never encountered any cheaters.


Nonetheless, it is an overall positive review, although I don't believe it's doing the game justice.


 


Worst- Same Character Model sizes. No more big characters and small characters. Doesn't allow anyone to wear any armor, with penalties for heavier armors. Doesn't allow us to customize our skill builds.

Best- Everything else.

Originally posted by Rthuth434

rofl. i wondered what game the DF fans would target for their shitposts. hey, message to everyone waiting on archeage, wildstar and TESO....don't try and downplay other games i order to validate yours. that worked sooo well for tera and tsw.

 

ah, who am i kidding?

Oh, I see. You're one of those guys who are always waiting for something..

Please enjoy this music while you wait:

http://www.youtube.com/watch?v=Zc_dgbCHs58

Listen to the lyrics, and think about your life.

I dunno, who are you kidding?

Well, you gotta be fair to TERA and it's dev's. En Masse did a great job with the NA release. But the problems with TERA are in it's fundamental core, and En Masse couldn't do anything about it.

If you want a theme park game, to dungeon grind and do BG's I absolutely recommend TERA over Wow or Rift or SWTOR.

TERA has the most beautiful graphics I've seen in an MMO to date, and it's spells and classes are interesting.. it's a good game, for what it is, if you're into that kinda thing.

 

But I think of TERA players because it's got that action combat, and TERA players were willing to pay a subscription when it came out, atleast for a few months.

But Darkfall is a completely different experience that I really think TERA players would enjoy.

Originally posted by ElderRat

Ok, here's the deal.. I have been thinking about playing this game for awhile, however I still am not sure. I loved Shadowbane, and some have told me this is like Shadowbane. Of course that brings good and bad thoughts, much as I loved it Shadowbane had some issues.  

If you loves shadowbane, you'll love darkfall. Same thing- it has issues, but the good outweighs the bad.

How prevalent is ganking, as opposed to a current game like EVE for example?  

It happens. you can avoid it if you play smart.

 

How easy/hard is it to get into a guild/kin/clan whatever this game calls it as opposed to one where they just want numbers and don't care about your game experience?  

easy. 

 

Is the local/ regional chat filled with moronic chatter like some games which will remain nameless?  

every game has moronic chatter, but most people don't use chat. They use ventrilo or mumble, instead.

Can I advance reasonably?

yes.

How sandbox is it as far as creating the type of character I want - for example say a mage thief(not that I want one but could I become one)?    

It's not as varied as it should be, imo. but more schools are coming out.

You can kinda hybrid yourself with strenght boosters on a caster, for example.. Any class can use any weapon, and you can switch classes whenever you want.

 

.

 

I played TERA for a while, and I liked it. It was fun, but I always wished it would be more like Darkfall.

Now that Darkfall Unholy Wars is out, are people in TERA talking about it? Has anyone lost any guild members to Darkfall?

Is the TERA crowd interested in Darkfall at all?

 

I always thought Darkfall would get a big influx of TERA players, due to the action combat in an open world sandbox, without the gear grind.

I am severely disapointed with this. 3 weeks and he's played 20 hours?

He finally steps out of the safe zone, and decides to mine ore between 2 towns like a nub. When he natually get's ganked, he's "infuriated"? SERIOUSLY??!?

Originally posted by Herbertwest

Good game because clans are forced to work together to have any kind of experience.  You really can't just go out and do your own thing unless you are crafting, and by yourself that is slow as well.

This isn't really true. You can do almost anything solo. There's nothing stopping people from roaming solo with Rank 0-20 gear.

You won't get rank 40 as quickly, but you really don't need it.

 

Once the market releases, the game will be more solo crafter-friendly.

 

I wouldn't discourage people who like to solo from getting the game. I solo 90% of the time, and I'm on the brink of 20k prowess after a couple weeks.

Originally posted by Blindchance
Amazing slideshow. I see nothing changed in terms of performance in "large" battles.

your mileage may vary.

I didn't lag at all in that "large" battle.

I'm pretty sure the servers are at maximum capacity right now.

I think there's 7k clanned peopled on NA1. There's TONS of people unclanned.

If 1/3 of the forum users drop, there will still be plenty of people playing.

Also cooking...

 

Here is AV's video on crafting:

http://www.youtube.com/watch?v=TL-m_ac8ezU

Originally posted by fanglo
Originally posted by Zinzan

That's a really good and honest video, highlights the games strengths and weaknesses very clearly.

Now if only players would be willing to admit the serious problems DFUW has and the trolls acknowledge what the game does well prospective players might have access to the reality of this game rather than the fantasy you read on the forums to help them decide if its worthwhile them checking it out.

 

Yep, I agree. I'm still on the fence if I'm gonna play this game or not. I wish somoene would make a vid about crafting cause that's what I'm into.

Crafting is just like any other MMO. whack a node, take it back, refine it, craft.

It's very much automated. Queing up your crafting list and watching it go.

Where it differs from other MMO's is that all the gear is crafted. All of it breaks, and all is looted in pvp.. So there's a constant need for more items to be crafted.

Crafting skills include Weapon Smithing, Armor Smithing, Shield Smithing, Tailoring, Leatherworking, Construction, Ship Building, Alchemy, Staff Crafting, Tailoring.. and I'm probably missing something.

Originally posted by Badaboom
Originally posted by Lustmord
Originally posted by Badaboom
When was this fight?  I always miss the fun.

It was sunday night, completely random.

We just happened to steal a boat from a random guy and decided to go look for trouble.

We rolled up on Incognito expecting to find a few guys, and we were gonna zerg them with 30 for the lulz.

We didn't expect to face a small army. lol

What clan are you in? Yeah, Sunday is a bad play day for me.

I'm in ST.

They're good people.

Originally posted by Badaboom
When was this fight?  I always miss the fun.

It was sunday night, completely random.

We just happened to steal a boat from a random guy and decided to go look for trouble.

We rolled up on Incognito expecting to find a few guys, and we were gonna zerg them with 30 for the lulz.

We didn't expect to face a small army. lol

I was part of the assaulting party. It was fun.
Don't brag too much about superior coordination when you guys were sitting on your bind stone.

Good fun though.

First, you need to bind all your keys. I'd reccomend binding each ability to a key, and not using the radial wheel toggle at all.

Second, you need to focus on building stats, not skills. Work on pumping up your dex.

Third, get in a clan. Let them know you are new, and ask questions. A good clan will get you on the right path.

 

Hope that helps,

I'm sorry you feel that way, Darth.

While the idea of persistent mobs who build their own forts sounds cool, and maybe it will be added someday; the lack thereof doesn't detract from the fun I'm having in Darkfall. I certainly wouldn't call it mediocre.

Imo, Guild Wars 2 was mediocre and boring. Darkfall is fun and engaging.

The mob spawns do spawn more if you have more people at the location. It's kind of dynamic in that way.

 

Oh well, best of luck to you. :)

Originally posted by DarthRaiden

Evn after the updated review, it becomes even more apparent and clear that this game is just about PvP.   Professional reviewer  review PvP/ Combat on its own merrit but in DF:UW there is nothing else that shines and its worthy to be mentioned if someone has to put in things for "gameplay" its exclusively some PvP story...

Everythiong else is mediocre like PvE (mobs are there but  if you ask around not much are excited about them just the prowess mechanic forces someone to do that activity -which is itself a bad design layout if you are being forced) or even really bad like gathering materials (almost everyone prefers not be at the keyboard doing it) or shallow simlicistic crafting, no RPG because there non existant or entirely ignored background story and  disabled racial conflicts.

Its a big PvP arena which is enjoyable just for groups at that, everything eklse is there to supply this main activity. Full MMOPGS offer lots more thats why gameplay wise DF:UW is mediocre all in all.

I enjoy the pve, the exploration, the world..

True, you won't find heavily scripted raid encounters to repeat ad naseum a chance to win bind-on-equip epic gloves... but that's a good thing, in my opinion.

The pve is there to level up and gain materials to help advance your hold on the world. Imo, that's better than the scripted pve of themeparks.

The pve in this game is more in the vein of Ultima Online than Everquest, and that's a good thing.

Originally posted by CallsignVega

 

Controls- 4.

The controls are a bit bad IMO. There is no reason it takes three actions do so something you can do in one with other MMORPG's. I had to come up with my own auto-hotkey build for DF, something that shouldn't be necessary IMO. The select radial, select skill, mouse activate is just silly. There is a reason no other MMORPG use this method. Then there is the movement in which you get stuck on tiny little twigs on the ground, and you cannot get out of water 1 foot deep. Controls are overall pretty clunky. 

 

We generally agree, but I think you're too harsh with a 4 for controls.

If you hotkey everything, you complete remove the need to radial toggle.  The fact that there are options already built into the game to get around this annoyance gives it a higher rating, imo.

The controls are responsive. They deserve a higher rating than 4.

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