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All Posts by Zorgo

All Posts by Zorgo

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1654 posts found

For me the entire idea of playing a role playing game is to play the role of a character who has abilities beyond that of a mere mortal, or at least has the potential to develop skills beyond that of a mere mortal. 

When you base a game around action, non-tab targeting combat, you base it around my personal hand-eye coordination. Therefore, I do not transcend my own limited skill set as a human player. Combat becomes based solely on what I can physically do, rather than what a character I have developed can do. No matter how much gear, how many levels I have gained, my combat skill is still based solely what I at the age of 43 can do with my personal hand-eye abilities.

Therefore, I do not find myself immersed in a role I have assumed, but rather continually feel frustrated at my personal abilities. 

Action combat is great in some instances, but, the reason I like tab targeting is essentially the same reason I prefer playing pnp dnd over actually combatting someone with a sword and shield, like SCA members for example.

Truth is, I actually like both, but it depends on the game and my mood. When I want to test my own prowess, I play action combat. When I want to immerse myself in a role, I play tab targeting.

Originally posted by Dracheir
Originally posted by anemo

Travel isn't immersive.

If travel was exciting/fun/whatever America would be the thinnest country in the world as we took up fun and exciting hobbies like cross country running/skiing, bicycling, and similar. 


This is about video games not IRL.

I'm sorry for the off topic.....but travelling isn't immersive or fun???? America isn't into cross country running/skiing, bicycling, and similar?????

There are multiple websites, books and magazines all dedicated to those specific topics which have millions of users.

The United States is the archetype for fun, immersive and exciting travel. There are millions upon millions who travel for vacation every single year. The Grand Canyon has over 5 million visitors per year. Thousands take multi-day hikes within its boundaries - and there would be more if there wasn't a permitting system limiting the numbers. 

Millions of people from Europe travel to this country and rent an RV simply to 'travel' in the U.S. 

Look at how big the industry is:

Thousands hike, or try to hike the Appalachian trail every year. Thousands hike or try to hike the Pacific Crest Trail every year. 

The term 'road trip' has become well established in the American lexicon as a term synonymous with 'fun and excitement'. 

REI made a multi-million dollar business around people who love to travel. How many travel sites are there on the web? Expedia, Priceline, Orbitz and TripAdvisor have all become multi-million dollar businesses, based solely on travel.

A short list of just a few books about travel in America, all of which have become classics or at least highly respected books about US travel.

If you don't think Vegas, New York, San Fransisco, LA or the entire state of Florida are exciting travel destinations, then you should do a little research.

But if you don't think the US is about travel, I suggest you start your research here:

Travel not exciting or fun in America. Worst statement of ignorance ever.

But on topic. If you don't think epic travel should be a part of your fantasy mmo; blame every fantasy novel ever written - starting with the Hobbit and Lord of the Rings and end with A Song of Ice and Fire.

Originally posted by TheHavok
Originally posted by zaberfangx
Originally posted by Soandsoso
Wont be touching this after experiencing the ArcheAge  fiasco.

Forget one thing, Arche Age is not a Trion product, there the hoster of Arche Age, they need some blame for it, like support and other stuff, but the game is self was programed and made by xlgames.

When you say Hoster, you mean publisher.  When you say programmed, you mean developed.


XL games is the developer.  Trion is the NA/EU publisher.

And by 'forget' you meant 'forgot'. And by 'there' you meant 'they're'. And by 'is self' you meant 'itself'. 

No judgement, just assuming you're on your phone, a non-native English speaker or drunk. Or maybe a combination of all three.

Originally posted by Cryseyde
Originally posted by TCO_TSW
I don't see the need to hate on each others games really. The fact that TSW and GW2 are so close, to me just means that they both are great games with passionate fanbases. ;)

I wasn't hating on GW2. I figured someone might come back and say "well yeah, but we got pink unicorn mounts for christmas, nyaaah" or something. I don't know much about GW2, but I think they don't have killer clowns, and I'll always take killer clowns over pink unicorns. But if they had killer clowns, I might have to go check them out, yannow?

What about killer unicorns with pink clown wigs and floppy shoes?

Originally posted by silkakc
Originally posted by Forgrimm
LotRo beating WoW? That's a joke.


After playing characters to max in both games, it took me 1 second to vote for LoTRO. No joke:)

It took those who hate wow and never played lotro half a second to vote.


Originally posted by JDis25
Originally posted by Robokapp


@JDis: I didn't realize we were discussing YOUR gameplay. The original post is not very clear. I thought we were discussing if WoW is still king. In a made-up kingdom of course.

You were the one that hyjacked the thread. I was asking what people's impressions were a month into the game, not the raid stats of top guilds......

I actually read his post as further evidence of your opinion.....

If the top guilds are already that far, it begs the question, how much longevity does this expansion have for all of WoW's players? 

Starting to seem like you are discounting the top raiders as not worthy of mention, yet they pay the same sub rate as you, so why wouldn't their experience with the expansion add to the discussion? 

Originally posted by Beatnik59
Originally posted by JDis25
Originally posted by Kyleran
I've given up on the idea of improving socialization in MMOs, some things are gone and likely never coming back.

I don't think I want to know the people in online games anymore, we are just not going to see eye to eye, so better if I can game with
with my small group of friends.

That's a shame, don't give up. Even if memorable moments are more sparse, they do happen. If they don't.. make them happen!

Why not, then, just make those memorable moments at the bar?  Or at church?  Or outside somewhere with real people?

Robert Putnam suggests we ought to go bowling, in a real bowling alley.  If we want to know people, maybe we should get with people?

Personally, I don't play these games to meet people...I play these games to portray characters, and know other characters.  But nobody wants to play that game anymore...frankly, I don't know if we even can, when we expect people to Teamspeak and Skype while we mash buttons.

If you go to the bar and then to church it makes for some very memorable social interaction. You also tend to end up outside.


Originally posted by Bladestrom
Originally posted by Zorgo
Originally posted by Bladestrom
Originally posted by Varex12
Originally posted by Bladestrom
Honeymoon period almost Over - realisation will eventually dawn for the masses that inserting a single player side game into wow has nothing to do with rpg's and connecting with your in game avatar and th virtual world. Next step back to the raid race for gear for the next 2 years.

Oh please.  I noticed the list of games you are currently playing.  And I find your entire soapbox speech about "connecting with your avatar and virtual world" to be highly ironic.  



My favourite games are ESO and LOTR, both for the virtual world and relaxed lore based game play, so maybe stick with the thread rather than your slimy little misplaced personal attacks.

But your slimy wide sweeping generalization attack was far better placed wasn't it? 

im attacking the strategy of a company fleecing billions out of a stable customer base you fool, your just attacking people because you don't like their opinions.  I answered your suggestion that im 'ironic'(?) by telling you what games i enjoy and why, you just like being nasty.

And now a well placed slimy personal attack. It's all in the timing I suppose. 


Originally posted by Bladestrom
Originally posted by Varex12
Originally posted by Bladestrom
Honeymoon period almost Over - realisation will eventually dawn for the masses that inserting a single player side game into wow has nothing to do with rpg's and connecting with your in game avatar and th virtual world. Next step back to the raid race for gear for the next 2 years.

Oh please.  I noticed the list of games you are currently playing.  And I find your entire soapbox speech about "connecting with your avatar and virtual world" to be highly ironic.  



My favourite games are ESO and LOTR, both for the virtual world and relaxed lore based game play, so maybe stick with the thread rather than your slimy little misplaced personal attacks.

But your slimy wide sweeping generalization attack was far better placed wasn't it? 

Originally posted by d_20

This site gave WildStar an 8.4 rating.


What does it mean? Like 8.4 out of 10? Isn't that a must-buy game? I don't understand the disconnect between the rating and the fallout post-launch. What happened?

I really wonder this too - I think it is very fun, well designed and polished. I don't know why people are so down on it. The reasons they give just don't strike true with my experience.


Originally posted by MMOExposed

I am looking for some browser based MMO.


So somebody make a list if you have time.

I can think of five off the top of my head.......

And apparently there is a rather extensive list under that tab above called 'game list'.......

Honestly, this is an odd post.


Originally posted by Hrimnir
Originally posted by CalmOceans
Originally posted by immodium

What do you mean by forced grouping? Even Swtor, ESO and a number of AAA MMO's have content that can only be done with by a group. Not everything can be soloed.

In EQ you simply couldn't progress with certain classes unless you made a group.

If you took the warrior class, beyond lvl 20 or so, you would die on every mob you tried to solo, unless you grouped you would not progress. And dying solo on mobs had a heavy penalty in EQ. It meant a dangerous corpse run to retrieve your gear.

However, EQ did have some classes that could solo.

But the mere fact that many important classes couldn't solo at all, meant they were forced to engage with other people, it required leaders and people willing to follow.

Helping classes that couldn't solo at all, meant you could take down bigger mobs and have better groups.

I'm a big fan of having essential classes in MMO that can't solo at all. That doesn't mean there shouldn't be some classes that can solo.

In EQ you basically had half the classes that could solo, some better than others, and then classes that had a hard time soloing. I'm a fan of this unbalance, I'm a fan of some classes being completely helpless without other classes, when those same classes are essential for raids, you either group and socialise, or don't progress.


Also, even the classes who were decent at soloing had a harder time doing it the closer to max level you got.

A necro could solo very well say in the mid 30's and 40's, once you got into the mid and late 50's, especially in kunark, it was still possible, but not spectacularly efficient.

This, but......

The distribution wasn't equitable.

If you were an enchanter you almost always could find a group. Not only that, but as an enchanter, you could be choosy about your groups. It was common in dungeons for chanters to 'trade up' to groups with better camps and often leave your group without crowd control and thus the group fell apart. 1/6 of players were not enchanters and yet 1/6 needed to be for the content the way it was designed. More often than not you needed one for many many camps and there were none to be found. /who all enchanter = a list of too few chanters already deep in dungeons. This left a huge number of groups shouting 'lf chanter, have tank and healer' for sometimes hours.

This was a huge discrepancy.

If you were a cleric, it was relatively easy to group, but not like a chanter, in that you could bot a cleric successfully with 'sit, stand,  ch, sit'. Therefore a huge number of clerics were tied to someone's main, often a tank. Again, clerics were not 1/6 of the player base.Second tier healers often didn't get slots. As a Druid, although I could heal successfully in 99% of camps, I would regularly hear, as I sat shouting, 'lfg', sometimes, I shit you not, for hours - 'sorry we are waiting on a healer'.

if you were a tank you could get groups relatively easier than most, but you were in completion with 2 other viable classes. Tanks made up more than 1/6 of the player so often would be left groupless. And if you were not your guilds MT, than don't expect a chance at the good loot in a raid. You were relegated to the reject pile at best. 

Dps had it the worst. Sure they had 50% of the slots in theory, but if the choice was between a monk, wizard and rogue or a bst, ranger and Mage - you know who you gave the slots to. Having more desirable Dps classes left the 'undesirables' sitting in /ooc LFG. Remember the bot Mage leveled solely for the summons? Heaven forbid we include a Mage if we don't have to. Necrosis were rejected often as the idea was to kill with max speed to max leveling and good god that necro isn't doing any Dps because the mob is dead before the third tick of his hot. How many groups were specifically looking for a puller? How many Dps lost a slot to a monk, followed by a bard, and I even remember groups taking an sk rather than a pure Dps just for pulling purposes.

This is the tip of the iceberg for the problems the unbalanced class system created. Don't get me wrong, when it worked, it was better than any game out there. For a few, it worked all the time. For some it worked on occasion, and for the rest it was more common to spend most of your time looking for a group, being rejected by a group or watching your group disentigrate after hours spent obtaining the camp as your chanter said, 'later' for a better camp.

I think most here either have forgotten these down sides, or were not part of the reject class crowd. 

Yes, EQ encouraged grouping, but by design, a design flaw, the distribution of fun went to the few and the lucky and not the many.


1. Dial-up

2. Elimination of 99% of social media outlets

3. Novelty and wonder in the ability to chat with people from around the globe


Originally posted by Shadanwolf

Some games are making "life style" statements with :

-same sex marriage

- homosexual npc

are specific  examples


Are you saying homosexuals actually don't exist? Or are you saying an ideal world wouldn't have them, therefore they shouldn't be represented? 

Some games are making lifestyle statements with:

- man/woman only relationships

- heterosexual only npcs

- male dominant/female objectified only


If you think about it, having lgbt elements is actually a reflection of reality. Like it or not they exist in every corner of the globe. 

Wouldnt the most accurate game have them - and have some cultures accept them and some reject them?


Originally posted by DMKano
Originally posted by Zorgo

So much for AA, huh Archeage2014?



ArcheAge is a niche game - and it's doing great. All the servers were high pop tonight.


I was really pointing at the humor that he was so into AA that he chose it as his forum name, yet, he has already dropped it....just seemed kinda funny to me.

So much for AA, huh Archeage2014?


Originally posted by JJ82

Not sure what is expected to come out of this. Bad matchups will result in a game moving forward that normally wouldn't and the end result is always going to be WoW anyway just due to the amount of people that play it.

Wait wait wait - wow is going to win a contest deciding which game is most popular based on the fact that more people like unfair, obviously rigged. Thank god the president isn't elected just because more people vote for him. 

Originally posted by Aeander
Originally posted by zaberfangx
I put my vote in, that games i played, but anything vs WoW as they out number us from 100 to 1 end up winning.


Unfortunately, yes. WoW is going to win the poll, so it's not really much of a contest.

Isn't it so unfair that the most poplar game is going to win a popularity contest? I mean how could that happen?

Originally posted by Bigdaddyx
Originally posted by Zorgo
Originally posted by DMKano
Originally posted by Gestankfaust
Originally posted by DMKano
Originally posted by Lazzaro


Originally posted by DMKano

Originally posted by Lazzaro Completely agree OP, it's the reason I have a really hard time getting into MMO's or if I do that can keep my attention like UO and SWG did. They felt like 'Worlds' where it wasn't static like MMO worlds are today. Hell, you could eliminate the world from 90% of MMO's and it wouldn't matter since it isn't utilized after you hit max level and all it is is instance this instance that.
You are not accounting for players growing up and newness of MMOs wearing off.


There are games today that are more virtual worlds than any gen 1 game - why aren't you playing them?

Because you changed, the newness awe feeling is gone forever.





Nothing I say  can be seen clearly as long as you have those glasses on - so its pointless to even say anything.

If you couild take any good open world modern game *today* and you transport it back through time and show it to gamers back in 1999-2003 - they would drop UO and EQ1, AC, AO, DAoC in a heartbeat.



lol...nice non response....You meant to say none. No current MMO (not including WoW...for me at least. It was a breathing world when I played it. Dunno bout now)


If they made a STALKER MMO, a Fallout MMO, Halflife maybe? would have a world. A REAL Elder Scrolls world MMO? Yes please.


But that it what is meant to be a world.

There are 100s of MMOs out there - again if you really were looking for one - you would be doing so, trying lots of games - including smaller indie titles.

Again it seems that you would rather play "all MMOs suck, nothing to play" card than genuinely looking.


I agree with DMKano here. 

But I'll also answer your question.

Wildstar is every bit as much a living breathing world as any of the 'original' mmos. 


Not sure if serious.

Not exactly serious. That was supposed to be a hook to make people read. Unfortunately, many here don't have the capacity to see beyond a literal interpretation, which is sad. 

The crux of my opinion is that it wasn't the games which were great, but our attitude towards them. No one can tell me that the 'mechanics' of EQ were superior to modern games when at release the only skills a warrior had were taunt and kick, with auto attack. No one can tell me EQ was great because of the difficulty and at the same time say that wildstars' attunement is too hard. No one can tell me it was the socialization when I can't think of one modern mmo without a chat box. Find your friends yourself dammit. No one can tell me that if wildstar was released in 99 along with EQ that EQ would be the dominant game. You made the games great because you put in the effort, it was fun because you were new. 

Originally posted by Gestankfaust

Neither is Wildstar...not even gonna  quote that wall of text.


We were talking about opinions on nostalgia....I have said mine. It is about worlds that draw you in and mechanics the keep you there....


Have fun

what do you think my wall was about exactly? 

ill make it shorter for you. I am having fun, but you never will because of a close minded arrogance that allows you to feel the way you do. Devolved into a troll. I'm done.

keep not having fun.


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