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5/14/08 4:43 AM
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Viewed 6139, Replies 127
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Originally posted by pandrax
So what happened to mini-objectives: Towers? Oh and.....where do you get your info? 3 weeks ago Jason "Athelan" Stone said that they are confident that they can deliver massive sieges with as many as 500 people fighting in the same area. Here is the link to audio interview, the part that you want to listen to starts at 18 minutes. http://www.uberguilds.org/radio/audio/by/title/jason_stone_age_of_conan_community_interview_april-24th_2008 |
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5/13/08 3:29 AM
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Viewed 6139, Replies 127
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Yeah, "HUNDREDS OF PLAYERS" was the plan. http://youtube.com/watch?v=9TTsDVeurU8 I was expcting 100vs100 minimum, as Funcom was boasting many times how they manged to have 300+ people on screen at the same time. <modedit> |
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5/13/08 3:06 AM
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Viewed 6139, Replies 127
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3/05/08 2:31 PM
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Viewed 901, Replies 17
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I'm absolutely thrilled about this game. It'll have all that CoX was missing and more. Things don't get much better than that :) |
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3/03/08 4:07 AM
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Viewed 871, Replies 5
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Here is a VERY GOOD article about Champions Online http://www.massively.com/2008/02/22/champions-online-and-cryptic-studios-information-bonanza/ |
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3/03/08 1:16 AM
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Viewed 871, Replies 5
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http://www.champions-online.com/ I think all of the CoH/V fans will be super excited about this one. I hope MMORPG.com adds it to their list soon. I'm presonally looking forward to this game.
http://www.champions-online.com/node/16 LOS GATOS, CA – February 20, 2008 – Cryptic Studios™, one of the leading independent developers of Massively Multiplayer Online Role Playing Games (MMORPGs), announced today Champions Online™, their first ever self-developed and self-published MMORPG. Champions Online, based on the popular pen-and-paper Champions RPG, will give players the power of total customization of their hero experience while they explore a vast universe of richly detailed 3D environments. Champions Online is slated for release in Spring 2009. Cryptic Studios also announced today that it has acquired the Champions intellectual property (IP) from Hero Games. First published in 1981, the Champions role-playing game is one of the first RPGs to forgo the traditional dice-rolling system of character generation in favor of a point-based system. Cryptic Studios has licensed back to Hero Games the right to produce Champions RPG books, and the sixth edition of HERO System and Champions, set to release in 2009, will include rules on how to recreate Champions Online characters and scenarios. "We thought carefully about which IP to select for our next game" said Jack Emmert, chief creative officer of Cryptic Studios. "I've been playing the Champions RPG since it first came out and I love both the rich history and the wide array of compelling characters which made this an obvious choice for Cryptic Studios." "I am very excited to be working on Champions," said Michael Lewis, president of Cryptic Studios. "We have a powerful development team, a better engine, more resources, and a vision for a new kind of MMO experience. Bringing the operating side of the business in-house enables us to be more efficent, get our developers even closer to the customer, and ultimately make a better game and long-term experience." Champions Online is all about total customization – it will offer a near infinte amount of character customization so that all players will have a unique game experience. Gamers will be able to create their hero's name, back story, costume, powers and abilities as well as design their own personal arch-enemy and his or her back story, which will guarantee a truly unique experience. "Champions Online brings a lot to the table. Gamers have literally billions of options to create their own fully customized hero," Emmert said. "Couple that with the unique character generation system and tons of beautiful, expansive environments in which to roam, and Champions Online is going to be unlike anything MMO fans have seen before." For more information on Champions Online and Cryptic Studios, please check out the feature story in the March issue of Game Informer magazine on newsstands now, or visit http://www.crypticstudios.com/ |
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11/07/07 4:15 AM
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Viewed 2474, Replies 39
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Well, this can only be a good thing for CoH/V. CoX has reached it's limits, mostly thanks to Jack. We'll see if NCSoft can change anything, but given their history, I wont get my hopes up. NCSoft is legendary for their hardcore games (as in made for lifeless people), and CoX on the other hand is legendary for it's casual friendly style, which I think is the main reason why the game is still alive today - Let's hope NCSoft understands that. |
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11/07/07 3:41 AM
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Viewed 798, Replies 8
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I really don't see how he qualifies as a lore master of Hyboria. If this was Star Wars game, I could understand, he can't shut up talking about Star Wars, even on official forums. One would think that lore master would for such strong IP as Conan would actually be somebody with decent amount of experiance, but it looks like Eliot started reading Conan materials only after he got the job to work on the game - I guess that's why we have freaking fireballs in the game. Eliot, get fired or get your shit together. |
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11/01/07 3:45 AM
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Viewed 15043, Replies 50
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All the posts made by the people that registered the same day as their post (usually the only post they ever made on MMORPG) are all fake reviews. They are all saying nice things about the game thinking it will increase their chance of winning. "Event" link here http://global.lunia.com/news/read.asp?ConfigID=1&BoardID=6679 Now, I'll give you a real review. Well, Lunia does bring something somewhat new to the MMO world: What appears to be real time fighting...with combos. It was pretty fun honestly, but, please notice i said "WAS". I played for about 5 days before it got old and annoying. I'm not really sure what it is, but overall game feels plain cheap and fake in many aspects, even tho I somewhat liked their storyline. Audio is ....well, it's off and I'm playing some rock in Winamp, gives much better atmosphere to the game. Character development is, again, cheap. I think you can experiance everything that this game has to offer in your first 10 levels, it simply looses that "wow, look at that" appeal...and gets boring. If you have every played CoH or CoV missions, Lunia gets even more repetative with the battles. All in all, if this game was developed by some serious company and more realistic graphics, it could have been made into mainstram MMO, but reality is that it's just a cheap game revolving around one single idea as it's selling point: arcade combat, which by itself is not enough, and which in fact was not done as well is it could have been. Oh, and the CashShop is open, so this game is no longer Free to Play, it's "Free To Lose, Pay to Win". Overall, 5.5/10 P.S. Oh, damn, almost forgot, my character's name is Drvanitus and I'm on Soldin server. But don't worry about giving me those rewards if I win, because I wont be logging back into that game again. |
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10/16/07 2:43 AM
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Viewed 4321, Replies 73
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Screw Perpetual, another SOE type of development company on my list. I was mildly interested in Star Trek, but now I will never touch that game. |
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10/06/07 3:11 AM
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Viewed 1101, Replies 11
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so is this valid only for this weekend? |
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6/26/07 1:36 AM
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Viewed 689, Replies 17
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This system fits perfectly well with the lore and story line in AoC. When you first start the game, you don't even chose your name, you only pick how you look and what race/gender you want to be. As you start the game, you will find out that your character has no memory who he/she is, none at all. So after 5 lvls, through storyline quest(s) you remember who you are and at that point you pick your name and basic archtype. It fits perfectly well with the way FunCom intends on capturing the lore, unlike any other game out there. |
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6/26/07 1:20 AM
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Viewed 28691, Replies 812
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SOE will never even smell my money. It doesn't matter if SOE has absolutely no control over any of the aspects, as long as they will gain even 1 cent from my subscription and box, I will not spend my money on that game. While I do understand why they went with SOE, and I to some extent approve of it, it was a good move for the game in a long run, but it all boils down to my personal hate towards SOE and the fact that I will be giving my money to help them prosper. It will never happen. So long PotBS. I wish you could have found other publisher...like EIdos. |
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6/12/07 2:51 AM
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Viewed 4683, Replies 86
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Sturm for the president! bymitra.com FTW That's all. P.S. Richard Knaak's AOC series sucks ....big time...really. |
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4/03/07 3:07 PM
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Viewed 2533, Replies 38
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well, it was about time....I wonder how long until they invite first batch.
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3/08/07 3:17 AM
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Viewed 1015, Replies 14
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You guys misspelled "CRUSADE" in the very first sentance up there. :) No further comments haha. |
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1/26/07 2:05 AM
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Viewed 2072, Replies 42
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FunCom can F itself for this. Honestly. Game has now officially been delayed by 1.5 years. I mean how the hell do you miscalculate release date for a game that you are developing by 18 months? Fucking marketing assholes.
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1/25/07 2:30 PM
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Viewed 1912, Replies 38
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Speaking of that, I upgrade my PC last Winter......Aprilish 2006.....lol, seems like I'll have to upgrade AGAIN for AoC. Holy crap. |
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1/25/07 11:39 AM
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Viewed 1912, Replies 38
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www.funcom.com/wsp/funcom/frontend.cgi |
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1/02/07 2:54 AM
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Viewed 293, Replies 2
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As the title says, SELL THIS GAME TO ME. |
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