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P.S anyone can do this. Its just a biased unevidenced opinion and shouldn't even be bothered posting. If ryzpm is so good then explain why. Maybe this is why your game is dead/. |
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Faboi elite.. Heres your cookie/medal. feel better? Still doesn't make ryzom any better if you say its good it doesn't mean it is good just means your delusional. I beta tested this game for 6 months... i know what the engine is like it's not something you can fix easily... considering they don;'t even develop NEL at Nevrax anymore... as its an open source engine. Its flawed for true 3d. Yes.. you can climb hills but you can't exist at the same point in space above and below. If you do.... you will be on the exact same spot. Try any of the tunnels north of Matis capital. When i played there were lots of kippee there. We went into an expedition down these tunnels and got attack by mobs 'beneath' and 'above' us. We couldn't see them there were 70m above us but there were killing us. Why did this happen? Because the game engine is 2d, we and the kipee appeared to be 70m appart but the x,y axis were the same and hence the kippee could freely attack us through walls and on the surface when we were under the ground. Combine this with the fact you can't jump, and there are often invisble walls as the original poster i replied pointed out (often these walls are on boundaries but you can't seem to get past terrain that appears passable). Hence the engine is 3d. If they have the old bug reports still open you'll probably be able to see my bug report for this... if you don;t believe me. |
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you mean the fact that while the game looks 3d it is infact 2
dimensional?. It doesn't allow you to jump or fall off ledges
etc. You can appear to be 50 feet below someone but you have to
take a ramp down to it. Its not very realistic but its a limitation of
the engine.
Thats why you have 'walls'. If it was 3d you wouldnt need those walls to stop you falling off ledges. |
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Shezombie i remember u :P. I played closed Beta 2.3 through Open/Focus Beta to release :P. Ryzom had huge potetial and yea some parts of beta were great, submitting bug reports and stuff :P. But i doubt ryzom will jump back from this, the product has been causing debts for nevrax for a long time. |
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Most likely the 'company' who will buy ryzom will be ex-Nevrax creating a new PLC company that isnt millions of pounds in debt.... Anarchy online did it i believe. I dont hate ryzom. I hate the community.... in a weird way. You guys are the most stubborn group i've ever seen. You try and say Black is White and Up is Down.... and bury your heads in the sands... its fanboi devotion gone to another level. So i tease you guys here and there because i love reading the illogical replies i get when you come defending 'your' game. |
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Ryzoms been going under since beta...
I predicted it would die after a year... i was wrong instead of dying some french law 'protected' it... i guess the protection ran out and they were still making a loss after sacking alot of the original development team and president of Nevrax. This game promised alot during beta and it never delivered, its development was slow and i was one of the original Focus Beta testers testing the 'STORY'.... yes you heard me they wanted to develop story... however nevrax's attempt at this was the stupid missions to collect 50+ X and 60+ Y and 70+ Z.... They never developed a story for this game... not out of wanting it to be aimed at Roleplayers (sorry to break your fantasy guys) but because they didn't even think about adding story until 1 month before release!!. Dare... to challenge me on that one cause i was asked to test the new story implementation.... So when it proved too hard to think of story/settings and content they bypassed it by making the encylopedia 3 months after release... and modelled it at Hardcore RP. Their Business model didn't work from day one and its been on a downward spiral ever since... and No... the servers have at maximum 1k Players in them... thats all the servers can handle... trust me. It may seem like a big world but its smalll but to get around this they restrict your movement by adding super hard mobs so you can't wander alot. The game has loads of bodges in it and I can't say im surprised about this. The game will probably go on indefinately... that was the idea of Ryzom Ring... the developers (those that were left from the initial Bankcruptcy protection chop) tried to give development to hands of players and it may help their creation survive. Wise move if you ask me if a game is going under. And yea.. flame away... but I'm right, your wrong... I knew this would happen and i told them this ages ago. Ryzom has never had a huge fanbase and has always had trouble keeping people/gaining people. And its got nothing to do with WoW or other Mmorpgs its to do with the entire lack of content and 'fun' and variablity in the game. A common excuse i hear from fanbois is "Learn to RP, your not a hardcore RP!!"... who made you chief of the army?. A game has to be profitable, a game should allow a player DO as much as tjhey can... if they are restricted to only RP then thats lowering your player base and lowering your profit. And finally... the fanbase all acts like Ryzom was intended to be for Roleplayers..... it wasn't it was intended to be the next big thing like WoW and appeal to alot of people. It did during beta it had 4-5k+ beta testers over the period... but 95% of those left because the game just didn't deliver. Face it Ryzom never had enough development from the get go back when the original Publisher wanadoo split ways with Ryzom.... thats when it was troubled times. It was a brilliant concept, it coulda rivalled WoW. But it didn't have enough Financial/Technical Backing to make it a success (example: the 2d fundamental Engine... not allowing jumping.... with Monsters Attacking from 100m above you). Nevrax made an engine and wished to demonstrate its potential, it had high dreams but didn't have the team. If Blizzard, Bethseda had made Ryzom i think it woulda been the best mmorpg out there. The engine woulda been great, there'd been story and balancing and much more content... it woulda been great. |
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seriously just try the game already. I'm sure at worst you'd
loose 9 euros or something along those lines, and thats to get to the
mainland etc.
It has no automated system at all btw. It is a true sandbox stlye mmorpg, Ryzom RIng 2 looks a good addition because it allows players to be 'the Gms'. Atm i believe the GMS and their helpers create weekly contents and storylines... which are quite good sometimes. I don't really get your "Be the pirate" rather than "roleplay a pirate" point. You mean when you start the game you get the option to pick the "pirate" option as opposed to gaining a reputation from the community as a pirate? Baffled by it tbh. |
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Look at my avatar... before making wild assumptions. time to correct you.. 1. I played wow 5 months ago... i havent played any mmorpg since then... so that makes me the most unbiased person here... i quit ryzom i quit wow... i've played them both and i see their merits... but unlike a majority of people on this board i don't hold a love for either of them now but have experience from both. 2. You obviously don't know what roleplay is... the type of 'roleplay' you want is exactly what wow provides... scripted premade quests and story and background... which isn't even roleplay. you can roleplay chess you can pretend your a world wide grand master with a deathwish... you can roleplay in chat... didn't you ever play the really old text games? And what crawled up your ass? I mean rofl you have the audacity to call me ignorant and arrogant... look up these terms and then read how judgemental and egotist your reply sounded then perhaps you'll take out whatever jumped up your ass. And i'm sick of people, newbs who cant be assed reading the previous threads ALONG THESE LINES... and yes thats you just fyi. This question has been debated alot for a long time read the forum... instead of trying to bump your post count by double posting. And please... tell me how i am selfish from replying to this? Really if you gonna start lowering the IQ requirement at least keep it above 50 man. You come off as a total jackass, generalising people on mmorpg.com to my one reply... which i might add was one of 4 replys in 6 months... so yea i do this all the time, im little ignorant and arrogant and selfish.... dude get an clue. So yea... your entire reply was totally wrong. And i wonder why your post was erased ;p... cause your aggressive, egotistical and oppressive, so much foulness comes out your mouth... a moderator has to delete your post.... yea i can only imagine what your original post was like.... some people really need to get laid ;), or neutured. I mean the way you jumped on the guy saying "he heard that ryzom was good" shows your a total dick... nuff said eveyone can see it... so go on get lost in the mmorpg world you don't have any friends anyways. |
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i really love these types of questions...
By its definition any game is equal to roleplay... hence why people can roleplay very well with no game at all. Live roleplay anyone? Dungeons and Dragons anyone? Ryzom? WoW? SWG? You can roleplay as much as you like in any of these situations... cause it comes from within, its imagination and not the game that makes roleplay... the only other thing is people. Roleplay isnt game dependant, its people + imagination.... and thats what i hear people arguing why ryzom is a Roleplayer friendly game, but it comes down to it any game is... cause roleplay is something you make up with imagination and text usually. |
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so i'm right in assuming when you used ranged weapons you can get more than 1 hit off before the mob gets to you?
If so thats great, cause that was one of my major gripes during beta. I loved ranged weapons but it was melee after the first shot if you get what i mean, combined with the fact you couldn't 'kite' the mob etc. I was like 150 heavy ranged weapons loved em. As npcs with swily quest icons... no i dont want that. I just meant are there mobs that interact with you (friendly npcs etc). Like tell you of a cave to the north or want to trade/give lore etc anytthing. In beta there were alot of mobs running around the towns and some in the wilderness roaming but most had no conversation dialog, so it got a little old with randomly placed npcs with randomly generated names like Ur'kag Smartooth etc :P. |
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what is there to explore btw?
The land masses are nice but alot of the areas back in 'my day' had annoyingly hard monsters so you had to grind for months to get past them. Like i remembwr in tryker area trying to get to other sections of the land mass and being heavily restricted from 'exploring'. This was down to large lvl '200' creatures being all other the place and being able to outrun me. and this will answer whether anything has changed for me :P. Has ranged weapon fighting been fixed yet?. I mean i used to love being a ranged fighter BUT the engine caused monsters to instantly travel to me after i fire the initial shot... so in essence it was melee after the first shot. Has this been changed?. In Closed beta 2.3 through to Open beta we explored a large proportion of the areas but there were no NPCs to interact with just nice landscapes. Any thing changed? Anything 'soooo much to explore'? |
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My original complaints were against the initial trailers of saga of ryzom where it was actually portrayed like wow or any other class developed game. I was sold on that idea and it changed into what it is today either by lack of development or proper direction. Originally each race had 8 classes and you could only be that class. Each races class was different from another races. I.e a Zorai Heavy Ranged Attacker would have different abilities to that of a Fyros Heavy Ranged Attacker. In its original form how it was advertised and how it was portrayed from its original trailers.... this gamre would have been 10/10 i woulda choose it over wow anyday and i did until i saw no progress towards what i had seen in trailers and the intiial website. So... i kinda missed the point.... or the game missed its own point ;p. That was primary reason for large numbers leaving in beta days, We expected a Sci-Fi rich world with epic battles unique chars and we got a grind fest of unlimited proportions with no restrictions on chars. But thats ages ago. I played wow for 1.5 years and that abated me somewhat but even then all games get boring. I'd say now i prefer non-mmorpgs cause they require less effort... i.e not 4 hrs a night on wow raids. |
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Hmm...
I left this game 2 years ago, im suprised it is going still i give it that it is one tough ol 'gal. I beta tested this game from closed beta test through to release at which point i quit and joined WoW. I have now since quit wow and for now mmorpgs alltogether. Im Suprised this age old argument still rages on. Ryzom community back in my day was great, really nice people. I personally got bored like other people of fighting kipee or whatever they were called even before they stopped the lvl bug (once upon a time if you spammed your ability long enough on a mob you would get 1 level up for its death :P). Back in my day they had produced some very basic quests that were quite difficult to complete (collect 60x lvl 120 material of this type etc etc)... These werent quests nor even tasks you'd want to do. Ryzom was a rushed game and has suffered from financial problems for a long time, it had huge potential and as an ex-beta fanboi It promised so much i followed the game for a year before it was released over huge battles and other features promised long ago. Its always been niche because it only can appeal to roleplayers... its a sandbox it has little to no content and its quests (did at least) have no real story or 'storyline' around them. Nothing to drag you into the lore of the world so to speak other than material on the website. Only those people who truly enjoy imagining alot of things like events will enjoy it. Its just different playstyles, I wasn't a 'role-player' die hard, but i played the game for a time because i got into the grind fest... and the community was great. Upon my leaving of the game i hadn't played the game for 2 months just logged into the chat program Klients... just for the community. In the end chat program wouldn't cut it for me and i quit. They were many things that as a beta tester I expected to see implemented, the progress was very slow and this was my farewell post listing the problems 2 years ago.... I bet some of them are still relevant now. And then you shall see why people don't like the game... because progress is incredibly slow, it has cool roleplaying staff but progress = bad. ----------------------------------------------------------------------------------------------------------------------------------------------------------------- Well im giving SoR a break for 6 months or so, maybe when i come back itll be a game i want to play. Ive thought about this for over a month now and eventually i came to a decision.... There will be no trial period and as such i will base my purchase choice on beta experience. Ill go into my reasons for not playing SoR at release. 1. Im moving accomodation soon and its going to be a fair bit more money to stay at this new place so i need to save the pennies, of course i would have enough money if the other reasons werent present but this reason adds to the collective reasons anyways. 2. Ive played in beta since 2.3, ive played for 7 months and generally am growing tired. Over this time i have grinded and grinded loads, and also over time the reward for said grinding has diminished to such a point its depressing. 3. I originally entered Ryzom beta watching the Teasrer 1->4 videos which are still available. Back at that point ryzom was portrayed as something different but with the classic RPG system of Classes. Sure the classes werent just rogue,thief,warrror etc. Each race had its own 'type' of fighter, a type of wizard, a type of healer, a type of buff wizard, a type of harvester a type of ranged fighter. These classes were restricted such that a harvester couldnt be a good fighter etc. This is how i like RPG games to be. I.e a mage is weak and lacks Hps, a fighter is strong but lis only a meat shield and can use his weapon etc etc. Now a mage is not weak as he lvls fighting to gain hps. A mage is not a mage, there are no characters. If anything there is just one class for release people can play: Bomb Healer/Melee Fighter/Part time crafter/Part time harvester. U need nothing else. There can never be sole crafters or sole harvesters as a crafter needs money to lvl so must fight, a harvester needs hps to survive so must fight, a mage also needs more hps so must lvl fight. So for no 3 my reason is ryzom has changed from what i originally thought it would be. 4. Item System: The item system currently in SoR, For Me is bad. I like an item system where items are desirable and people want them. People go questing for days and months for one Godly Item that they can use to show off etc. In ryzom we have player made stuff in which we can vary minimally colour/sap(or hp) boosts. Sure other stats vary but in the end everyone wants the same type of armour just a different colour. There are no "Wizardbanes Crest", or "Great Yubos Prize" type items. Nothing to hunt for, nothing to make ure char look cool. 5. The entire spell system is repeatitive, cold 1->12, acid 1->12. With people using 3-4 spells throughout their entire game life. 6. There are at max 4 class trees, there are no social skills such as fishing, dancing,cooking,singing,bartender etc etc. Nothing to add to the game other than for people to fight constantly. There are also no items such as rejuvenation pots or anything like that. 7. I find using the whole GUI system cumbersome to use. Ive played other mmorpgs where the item spawns when a mob dies but on ryzom u have to actually click on the dead body and pull off the items u want. This takes about 4-5 clicks whereas it wouldve been much easier for it to fall to the ground, maybe this is to do with quartering and the fact nothing drops any items anyways. When selling items it takes forever as you click on the item and then have to click on another box which if u are selling different types of items can resize after every click.... This makes selling lots of junk take 20+ minutes. == not fun. 8. We will not be able to ride mektoubs at release, i know its a not a biggie but still we know the gms can use them so why cant we.. after all it was promised to us. 9. Currently the Guild Outposts missions havent been tested at all by the FBT team, i have never seen an outpost anything but rubble... So it leads me to believe that that primary feature of the game wont be ready int ime. 10. Raids.... of all the raids i tested, even with boosted characters i continually died over and over again. The entire mob system is either stupid or intelligent... i.e its too good. All the mobs in a raid would target one person at a time thus insta-killing them and quickly moving through the entire raid defence group. Even if raids did work i just see them as mob bashing still. 11. Talking of Mobs, currently people find it very hard to find which mob to kill, and with the current system people die easily. 12. Exping has slowed greatly, such that a user will have to camp a certain range of mobs over and over alot of times before he can proceed onto the next group. 13. Ive played for a long time, ive been lvl 202 healing magic, lvl 202 offensive magic, lvl 154 2 handed range, ive wrote a guide for ryzom on ranged fighting. Of all these achievements i doubt i will ever reach these lvls with the current system. Ive been to every land, ive played every character multiple times, ive tested all of the current lvling paths melee fight, ranged fight, off magic, def magic, harvesting, crafting. I dont see anything new to keep me interested as well as the other problems i have. 14. The game world is small, you could walk over it all in a day if there wasnt killer aggro mobs that nobody can kill blocking your way. 15. There are no dungeons, instanced or not. Nothing to do other than mob bash. 16. The current missions arent the actual quests but still i dont know how long it takes to make a good story for the game but still if there doing it in the last month till release wont it be a bit rushed?. 17. If 1000 players ever were present on a game server... which i currently doubt ever have been, it would firstly get lagged (as we have seen when we had the FBTA open weekend), and there wouldnt be enough mobs to support the population cause the world is too small. 18. During my open beta days the server population has always been 99999, this has always been a little itch under my skin if u will. They never tell us how many people actually are active on ryzom. As a rough guide on arispotle (Euro English server) at the weddng of shizen ki and Jayce we had 150 odd people playing. Lets say 200 max. Now as the end of the server event id have expected the majority of the population to be present for such an event. If this is the active population of a server then at release when people pay for the game wont the server be a bit deserted?. They never tell us the population number because they dont want us to know how few people play ryzom... is my only guess at the reason. To back this up when the server has got to 1000 max players (thats its max), it lagged to hell. Now it doesnt do that normally so we could say the server has never reached its maximum during normal times. 19. There are still many bugs and balancing issues that have not been sorted for release, 3 months realistically should have been enough to sort these problems. My main dig is at ranged weapons they have never been looked at. No extra skills or abilities for those who choose to use ranged weapons other than the fact they dont even have accelerated attack now or bleeding like they did in Open beta. There are others such as the exp system not balanced correctly and mobs being overpowered, or exploits and the such. 20. Ryzom engine is only 2d, members from the TNE would remember when we went into Kirosta caves in matis in Open Beta... boy was that fun getting attacked from mobs underneath us which we couldnt target nor attack.... Yay! fun. With this if a mob is underneath u it is essentially nexct to u and can attack it at will. At release im sure they wont give people the option to enter wireframe mode and thus try to attack the mob. 21. There are no preorders for the game at amazon.co.uk or at any uk site. now 1-2 months before release this would be alright but 2 weeks before release and people from uk are disadvantaged that they cannot preorder is very bad. Ive asked Gms and they tell me yea we will get that sorted this week.... but still amazon returns "All Products search: we were unable to find exact matches for your search for "ryzom" . Would you like to search again?"....... .
This to me shows bad form for the releasers, to offer a special offer
to those who preorder but a large proportion of your audience cant even
preorder and gain these extras is unfair.22. For release i fear not enough people will play ryzom to make it enjoyable... even if all the other points werent present. IVe seen countless people leave... im one of the original closed beta testers and im prob in the last 20 people of the 5000+ closed beta testers that originally got accepted into beta. It doesnt end there either. During Open Beta people left, people from this site Kid_a, HPM (was a moderator), sasayaski, Mr_E, fozzik,afk4life just because they got bored of the gameplay. It also doesnt end there during FBT over 500+ people have been accepted... now i know lots of people became inactive and left or were banned etc. Shizen,archea,tylantia,jayce. They all left because one or another ryzom had lost its fun. And now i am added to that list .
Overall for me, me and ryzom has too much history, ive lost many
friends playing the game and made new ones. My phrase on every monday
of the FBT was welcoming the new FBTers "more meat for the grinder
eh?". Because they would mainly replace those that had left .
Generally the levels of FBT remained at a rough 150 lvl in klients. So
what does this mean for me? Well ive seen too many people leave the
dropout rate for beta testers is around 96%.23. Ryzom isnt very popular, on many mmorpg sites it gets slated for similar reasons i have listed here. Its got to be brilliant to compete against the likes of EQ 2 and WoW because it doesn have Hype like those games so it needs impress people. Unfortunately i dont think it is good enough to compete vs these mmorpgs. They have more funds, power,people and resources to make much better immersive games. You want an idea of peoples opinions? http://www.mmorpg.com/discussion.cf.../506/setstart/1 . About 50% of the posts are "Ryzom wont succeed" or "Ryzom is dumb". These are from experiened mmorpgs who do pay. Further evidence is the old warbucket competition for the beta places. 500 closed beta places went to Warbucket a World Of Warcraft fansite within a week none of them played ryzom and it was highly slated on their website because of this. 24. During Open Beta my char got wiped... it was a freak of nature. The devs didnt know what went wrong or how it happened basically i was told 'tough luck...'. Now its ok in beta but what if that happened in release? how would they compensate someone? would they?. 25. There will be no trial period, therefore there will be no way for people to see the game as it would be at release, with all the content in it. This would be a good way to attract people into the game but giving the game open beta with no content and nothing in it will just show people the boring grind. There will be nothing to hook them into buying the game. They expect beta testers to preorder on faith alone, unfortunately i have none left. 26. People who preorder get a special 'reward' they get to FBT while the game is still in release... WOW, amazing. Maybe its just me but your paying them to play a game not beta test for them. If you always play on the FBT server then u really arent playing the actual release your just paying to beta test. IMO this is wrong. Of course thge fanatics will get pulled into this offer and will do it for them. But i personally dont expect to pay to beta test a product no matter how much spin is put on it, its still beta testing. 27. Finally i forgot this as one of the earlier reasons..... Magic is impossible to play solo now, with the cast delay even thought the animations are nice they still dont hide the fact your sitiing there for 1.5 seconds to cast a spell while someone wil melee weapon can basically do more damage than you and have more hps than u. |
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Im not insulting those who play this game still after a year of almost 0 updates. Im asking you why are you still playing?. What keeps you playing?. If you realise 1 year ( A long time, I know... and you know too..) and only a mount has been added. What do you do for a year?. IS it just the community that keeps you there? |
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Your still pining on this waste of space for an mmorpg?. I told you all along its rate of patching during FBTing and Open beta was so slow it would be 4 years till it be finished. Then they 'reorganised' meaning even a slower rate of developement. They are stringing people along to take ure money off you. You gotta reach a point when an investmenet (in your time) just aint worth it anymore and cut your losses. |
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only true fanbois vote for games :P normal people just play the game. When it gets old they move on. |
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sounds like u want sor to be wow. |
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Ya im playing wow way too much to give a rats ass if my siggy shows Ryzom At the time of the sig i wantd to play wow from reading about it and i was playing ryzom :P. Although 1-2 months after it was made i totally went off SoR. As to address your points:
Yea this would work in theory and coultd potentially (Man why do i keep hearing this word with ryzom... :P ). be the best system. But without an infrastructure or some basica background players are thrust into a shell. Now believe it or not but the masses of the world... these people who pay the bills for companies like blizzard and nevrax are not Serious roleplayers. They need some help here or there. They prob dont know what OOC means and they probably laugh at you when you speak in your character. yea they could. But as with all life on earth and everything related to life MOB RULES. Majority controls the rest. Roleplayers who could stick with ryzom an empty shell like game with nothing to do but grind all day an 'make up' your own adventures are far and few between. But... i guess your right and im wrong. Tbh i dont really know why im arguing. The facts speak for themselves with a clarity as clear as an icicle. Ryzom has approximately 5000 subscibers across 3 servers.... im guestimating here but just run with me for a moment. At its current rate with 5000 players thats only 75,000 euros a month income. Now i dont know about europe but thats around 4-5 (if that) peoples annual salary. So unless Nevrax pays people Penuts and the services,servers, and customer support cost nothing. it just isnt making enough to pay for stuff. And its in its current situation. Anyyways: 75,000 euros a month. so lets say an average worker gets 25,000 euros a year or lets say 2,500 euros a month (wihich is a reasonable sum). The income from 5000 players would give them 30 staff members to pay. Now you have atleast 4 GMS with Jolt so thats 26 staff members left. which perhaps could do it but theres other costs such as electricity, water, gas, heating for their HQ. Most probably a mortage or lease to pay on the property. They got to also pay for the servers themselves which is handled by jolt. This reduced cost but id reckon after bills, servers and the GM cust support Nevrax has enough money to pay around 15-16 underpayed worked 2,500 euros a month. Now factor in the CEO gets paid twice as much as an underling that leaves 14 workers. Of which will be variable salary so most likely they will only have enough money for 10 specialists designers. From what i can see theres too many mouths to feed and not enough mony coming in. And that is IF youve got 5k players it could be less than that. A final thing to remember is that ya, the game was delayed and reinvested in by investors the shareholders have got nothing back on their investement of MILLIONS of pountds and the company probably has debtors with the money owed increasing monthly. Now this was the current situaton. You say they have a plan.. that plan is to drastically cut the workers who HAVE BEEN SUPPORTING your GAME that you ARE PAYING FOR. Now your gonna get less support and design put into your game as the staff has been significantly cut. Also even with the cut with the current numbers they just cant upgrade, they cant compete with WoW or EQ2 investment and update rates. For example in all of 9 months tjhey have got 8 quests. So what u get 1 new quest every month?. LOL that sux. Sure u can roleplay but come on how long do u think people will play on roleplay alone. It took me 4-5 months to get sick of it and im sure u havent played as long as that yet but you will see in time that the only reason you enter the game is because of the community and not the game itself. Its a vicious circle. Low development means slow development means no updates to compete with the very competitive market. Bad press, bad reputation and this Bankruptcy charge means that its all bad PR for the game putting off potential new people to the game. Who wants to play a game that could die in 3-5 months?. basically if it wants to suceed it needs to pull its finger out and Spend ALOT of money making the game work right and actually be finished BUT it cant do that cause it has no money and thus will fail. Or perhaps they will cut back to 7-8 staff members and you faithful people will support the outdated game through the years?. i think not
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;p |
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