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Originally posted by sbarra1x Yeah but now I want either lifesavers or fruitstripes gum. |
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Originally posted by CrunkJuice2 Sure you can, MMO's are big games, not all content has to be designed around one difficulty or one ideal demographic. Their dungeon system is a great example of this. That's not even going into PVP aspects like the competitive type. |
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Played some music, and played some Warband. Same as every weekend more or less. |
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Originally posted by DJJazzy True time for some warband. |
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Originally posted by Dredphyre
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Originally posted by Dredphyre
" This is where it is most obvious that Guild Wars 2 is just another WOW clone. The combat is just the standard repetition of hitting things, shooting things, and casting spells . . . LAME. And you do all this WITH WEAPONS. Plus, what is it you fight? That's right, monsters and bandits and crap, just like every other MMO." "I want TRUE innovation!!! Round screens! 4d! The ability to play as a real engineer that builds memory cards for typewriters! A game that plays itself!"
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Originally posted by aesperus It works like this *See thread title*
what follows is this...
Then the rest of us are like
~ "did you take the time to read guys?"~ |
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Originally posted by terrant I just want to point out I was referring to his basic list of facts that are truths borken down to their barest form (only to attempt to say the game is bad due to these thinsg or "just more of the same"). I wasn't referring to his OP. Where he tried to explain a game he hasn't played.
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Originally posted by bazak I was actually saying what you are just in a less overt way. My point is he doesn't seem to want an actual discussion he will just take everyone in circles around these facts "that mean a bad game"... Reason 1 The "facts" post above Reason 2. responses like "so you agree GW2 does have simple tab target mechanics with a "dodge" gimmick"? reason 3. Saying things like "blinded by fanboyism." |
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Originally posted by terrant This is the funny thing about this type of thread I mean if you read the op's points, he's really saying the same thing you are, it's just how you look at these things that really matters. All three of his points really apply to most themepark MMO's. ;-(aside from the dodge aspect of course)-; The only fact I can see in this whole thing really is that the OP clearly thinks these are bad things in a game, he's essentially trying to argue on the basis of preference, it's just going to be a redundant merry-go-round, most likely to his own benefit (he's bored). Note this is more aimed at the OP;s post than your own, which was a well written point by point rebuttal, and I agree with you over the OP. It's just all he's going to do is say why all of these things are bad, which really only has any bearing for himself. |
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Originally posted by p_c_sousa Definitely the most important fact here, if he hasn't played, there's no reason to say as fact how the game plays. |
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Originally posted by Master10K What does this have to do with anything? The question was wasn't feedback bad during TOR's beta? He's correct that it wasn't. BTW I thought it was a good thing that ANet was holding back things such as Asura and Sylvari areas, you know so they're fresh for launch? |
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Originally posted by CrunkJuice2 "WOW in space" came as soon as the game was announced and got worse once people saw the art direction. On top of that we're only hearing from those willing enough to pre-purchase the game, they're already sold on the game. |
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Originally posted by Quirhid There was a rumor that Ncsoft was picking up AA to bring it to NA, with some evidence to back it up. |
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Originally posted by Ramanadjinn ONE which had a really rough start and took years of hobbiest support to reach the pinnacle point of it's success. People always seem to forget Eve's beginnings weren't all that different than something like Darkfall. If EVE was facing this same crowd/atmosphere back in the early 00's it wouldn't be where it's at today. |
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Originally posted by Amaranthar As a person who's favorite MMO experience was SWG pre-cu, you can bet I agree with everything you said here. I think many of us who prefer that sort of thing will never grasp what it is that keeps people playing themeparks that do not incorporate these aspects, or this philosophy. You did a good job of highlighting the main problem we see in those games above the yellow. |
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Originally posted by Wolfynsong Most weapons are just skins though aren't they? |
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Originally posted by Amaranthar Don't misunderstand, I understand what you're saying here, I too believe sandbox design lends itself far more to longevity, I really don't think there's any question about that. That's in reference to what we've seen over the years though. I feel the thing that's really hurting themeparks today is the gated nature of it all, and too much focus on rewarding only those who want to grind for the key to those gates (gear). Replacing that with something more about long term fun may be the answer (for that design), and I think that's what GW2 is trying to do. I'm not sold on the game myself yet. I'm just speaking in terms of trending opinions shared over the last year or so.
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Originally posted by Drakxii So you're saying all these people could only really want a sandbox? There's nothing else possible in design terms that is different enough? |
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Originally posted by Drakxii The concept is what I am talking about, it's not a sandbox, but it is something many who are sick and tired of basic themeparks are looking forward to. |
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