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All Posts by Lustmord

All Posts by Lustmord

40 Pages 1 2 3 4 5 6 7 » Last
794 posts found

nope. I regret buying into it.

Way too slow and grindy, and the pvp sucks.


How is the multiplayer?
A Mistborn MMO (Or any game really) would be awesome.
By the end of the month.
They have spell descriptions up on the Darkfall forums now. I'm on my phone, can't copy/paste.



This is a great opportunity for me to say that we're actually working on the Earth school, as well as several balance changes (several of them being changes that we didn't have the time to implement in the last balance patch. An important change will be on boosters and their affecting of skills - in order to increase player choice and freedom)
The earth school is going to have some skills that were missing from the mage arsenal, such as long range bolt/ pre-disable, all of them a newly added functionality twist :)
Note that all the skill information found in post #3 is completely out-dated.

We're also working on some tweaks that will enchance the responsiveness of combat (an ongoing task).
I'm afraid I cannot give a solid ETA, however it is placed somewhere in the next few weeks. More information on all the above updates will come through official updates as well as forum posts - Stay tuned.



Champion is also in the design stage, however we would rather release it together with a mounted combat revamp.

I'm excited to see some new schools!

Originally posted by Beatnik59

What if no guild will take me, Lustmord?  Is it FFA then?


See, the problem with this kind of "guild-centric" order is that there's really no incentive for anyone to be inclusive of anyone else.  Guilds are exclusive by definition, and they are under no obligation to take everyone.  They are exclusive, private clubs that exist for the sake of their members.


And that's really a development problem of the first rank.  Because the devs have got to give the person who throws down money on the service something enjoyable.  When they can't get it, because the few powerguilds who run things get picky and snooty, there's a problem that is beyond the scope of a developer to correct.


You mention that these guilds enforce etiquette, but etiquette seems to encompass a lot of requirements that are, quite frankly, unrealistic...things like mandatory VOIP use, having a character built a certain way, in-depth interviews and so forth.  Which makes me wonder if these FFA games you are describing are accessible to all, or merely a select few who are willing to sacrifice their autonomy just to satisfy a guild's demands.


A lot of this kind of thing can be mitigated by centering PvP around NPC factions.  NPC factions allow players to organize themselves, while giving players incentives to work with others who may not game the same way they do.


That's a fair argument, but there are elite guilds in every game. There are also open recruiting guilds in every game. The equalizing factor for average players against leets is to throw more bodies at them. As for requiring VOIP, that's a weak argument. It's a requirement to play the game properly in the 21st century. That's like saying requiring you to use a Mouse in addition to your keyboard is too much to ask.
Originally posted by jusomdude

May as well just have a list of player made factions you can join at character creation of which you can't attack. But wait, then players will complain about lack of freedom, but wait, they were most likely not gonna attack their own faction anyways.


I'd rather just take 50% of the server as allies instead of less than 1%.



A perfect example of the carebear misconception. Thank you.
Originally posted by VengeSunsoar


Originally posted by Lustmord

Originally posted by mgilbrtsn


Seem to be splitting hairs a bit.  FFA PvP is just fine IMO



I am suggesting that game developers not call themselves FFA, and instead call themselves Player Created Factions (PCF) with friendly fire enabled, and they would get both a more accurate acronym, and a more positive response.


Which means you can attack anyone anywhere... which is what free for all means. All you are doing is describing the exact same situation with more words, and it is not a better explanation, you are literally just using more words.

Full Definition of FREE-FOR-ALL

:  a competition, dispute, or fight open to all comers and usually with no rules :  brawl; also :  a chaotic situation resembling a free-for-all especially in lacking rules or structure <the press conference deteriorated into a free–for–all>

The reason I post this is because whenever a FFA game is mentioned on this site, there's always a poster or two posting with the misconception that FFA means they are alone and everyone will be out to kill them.

This is NOT the reality in a FFA MMO. While players do have the option to attack you, many are governed by rules set in place by player etiquette. IE, DO NOT ATTACK YOUR TEAM.

These players say they would never play a "Free For All" game, but are perfectly happy in a game where literally 50% of the server is designated to kill on sight based on arbitrary server rulesets.

In FFA games, such as Darkfall, EvE, Albion, and Das Tal, there is clear political structure.

The FFA misconception could be easily cleared up with a better definition on how these games are structured. Having friendly fire enabled does not mean the game is FFA, and you will get nowhere by playing alone in these games.





Originally posted by mgilbrtsn
Seem to be splitting hairs a bit.  FFA PvP is just fine IMO


I am suggesting that game developers not call themselves FFA, and instead call themselves Player Created Factions (PCF) with friendly fire enabled, and they would get both a more accurate acronym, and a more positive response.
In Counterstrike you can shoot your team, and completely fail the objective. Must be a FFA game.
Okay way to argue about the trees and completely miss the forest.

Has anyone ever been ninja looted by someone on their same faction?

That shit doesn't fly in FFA. If you get caught in some shady looting practices in FFA, there are consequences because you're not protected by game mechanics that prevent you from being "friendly fired" upon.

Originally posted by jusomdude
It's not friendly fire. The types of players these games attract aren't looking for friends while out grinding, or what have you. If they don't know you, you're a target, and you theirs.

Exactly, if you're not part of their player-generated Alliance. It's no different from RvR.

It's no different from WoW's open world pvp, except players aren't forced into arbitrary factions just because they pick the same race. Instead, they create their own factions.


For this reason, "FFA" is actually better, because you're not forced to be on "the same side" as someone you hate, just because you both picked the same faction 2 years ago. It's more liquid, and dynamic, and player-driven... and personalities actually matter.

Originally posted by VengeSunsoar

I think free for all is a pretty accurate description. I can attack anyone anywhere. Whether I am successful or not is a different story and FFA does not give any indication of that.

Yes, but you must understand what I'm saying.

Darkfall, for example, is "FFA PVP" but in reality it's no different than player-generated RvR.

If you play a FFA game of Dodgeball, it means everyone is trying to hit everyone else, and the last man standing wins.

In reality, these games are not played that way. They form teams, and they work as teams. So FFA is better described as Friendly Fire (for) All.




Originally posted by jusomdude
Originally posted by Lustmord
Originally posted by jusomdude

What's the point of full loot or even having items at all, when items become valueless though? They become so easy to obtain, either from other players or mobs that they lose their value.

I think MMO's need a diverse playerbase, any game at this point that lists FFA, will only attract PvP addicts. Fleshed out games need a fair portion of PvE minded players as well.


Because full loot, as well as item decay, keep the wheels on a crafting-based economy turning. If the game is done right, there would be plenty of crafting and pve content to attract pve minded players. But a good sandbox is built on a foundation of player conflict.

This is the primary thing I think is wrong with the sandbox developers, and I believe is entirely false. A good sandbox doesn't require mandatory PvP in the whole game world to be good... Take minecraft for example. Even though it's subjective, what I think makes a good sandbox is a high level of interactivity with in game objects, environment, and progression paths. Options are what make a good sandbox game... like the option to participate or not in player conflicts.


I think the sooner game developers get it out of their head that FFA is required in a sandbox, the sooner we'll see a successful sandbox game.

Many games do provide that option. Albion for example, will have safezones to hug.. But if you want the best resources you may have to hire another player to help you get them. So in theory, a pve player could be escorted by pvp bodyguards.

As far as Das Tal, I don't know how far a pve-only player can go, but the game is going to be built as a whole for pvp.This isn't a bad thing, imo. This is very good. They don't need to have WoW-level mass appeal, they need to do what they do well enough to create a following to support them.

I currently play Darkfall, but I also like PvE.. but I would never play a game without pvp, and I would certainly prefer full loot and a crafting economy... Because, personally, I'm done running on the treadmill to get that next upgrade.

I'd like to talk about FFA: "Free For All" pvp.

A lot of people are turned off by this idea, but it's really an inaccurate description. Let's look at the games that claim to be "FFA". Darkfall is a good example, but also upcoming Albion and Das Tal.

These games are not actually "Free For All" PvP. You have the option to kill anyone and everyone on sight, but in reality, if you try to go alone you will fail.

These games are actually very similar to traditional faction-based PvP, or RvR. The only difference is that it leaves it up to the players to create their own factions with guilds and alliances. You are still free to attack people in your alliance, but if you do, you will likely be quickly ejected from it.

Take a look at Darkfalls current political map. Just as some examples, Death controls much of the eastern side of the mainland, ExE controls Rubaiyat, and Knights Templar and SKD are sharing Niphilheim. These are player-driven realms. If 2 ExE cross each other on Ruby, they won't kill each other on sight. They are part of a player driven faction. They are also free to form alliances with other guilds to bolster their faction.


For this reason, "FFA" would be a better acronym for "Friendly Fire (for) All". And is friendly fire a bad thing in a game? I would argue No. Friendly Fire rewards skill and teamwork, while punishing mistakes and poor execution.

Originally posted by jusomdude

What's the point of full loot or even having items at all, when items become valueless though? They become so easy to obtain, either from other players or mobs that they lose their value.

I think MMO's need a diverse playerbase, any game at this point that lists FFA, will only attract PvP addicts. Fleshed out games need a fair portion of PvE minded players as well.


Let me throw it back at you. What's the point of a pve raiding themepark, when you get gear from raiding that will be completely devalued and worthless by the next dungeon/expansion?
Originally posted by jusomdude

What's the point of full loot or even having items at all, when items become valueless though? They become so easy to obtain, either from other players or mobs that they lose their value.

I think MMO's need a diverse playerbase, any game at this point that lists FFA, will only attract PvP addicts. Fleshed out games need a fair portion of PvE minded players as well.


Because full loot, as well as item decay, keep the wheels on a crafting-based economy turning. If the game is done right, there would be plenty of crafting and pve content to attract pve minded players. But a good sandbox is built on a foundation of player conflict.
Originally posted by jusomdude

I've come to the point where I just roll my eyes when I hear FFA full loot. From the looks of it, it seems like a game that focuses on like what other games have as battlegrounds. Not sure this should be called an MMO.


To me, this is more of an MMO than 99% of the themeparks on the market today.

All FFA really means is player driven factions. Players create their own guilds and alliances and shape the political landscape themselves, instead of the game enforcing hard faction lines.

Full Loot is making a comeback on the MMO scene. Expect much more of it over the next decade.  It's a staple of sandbox gameplay and crafting economies.


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