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All Posts by GungaDin

All Posts by GungaDin

11 Pages « 1 2 3 4 5 6 7 » Last
201 posts found
Wasteland 2.

I returned to GW2 in October after a 1 yr layoff trying other MMO's.....I regret I ever stopped.  The constant updates and changes in to world are what brought me back and keep me playing.  

My guild is defunct but playing solo has never been as much fun.  There are always people helping each other out.  I do the new tower of nightmares daily with the help of total strangers.  

The world is beautiful, has to be the best looking MMO i've ever played.   I love the combat system, its simple but intelligent and all the classes are fun to play.  

I don't know what else to say, but I'm enjoying my time back and have now decided to keep participating in as much as the content as possible.   Adding in events every 2 weeks is exactly what I was looking for in an MMO, to keep it fresh.   

Keep it up !!

I just think its obvious, they won't just use UO combat.  

GW2 i'm playing again and to be honest, kind of like the simple combat system with combos, finishers and switching of weapons. The system is Simple but intelligent.

 

 

Originally posted by Aragon100
Originally posted by GungaDin
Originally posted by Aragon100
Originally posted by GungaDin

Instead of bashing the system, could you give some advice? Do you prefer a combat system like GW2?  WOW? 

Do you need a complicated combat system or something simple as to not disrupt the flow of combat?

How important is it to create a unique combat system?

Would you prefer a standard system and just get on with the rest of the game or do you need some new type of combat system to draw you in?

******This system is not set in stone, it can be changed*********

Make it exactly like oldschool UO was, pre Age of Shadows. Timed drops, no buttonbashing and definetly no lucky random cards involved, it was all skill. That was the system RG created a long time ago and i have to say he havent evolved. I dont even believe RG himself really understood how good and skillbased  the UO combat was. Some developers of SotA even call old UO  a buttonsmashing PvP which tell me how incredibly ignorant of UO they are.

Remove cards!!! How can anyone in his right mind believe looking at cards will give you any PvP flow, just amazing. UO was not complicated to play but to play it as well as the really skilled veterans could take a year of training.

It is important they create a fun and skillbased PvP system, not a system where a lucky cards do the difference. 

UO was standard and if they would announce a system exactly like UO with full loot and hardcore consequences and risk they would have had twice the pledgers by now, at least.

 

 Better lol

 

 

Yes lightyears better. There havent been a combat system better and more skillbased then old UO and it is a old one.

Why even comment on it if you have no clue?

And if you do i would appreciate you to inform me and all other here what was wrong with the old UO system.

Wait .. what ?  Have no clue ?? I started with UO.  The better was meant to reinforce your feedback.  I commented to get some other ideas, because I doubt it will ever go back to UO style.

So, if that is the case, what other system would you go for?  Instead of yelling "old uo, old uo".  

Originally posted by Aragon100
Originally posted by GungaDin

Instead of bashing the system, could you give some advice? Do you prefer a combat system like GW2?  WOW? 

Do you need a complicated combat system or something simple as to not disrupt the flow of combat?

How important is it to create a unique combat system?

Would you prefer a standard system and just get on with the rest of the game or do you need some new type of combat system to draw you in?

******This system is not set in stone, it can be changed*********

Make it exactly like oldschool UO was, pre Age of Shadows. Timed drops, no buttonbashing and definetly no lucky random cards involved, it was all skill. That was the system RG created a long time ago and i have to say he havent evolved. I dont even believe RG himself really understood how good and skillbased  the UO combat was. Some developers of SotA even call old UO  a buttonsmashing PvP which tell me how incredibly ignorant of UO they are.

Remove cards!!! How can anyone in his right mind believe looking at cards will give you any PvP flow, just amazing. UO was not complicated to play but to play it as well as the really skilled veterans could take a year of training.

It is important they create a fun and skillbased PvP system, not a system where a lucky cards do the difference. 

UO was standard and if they would announce a system exactly like UO with full loot and hardcore consequences and risk they would have had twice the pledgers by now, at least.

 

 Better lol

 

 

Instead of bashing the system, could you give some advice? Do you prefer a combat system like GW2?  WOW? 

Do you need a complicated combat system or something simple as to not disrupt the flow of combat?

How important is it to create a unique combat system?

Would you prefer a standard system and just get on with the rest of the game or do you need some new type of combat system to draw you in?

******This system is not set in stone, it can be changed*********

Originally posted by Fdzzaigl

When I left over a year ago (in August 2012), sins were overpowered because they could effectively combine tanking with huge damage output.

But hey, I think the nerf / buff cycle rolls on. It's just that some classes in TOR seem to be neglected for a long time.

Biggest question from me for the game is: did they do anything about the ridiculous stunlocking rotations in PvP? One stunbreak and a faulty resolve system didn't help one bit.

No, its still unplayable.  Plus the healers take hours to kill.  

Easy..

Myth the Fallen Lords (Bungie) 

Great single player campaign and the best multiplayer i've ever witnessed.

What if i'm green? 

Hello Starr, 

In your opinion, what are the top 3 aspects of SotA that will set it apart from other games from this genre.

Thx, Gunga Din

I don't think Gold Farmers will have a large role to play in this game.  Its not a full MMO. its selective multiplayer. 

Right, but exactly how will it work?  Do you pick 10 spells to have ready / learned?  There was also talk of a weapon or staff being enchanted with magic to give you another spell to use.  There are quite a few things we don't fully understand. 

Remember in the old D&D days and old RPGs, you had to learn a spell first before using it.  Do some preparation first before casting it. 

In casting spell books , most talk about preparing spells, enchanting a symbol etc.  You don't just get a book of 64 spells and bam !! you spam cast whatever the hell you feel like. 

To me, this card system of preparing spells etc, may not only be a different approach but may make for more strategy.  Don't a lot of people enjoy that magic game ? 

I need to know more or see it in action first before i make any true opinions.  If you need your twitch combat, click , click , macro fast paced action, then yea, maybe this won't be at that speed.  However, it could be more complex and require more strategy.  Far from being dumbed down. 

 

 

They have not released enough details yet about the "Card System" to make any solid assumptions.  That post was just for a forum user. 

I honestly don't know how combat or magic will work but when they start releasing official update, we can debate the topic better.

Originally posted by Aragon100
Originally posted by GungaDin

[mod edit]

Ways to get a house:

(1) Pledge $500 Citizen Level or higher

(2) If you don't have that much, you can purchase a Village plot for $150 to add to your current pledge level (whatever that level is, even if you pledged $45 for the basic game = $195 total)

(3) Still too expensive?  Try to earn a plot in game via in game currency.  Might be tough at first, but as more and more land opens, so should space to purchase more plots.

(4) Buy a plot off another player via in game gold.  

 

 

 

Yes you need to pledge 500$ as i said.

And do all that pledge for a house pre-game get to place it when the game starts?

Answer: Many that pledged for a house wont be able to place it cause there isnt enough spots to place them on, pathetic failure.

And who in their right mind would pay 500$ to get a house in a game we know very little of ? We know little on how PvP will work and i need alot more information on many features before i put that kind of money down.

Compare with Star Citizen where players actually know what they pledge for.

[mod edit] Players that might pledge for SotA need to know about these facts before they put their money down. With 500$ pledge you buy a house, yes, but that doesnt mean that you can place it when game is released. That is good info for future pledgers.

What are you talking about?  If you pledge at citizen level or buy a village plot via the add-on store, you are guaranteed a plot of land with a house.

Your buying the PLOT of land.  The pledge tiers 500 and above come with house to use in that plot.  Even the Add-on store village plot comes with a small house.

 

[mod edit]

Ways to get a house:

(1) Pledge $500 Citizen Level or higher

(2) If you don't have that much, you can purchase a Village plot for $150 to add to your current pledge level (whatever that level is, even if you pledged $45 for the basic game = $195 total)

(3) Still too expensive?  Try to earn a plot in game via in game currency.  Might be tough at first, but as more and more land opens, so should space to purchase more plots.

(4) Buy a plot off another player via in game gold.  

 

 

 

OK Capt Jack :)

So apparently, HOUSING is the major issue.  At Lori's site, is there nothing else you like about SotA or want from a game?  Should we just make a game, Medieval Housing Online? 

Can we discuss anything else but HOUSING? 

If housing is your major concern, then I suppose you shouldn't play SotA.  I don't see them changing there design at this point.  Was using Housing as a main component to fundraising a great idea?  Maybe not, but it is what it is.

So all the content, listed at Forsakenvirtues.com, that SotA has to offer isn't good enough?  Is it housing or bust for the lot of you?   Surprising.... 

 

Hit the link !

http://forsakenvirtues.com/2013/09/30/what-is-shroud-of-the-avatar-2/

Thank you Dame Lori for putting this together !!

 

Eh?
Yes..
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