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Originally posted by Nasir64
Please post your facts other then your ramblings. Please show me where CCP shows these numbers. And please point me to where this says individual accounts. You have to understand I am on unemployment right now due to the economy and I play from DT til 1 or 2 am EST . I know what my screen says when I log to switch alts for my cyno pilots. Lets put this in 8 hour shifts shall we. 3 x 8 hour shifts at 30k (being nice) players. that is 90k players all around. Now give or take 20k for ones offline that are used for manufacturing, that is 110k at BEST. And a good majority of them are alt accounts. Subtract the trials at say 20k to be nice. and you still have 90k subs.
This shows such a lack of basic statistical analysis understanding that it is laughable. You should stick to watching cartoons instead of trying to make an intelligent post on such a subject. |
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WOW has over 50% of the market whats going to beat it?
The Pub at MMORPG.COM « General Discussion 2/26/09 8:24:11 AM
Originally posted by Chieftan
How many times are you going to reply with the word "shills"? Aren't you cool. Your argument is stunning. Not to mention you are using the word in the wrong context as I have nothing to gain from my statements. |
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WOW has over 50% of the market whats going to beat it?
The Pub at MMORPG.COM « General Discussion 2/25/09 8:24:18 AM
I agree. I don't see how you call the incredibly polished interface and your smooth interaction of the game world being mechanically bad in EvE. Especially against a game like WoW that has the complex mechanics of "Press F1 to swing sword", "Press F2 to cast spell" and you win. |
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WOW has over 50% of the market whats going to beat it?
The Pub at MMORPG.COM « General Discussion 2/24/09 10:15:01 PM
I don't think pure market share is the best determination of the best MMORPG. WoW does so well because it is so simple and can appeal to the masses that do not like to think too much when they play a game. For the people that like an actual challenge, a game like EvE Online presents itself to be a better game on a huge order of magnitude. Considering EvE caters to a more intellectual player, the number of subscribers is going to be substantially lower. But for the vast majority of these players, a game like WoW would almost be unfathomable to play. Both games will be around for many years to come. |
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You have to give Eve some time to get your head wrapped around it. Once you do, there is no going back. At first I did not "get" Eve, I was too used to Orcs and Elves. Once I put some time into it, I realized Eve is the best game I've ever played. This new expansion even takes it to another level. |
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Originally posted by daarco
I respect your opinion. But what do you think about a game as WoW for example? Because there you have something that i think is "cheap".
Although I think WoW is garbage, it was way more "finished" software when it was released then Darkfall is. |
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I am going to give credit to Beliathon over on the Darkfall forums for his review which I think takes my views of the game into much more detail. It is a great review and worth the time to read.
Originally Posted by Beliathon The Good: -There is a huge variety of loot even in beta - much greater than Age of Conan had at release. In my own month of beta experience I've encountered dozens and dozens of different weapon and armor varieties. -In Darkfall, there is the constant feeling of danger - you never know who to trust. Actions have consequences and that adds an enormous amount of fun factor. -The framerate in Darkfall is generally GREAT, I see consistently 60-70 FPS, sometimes over 100. I have a GeForce 8800 GTX. -From East Coast USA, my ping is consistently 100-120. Almost never higher. -Monster AI is everything they say it is - although there are a few exploits and pathing issues that need to be fixed. The PvE in Darkfall is very, very challenging. -Darkfall is the first MMO I've played where night actually FEELS like night - it's dark - it's scary. You see less, you feel a greater sense of danger. I actually heard a clanmate once say, "phew, the suns coming up" - that about sums it up and I absolutely love it. I've been wanting this from an MMO FOREVER. Of course, you can always pump up the gamma. -The server has been stable when they are not doing work on it. This week it's uptime has met my expectations for a finished game. The Bad -Any time the server or client crashes - or you simply log out - you are warped back to the starting city (upon logging back in). I assume this is just part of debug mode, but there's no way to know for sure. Since Aventurine has decided NOT to let players "try before they buy", I'm just telling it like it is. The following is from the beta forums, but I've read it and agree with everything said: - Magic is slow/expensive/horrible grind. A lot of people seem to like it this way as they believe proper mages should be rare. I disagree. Mages aren't jedi - magic should be hard to master, but not painfully grindy and unrewarding. - Empty world. I sincerely hope that the world will get filled for release. I doubt they would create huge cities, complexes etc just to leave them empty. The mob population has improved in strides since I joined beta, but it still feels somewhat lacking when you can run for 20-30 minutes and not encounter a single mob. Many of the early mob spawns are competitive locations because only certain mobs drop decent loot - and this is in a beta with only 1/4th or 1/5th a release population. - Crafting as a system. Unless you own a clan city, crafting is an expensive, and slow process. An amateur blacksmith, for example, needs to pay 40-200 gold (depending on what item you're attempting to craft) for EACH attempt to craft an item. There is a 25% failure chance. I've heard complaints that with the costs set this high, it's impossible to make a profit on the items they've crafted. Many people complain that they can't make money/sell their wares. This will likely be remedied, at least somewhat, by a fully populated server. - Sound. Obnoxious placeholder sound-effects aside, the sound is not positionally accurate. I have $200 surround headphones and if I hear combat I can't tell if it's 10 feet or 100 feet from me, or in what direction. This needs work. - Graphics and animations. Personally, I'm happy with the graphics that Darkfall delivers. Melee fighting is boring/repetitive/simple/lacks variation/etc. Gathering is a tedious and mostly pointless grind (only a slight increase in yield)- ======================================== ===== GAME BREAKER ~ current siege mechanics First there needs to be an appropriate time to respond. If the siege is declared at 4 in the morning who's even going to know it? I think a 12 hour waiting period at a minimum to get ahold of your clan members and coordinate is appropriate. During that 12 hours you should have the ability to decide what's the best time for you to defend since your the one with 99% of the risk. Second there should be some flexibility given to the defender about when it starts. They are after all the ones risking their city and countless hours of grinding, harvesting and farming against the attackers 1K shard. Even with both sides becoming vulnerable it should be in the attackers mind they don't get to pick the final time so middle of the night tactics aren't necessarily a good idea. The defender then should have at least 12 hour or so period to set the siege time in. 1. Siege declared 2. In the next twelve hours the defenders can set the siege live time from anywhere from 12 to 24 hours after siege was declared. 3. If not set it defaults to 24 hours after siege declared. 4. Siege live. It is now 12 to 24 hours after siege declared at the time of defenders choosing. The Ugly: -The journal (includes quests, clan info, and other vital things) is an unholy beast that loads from HTML for some unknown reason, and it loads SSSSLLOOWWWWLYYY, like a web page in 1994. Some claim this is because the beta is still in debug mode - I have no way of knowing whether or not this is true. - Currently, we're still stuck with alpha slash-commands for things like inviting people to party and sharing quests. It's ridiculous and completely unacceptable for a finished game. - (Toggable) chat bubbles would make it easier to use local chat and actually get noticed
All in all I feel that Darkfall has a TON of potential, but on the whole I don't feel it meets my expectations. Combat is by far the biggest issue for me. Tasos claimed the combat was like Mount & Blade - it's not. Combat requires very little individual skill, outside of aiming your spell/arrow. Melee combat is severely lacking. In my opinion, Darkfall is close, but it's just not there yet. I think with another 3-6 months of development, it would be. |
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As a Beta tester, I give the game a *Potential* rating of Six out of Ten. There are way too many Fanboi's in this game to give an accurate reading of the quality of the game by browsing forums. This game as it is now is not near a release candidate. Saying that, I really love the idea of Darkfall. I have been following this game since it's design conception. I have played most every main MMORPG that has release since EQ1 in 1999. I have Beta tested most of them. I have only played on PvP servers or PvP versions of the games. On to the good points: The FPS style combat is unique and interesting, especially ranged weapons On to the bad points: Melee combat is very boring and monotonous, you select a weapon, strafe around your opponent for a few minutes clicking your left mouse button to swing and thats about it... I give Darkfall a Six out of Ten in potential success a few months after release if they fix A LOT of things. It is a niche game and will never have a huge following. If quite a few things aren't fixed in the first few month's of release I believe the game will fail. If you are a North American player I would hold off until the North American servers come online. This will also give you a chance to see how the game pans out after a few months. After playing the Beta, I will not initially be purchasing the game. I am also an Eve player and it is too hard to go from something so incredibly polished to something that should still be in Beta. I wish the Darkfall team the best of luck, I think they will be needing it. Please let me know if you have any questions. |
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