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What was the MMO that you loved despite a low review score?
The Pub at MMORPG.COM « General Discussion 5/23/12 4:54:50 PM
SWG preNGE
Darkfall - if that game would have had: - player housing with decoration and cities, both built where players want them. - some sort of skill or attribute cap, spell school restrictions. - better gear outlook customisation I would have sticked with DF over 18 months. Only game where the open world reminded me about SWG despite the scifi/fantacy setting difference. |
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I don't know one single person who likes Guild Wars 2 in real life.
Beta Weekend Event Reviews & Impressions « Guild Wars 2 5/15/12 5:04:41 AM
Originally posted by dextral If you don't admit that offering beta acces as a bonus for preorder doesn't feel like paid beta, you make me think you live in denial. Of cause we can go to court and see your terms are correct, I pressume, but "if it walks like a duck, sounds like a duck, what is it?" Majority of us feels like it was paid beta. |
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Unable to Complete Operation
Beta Weekend Event Reviews & Impressions « Guild Wars 2 4/28/12 4:33:40 PM
Originally posted by GenreNinja
Secondly I dont think it is all about crashes. In Europe end all servers are so packed that they can't handle the extra population and thats incompetence in A-nets end. After all they had time to plan this and controll it. Lastly I actually prepurchased the game because of a beta Access, which I'm not getting. If early access would not have been part of the deal I would have waited. And for bonus info, I dont mind bugs in game, I mind not getting in at all. |
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Unable to Complete Operation
Beta Weekend Event Reviews & Impressions « Guild Wars 2 4/28/12 4:01:32 PM
Here we go again... Come on fanbois and justified minds tell me it's ok because it's beta and they can't have a ready product yet. We all know they fxxked up this one. Just admit it and I'm satisfied :) |
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Unable to Complete Operation
Beta Weekend Event Reviews & Impressions « Guild Wars 2 4/28/12 1:10:19 AM
Originally posted by iop777
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Unable to Complete Operation
Beta Weekend Event Reviews & Impressions « Guild Wars 2 4/27/12 5:02:00 PM
I spend my coin to be able to access Guild Wars2 beta weekend event. Arena.net you need to figure it out fast because I dont think I'm alone in here frustrated about your inablility to complete operation... |
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How much did you manage to acomplish so far?
General Discussion « Guild Wars 2 4/27/12 4:38:38 PM
I have been kicked out 3 times now. Been stuck in log in room with my 2 different chars for 2 different servers 6 times. Been in stuck that black screen after my initial storyline finishes 3 times. So I have been restarting my computer for GW2 jamming it during the first 2 hours for 9 times and I haven't even been maniacly putting pressure on getting in the game. But, I was promised access in beta for prepurchase!
They should have sold out digital edition(access the beta) a lot earlier. Sigh! |
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Originally posted by TruthXHurts
I get the feeling you get irritated because I criticise DF. I played it over 18 months and had a blast+ton of fun with it. But I can still look at it pretty objectively and say it lacks huge amount of important Sandbox elements. |
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World of Tanks is a great game for getting in fastplay, thrill and excitement. It is also very much liked by many PvEers who usually can't stand PvP. |
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Originally posted by Snakex I don't think DF is a true Sandbox game. It is a skill based yes but some of important Sandbox elements are missing. It would need more player freedom building cities, players houses, crows, mines, where players want not predetermined places. Houses should be more decorable. Cities and villages and even player houses should give a controll area which would produce higher amount of materia and other bonuses for their controllers. Armors and clothes should be dyeble and you should be able to wear some garments above armor. There is more but that was a fast cap of my 2 cents...
Also R.I.P. pre cu SWG |
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Originally posted by cronos1013
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Originally posted by Kanester I just started Mortal online for 2-3 weeks ago. The rough old school UI + hardish learning curve made MO difficult to approach. I could play about an hour or two per day for the first week before frustration arrived. Then I got over the UI and actually made decisions what direction I want to develop my character and it got a lot more interesting. Actually it was my 3 characters: 1 mage, 2nd miner and 3rd crafter and switching between those characters and their roles I found a lot of fun too. I'd like to hear why kanester thinks it's awfull awfull game. I'd give it a shot :) |
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World of Darkness, Horrifying WoW clones away...
General Discussion « World of Darkness 3/28/12 1:23:26 PM
Originally posted by Volkon I think it is interesting to guess how fast this prince can be thrown out of the office? And then face the consecuenses of his actions to the newly elected Prince... |
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World of Darkness, Horrifying WoW clones away...
General Discussion « World of Darkness 3/28/12 1:18:13 PM
Originally posted by Quirhid No summary I'll give you, but phrase " player elected leader with permadeath rights " out of context or not, is informative enough to make a conclusion that permadeath isn't most likely all over the place. |
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World of Darkness, Horrifying WoW clones away...
General Discussion « World of Darkness 3/28/12 4:57:57 AM
Originally posted by Zylaxx This quote is the only info I have and I dont play EVE: "McDonough said World of Darkness will be based along the lines of EVE, as it will be more of a player-controlled “sandbox” with “essentially no rules” but at the same time it will be accessible and inviting to the non-hardcore. Still, it will be a very bloody game, and violent making it a very mature game. " |
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World of Darkness, Horrifying WoW clones away...
General Discussion « World of Darkness 3/28/12 4:50:29 AM
Hi all,
could be old news but woke my interest up...
http://www.vg247.com/2012/03/24/ccp-shows-world-of-darkness-footage-during-eve-fanfest/ http://www.vg247.com/2010/09/25/leaked-world-of-darkness-footage-comes-out-of-grand-masquerade-convention/
...player elected leader with permadeath rights... ...sandbox... ..."with essentially no rules"...
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Why Im going to enjoy watching SWTOR circle the drain
General Discussion « Star Wars: The Old Republic 3/18/12 2:52:56 AM
Hi all! I spent my 55 coins on digital preorder. I played semi casually about a month and a half to get to lvl 50 and had a blast! Now one night out with my friends cost me those 55coins and more. 2 singing classes cost me those 55 coins. I buy 1.5 times take away for me and my wife with those 55 coins.
To actually play hours every evening for month and a half with 55 coins is well worth the money imo. I do not feel that I was tricked or fooled by Bioware.
Did I want swtor to be a thempark - no, but I think it was very well done themepark game and even quite polished at launch for MMORPG standards. Was I happy the end game lacked content - no, but what game has had tons of end game content at launch, feels people are comparing the end game in swtor to the games that have allready had years to create it. Sadly in every themepark in the endgame I end up sitting in queue for pvp-instas.... swtor, rift, wow, WAR, AoC... maybe it's time for Sandbox games and here's my wish list for Sandbox :) http://www.mmorpg.com/discussion2.cfm/thread/344162/What-I-would-love-to-see-in-future-Sanbox.html
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What I would love to see in future Sanbox
The Pub at MMORPG.COM « General Discussion 3/17/12 3:36:05 PM
Originally posted by asdar
I wanted to see player building his house to the spot he wishes. Then meets a guy who builds his house next to it. In few moths there would have been a small town. They chose their location because there was good defendable mountains that gave protection in north and a river which gave a great fishing bonus for them as the river was part of small terratory, area their houses gave them "controll" over. I allways felt that DF devs made a mistake leaving opposing spell school limitations and skillcap out of launch. Then they jumped through hoops and loops to cover their mistake, letting everyone master everything, by trying to controll combat roles with choise of armor. Some how i feel allied cities should have been adjecent to each other to force more terratorial combat. Now all alliances had a city in every continent so ther was no chance for that. Would have been nice to see borders moving while the war progresses now it was just all colors from the pallet thrown all over the map. They also could have addes material bonuses for controlling good wood land and mine rich hills as again part of terratory not just inside a city. Feels like I'd have more to say but now got to go :) |
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What I would love to see in future Sanbox
The Pub at MMORPG.COM « General Discussion 3/17/12 12:06:36 PM
Originally posted by Loktofeit Here's a little further explanation. We might not share same opinion in taste of games but I can hardly see my ideas weird. |
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What I would love to see in future Sanbox
The Pub at MMORPG.COM « General Discussion 3/17/12 9:03:36 AM
Hi all! - Skill based. - No forced classes. Possible prem-builds for helping out some. But certainly a cap for the amount of points that could be distributed to prevent players to be masters of everything. - The difference between a veteran and beginner should be a lot closer than in most games. A veteran should be killable for 4-5 beginners. So more towards player skill based than simple best gear dominates. - Loot based on what you have killed -> no gold coins from bears stomach. - Players make the best gear in world. Gathering material for quality crafting needs a skillfull player who has searched and studied from where and what the best material is aguired from. + player build mines, grows, blacksmiths etc. Ok 1:1000 drop ratio for random epic-artifacts-armors-weapons, but, to prevent camping, from not predetermed hard mobs. - Player housing/villages/towns/castles, player lead factions with taxes/politics/controll areas which would be adjecent to other own factions areas with guard towers and clear borders to make open world war changing the map and the story of Empires(factions). - Elections inside factions. - Bounty on top ten faction leaders heads for other factions + bonuses if they stay alive long. - Collective markets between faction towns. - Religions which determine guidelines for enemies and allies. Living lawfully and enforcing these rules would grant blessings for individuals and everyone worshipping the religion. - FFA playerkilling with and aligment punishment for inside faction/religion player/npc killing. - Semi fullloot for player kills, players could secure let say 5 most important gear pieces they have. Put your money in bank or be ready to loose it :)
I'd maybe prefer gritty closer to realism fantacy setting but anything with these lines about any setting would go :) |
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