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All Posts by Lustmord

All Posts by Lustmord

41 Pages 1 2 3 4 5 6 7 » Last
802 posts found
Agree. Darkfall is the only satisfying MMO on the market right now.
I bought a $100 Legendary pack.
Great Game. And it's gonna get better towards release. Definitely worth checking out.

I thought there were buddy keys for this game?

It reminds me of a pixar movie, and would like to try it out if anyone can help.

Originally posted by MMOredfalcon
Originally posted by Lustmord
Well if you think about it... what happened to the dwarves, elves, orcs, etc?

They may have died in a zombie apocolypse, caused by some dark ritual that got out of hand...

Imagine playing a necromancer in a zombie apocolypse setting.

There's lots of potential for interesting lore here.
Basically, just a typical fantasy setting, but zombies are a huge problem as part of the theme.

What happened to the dwarves, elves and orcs? Ummm...nothing? They are there in almost every fantasy setting. Log onto any fantasy MMO...and in all likelyhood you'll see them there. And in many of those fantasy games...the undead are a problem that keep popping up. And it is all about fighting the undead curse.

 

I mean, why aren't they alive today? Because their races were wiped from the earth.

.

Darkfall Unholy Wars is the most satisfying MMO on the market, once you get past the learning curve.
Well if you think about it... what happened to the dwarves, elves, orcs, etc?

They may have died in a zombie apocolypse, caused by some dark ritual that got out of hand...

Imagine playing a necromancer in a zombie apocolypse setting.

There's lots of potential for interesting lore here.
Basically, just a typical fantasy setting, but zombies are a huge problem as part of the theme.
Originally posted by Badaboom


Things that need to happen to make local banking work:
I) Restrict runestones and shards from working on people that are overburdened. Portal chambers would work as normal.
II) Add pack mules and craftable wagons to allow for the carrying of more weight
III) Roads should provide a speed bonus
IV) Boats should have vast storage cargo holds to allow for large shipments. 
V) As part of local banking, I do not believe a captured city should lose you your bank. A workaround would be that a captured city would have your bank loot automatically transferred to the nearest chaos bank.
VI) Armour and weapons would have their weight increased
VII) Cut down the drop rate on shards and runestones


 

The problem with this is people will simply take more trips with runes and portal shards, rather than risk everything with a slow moving pack mule.

Zombie survival games are always set in modern times.

How cool would it be to play Zombie Apocolypse in a traditional fantasy setting, with Orcs, Dwarves, Elves, magic, etc?

 

 

 

 

Why would someone prefer inverted mouse?
Just curious.
Find a good clan. Getting in coms with a group can help explain stuff.

Also, on your social tab (on the right) there should be an option to sign up for a mentor.


Darkfall has a learning curve, but don't give up. It's one of the most rewarding MMORPG experiences once you get past that curve.

Good luck!
Those screens look amazing!
My understanding is they can be driven by 1 guy, but 4-6 guys can help push to speed them up?
Dal Tal looks super good to me. Bloodline Champions type controls, skillful PvP. Gameplay is everything.
D.U.E.L= Do U Even Lift?
Originally posted by DavisFlight
Originally posted by Snoepie
Originally posted by DavisFlight

DF1 was a broken mess of a game, hence why it's gone, and why barely anyone was playing it at the end.

 

It would make ZERO sense for AV to dig it back up, have to build a multi hundred thousand dollar server to support it, hire more people to MANAGE the server, and even more people to deal with the bugs that popped up regularly on the old server, just to satisfy 100 people.

 

Get over it.

the reason why 1.0 is gone and uw is made is the coding of 1.0..

 

1.0 was not made by the people who are working now @ av's office. Incorrect. Most of the core team is the same. Only one of the 4 founders left, and he recently came back. only tasos is left who understood the coding.. Tasos isn't even a coder. He's a businessman who deals with funding. He's never coded.

 

now that the coding is adjusted to students "so called developers" from AV they read it and adjust it..

 

The problem what they have now is the following:

 

- they simply cannot copy the smoothness of combat

The combat was actually left unchanged in terms of "smoothness" until recently when a bunch of people requested they change it.

- uw has major performance problems 10v10 battles are lagging like shit

Darkfall had the same performance problems for most of its run after the first expansion.

- population is all time low..

 People trot that out about every 2 weeks. Darkfall has been at its "all time low" since the first month of launch. All other signs show that since the removal of the class system, DFUW is healthier than its ever been, which is WAY healthier than DF1 was for most of its run. But since there are no numbers to back up ANY of this, its a moot point.

this is the history of this company:

- AV bought the rights of 1.0 from  razorwax. Wrong. Razorwax was a company of 5 people in a Norway basement coding a game part time. They met with their friend Tasos, who suggested they move to Greece where the taxes are less. They did so, and merged with Aventurine, and began development anew in 2003. All the same people involved, just a new location and ADDITIONAL staff.

- launched the game.. massive amount of players felt in love...over 150k boxed sales were made over the 4 years.. Actually, there was a huge rush to get into the game at launch, followed by an even bigger drop off. No numbers were ever released for box sales, but towards the end of its life, only a couple hundred people were playing DF1 on NA1. But again, almost all these numbers are hearsay.

- some orginal developers went away and some worked for av  for couple of months A few art people left, and one of the original founders. No sign that any of the others left.

- tell the playerbase lies over the years about upcoming features If by lies, you mean, missing ETAs. Which are two very idfferent things.

- leave darkfall 1.0 to rot never patch or update it They updated it for 3 years, but there were too many core problems in the coding, and in the design to fix it without an overhaul. So they spent a year on the overhaul.

- continually change goals of what to do with the game..(https://forums.darkfallonline.com/archive/index.php/t-300032.html)  Yes, plans constantly change. That happens with all games, all the time.

- get an investor MGAME They've always had investors. They just pick the right ones. They delayed the game an entire two years initially because the only investors interested were ones that wanted them to take out full loot and FFA PVP.

- develop a new game An overhaul of the main game. Not a side project.

- launch this game with less features then the orginal game and/or half of the things broken Nothing was broken. They did have fewer features, as did DF1 when it launched. But the difference was the features they did have weren't broken the way DF1's were.

- sell less boxed versions then 1.0 They don't sell any box versions of UW so... not sure which ass you're pulling this out of, your agenda is showing.

- start patching uw because its so successfull ....I thought before you said they stopped patching DF1 and left it "to rot". Is patching a good thing or a bad thing buddy?

- bann everyone who speaks over df1 and remove threads on the forum The only people who get banned are people who hack.

- watch server statistics of active players both NA/EU ....wut

- leave df1 thread open and see if there is any more intrest in 1.0 to get more money(speculation) What? Bringing back DF1 would be an unmitigated financial disaster on all fronts. Anyone with slight common sense would understand that.

 

once there was a time in darkfall that the their forums had over 1k users @ any giving time logged in on their website.. Yes, and because they left their forums unmoderated, most people abandoned them because it was a cess pit of constant trolling.

 

Currently they are happy with 150 users @ average..  which tells you what? That you like to make up numbers?

 

 

 

 

My god, the amount of fiction in this thread is almost making me want to throw up. Let me revise, as someone who has actually worked professionally with AV in SOME capacity.

Smoked.

I played Archeage for a day, and made it to lvl 22.

First off, I will say Archeage got a lot of things right.

I like the mounts, and how you can equip items to them, or make them pack mules.

That was really cool.

I liked the spells, and mixing different schools to make combo's and such. I like that there were bards in it.

The game actually reminded me more of EQ2 than WoW.

I LOVED a  lot of the sound effects. Getting into a row boat, and hearing the boat creaking was AMAZING to me.

I liked seeing all the crowd control mechanics to the game. Stuns, Snares, Silences, Impales, etc. It made me believe gameplay could get really interesting.. Although I saw some crazy videos of things like Bubble Trap + Loading a giant AOE to crit and nearly 1shotting a guy....

 

 

I didn't care for the tab-target, but it was something I could live with if the spells were interesting enough, which they seemed to be.

I didn't care for the quest hubs, but it's a means to an end. I can live with that too.

What I didn't like about it was the item progression. Getting an item upgraded by something minutely better in a treadmill gear-flation fashion, ala typical themepark MMO.

I didn't like that it's not full loot. I haven't gotten the pvp, but my understanding is your can loot tradepacks but not gear.

 

I only wish Archeage had a true crafting economy and full loot, like Darkfall. Where you made gearbags and they got looted from pvp, but all gear was the same and replaceable. Instead of going through a level/dungeon/gear treadmill to get epic loot that is no drop, I would rather it simply be crafted, destroyable with use, and lootable upon death.

 

That's my honest review, after getting to lvl 22. Seems like an interesting game, definately more interesting than WoW, but overall I still like Darkfall better. Just my opinion.

 

If anyone has anything to add to make me want to lvl to 30, I will be happy to listen.

 

 

 

 

 

I felt the same way when I played Archeage for a day. The next day I logged into Darkfall and felt like I was playing a 1000x better game.
I use the ( ) reticle.

isn't half the sandbox part of owning a house? Having a farm, etc?

 

If I were to play this game casually, or come in late.. would I be able to get a house?

Is there plenty of housing space?

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