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7/24/07 3:29 PM
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Viewed 1045, Replies 12
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Saw this coming from beta.... It's sad really... DDO suffered from 2 key design flaws: 1) They tried to make an online quest generator into an MMORPG rather than adding quests to an MMORPG. 2) They didn't add anything to the game that would make it an "MMO" it's just a big online dungeon generator with pre-created 'dungeons' that players can do over and over and over again. I don't even like calling them 'quests' because no matter how many times you do them you can keep doing them over and over. There's nothing 'persistent' about the world... at all. Sure there are a couple 1 shot quests but nothing like a regular MMORPG here.
The other real problem is a development flaw: The dungeons are not created equal... and never have been. There are certain key dungeons in the game which drop certain items which players desire far above any other item in the game. As a result those dungeons tend to get 'done to death' which bores the hell out of most players very quickly. How many complaints have been made over time that 'we do the same dungeon again and again'? Yeah, it's their own fault... but it's also the fault of the developer for placing ALL desireable content into those few dungeons rather than 'spreading the wealth'. It's also the developer's fault for making DDO a "monty haul" game (to steal a phrase from my AD&D past). You are NOBODY in DDO without magic items... it's really rather sad. In most AD&D Campaigns with a GOOD GM. Magic Items are RARE... in the best ones I've played they're so rare that you'd be lucky to get your mits on a +1 sword before you hit level 9 or 10 let alone some of the crazy crap you get in DDO. It's not a BAD game.. .it's just... badly implemented.... No world to explore, just 'dungeons'. No player market worth mentioning, it's all npc price controlled..... no housing... no pets.... no point other than 'get to the next level'. DDO had so much potential coming out the gate... it's sad to see those of us who were in the Beta proved right. It's just not a game that has any real longevity to it. And Turbine STILL doesn't get it..... what amazes me is everything they did WRONG in DDO they turned around and did RIGHT in LOTRO.... LOTR isn't perfect but wow... what a difference these two titles are. LOTRO is engaging, engrossing, has equally good quests and a very good plot line if you choose to follow it. Whereas DDO is just.... empty feeling. Hard to believe the same company makes both these titles... then again it was hard to believe the same company made AC1 and AC2 as well.... Owell... it's a good thing for Turbine that LOTRO is a success so far. Hopefully they'll learn from that and start modifying DDO To be what it should have been. DDO just isn't a game that's worth a monthly fee as it stands now. If it were like NWN where you buy it and then can play it whenever you feel like... it'd be much much better. But with a monthly fee? Just not worth it. Server merges aren't going to save the game. Only Turbine can save the game... by either keeping it on life support with profits from LOTRO or by slowly adding in vital parts to any MMORPG that are what make the MMORPG's worth a monthly fee.... they need to give DDO "life" so to speak. Right now it's just dungeons... there's no world to grab you or hold your interest. The dungeons are cool... the first time... but after that it's just repetition. And since there's no real point to getting 'max level' the repetition factor gets old for players fast.
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6/15/07 4:34 PM
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Viewed 1017, Replies 18
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Originally posted by blackcat35 Actually you can be in a perfectly well fitted cruiser within a week of starting the game now. Taram is absolutely correct. Not sure where you are getting your figures from but when I started EVE (before the changes to the new player experience) I was flying a Caracal less than 2 weeks into the game and doing just fine on level 2 missions in it. And no, you don't need'heavy missiles' or 'heavy weapons' for a cruiser. You can train assault missiles to level 1 and they'll be more than adequate for level 1 or 2 missions. You shouldn't even be thinking about heavy launchers till you're doing level THREE missions. Maybe fit ONE heavy launcher on level 2 missions where there might be one or 2 cruisers in them (total) but you certainly don't NEED to. I never had heavies when I did level 2's. Not till weeks later anyway, after I'd trained up various missile support skills like rapid launch, projection, etc. As for guns? Same story goes. And medium rails/projectiles/lasers isn't exactly time consuming to train. Train all the turret support skills to 3 (Takes maybe 2 days) and then train medium turrets and you're fine for level 2's. And learning skills/stat skills are the same thing. Train those in between the other stuff. There is absolutely no need to rush to train them till you're at a point where you're ready to take a break and just blow through them. When I was doing level 2's in my cruiser is when I did mine. |
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5/26/07 1:20 AM
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Viewed 335, Replies 10
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Bragnor is created, Dwarf Champion |
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5/25/07 3:46 PM
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Viewed 335, Replies 10
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Let me know which server you choose. I'll start Elnator (elf hunter) on it and join ya. |
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5/25/07 3:19 PM
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Viewed 526, Replies 22
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I think the world is about to end. Someone actually referred to EverQuest as a 'smaller MMORPG'. It only took what? 9 years :)
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5/05/07 8:35 PM
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Viewed 5954, Replies 101
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MMMM |
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5/05/07 8:29 PM
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Viewed 762, Replies 37
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Originally posted by healz4u In my experience with guild dynamics, which dates back to the late 1980s in MU*'s and NWN on GeNIE and various other early online games as well as more modern games starting with M59, UO, EQ1 etc. I have seen exactly the opposite. While there absolutely were people who would choose a guild and stay with it for their entire life with the game that was never the 'norm'. Most people would move through several guilds before finding one that was really for them. Also, all guilds which have fallen on hard times have had numerous members leave. It's a natural phenomena in games which require great dedication to excel in.
Personally when I look for a guild I look for a group of people who think like I do. That the REAL WORLD is far more important than the game and they will respect it if you suddenly have to leave, or can't stay on for any great length of time regularly because of kids, job, wife, girlfriend, etc. I look for a mature group of people who don't overuse shortcut speach (leetspeak) or foul language. And, of course, I look for an organized group of people who work together and work efficiently and as a team. While I don't always have lots of time to be on when I AM on I expect people who are playing with me to either know what they're doing or be willing to learn. Being new is ok... refusing to listen to those who've been around isn't. Basically I look for: Maturity Effectiveness Friendliness Fun-seeking People who realize that, at the end of the day: It's just a game.
Unfortunately this is the most common reason people leave guilds that they joined unless they have personal friends within the guild or have formed lasting bonds with the members of the guild. This has been true with every gaming guild, both MMO, online, offline, tabletop, etc. When the going gets tough the fair-weather members get going. Personally it depends on whether I feel there's a realistic chance of turning things around when this happens. In some cases there just isn't. In others there is.
You're welcome |
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5/03/07 9:45 AM
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Viewed 1546, Replies 44
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Originally posted by undiesusa Darkfall doesn't exist. It's not even in Beta... Sheez people... get a grip. I'm watching it too but telling people it's an option for FFA PVP is just silly when it STILL isn't even in beta. |
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5/03/07 8:58 AM
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Viewed 5384, Replies 137
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Originally posted by Rekindle Unless you're in PVP Voice comms are completely un-necessary in EVE. As a matter of fact, unless PVP is involved there's no need for voice comms in any MMORPG. It's a nice add-on feature that is sometimes nice to use and others not... but it's not necessary. |
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5/03/07 8:48 AM
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Viewed 1125, Replies 28
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Originally posted by Chase05 Posts like this are silly "From what I here" IE: I haven't played it, and I haven't got a clue, but I'll chime in anyway because it's fun to do I've played both. Vanguard has lots of great ideas in it but the implementation is weak. While everything works you need a monster of a system to run the game and even on the best rigs it is STILL laggy. It's got massive performance issues. Also the world is immense and has a very low player population so it's hard to meet other players in it. The quests are ok but it's mostly a level grind like EQ1 was (which is what they were going for). LOTR has impeccable implementation but a slight content problem for anyone who's a power gamer. If you're one of those players who puts in 8 hours a day on MMORPG's and levels as fast as humanly possible then you'll burn through the content in LOTR:O very quickly. On the plus side the graphics (imo) are much nicer to look at and the performance is top notch, even on older systems and the quests are excellent. The storyline is quite engaging and overall the game is 'fun'. But like I said, powergamers will burn through the content very quickly. So: Powergamer with a good rig: Vanguard Casual or Role-Player: LOTR:O |
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5/03/07 8:41 AM
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Viewed 2395, Replies 88
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Originally posted by Rattrap MMORPG.com community has been on a downhill slide for over a year now. It's one of the main reasons I don't post nearly as often as I once did. |
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5/03/07 8:37 AM
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Viewed 738, Replies 15
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Originally posted by Nicoli Agree. My wife is already a very accomplished T1 ship producer and T2 ship reseller. She's been playing for exactly 2.5 months. She'll have a freighter within the month as well. |
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4/28/07 11:15 AM
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Viewed 1249, Replies 33
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Long time MU*er myself. |
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4/26/07 7:08 PM
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Viewed 3023, Replies 75
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Originally posted by Agricola1 This is utter crap. PA has WarDecced every major alliance in the game and numerous non alliance corps. My wife is in a newbie mining corp and THEY got decced. I know for a fact that nobody in that corp is an alt-hauler for anyone else. Care to try again? PA, simply put, pissed off too many players with their shinanigans. To be completely honest most 0.0 corps don't use an 'alt hauler corp'. They train up a noob corp alt to fly a hauler and haul their crap to a lowsec system then have it jumped out to 0.0 in an alliance or corp carrier. The whole point of an alt hauler (yes, I have one) is so that it CANNOT be war-decced. Kind of makes your entire point invalid. PA abused a game mechanic. CCP responded by fixing it. Just because you don't like it doesn't mean a thing. And, frankly, if you think your silly little highsec carebear alliance was hurting bob (or any other 0.0 alliance for that matter) you're deluding yourselves. |
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4/26/07 7:01 PM
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Viewed 667, Replies 9
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Nope |
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4/26/07 6:58 PM
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Viewed 489, Replies 9
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yes |
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4/25/07 4:53 PM
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Viewed 3178, Replies 53
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Originally posted by piquet Hmm I could have sworn I saw a BioWare symbol on the box... wait.... why yes, right here on the back cover... Along with Obsidian we see a BioWare logo. They did collaborate on it, thankyouverrymuch. Obsidian was the main project member, however, so I'll give you that. Bottom line: BioWare flat out REFUSED to do a KOTORII. I just find it odd that people continue to speculate that they're now going to do a 180 and do a Star Wars MMORPG. Frankly if I were BioWare I wouldn't go within 200 million kilometers of any LucasArts Project. LEC is a horrible producer of games. The vast majority of games they have released were utter crap. Or mis-managed (See SWG for a prime example). |
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4/25/07 4:48 PM
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Viewed 2723, Replies 58
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Originally posted by LordSlater Play LOTR... Vanguard still isn't ready for release.. Sad... but true. |
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4/25/07 4:36 PM
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Viewed 3182, Replies 59
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