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M&B here as well.. haven't subscribed with any MMO since NGE... :) |
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forget 'bout jedi for a sec. TOR is gonna be just like NGE anyway. it won't have complex skills and crafting system that made SWG so great and unique in the first place... |
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What game do you play now and SWG fan films
SWG Veteran Refuge « Star Wars Galaxies 4/18/09 9:53:40 AM
I haven't subscribed to any MMO since NGE... I tried a few trials and nothin' kept my interest. so I waited and then I found this website: swgemu.com 8-)
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that's what I thought too.. and the heart looked too blocky and fake to me... no love from me $0E and we know what ya love most (it's in your name hint hint) 8) |
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who doesnt like the word quest for star wars?
SWG Veteran Refuge « Star Wars Galaxies 4/09/09 3:06:36 PM
I'm with OP here.. the word quest doesn't belon' in sci-fi settin'.. just like we don't use this word today in the way ppl used it durin' middle ages... |
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Originally posted by Zorgo
Correction, it proved to be too complex for the 'new' players, and thus was bleeding subscribers at an unsustainable rate, and so Devs made it more simple, aka NGE 9 iconic classes - and thus, f'd it up even more.
the devs themselves admited to it.. they couldn't fix stuff and things looked like they didn't know what they were doin'... players never asked for removal of 32+ profs and only wanted bug fixes and more content... my statement stands.. correction rejected :P |
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unfortunatelly the original skill based model proved to be too complex for the "new" devs and so they made it more simple aka NGE 9 iconic classes :) |
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read the last sticky on the main page.. that's where all vets who want preCU should be playin'... :D |
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Can someone please explain pre-CU crafting to me?
SWG Veteran Refuge « Star Wars Galaxies 2/19/09 10:51:08 PM
if ya still have SWG CDs just go play preCU and try for yourselve lol |
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why move on when ya can have it now? preCU WTF lol |
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Two of my vet friends returned and are loving it, true story
SWG Veteran Refuge « Star Wars Galaxies 2/11/09 12:57:01 PM
Originally posted by Mackerni SHHHH... We can't talk about that here. In here, the emu project doesn't even exist, even if Smed did say, "good luck" to them.
I beleive the words he used was somethin' like knock yourselves out... 8) |
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Two of my vet friends returned and are loving it, true story
SWG Veteran Refuge « Star Wars Galaxies 2/10/09 8:39:15 PM
Originally posted by Jatwhal
no hence we got emu.. there's an alternative to NGE ya know? it's called preCU emu :P |
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Originally posted by Robsolf I think ya and I played different preCU.. I remember eatin' STs for breakfast as I was "grindin'" my TK and rebel rank up.. I didn't have any medic skillz(so no heals), no armor, no buffs... they weren't that tough. could kill 'em one on one even though they tried to kite me lol |
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Game with the closest SWG crafting system
SWG Veteran Refuge « Star Wars Galaxies 1/23/09 5:51:51 PM
to the OP: check out a tale in the desert... |
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Originally posted by tillamook
but it's not open beta.. as far as I know they just entered closed beta phase... |
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Originally posted by ArcAngel3
and what's stoppin' ya? all ya need is swg CDs and LPE... 8) |
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Originally posted by Warmaker LOL! I'm gone a few days from this forum, come back, and I read this comment. You sir, never played the Pre-CU/NGE system, since your comment had absolutely no basis if you were talking about the TRUE player run economy of Pre-CU SWG and the crafters involved. The cost of equipment fluctuated between servers and critical / high end resource availability. But to get good equipment for everyday use, it was readily affordable. For full template toons on Ahazi, a solid blaster could run anywhere from maybe 20k to 40k credits. A well built set of Composite Armor could run up to around 250k-300k credits. A crate of food / spices / drinks could cost something around 20k credits. The costs of equipment were kept in check by several things: 1) There were lots of players devoted to crafting and the busines / merchant aspect of the Pre-NGE game and economy. Because of that we get: 2) Alot of competition between crafters / merchants. There were some very good crafters always competing with each other for business. Offering as best gear that they can produce for decent prices. Another thing that helped prices to remain competetive was: 3) Item decay. Most everything that mattered in the game equipment-wise WILL decay to zero condition and break. You will have to replace that high end blaster / armor / etc eventually due to wear and tear. Because of this, crafters knew they can get repeat business from the same people. Ever heard of brand / company loyalty by a consumer? Pre-NGE SWG had that. As a combat-centric player, I shopped around alot looking for the best purchases of equipment for my credits. There were certain crafters that I eventually came back to. Why? They offered great equipment at affordable prices. Heck, a few would give discounts for "special orders" since I was a repeat customer. Oh, regarding special orders... the crafters could produce some really great equipment but at very high credit costs. Namely due to resource / special component availability, or the difficulty in getting them. But, if you get those critical, high end components, you could do some serious wheeling and dealing to get it for far better prices. In short, you could ask for insane prices for the gear you craft and sell. But you won't last long unless you change your practices, since customers could easily find someplace better than you to spend their credits. Lastly, as for your comment that SWG / NGE is better than it's ever been... hehehe... I won't even mention the oversimplification of the game to coloring book standards. I'll just use this. How are the few thousand players left in SWG? Compared to the several hundred thousand (250k-300k, depends on who you ask) of the Pre-CU days? There used to be more people in one visit to the Pre-CU Coronet Cantina than you'd see all day in the NGE era. You say everyone's spread out? Heck, so were we in the Pre-CU days. Lots of groups going in Dantooine, Lok, Dathomir, Yavin IV, etc. I'm not even counting the starter worlds. So is SWG better than it's been before? Judging from the loss of people to the pitiful numbers left, I don't think so.
it is better than before to NGE target players that preffer colorin' book to a real one because it has no illustrations and too much to read ;) |
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I was one of those "greedy" crafters. MWS on Rori... my prices on most weapons with exception of enhanced ones were fairly low and stayed that way 'til NGE.. a very good t21 rifle (sliced) could go for as low as 10k or maybe even less. now tell me.. how much do they charge for good weapons in NGE now that greedy crafters are gone 8) |
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Originally posted by Lustmord right here: |
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You really just sat in camps and had fun? A new perspective.
SWG Veteran Refuge « Star Wars Galaxies 12/30/08 12:33:26 PM
there was a very similar comment made 'bout CH after it was RIP with NGE release... somethin' like there was only 6% CH. never mind the fact that ppl would buy pets and mounts from CHs and didn't have to be CHs in order to use 'em.. it's only 6% on the paper.. not a very big number but there's so much more than just that to CH profession...
comments like this from $0e had epic ignorance painted in pink all over 'em. |
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