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All Posts by GungaDin

All Posts by GungaDin

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200 posts found

Can't Wait.  Should be good times ahead.

Originally posted by JeremyBowyer

Hey guys -

I used to play UO a loooong way back, WoW and Nexus. Though I've been out of the MMO scene for a while and I'm afraid I'm a bit out of the loop. I plan on playing darkfall, but I'm worried my comp won't be able to handle it to the point where I can get enough FPS to compete properly.

I'm looking for an MMO that's not too graphic intensive and has a large emphasis on PvP. I'm talking UO faction caliber PvP in its glory days. There was nothing better than sieging a town and having a massive battle that took hours. On the other hand, you could go out hunting for opposing factions with a small group of friends.

Are there any MMOs like that anymore? I'd even settle for a solid free UO shard.

Thanks for an help, fellas.


 

Old UO Vet here, I ended up in Warhammer Online.  Great PVP.

Originally posted by chrswlf

How do I continue?  Not easily.

Since UO, only AC and Shadowbane have kept my attention for any significant period of time.  But I'm also open to other "genres" of MMOs, too.  LOTRO, recently, has been enjoyable to me because of its narrative structure and the sense of exploration I get from it.  I wish Turbine wasn't tied to the lore, though what they've done in presentation keeps me coming back.

I really want to play EVE, but my trial experience with it was very...intimidating.  I don't know anybody who plays so I'm left reading updates from time to time.  A real shame since I think it'd be a lot of fun in a corp.

It just kills me that the first MMO I played hasn't been matched, though. UO was a game in which I could just run around and have fun without caring about my level or any quests.  That would be such a relief now.

 

Yea, people say you can't match your first MMO experience.  Since mine was UO,  its even harder. 

Originally posted by VishiAnand
Originally posted by Impact1986

I'm in the same boat bro. Seems like 90% of the content in these games is made to keep you PAYING not necessarily to entertain you. Huge constant time sinks are rampant "faction grinds for example". Then you got your tards "god knows there is plenty of them in the MMO community" that think, time sinks = hardcore and challenge. the fact is wasting and devoting tons of time into something doesn't make it challenging at all or even fun for that matter, in fact it makes is tedious, boring, tiresome and dull. 


You said it right. its the way most gaming companies take to make profit. they would never make an entertaining game at the expense of life span.

 

lol

Originally posted by Impact1986

I'm in the same boat bro. Seems like 90% of the content in these games is made to keep you PAYING not necessarily to entertain you. Huge constant time sinks are rampant "faction grinds for example". Then you got your tards "god knows there is plenty of them in the MMO community" that think, time sinks = hardcore and challenge. the fact is wasting and devoting tons of time into something doesn't make it challenging at all or even fun for that matter, in fact it makes is tedious, boring, tiresome and dull. 

right now I'm playing world of warcraft after being convinced by friends thats its the greatest mmorpg ever and tons of fun. I have been using refer a friend and I'm about to hit lvl 70 and guess what? I'm bored off my ass due the fact a lot of the content while creative isn't very compelling and is essentially the same through the entire game.

 

FFXI for something new and fresh or back to age of conan. im undecided on which at the momentany suggestions are appreciated.

This is an exceptional reply.  I myself fell into this trap in LOTRO.  I felt that all my grinding actually meant I was a great player or I had accomplished something great.   But, anyone with time could easily accomplish what I had. 

Here is something else to think about.  Say LOTRO your in a guild of 50 great players.  Do you really need anyone else on the server to play the game ?  All I had to do was run with my guild through all the content.  I didnt need to depend on anyone else on the server.  Hell, we could have had our own guild server and I wouldnt have noticed.   

Now in Warhammer, If you don't have others on the server, there won't be any one to fight in RVR or anyone to defend keeps against.  Its dependent on other people to play.   In a large battle, you can't defend a keep with 6 guild mates when its being attacked by 40 enemy players.   You will need random people to join your WB to help out.  Even if you had 50 great players, your still gonna need 50 people on the other side to fight.

Same with UO, there werent quests and raids.  The community made towns and players made up quests.To be a player killer, u needed people to kill.  To defend a player run town and people that would shop there, u needed player killers.  To fight against evil players, you needed Player Killers or a guild to war with.   Because there wasnt uber gear / loot drops, you needed crafters.   Your armor and weapons would decay, you needed a smith.  You would get looted, you needed crafters again.  

You needed a community.   For me, thats what an MMO is about.  Community dependence.  Not 100% developer dependent.  

Think about that one.

Originally posted by Theocritus

        Hey OP how did you even survive a year in LoTRO?? I was bored to tears after a month........

Good question.  I was in BETA and liked how polished the game was, but felt  something was lacking.  I actually purchased LOTRO but didnt play it for the first 3 months of its release.  I went back to Ultima Online during that time and had a decent experience with an old guild and friends.  Nonetheless, I had to leave UO because I just couldnt deal with all the new changes.  I ended up missing how the game was back in 1997-98 too much.

So, I went started LOTRO up basically because there was nothing else at the time.   I would have quit early on but joined a great guild and had some good times.  Mostly in ventrilo , to be honest.  I really wanted to continue playing an MMO after UO and SWG and this was my best option at the time.  

Warhammer Online really opened my eyes up because of the RVR and fast gameplay.  Also, didnt have that grind effect.  WAR isnt perfect but it was more entertaining than LOTRO.  That got me to finally cancel my LOTRO acct. 

Originally posted by Stellos

I agree with you OP.  Many people will argue that it is nothing like WoW.  You hear that in about every MMO that has been released afterward, but how many MMOs do use the WoW forumula?  Just about all of them.  Of course there will be distinct noticiable differences, but they will be using the same WoW formula like everyone else has been doing.  Did we not hear the same argument for WAR and look how WoWish it is.  Gear based through quests leveling is the basic formula.  You can count on SWTOR to have the same style in a different environment.  Just call a spade a spade and stop argueing the petty differences.

I also agree with the OP.  Even in the new developer video, the one guy talks about quests in zones, blah blah blah.  Same style different setting.  I hate to be so negative, but I really think this game will not be any different. 

Using the Star Wars name again to get people hooked.  It happened to me in LOTRO, took me a yr to realize the game was boring and static.  (actually it took Warhammer's gameplay to remind me what I enjoyed about gaming again)

Say what u want , but remember this post.  

I posted a nice old school review in the UO forums.

http://www.mmorpg.com/discussion2.cfm/post/594386#594386

Read some of my old stories.  This will give u an idea of what early UO was like and why its tough for me to play the MMO's of today.

Yes it is :(

 Good replies.  Besides  WAR i'm playing Enemy Territory (free Wolfenstein FPS shooter), Lego Star Wars and some retro RPGS (Bards Tale, Wasteland, Ultima).  Gonna fire up Oblivion soon and look into getting Fallout 3.  

Since I've stopped playing LOTRO, I find myself enjoying gaming again.  No longer feels like work to log on and keep up.  

Looking forward to Diablo 3 :).  Miss,  Myth the Fallen Lords (best online game i ever played). 

Originally posted by LoNeOwNz

Agreed. No games currently give us the freedom to play as we like. All it is is questing, grinding pvp or raiding, and waiting for the next expansion.

Player run events are virtually non-existant and the community is a joke.

 

 

This coming from a WoW perspective.

I went back to UO early in 2008.  Now I know alot has changed, but when i visited a town on my old server, it was still up and the old Mayor was still there (Pax Lair, Chesapeake).  He got me back involved , letting me run a tavern in the town.  Was ok, i held some dart contests and we fought off PK's from time to time.  (nothing like it was back in the day, but still decent action)

It was fun for awhile, but most of the old vets left and because of all the expansion, people were spread out all over the place.    

I did see some furniture I made with my Name on them in one shop. (furniture I made back in 1999! ). That was kind of cool.

 One guy I ran into and said, "are u the same Gunga Din that worked the forge before Trammel was introduced?" I said, "yea", he said, " I still have some of your valorite armor you made for me.  Never destroyed it, you were the first smith to make me some armor and weapons".

I just don't ever see one of these MMO's ever creating that sort of community.  

 MMO's I enjoyed, UO and early SWG.   Tried WOW for 2 weeks and couldnt stand it.  Then I joined LOTRO, because UO had changed, SWG went down the shitter and there was nothing else that  I was interested in.  

Played LOTRO for a year, grinding, questing, exploring..........over and over.

How do you guys keep playing games like this?  How can you stand it?  The only MMO i'm playing now is WAR because I can just log in and start playing right away.  Do a scenario, some PVP or a PQ with a group.  Quests ?  Havent done any in 2 months.  I'll never go back to that kind of gameplay.  

Now I know everyone has their opinion and likes a certain gameplay, but how do you play WOW type clone for so long?  Do you just like the torture ?  

You like playing with your friends , ok I understand.  You want to play with others somehow and feel part of a community.   This type of gameplay just seems so boring to me now.   I don't know, guess i'm just and angry UO veteran looking for an MMO with more freedom and where the community itself created content.  Making up player run event, setting up a player run town and waring other guilds whenever u wanted.  

Sorry for my rant, Warhammer is great but I think we can do better still.  I just feel we have taken a step back from what UO offered us in terms of an online world.

Originally posted by admriker4
Originally posted by Agricola1

I pray all SWG vets will find a home somwhere in SWtOR, I'm waiting to see if there's a bounty hunter class that gets missions on player force sensitives :)


 

Meh,

This vet is leaning towards Star Trek Online. I love star wars but I dont play games because of the IP. I play them for their features and TOR is sounding more and more like a wow clone.

If I want a good story I'll read a book. I play MMO's to make my own story

Of course its gonna a WOW clone.  That formula is what works, for some damn reason.  If you see the developers video, first thing the one guy talks about is thinking up quests for a certain zone.  

Damn quests again, over and over and over.  Go here, go there.  Too bad they can't make a SW game like UO was back in the day.  Open and free to do what u want.   

Plz don't say, then don't play blah blah blah.  I played LOTRO for a yr and just about had enough of these damn quests, how do u guys do it?  Grind this and that. 

Originally posted by firefly2003

No fear this is the NGE 2...

lol, yeppers.

Originally posted by Sovrath
Originally posted by GungaDin
Originally posted by Sovrath
Originally posted by GungaDin

I liked the playing in the Star Wars universe without Jedi.  Better to have them as NPC only.  You want to play a Jedi, just get the single player games.  


 

So you are saying that a Star Wars game, set in a time where Jedi are common, should only have them as npc's?

Because a major draw of Star Wars is the idea of the Jedi class and therefore they should not let players play them?

Once again, when the movies came out, NONE of my School mates were hanging out in the cafeteria and talking about how cool it would be to be one of the cantina players or Uncle Owen.

"I" liked playing without Jedi being the focus.  This game is based on Jedi, so I understand there will be Jedi.  

Think


 

No, "you" think.

If you want someone to clearly understand your point then make your point clear.

Originally posted by GungaDin

I liked the playing in the Star Wars universe without Jedi. (fair enough very clear and I respect your preference) Better to have them as NPC only. You want to play a Jedi, just get the single player games.

?

It "was" better to have them as npc? Well they weren't npc so it must be a statement of preference that is "is" better to have them as an npc.

So that last bit strikes me as you had preferred playing the game without them. Then the red bit leads me to believe you are then saying "Therefore it is better to have them as NPC AND if you want (present tense) to play a Jedi then just go play a single player game"

Therefore I was commenting on what you wrote. Sorry, that seems a bit like calling you out but if you are going to be snarky and say "think" you should remember that that is a two way street.

Fair enough :)

Originally posted by Sovrath
Originally posted by GungaDin

I liked the playing in the Star Wars universe without Jedi.  Better to have them as NPC only.  You want to play a Jedi, just get the single player games.  


 

So you are saying that a Star Wars game, set in a time where Jedi are common, should only have them as npc's?

Because a major draw of Star Wars is the idea of the Jedi class and therefore they should not let players play them?

Once again, when the movies came out, NONE of my School mates were hanging out in the cafeteria and talking about how cool it would be to be one of the cantina players or Uncle Owen.

"I" liked playing without Jedi being the focus.  This game is based on Jedi, so I understand there will be Jedi.  

Think

I liked the playing in the Star Wars universe without Jedi.  Better to have them as NPC only.  You want to play a Jedi, just get the single player games.  (Why pay a monthly fee?)

Think i'll pass on this one too.  Guy with a lightsaber, quests, yada yada yada.  SWG had a better concept when it was first released.

Why do people talk so much about balance in this game?  The battles are huge, 1 class can't take on a group foucusing on it.  I never see any issues. 

Now if you talking 1 v 1 , well jeez i guess a melee tank might have an edge over an archmage or BW, but that seems realistic to me.

Worth playing?  Glad I never stopped.  Sure it was buggy at first and RVR was slow, but I stuck it out and they made some nice changes.

I always read people playing , leaving then coming back later.  I don't have the time for that lol.  By the time they come back i'm at about their Characters ranks anyway.  I'm so casual now, if I took 2 months off to come back i'd only have T1 toons..  

Its cool people left for me to catch up :) 

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