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lol
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Well I spent 2800 gems on keys because of course all i had were chests. Opend up about 40 and got no weapon skins. I feel cheated to be honest. Your better off trading in the gems for gold and buying the skins from someone else. What a wasted and now I have a bad taste in my mouth. I was so excited about the event and now I just feel horrible. Oh well right?
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Star Wars: The Old Republic: SWTOR Republic Preview
News & Features Discussion « General Discussion 11/17/11 6:02:21 PM
I think the info was spot on . The main thing you should take from this, the questing / leveling seems to go by effortlessly. You really don't feel a grind like you do in most games. Plus you can gain xp from the warzones as well.
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How will SWTOR differ from SWG?
General Discussion « Star Wars: The Old Republic 2/22/11 5:40:40 PM
Originally posted by whilan I agree that it shouldn't be removed from your list. But if people are questioning its status on the list, doesn't that say something about the game? Its a MMO but not much of one.. |
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How will SWTOR differ from SWG?
General Discussion « Star Wars: The Old Republic 2/13/11 1:19:34 AM
Originally posted by jpnz Honestly, i'm not going to list everything we spoken about countless hours in vent, via icq etc. Based on all the videos, information they have released and updates, our conclusion is that this game has serious issues when it comes to producing an open world where you need to be in a group or guild to achieve goals. The guilds i'm in see no reason to start a guild in this game. Simple as that. If I don't need friends to help with content or progress in the game, then its just a single player game charging a monthly fee for content. I honestly don't have one gamer friend looking forward to this game. |
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How will SWTOR differ from SWG?
General Discussion « Star Wars: The Old Republic 2/13/11 12:18:12 AM
Originally posted by whilan No, I am correct. Not one of my friends (100's that play varying MMO's for the past 13 yrs) believe this game to be more than a single player story. I'm not sure if any of them are gonna even try it, very sad but true. |
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How will SWTOR differ from SWG?
General Discussion « Star Wars: The Old Republic 2/12/11 11:19:38 AM
How will it differ? Its very simple. Your going from a MMO to a single player game. |
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Originally posted by Zairu Perhaps this is the best post yet. Do you really need to do a detailed analysis of another WOW clone? Why waste the time? The original poster hit the nail right on the head. I agree with all his points :) |
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General: Top Crafting Systems
News & Features Discussion « General Discussion 2/02/11 9:55:46 AM
You forgot Ultima Online |
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Star Wars: The Old Republic: Possible Playable Races, Part One
News & Features Discussion « General Discussion 5/16/10 8:51:51 AM
This game looks worse each time news is released on it. My hype meter is down to 0.5 now |
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Just returned to UO this summer and loving it. Ultima Online is the game to play for a real MMO world. The only other game I would consider is EVE. These are the best 2 virtual online games. The rest are junk. Start up in UO is easy, not difficult as listed here. There are plenty of websites that give you all the info you need. uoguide.com, stratics.com and you can find 3rd party programs to assist you (uoassist, uocartographer, list goes on and on) Remember, this game has been around for 12 yrs. The community is very dedicated. Make your toon and in the starter town you will find gear on the ground you can pickup. They have starter quests to help you gain skills quickly. ASK random people for help. Say your new to UO. When you find the right person, you won't believe the help you'll get. Gear, gold, suggestions on guilds. They have a new chat system too. You can ask for help in the different channels. '= For PVM, you don't need uber gear to be successful. Gold is easy to come by and you be able to earn enough within a week to get yourself a nice house to start off in. ***** If you need any advice or want to try UO, do not hesitate to ask me via a PM. I play on the Chesapeake server and will help anyone from this site contacting me to get started in UO. I'll get you gold, gear, whatever it takes to make you feel comfortable. |
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Space flight! Full crafter economy! Multi-playable races! Fully customisable characters!
General Discussion « Star Wars: The Old Republic 12/11/09 5:47:11 PM
Originally posted by altairzq
I know right , LOL. Everytime I get an email update about the game, my doubt increases 10 fold. This game is gonna be utter garbage. Think single player game your gonna pay monthly for. Great for business !! |
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Why Electronic Arts' Ultima Online Sucks?
Britannia Tavern (General) « Ultima Online 11/30/09 10:14:46 PM
Originally posted by Kalvasflamm
Your right. I quit UO for long time because of Trammel. But you know what? I'm back for good. I played all the new MMO's from SWG to LOTRO and this game still has the most freedom and best character development. Sure it has all this fancy new gear etc., but you can easily adapt to it. Tons of Content Still has some PVP, you can still be a murderer IDOCS still exist (Fel ones offer PVP) Skill based system. Far superior to the level grind Housing that lets you do anything you want. Rares, True Rares, Collectibles still exist. Right now i'm trying to track down my old Whispering Rose. History. Some of the old towns and players still roam the lands. You can still talk about old times, which none of these new MMO's can compare with. Great interaction with the development team. LIve events each month. Meetings with game developers and they are even helping us setup the community by linking player towns Crafting 2nd to none.
All the above puts UO back on top for me. Trust me, I was just as upset with all the changes as you were. However, most those changes are part of all the new MMO's. The NEW MMO"s dont have what I listed above and thats what makes the difference. Find an MMO with everything UO offers RIGHT NOW !! (Early SWG was the only game I found to compete with UO) I"m hooked again. I started a player town, got involved with other community members and we are shaping our world. So say what you want, this game still has the top spot in my eyes. You can sit on the sideline and rip the coach or get on the field and make a difference. I don't care about the graphics. The game mechanics are what matter to me. Take Care
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General: Why Not Build a Proper Sandbox?
News & Features Discussion « General Discussion 8/10/09 10:13:40 PM
I just gave up on these new MMO's and went back to UO. I like the freedom to do what I want. |
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General: Making the Most of My Game Time
News & Features Discussion « General Discussion 8/05/09 10:13:49 PM
I 100% agree with Garrett's view. This has to be the best post i've read on this site. How come Ultima Online, which had no level grind or huge quest system, did so well? It was the players and community providing the content. Whether you ran a player run town, potion vendor or worked at the brit forge getting tips for repairing armor and weapons. The community was more important. Not kill 20 this and deliver 20 of these. All these quests and leveling just funnels people through the game without really allowing for interaction between players. Say what you want, but every MMO since Ultima Online has taken a step back and thats why i'm back in UO. |
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This isn't a true MMO game
General Discussion « Star Wars: The Old Republic 7/17/09 11:31:50 PM
Originally posted by Wickersham
I'll do it too. A MMORPG is a Massively Multiplayer Online Role-Playing Game. To understand what this means, we need to understand what a RPG is: A RPG is a game that allows and encourages a player to create and define a character's story within a game's environment. So a MMORPG must be a game that allows and encourages players to tell their character's story to other players within a game's environment. Ask yourself what's the point of playing with other human beings if you're not going to interact with them? If this is the case then you could easily replace other players with NPCs and get the same results... So make an RPG and save your customers a monthly sub. Also, understand that there is more than one story being told at any given time in a MMORPG - Your own story (as an individual), a group story (groups, friends, guilds, towns, factions, etc.), and the full game environments story (the total shared history of all the players in the games environment) The problem with the newer MMORPGs is that they are quickly removing the elements that allow and encourage players to have and make their characters unique to the point that another player will be interested. Think about this: if every player is funneled thru the same quests and they share the exact same story how will you be able to find somebody that will want to hear your story when the story is far too common? So the question becomes: will SW:TORs class story arcs and individual stories be enough to encourage other players to tell or listen to each others stories? Will the game have enough RPG toys and tools to allow us to make our characters unique enough that we can generate a public interest? The OP seems to have his doubts about it and to be honest so do I. Nice write up. The best MMO's i've played were early Ultima Online and early SWG. You could shape your characters skills into anything you wanted. SWG example: Smuggler / Pistoleer / Weaponsmith Ultima Online : Swords / Mining / Blacksmith / Magery / Tactics / Healing / Anatomry The diversity was 2nd to none. Housing In both games, you had the freedom to setup player run towns/cities. These areas had history and lore behind them. One town might have good crafters, another a nice tavern or meeting location. Players could hold player run events. Auctions, homemade quests, set up battles with neighboring towns etc. The community was able to add its own content when the developers content went dry. Crafting Player made items were it !! You didnt have all this fancy loot. Crafters had meaning and a place in the game. When I worked at the Brit Forge in UO, people knew my name, they trusted me to repairs their weapons and armor. I was able to make a name for myself. Hell , I returned to UO after a few yrs and people still stopped to ask me if I was the same smith that made them armor all those yrs ago. In SWG I had one of the best Weapon Shops on the server. People would ask for my ICQ to put in orders. You knew which crafters had the best shop and wares. I never felt important as a crafter after those 2 experiences. Dont forget you could make furniture, decor, clothing, armor, weapons, food, musical instruments and so on. PVP In SWG, before Jedi, there was always battles between Anchorhead and Bestine (Rebels vs the Empire) We loved the raids. You would also have Empire player run cities invade Rebel player run cities. UO: Hell, it was a free for all. You never knew if the person you ran into was friend or foe. It was so exciting. Guilds were vital to survival. One of the best skill based PVP games. Not gear based. PVE: It wasn't as immersive as the MMO's of today. You didnt have quests to grind out levels or instanced raids, but I never seemed to care. You would do the PVE to get thing for your crafter or minor gear that could help. Not uber loot, but decent enough to make it interesting. The gear wouldnt put a crafter out of business. These 2 games allowed the community to be the focus of the online world. I haven't felt that same community interaction in most of the MMO's i've tried since. This game looks great as an RPG, but I have major doubts it will truly be world where we will have a solid ingame community. I just don't see it happening. I play MMO's to interact with other people. Whether they want to be evil or good in the game, it doesnt matter. I like the versatility. But if everyone is in instances or grinding levels or doing the same quests...... then I don't see much time for community interaction and building. I've noticed that in alot of MMO's. In LOTRO, my guild friends were the only people I needed to know or interact with. Heck there could have been just the 20 of us on the server and I wouldnt have noticed one bit. The games really feel empty when all the content is hand fed to you. Go from point A to point B. Kill this guy , deliver this item etc. Its not free and open for us to shape. I'm back playing Ultima Online again. It is great visiting the old player towns that still exist and seeing players I met over 10 yrs ago still playing. We talk old times and they help me catch up on the changes. Very friendly and helpful community, its always been. To me, all the above makes me want to play an MMO. Now if you have never experienced UO of early SWG, then you might have a different view. Maybe you like quest / level grinding. Hey, maybe thats what you like and thats fine with me. But just maybe, a free and open game would really enhance your online gaming experience, like it did for me. I hope you all enjoy this game but its probably not gonna be my cup of tea. I'll keep an eye on things and keep an open mind, but I have my doubts as well.
Cheers.
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Star Trek Online: Bridge Crews
News & Features Discussion « General Discussion 7/03/09 12:36:55 PM
Everyone gets to be Capt Kirk. How stupid and lame. Like everyone gets to be a Jedi, remember that one? Just garbage. |
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Lord of the Rings Online: Two Years, Book 8 and Beyond
News & Features Discussion « General Discussion 4/25/09 10:30:26 AM
Originally posted by OoMpAlOmPaZ
Ageed, put a fork in it. |
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Originally posted by Normbean
I 2nd this. Camping houses was also fun and setting up vendor shops. |
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WOW has over 50% of the market whats going to beat it?
The Pub at MMORPG.COM « General Discussion 2/24/09 5:59:52 PM
I love a game like WOW. Most of the idiots and Gold farmers play it. I've run into less and less problems with MMO's i've played lately. Thank God for WOW. Keep on pulling in the scum. Why do people care if WOW has the most subscriptions anyway? Who cares ? They can have 60% of MMO gamers for eternity, it doesn't affect my gameplay at all. |
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