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General: Massey: Subsciption Fee Creativity
News Discussion « General Discussion 7/31/09 3:01:34 PM
i would love to see a luxury MMO. If it was just what i wanted i would totaly pay like 50$ a month for one. |
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Darkfall: North American Launch Scheduled Today
News Discussion « General Discussion 7/13/09 3:53:27 PM
Makes the newer car/newer computer question even harder for me. I only have enough $ for one. |
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Very Cool You guys at MMO Magic have picked a very ambitions project hear I hope you can get it to work. If you just added some hard core PvP this would really really be my type of game (in the running for my PvE game now thought). |
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Ok so read some more on this forum. If i get the idea of what a RW is then they should be something like this: 1) there is basicly one world that all the players share and can quest in, but each player has his own copy of the world with personalized quests in it that he can drag his friends along into. 2) and the reason for this i assume is to make it easer to make a story line that feels customized for that player (No one yealling anyone els doing the kill arch nemessis quest too? in global chat). So basicly my consern is that when im in the big shared world will i still meet peaple who have gone on the same quests as me (killed my arch nemesses) or are you planing on having sooo mutch game modulatet to mix in sooo many ways that no two characters will ever have gone on the same (major) quest spratly? |
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Hi, My Hype post was mainly based on the article i read on this site, and i admit making my judment about a game from just one article is probly not the way to go. So what i was trying to say was that there are alot of games out there that claim to be story based as in almost all of them its almost as over used as talking about how huge you game world is. from what i have read so far they support there claim of a story based game by saying that they are using new technologys in there game engine and the mirrored worlds instancing, i would just like to see more details about just how defrent the mirrored worlds are from eachother. Sorry i did not read all of your post i have a -10 save against the wall of text spell. |
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Originally posted by tuzalov
I dont know mutch about IGG but from the look of this article which makes it look like you need three toons just to field a combat fleet (the point of a space combat game) i would say your idea being made for multi account is most likly true. |
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An interesting publicity stunt by Stainglass, but i must admit it cought my attention and i might pay a bit more to this game to see how the drama unfolds. |
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Thanks, That summs up the classes ok, now if i could just get a list of the races. |
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So google is only so/so at translating the main web site. could anyone post hear a lits of all the classes and races and what there like, preferable a by-lingual person that has actually played the game. Any help would be mutch appreshated, thank you. |
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Ok so some of that google translation is ok but alot of it is just jiberesh. |
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Wow that looked terrable. its not that the graphics are bad its that the style is so anti SG. Whats with the birghtly collered HUD? it just looks retarded. |
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well i like good graphics, but for me its more of a bar, "you must have better than this grraphics to get the you dont have bad graphics +1" and darkfall is just above that bar.
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also a crafter that keeps stelling when he should be fixing is going to have a hard time finding buisenes, or moving about in PvP areas.
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i agree that some of thoughs ideas have "playability" issus, it would be cool to have enemys that dont A. run up and hit you. or B. shoot at you and sometimes run away. i would like to see a mob get the jump on me every now and then rather than me alwas pulling the enemy. they do have that a bit in CoV but i never see it in missions where it is really needed and never a enemy strong enof for me to even bother lafing at. |
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I was not saying that they should have 24 hour days only that they should have days in factors of 24, like: 2, 12, 6, 4, 8, 3. That way the days dont get out of sink and make it so i dont know what time it is IG when i log on. But now that i think about it your right if we have a non factor of 24 for the hours of the day then i could log on 9:00 PM to 1:00 AM every day and experince slightly diferent hours of the day each time. |
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The thing with the days not lining up is neet, but i like the idea of knowing what time it is in game by looking at a normal clock and not having to do lots of math.
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I was thinking 12 hours would be good, 6 hours of night and 6 hours of day, give or take from seasons, that way if you log on in the PM or AM you ccan still get a little of both and the "day" is as close to a real day as you could get.
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Seasons? that sounds really cool. I wonder how long a day will be in game?
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lighting really should have an effect on atotarget, maby making it so you have to get the crosshares closer to your target before they "latch on." And the idea of using night as a time to get together in towns for safty sonds really cool, it wouldent frustrate me a bit. |
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I was really hoping for first and third person vew, i thenk that is the best. I use first person 90% of the time, like for combat and stuff. but when i want to have my charecter do something acrobatic or just want to see my charecter doing something i go to third person.
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