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Originally posted by Acidon I could see someone playing alone feeling like they're missing the part that's fun, at least based on my own experience. |
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Originally posted by Draemos I agree, excellent choice for those duo's out there looking for something fast paced and fun. |
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Meh, whether it did or not I played with no problem (no queue) from 4-6 then Dled for my wife, we both logged in after around a two hour download (gamerfront). during the queue we ate dinner then we played from 8:30-12:30 with little issue. I can't say I have much to complain about, great co-op experience IMO.
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He sounded like Opie Taylor...
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Neverwinter: Open Beta Kicks Off
News & Features Discussion « General Discussion 4/30/13 2:27:35 PM
Originally posted by JeroKane There's not a difference here when considering just about all opening hours of an open beta ever... |
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Well can't say we didn't see this one coming...
General Discussion « Camelot Unchained 4/30/13 2:07:52 PM
Originally posted by Instigator-Jones These are the backers (actually a subset of those who backed the project) we're talking about here, which is not representive of what the community of a game will be years from now (if it funds); at least no more than the typical venomous fans that exist for every title years before they see completion. If this sort of "fan" bugs you enough to skip a prospective title, how could you ever play anything? |
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Official post - when questing in other faction's zones won't even be able to see other faction's players.
General Discussion « Elder Scrolls Online 4/29/13 10:55:53 PM
Originally posted by simsalabim77 More content to take part in is my best guess. |
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The MMORPG cycle. Does this happen to you?
The Pub at MMORPG.COM « General Discussion 4/29/13 5:07:00 PM
Originally posted by Torgrim It's kinda funny really, because if you look at player numbers (excluding WOW), many games have roughly the same numbers in regard to core audience as games did pre-wow. Considering the huge disparity of the number of options (far more options today). I can't really say the indsutry is facing a new sort of problem, There's an average between 200-400K (give or take a hundered to one end or the other) this has always been the case when ignoring the run away success of WOW. Maybe the key for new founded success is truly merging these audiences (both past and present) into a well financed as well as executed experience. |
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The MMORPG cycle. Does this happen to you?
The Pub at MMORPG.COM « General Discussion 4/29/13 4:20:54 PM
Originally posted by Kyleran It's only a problem for the industry if you and ten of your friends are an integral part of the industry. That's unlikely, what's more likely is that it has become a problem for you and those friends, that the industry took the turn it did. |
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The MMORPG cycle. Does this happen to you?
The Pub at MMORPG.COM « General Discussion 4/29/13 2:34:10 PM
Originally posted by Pixel_Jockey I never said you did either, I was just pointing out there is a solution to that "problem". |
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The MMORPG cycle. Does this happen to you?
The Pub at MMORPG.COM « General Discussion 4/29/13 2:31:10 PM
Originally posted by Pixel_Jockey Then don't play them? How is something you don't want to play a problem? |
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Originally posted by PieRad It's not about standing up for a company, it's more like expecting people to live with the mistakes they make. The only reason a refund/charge-back should ever be sought is when the product is not what was advertised. |
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THE (potential) upcoming RvR-MMO. Why has nobody posted this yet?
General Discussion « Camelot Unchained 4/29/13 2:03:22 PM
I've been mostly on the side of CU and it's supporters, but I'm sorry I have to ask, what is amazing?
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The purpose of graphics is to enable gameplay--not to replace it.
The Pub at MMORPG.COM « General Discussion 4/29/13 3:01:39 AM
Originally posted by Cuathon While I made the mistake of thinking you were into the older games like I was, you're making the mistake of lumping me in with whoever you referred to as ("your games"). As a result i feel you must have mistaken the point I was making in the post above. The issue here falls in line with the premise Quiz laid out. That premise is (in simple terms), no matter what demographic you're catering to you're going to be sacrificing important factors in order to cater to your audience. These open-ended sandbox games always lack mainly because the scope of the product. Even SWg had that problem, one which they could never solve, and eventually killed the game, "how do we turn what we have into great gameplay". They sacrificed great game-play for abundance from the get go, turning that around is too big an undertaking for a game/service that is losing traction. WOW had decent game-play but it lacked so many things I want in a long term MMO, same with AOC, same with etc... They're good distractions even TOR is, but that's all they are to me, they fill the void until I find what i want. Skyrim lacks solid polished game-play, it's satisfactory and doesn't hinder the experience, but by no means is it what i consider great game-play. Again great game-play is sacrificed to offer something else (some might say to offer something more, as in lots of activities to occupy your time). Most of the modern games that offer great game-play are shallow in most other respects, as everything was sacrificed to offer great game-play.
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The purpose of graphics is to enable gameplay--not to replace it.
The Pub at MMORPG.COM « General Discussion 4/29/13 12:04:38 AM
Originally posted by Cuathon It's sad that such a well written and thought out thread devoles to this so soon. Are you a fan of older MMOs by chance? I am, however I have a hard time thinking back to one made before 04 that has what I'd consider good "game-play". They had a far more freeform focus. Some like SWG offered a large variety in styles of game-play . Where all of them lacked was in offering actual execution of all those game-play options. Movement, combat, animations, adapatability; not to mention quality of content/objectives, lacked style or substance. Today if a game released like those (same combat, same execution, etc) they would be considered archaic or bland ( with the exception of possibly SWG due to so many options). In just about any MMO pre 04, almost everything was sacrificed to make them work with massive amounts of people around. What they offered was a more social, and/or free atmosphere (choice), they didn't offer superior execution in game-play compared to games of today. If you are a fan of older MMO's. To me, this post is no different than those you are attempting to scrutinize, as you are just as guilty of confusing what good game-play means. It doesn't mean a bigger gameworld or a larger amount of poorly executed content (by todays standards). Most MMO's of today opt for a more up to date form of game-play, they may offer less variety and\or freedom, that's the trade off in most of these newer titles.
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Originally posted by Tkyle For the most part after TEF's, out in the world when TEF's existed you could place faction sensors, which made you overt (attackable) many a gank was handled this way in faction cities, mostly on noobs, who didn't realize they existed. Also if you attacked a faction NPC it made you attackable to players. Or if you were grouped with a person who did. |
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Warning: if you give any honest negative feedback on steam they ban you
General Discussion « Darkfall: Unholy Wars 4/28/13 1:36:54 AM
How hard is it to understand, officially ran forums are as much a marketing tool as a homepage, if you're there making the business practices behind the game look bad, what do you expect?
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If this doesnt fund it wont be the communities fault
General Discussion « Camelot Unchained 4/28/13 12:55:53 AM
Originally posted by stragen001 So wait, he should spend a bunch of money on something he would have no idea whether or not it will sell? I don't think it's hard to understand where you're coming from here, but think about this for a second, it's much more effective finacially to do it the way many do KS'. Put the idea out there, in turn see how much interest there is for such a product. Until it funds it costs no one anything. If it doesn't fund (gain enough interest), no one loses a thing. Any other risk (post funding) would exist regardless of a working prototype. |
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What Developer names make you NOT buy/play a game?
The Pub at MMORPG.COM « General Discussion 4/28/13 12:37:43 AM
I can't think of a name or company I'd never buy a game from based on names or logos. Far too general of a way to judge games IMO, I look at and/or buy what interests me. I've never taken a game that failed to entertain me personal, or felt vindictive/wronged due to a change made, I simply move on and look for new games. Might have something to do with understanding exactly what marketing is and never buying into it.
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Does ANY Bioware Character ever laugh?? (UPDATED)
General Gaming « General Discussion 4/25/13 4:05:50 AM
Originally posted by Elikal Tip- The key is to keep the roundness of the face in your "laugh lines" if you go too sharp in your curves it tends to look creepy.:) |
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