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All Posts by GungaDin

All Posts by GungaDin

6 Pages « 1 2 3 4 5 6 »
119 posts found

Update on Systems Shards will cover :

More than just PvP :)

Originally posted by Chii-Nii

Hate to say this but it aint happening with only $51,000 out of the asked $320,000 requirement. It would also seem that someone pulled out a huge donation since it was at $90,000 and it dropped hard. Either way they are only trending towards a mere $100,000 - Hope they find a magical pony to ride in the short 10-days they have left on the campaign.

Golden Kickstarter Days Have Ended -


Kicktraq ? lol lol

I participated in the Battle of Backers 2 and was very impressed.  The UI is nice and clean and movement was fast paced.  

The varying Mods supreem put in place (bunny stomping, sudden death, hunger etc) really displayed the potential Shards has.  

One thing I didn't realize, till I participated, was how unique the combat felt.  The combat UI is pretty cool with action skills on the left (some that trigger during combat) a central diamond that houses 3 different stances that you can rotate using TAB and Spells on the right of the combat bar.  

It was the most fun I've had gaming in a while.  

Backed and I give it the Gunga Din stamp of approval.  Stay tuned this week for some major updates.  Remember, Shards has a working Alpha already !  

Lets keep backing this game during its KS !


Avoid this game at all costs.  

New title : Cash Grab of the Avatar


Don't know why i'm posting this, i died multiple times and embarrassed myself lol.

50% of backers want to run their own Shards (like free UO servers).  In fact, some companies that run UO shards want to migrate to Shards Online and use their setup.  The people will have the skills to shape the world, run events, set up almost anything

50% of backers will play Citadel's own shards.  Those will be subscription based, but lower priced than current MMOs.  These servers will be Moderated by Citadel and their staff directly.  So expect content like Maginica being destroyed.  Draconi manufactured that event in UO.  I'm sure they will run tons of live events as well.

So there will be more options.  

I felt the graphics and gameplay were smooth.  The UI and combat bar were unique.  Watch the combat video explaining the main skills on the left, the stances in the middle and spells on the right.  

Movement is mouse controlled, similar to UO.  

To me, its what maybe UO2 could have been like. 

This week they should go over their crafting and thievery ideas too. 

I agree, right now we just have PvP and combat setup, but for an alpha not even a finished KS, thats pretty cool.  They went with combat and PvP first because thats the hardest to get right and balance.  The other features will follow.

Do you have any other questions?  Have you read the entire KS page? Should be more info there for you to digest.



What that UO feel but with upgraded mechanics ?  Shards is your game.   I played in the Battle of the Backers 2 last night and it was the most fun i've had in a game in awhile.  

They have started with PvP and combat, but more features will be stressed during the last week of Kickstarer (Crafting, thievery, housing). 

So keep an eye out.  I pledged this week and hope it gets funded.

Check out the Shards Online Forum here at for more links to events and news. 

I back this game !! hahah


I think the combat UI is unique.  You have some combat skills on the left side.  Some only trigger during an encounter.  Then you have 3 diff stance centered in the UI bar.  You can use TAB to switch between them and the stance your in determines the 4 skill on the left side of the. 

On the right, thats where spells go.  Right now there are 3 you can learn and unlock.  Once you find a scroll you click it to learn it.  You can also precast and wait to use it.  


Really cool !

2 Hrs till Q&A


Link to Live Stream


Tomorrow, Shards Online will be hosting a Q&A session.


Also, watch for Battle of the Backers 2 on Friday at 8:30 Est. 



Originally posted by Melaedha_CS

Good news! There isn't an NDA and there are tons of screenshots floating around :) 

Anyone is allowed to take screenshots from our streams and use the ones on Kickstarter and our presskit so long as the "Pre-Alpha Version" logo stays visible. You might also check our subreddit for some great shots. RelExpo and DustymacD have both taken some fantastic screenshots for their blogs.

I'll grab some today, but please feel free to use shots that you like.

Thanks ! 

Just backed !

Thank you Citadel for developing a game that brings back that UO feel !

Originally posted by sludgebeard
Originally posted by docminus2
I agree that it is a bit too early to judge the game fully since it is still in early development. On the other hand I also have to agree that it probably is mainly funded by die-hard Ultima fans. I admit I also funded it (little, but anyway) due to reminiscing of Ultimas and UO. And I also admit that so far when I logged on I was like "meh, can't be bothered". *shrugs* live and learn. And wait hoping for time to tell its (positive)  tale.

Yeah I mean Im not trying to bash the game as a whole, I just think its incredible that such a small development team and such a rough design can garner 4 million on name recognition alone.


But hey it could turn out to be decent, I just want to see more.


O and I did check out more of the crafting and it seems to have a bit more depth than I originally saw from the first video, but I dont exactly know if House building and crafting are one in the same.

Aye, totally understand where you are coming from.  You have a game like Shards Online that is more polished, being offered in a playable state at the end of their kickstarter and resembles UO more than SotA.  Yet, the game is struggling to get funded during their current KS.   Baffling really.   

Shards obviously put up a good chunk of $$$ before even stating their Kickstarter, I hope they raise enough to continue. 

Originally posted by nolic1



To me most people play games for end game grind and that is cause most players have only ever done this one thing in end game they have not had the fun of just doing your own thing so they think if a game has no gear or some kind of path progression that the games lame or boring because all they know is what has become the norm in mmo's and that is gear grind for the best gear to do the next big thing the companies add to there game which is always a raid or dungeon that requires the top gear. GW2 did away with the need for top tier gear to play the max level content and instead made everything more equal across the board. The gear in GW2 is not that hard to get and once you do it becomes more clear that even with assended gear you do not get any better then when you had exotic I know I have full exotic on some of my characters and do not see the difference in it in any way other then Fractuals which A-net them selves said they put in for hard core players and I did that up to level 30 before I started to get assended gear and putting the mods for Agony resist. That is all Assended gear is really for anyway is to help you get more agony resist for fractuals.



Excellent !  I totally agree.  Most people started with an MMO (WOW etc) that had quest after quest and gear as the carrot on the stick.  It was a linear way to develop your character without much freedom.  

I started with Ultima Online and Star Wars Galaxies.  Both gave you tremendous freedom to play how you wanted.  

I had a debate with a person on the Shroud of the Avatar main forums about this same issue.  I proposed to make the gear like UO, (simple without drastic gear progression).  Well, he was so used to WOW and getting the next great sword, he believed my idea was boring.  He said he only plays to get the next great weapon or armor.  

So he plays like a drone, just following a linear path in progression.  He liked having his hand held as he played and didn't quite understand what sandbox or freedom to play meant. 

Hey, for some people, thats what they enjoy.  The hours and hours of raiding hoping for that "1" drop.  I myself, I can't do that anymore.  Too time consuming and I see it as a waste of time.  You end up just worrying too much about gear and drops and don't enjoy everything the game has to offer.   This leads players to only participate in content that improves their character's stats / gear and they begin to ignore : exploration, crafting, role playing and a slew of other content because those aspects of the game do not improve their gear directly. 

This also leads those same people to only seek out guilds or players that are geared well enough to help them reach that elite status.  In SWG, I witnessed so many guilds that split because some members weren't as well geared for high end PvP or PvE.  They end up leaving good friends to succeed at the top level just because of  gear.  

GW2 is much more forgiving in this aspect.  The gear is not crucial to participating, in most instances, only your skill and ability to communicate with your guild mates during events matters.

Originally posted by JoeyMMO

It's the best casual MMO out there, it looks great, no rush, no building your life around a game. Perfect for a working person with a family who can only afford to spend so much time on a game. Just leveled my 8th toon to 80, did some sPvP, some WvW solo or just follow the zerg for brainless fun.

I don't need raids, being standby just for a chance to be in the raid, so you can get the DKP's to be eligable for some gear that just might drop, at least if nobody ninjas it and subsequently gets kicked from the guild only to join another guild and get his shinies faster than you. The next tier of gear is just around the corner anyway, why bother?

I don't need all the drama, just looking for a good time, and GW2 is the ticket for me.

Spot on !  Exactly my thinking.  

Originally posted by Archlyte
Originally posted by helthros

Glad you enjoy the game.


I'm on disability right now following surgery and I've been scrambling around trying to find something to pass the time with.


I just can't get into GW2. I log in, kill a few NPC's, and then find myself wondering what I'm doing and why. Maybe I need a Guild and people to play with. I feel like that's what's missing.

I'm with you. I don't mean any ill will toward the game, but it just is like the thing has no anima. I log in and within 20 minutes I'm off and playing something else.

Yea, I know what you mean.  There isn't really much direction.  No next gear tier etc.   No carrot on the stick. 

I'm sorta playing it as a sandbox game.  Kind of do whatever I want.   Its funny, but because there is no major endgame or continuous quest line, I find myself just having fun leveling new toons and ,dare to say, working on their cosmetics lol.  

Its actually quite refreshing because I feel no pressure to grind or do the same dungeons over and over again for a drop.  

I enjoy just exploring the lands, visiting the vistas and trying to complete all the jumping puzzles.  

So without direction, what am I doing?

I'm trying to learn 6 different character classes.  Become better at playing them and perfecting builds that I enjoy playing while making them more effective.

I keep trying to amass gold to buy the equipment for different builds to test.

Also, love exploring everything and even enjoy some of the story lines of the different races. 

I think the issue most people have with MMO's is the gear grind. If you take that away, they forget to just enjoy the world.  For me, the gear grind had finally started me turning me off from games.   Remove that grind and now i'm actually enjoying my gaming experience more.  

But I totally understand your view.  


Also agree, should of replied here before starting my own thread about how GW2 has improved.  When you try out all the newer MMO's , you start to realize how good GW2 is.  

The new April 15th patch has been outstanding for the game.  

Anyway, I started a thread praising GW2 just a bit ago, so i'll stop now lol.

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