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All Posts by graill - 246 found

7/01/08 12:13 AM
Viewed 11726, Replies 181

oh..........oooo!!!!.....ooo!!!!...a poll!!, a poll!!

6/30/08 4:49 PM
Viewed 5509, Replies 133

I really love how this company spins numbers on this game. this response soley on what funcom posted.

as many have pointed out REGISTERED boxes means absolutely nothing, except to maybe the poor stockholders that are still praying...........lol

700k registered boxes once the free time is up will thin down to nearly nothing in terms of numbers that really matter, say a quarter mill even, that being generous.

Funcom can subtract my brothers and his buddies which makes it actually 698k registered users, they didnt sub.

 

6/29/08 6:29 PM
Viewed 2142, Replies 29

I dont hate the french, i do hate what they did to wow and what they have made it into. An AOL clone.

its really sad an american company cannot keep ahold of something before it gets sold or ganked off to some foreign company, so much talent destroyed.

And what do we have to show for it? nearly 4 years and change of french rule, manipulating americas youth with shiny, glowing, high stat objects.

 

Bill gates..............where are you!!!!!

6/29/08 12:52 AM
Viewed 4641, Replies 67

I can vouch for two that wont be subbing and have quit before the free time is up, giving funcom plenty of cancel time so there wont be any "mistakes"  (grin)

 

-2 Funcom 

6/29/08 12:48 AM
Viewed 1447, Replies 30

Why does CCP/Red show quarterly earnings/subs at 127k and change and that MMochart place show close to 235k active subs? who's spooning who? Methinks MMochart needs to get their second hand info from more reliable sources than the donut person.

6/29/08 12:40 AM
Viewed 1447, Replies 30

Saying we sold "x" numbers in "x" amount of months means absolutely squat. those are just pitiful bragging rights that again, mean squat in the real world.

Tell us how many have stayed (truthfully) and how many "hundreds of thousands" have quit just as quickly. keeping subs past the free trial or even 1 month for the future is what counts, not initial sales,  and that money doesnt last long.

6/28/08 8:36 PM
Viewed 1162, Replies 28

Read a tidbit from a couple posters on this thread. For those thinking about reading reviews from anyone on this game, i would wait a few months before any type of good (read good) review or any type of review stating "they have done it all" is posted.

While general gameplay mechanics, those that cause bugs/crashes, fail to complete important tasks (crafting/endgame content) can be posted as fast as folks level to reach the content or lack of, its the rest of the game they missed getting there in little to no time invested that cant be talked about. While i have seen the game, played open beta, watched the hell filled nights with my bro (grin) there is no one qualified here to post anything in depth on this game yet, maybe in a few months, none currently.

------------------------------------------------------------------------------------------

And as a side note FUNCOM, WTH! over? a friend of mine got this reply from funcom, good laughs. had to copy it word for word.

"funcom will from time to time or during patches, change, rearange, remove or replace items ingame to include adjusting the cost of these items. It is not funcoms policy to replace money spent on items and as such nothing will be reimbursed."

me thinks they lost a second sub (grin) the ramifications boggle the mind.

 

6/28/08 8:19 PM
Viewed 1162, Replies 28

8.4 with a summary like that? seems it needs a 5 or less score as i see it (living vicariously through relatives  whilst they play).

Doesnt look like i will buy this one, as warhammer is due september or aug *maybe* my brother is cancelling and going back to wow, something about more broken crafting at 60 (aoc whats the deal?), rant/this and that, and to date he said petition number 26, not answered, though i fail to see why or how anyone will wait ingame 3 to 4 hours for an answer.

As i see it from my thread cruising funcom tried to trump mythic in getting aoc out before warhammer, and in the end, they made fatal mistakes. it's hard to impossible getting folks back once you screw them over, at least that is the way i see it.

 

 

6/26/08 11:51 PM
Viewed 494, Replies 8

*sniff, sniff*

welcome to the boards first off, i wont automaticaly assume you post this to get crumbs from the cookie monster gallery.

EVE is a multiplayer experiance, solo runners are going to get bored unless you find inventive ways to entertain yourself or you simply like hi tech solitude. As a solo player you will in not impact EVE in any way, however where numbers matter, if your into seat of the pants lag fights eagerly waiting to see which blob survived the first 25 seconds of the encounter then EVE is for you.

Combat is on the rails, flight on the rails, both boring as hell. blobs are the only way you will do anything in EVE, aside from gate ganking if thats to your taste. The ui in eve is simple, yet poorly made, its not hard to learn and the only complicated thing in EVE is learning the right skills to take on your first go around. Like any ui in any game you will get used to it, there is nothing steep about it, though those with low iq's and those that frustrate easily will tout how steep EVE's learning curve is, if you can play WOW, you can play EVE.

The population in EVE is "lord of the flies" oriented, meaning if your not in a corp, regardless of alliance, you will be attacked and destroyed, if you venture into low sec for whatever reason solo, you will be destroyed no questions asked, if you go anywhere double ought, and are solo you will be destroyed, if you fly something snazzy in hi sec odds are you will be suicided and destroyed. i think you see the theme here, as the *ahem* hardcore eve players so proudly fluff, this is a pvp game. i think you get the point, get in a corp, with alliances or suffer the consequences. there is no "we will escort you from controlled space" and the giggle squads kill because they can.

EVE has the best graphics in space this side of nothing. Nothing can compare to some of the ships against backdrops etc, really stunning, but this doesnt make up for all the failings. EVE is coming out with some type of avatar system but this was created due to the voiceful few in EVE that wanted it, the implementation leaves little to the imagination and is certainly going to piss off those hardasses that wanted it and wont be pleased by the limitations i am sure it will have.

There is intrigue, there is political unrest, there are deals made and lost amongst the corps, sadly the devs are up to their collective elbows in all of it, i quit after the first were caught, i cant play agame where the biggest cheats and influencers are the devs themselves. Quite a few  forgave, many left, those with time invested in the game and weak were unable to walk away for whatever reason, again if you OP can handle intrigue and excitement  like this, then EVE is for you.

EVE is a small MMO, always will be, simple, hard and cold.

6/26/08 3:38 PM
Viewed 184, Replies 2

since quitting that game a few months ago i cant login to post on the forum so i will do so here.

This guy presents a narrow view and far reaching account on what hardcore folks might do if they know about such cheating, as in the given example. which in the devs eyes is fine, of course everything in the devs eyes is always fine.

the big thing that killed POTBS was customer service for the little things that added up, broken quests, port battles in which spawns for defenders were so screwed they basically hand the port over, economy non existant, and gank play in a suckassable pvp environment.

these things, nothing more have driven this game into near extinction, the devs DID NOT LISTEN and are now paying the price, nothing more nothing less, and as for devs/csr's trying to paint the situation as tons of folks cheating and ruining our game causing our csr's overtime, thats rubbish, plain and simple.

i am quite pleased at POTBS current failure, with one csr report/reply still in my mind, enjoy:

"we have reviewed the port battle and we do conclude the defenders were put at a disadvantage due to unkown circumstances in placement before the battle, however as so many people were involved we can do nothing to reset or reimburse the incident" (keep in mind this was my experiance, i am sure others had a similar one)

i quit right after this reply as did 6 of my pals. i tell ya, devs wont listen, and they pay in the end. enjoy davy jones locker POTBS.

6/22/08 4:44 AM
Viewed 927, Replies 19

5 warnings, 2 bans, and look, i am still here.

As for rules and board regs, there is no way for the moderators to watch every post, so they depend on snitches and tattletales (grin) that are thin skinned and cant handle a little talking to, this includes but is not restricted to op's that cant handle criticism, but as i said there are ways around that. just make sure you understand the TOS in pure black and white, because there definately is no grey area, this goes for any board.

if you are reported, and given a warning, feel good about it, knowing you pissed in someones cheerios and ruined their day...........just make sure it was for the right reasons.

Graill's rules to type by:

never think some one is just a moronic idiot because they use leet speak with improper context. or just use leet speak period.

never think someone is a fanboi...............or a fanboi

never think someoneisstupidbecausetheyusenopunctuationorfailtouseparagraphs.

never think folks are capable of taking criticism, good or bad.

never spend more than 1 day a week (and then never more than three or four replies) on these boards, if you do, seek help.

never think most forum readers will read your entire post and actually think before kneejerking reactions.

never think posters wont take snippits from sentances enitrely changing context.

never think most posters even know what words like "context" or "opinionated" actually mean.

have a nice day with your next forum op.

 

 

 

6/18/08 6:12 PM
Viewed 395, Replies 6

2 months to go!! (do i want or need to buy AOC? or wait for warhammer? not playing anything atm)

so i am seeing alot of differing views. well alot of the same folks that comment on every other mmo etc, a few hundred at best, but this is a legitimate slice of "our" demographic on this board so i must assume some know what they are typing.

so as far as i can tell from the latest posts is that end game is borked (sieges?), no content after 40? (midway) and a ton of quests broken. I am also seeing the top complaint is the lack of customer service and a buttsmelling petition system that doesnt work because there are very very few gm's, i am reading 4 hour plus waits with many many petitions being deleted for no reason.

i stopped going over to my brothers house to check the game out and occassionaly trapes around his toons. wanted to get a clear head on what it would be like later. So funcom is really screwed on the hype being the "smooth launch" really wasnt, as summerized by my previous post.

so...errmm funcom, whats up?

 

6/11/08 5:07 PM
Viewed 5030, Replies 64

second part was indeed about his trials, but again, why not? this kind of thing needs to hit mainstream to include carbon copies sent to funcom regardless of the tone of the review, honesty and common sense rule the day, not sublime quiet coverups as funcom tried to do, and failed miserably.

as for the fun factor, i will wait and see, i for one am certainly glad i didnt go throught the shit thousands did and then were simply blown off.

funcom? no, fun-con.

 

6/11/08 12:10 AM
Viewed 3751, Replies 58

Well i'll be.......someone with BALLS makes a very detailed and accurate portrayal. well done, and well said.  you nailed everything my bro went through and whats keeping me from getting this "smooth launch" game.  (for a couple more months yet)

6/07/08 3:22 PM
Viewed 1278, Replies 24

My suggestion really, with all your descriptive words detailing your current gaming experiance........is to quit for a few months. Simple, its not a joke nor a judgement on your current state of being, just take time off and rather read the forums (ocassionaly) and stay up to date.

Travel to a friends house and watch them play and quietly observe, you will see some amazing stuff, things that you probably did while trying to find that perfect mmo experiance. In my opinion (grin) once your able to watch objectively and move away from the hype and the fuzzy factor MMO's lose their luster. Devs layout what they think we would like for entertainment (yes, entertainment) and program it as law, to date i see nothing in any mmo that remotely intrigues me and no i am not burnt out, i can just walk away from anything if it doesnt meet >my standards< and to date nothing has.

You might want to try this. Although aoc looks promising i wont touch it (for a few months yet subwise) i tried the open beta and it was...ok. but back on topic, take a few months off, dont subscribe to the **PRE ORDER NOW!!!** hype as its is always never worth it. post here on what you see watching your friends play, sometime scary, sometimes....just baffling. And just hang till you see a game that meets your standards, isnt work to login to, doesnt make you loathe doing that guild thingy or whatever.

Rremember an mmo is taken in moderation, it entertainment, something you want to do occasionaly to escape............not live in. Good luck in your hunt.

6/05/08 11:19 PM
Viewed 2710, Replies 82

The only hindrance to real pvp/loot is paying subs. If the majority of people that make up the paying subs liked to kill and loot or vise versa then companies would flock to the idea. Unfortunately the small minority of players wanting to kill and loot would keep no game operational for long, there are just not enough players like minded to do that.

Now i have been preaching consequence ingame for pvp on this and other forums forever, now i see a few companies looking at this, with thread s in darkfall, AOC and a couple new "pvp" that talk of consequence. Done correctly this has appeal for both victim and killer. Lord of the flies mmo's like EVE and UO had no consequence, their implemented solutions for punishing players was laughable, EVE has zero. (sorry, harmless shot on EVE)

Everyone on this forum has an opinion, based on gamestyle, how they play and the norms that make them think as they do (wanting to be a killer in an mmo, but this is a whole other topic).

Myself i wouldnt mind being hunted relentlessly, as long as i had a chance to control the outcome of the hunt (being a criminal for example, preying on the helpless) the rewards of course are there for the taking, but what should happen to me? guards red, insta kill, cant go into towns? pfft, friends can get me anything i need. No, i need excitement as some post about, that real pulse pounding look over your shoulder constantly thing. Nothing out there currently does or will do this from what i have seen on game websites or forums.

Ideas for pvp are implemented with monickers "this is what i think" or "this is the way it should be" why? get consequence fully implemented first then develop the pvp aspect, and to develop consequence fully you need to contact hundreds of thousands of players and also that small rabid minority that are pure killers (in their own minds) to see what they would pay for. Developing something in which you think the players will like has never worked, and folks on these boards with some really great ideas will never get those ideas to light because devs, suits, companies do not see eye to eye and never will.

that is until someone like myself gets stinky inhumanly rich and can actualy do some of the stuff i type about , heh.

A quick note on AOC jail, i think this will be more a hindrance, a timeout, not really consequence as it should be implemented, just my dollar and two cents.

Remember, money first, pvp second, thats the way it will always be...............

 

6/05/08 5:54 PM
Viewed 1327, Replies 17

Although i paid for the game (my mistake for not waiting as i normaly do) i did not pay a single sub, i quit before i was billed due the the lack of devs listening to folks about port battles and pvp.

and now we see what we see, devs trying to backtrack and please those already long gone. to little to late.  i can remember the petitions, the conversations with gm's and one dev in which it was pointed out to me in the typed word....."port battles are where we want them to be" and "no crying in the red circle" both i suppose were jokes at the time but i didnt thnk so and now what do we have?

when devs tell folks we cant do this or we cant do that for whatever reason, and then when the game is dying they turn around and finally listen to their subs, what do they expect to happen? i simply cannot see what they are doing helping the heartbeat of this game, i liked the idea (until my first 7 or so port battles and many many gankings in "red circles") . i made many many suggestions on what to do, all dismissed, "we dont have the tech" well what the hell over, what are they doing now?

a world to small, open sea combat not implemented correctly (instances failed) and as many others have posted there were only sides, nothing more. the economy.........nuff said about it. the only thing left for POTBS is to watch it sink slowly.

this is a prime example of devs not listening, thinking they know whats right. when will they ever learn.

for those hanging on, good luck. ***throws a life preserver to the thrashing few left***

6/03/08 2:31 PM
Viewed 1134, Replies 35

Actually, with "5 years" of development for AOC as they state, and with the anarchy online customer service fiasco behind them as they state.........and with the not enough quests/broken quest syndrome a lesson from countless other mmo games..............

why are they having these problems now? and why would them posting happy thoughts on what they will "strive" to do mean anything in the way of positive support? simply curious.

6/03/08 4:31 AM
Viewed 4897, Replies 50

to save your sanity, give the BBB a whirl. and remember one unanswered incident per ticket please.

 

i know funcom will appreciate it.................

6/01/08 2:33 PM
Viewed 81, Replies 1

First, i dont play the game (from previous posts my brother does and doesnt post on boards so i will). i may just wait for the other game (big grin)

My "observations" and i will list as vanilla as possible, again this is just a list of what i have witnessed and seen on the boards, wish i could get on aoc's official boards :)

CE edition cd key mishap. a large portion of CE editions pulled by funcom (no official announcement). result was retailers were short of CE editions causing delays, frozen accounts, etc. (email funcom, they will now answer to confirm this) whether the announcement CE editions sold out was a coverup is unkown.

Customer service. i think they need a huge amount of additional folks. my brother has 7 tickets out which are on a revovling deletion process(he hasnt seen a gm ingame). i witnessed one such deletion after he had been waiting 4 hours, we looked at eached other and laughed and said WTFover!! (grin) he also has several unanswered funcom tickets from the sus site. from the forums this is a big problem.

exploits. i have personaly seen one, he and a group were going in as he showed me in the sanctum, although you fight to one boss, this >insert name< boss does not fight back. no idea on respawn, i told him to stop and report it. i would "assume" other exploits are the standard mega reward quest that should not be repeatable and the bosses not fighting back etc.

BBB. after i saw this thread on mmorpg.com i had my brother submit one incident for each incident funcom failed to answer or deleted an assistance request. take a screenshot etc. will be curious as to what funcom does about this, i assume nothing.

my last question/observation is this. Some quests i am told have some decent rewards, exp, rings, weps. at which point does a player abandon these quests and move on to others? as the exp reward gain is minimal at a higher level, you would not get the level increase gain as you would at the proper level the quest was intended. meaning, at level 30 (his current level) he has 6 or 7 quests bugged and no answers and is pushing on, if he recieved the exp reward at the proper level, level gain would be normal.

now bypassing however many quests would result in a substantial loss of exp and leveling again resulting in shorted levels, result, grinding needed to cover these. if i read some of the forum posts correctly, quests get leaner higher up? yes/no?

Tabula rasa, which i did play had a big problem with this, only much much worse, bypassing so many quests resulted in a gap of several levels lower than should have been and nothing to cover this other than grinding *shudder*.

 

let me know if i missed anything. hell i even emailed funcom about andrew after i read posts here, i hate posers, if indeed they are.

i have to ask, where was the smooth launch and why is funcoms aoc forum locked down to all but paying subs?

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