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All Posts by Malickie

All Posts by Malickie

186 Pages 1 2 3 4 5 6 7 » Last
3718 posts found
Originally posted by Troneas
Originally posted by Malickie

Finally a chance to get an answer to a question that I have always had. As a non rp'r I often wonder what it is those who do expect from a MMO to help further their endeavors? I understand emotes and the like which just about any MMO has.However, I remember when they added levels and removed needed buffs from SWG so many cried they could no longer RP. That's where this question stems from if you were wondering. Maybe there's something I am missing but how exactly does that effect roleplay in any manner? Isn't roleplay all about using your imagination in the end?


 

like them or not, swg had such a great community because it had many RP - some more devoted than others, or, if you like, in varying degrees.

 

its not as easy to develop such a rich community in purely combat games which offer little tools to interact between players beyond that of killing each other off.

 

having said that, the reason there were many RPs in swg is because the game had the tools or mechanics to stimulate this kind of play. how? by having professions interdependant on each other, amongst other features. depending on others to learn languages, to get healed up, learn skills, purchase items as well as all kinds of services encourages people to use even the most elemental type of roleplaying tools such as those emotes you mention. did you ever /bow to a doctor after getting buffed? thats kinda like RP as well. Other "features" such as the effects of medical centers, cantinas, etc, also forster player interaction and the opportunity to get into character; which contrasts with the lack of opportunity of RP in a battlefield where you are simply blasting off oponents... and battlefields is the only thing most new mmos offer.

 

to specifically answer your question - yes, RP is about the imagination in the end but you need the toys to stimulate that imagination. good SANDBOX games like pre-cu had such toys.

 

THEMEPARK games like swtor will likely help people to "get into character" very much as other single RP games have by selling their story through quests and other immersion features they might use; however, it might not extend beyond the conversation you are having with the NPC for most people.

 

as far as levels are concerned well maybe not a big deal but what levels do is reduce the uniqueness of your character. i suspect having people with the ability to acquire a unique template with sought-after skills (say xx44 scout, master smuggler, x4x4medic) provides for a richer RP envionment than being surrounded by hundreds of class-restricted, say, jedi, which offer the exact same thing as your jedi in a combat situation.

Thanks, and just for the record I do not have a problem with Rping or those who do it. I just wondered what it is that they like to see in a game and how they use features to their advantage.

You elaborated nicely on that in your reply, I am no longer confused!

Though I see why most of them stick to games like NWN for the pws, where its easy to implement and enforce mechanics like that.

I figured as I am in her lvl range, I would try and help by saying I have not seen any. Which would imply there might be none, if there was anything new I would have most likely seen some by now, as I search the auctioneer regularly, looking for exactly what she was asking about.

To be less vague, since you played within the last 4 months there has not been an update since then that focused on armors, or items. You most likely know about the PVP armors that were added with the pvp update a while back. Other than that I have not heard a mention of new armors.

As for why I mentioned she could probably play, was I was unaware if she was aware they have a re-eval going. In case she was not I figured it would help.

Sorry....

Finally a chance to get an answer to a question that I have always had. As a non rp'r I often wonder what it is those who do expect from a MMO to help further their endeavors? I understand emotes and the like which just about any MMO has.However, I remember when they added levels and removed needed buffs from SWG so many cried they could no longer RP. That's where this question stems from if you were wondering. Maybe there's something I am missing but how exactly does that effect roleplay in any manner? Isn't roleplay all about using your imagination in the end?

Originally posted by jaxsundane
Originally posted by Malickie

There's a re-evaluation going on right now, you should be able to play. I haven't noticed much in the way of new outfits at my level since being back (46).


 

So basically the answer to the actual question is no right?

At her level I would say no, I can't comment overall, as i have only played a few times during the re-evaluation going on. Did I not answer her question well enough the first time? I can only comment on what I have seen, for all I know there could be 100's of new armors. 

 

-Off topic-

NP Paco, be sure to read up on DAOC before jumping in, there's a crap ton of info to know.

-end-

Sorry for the slight derail:).

 

There's a re-evaluation going on right now, you should be able to play. I haven't noticed much in the way of new outfits at my level since being back (46).

Originally posted by Zorvan01
Originally posted by AmazingAvery

 

 

 

 

People came back for re-evaluation = "We got more subs!" which is false since they weren't paying therefore they weren't "subs"..
 

People left after re-evaluation = "New games took them away!" which is just spin.

The only "smart" thing they did was the 12 month deal so they can use those accounts to pad the next few reports.

 

I think you may be reading it wrong, they are stating an upside to subs as a result of the re-evaluation. I doubt they would have an easy time spinning somehow that everyone who's retrying the game is a subsctiber. Not to mention it would be completely illegal, would it not?

For me it was back in SWG, weird story really. To make it short this took place back during pre-cu, I was an OP doc fencer. It started after I defeated about 5 imps alone in cnet starport. This rp'r thought I was a jedi, didn't know much about template stacking obviously. I started getting tells from him asking me to be his master, He wanted me to show him how to become a Jedi. Keep in mind I told him off the bat I wasn't one. He didn't care was his reply I was a badass (in his eyes). I was nice enough to basically help him get to know what he should be working on.

Anyway this continued for about two weeks, every tell from him was master this master that ( he called me master,lol). I figured he must have been young so I always played nice with him. One day he asks me to see my lightsaber. I remind him I am not a jedi, oh man did he get pissed. Next reply was something about leading him on the wrong path (which I didn't, lol) and that I was on his ignore list now. My guild used to get a kick out of that guy lol, after that they really did.

Originally posted by Zorvan01
Originally posted by Elikal
Originally posted by SlyPenguin0
Originally posted by Zorvan01

I'm betting it's a "Captain Carrot and his Amazing Zoo Crew" mmo.

Edit: By the way, Smedley is fat and bald now. Use updated photos. Or use stock photos of Uncle Fester, they're interchangeable.

Oh man. That is utter genius. I laughed out loud

 

Hey, thats not a nice comparision! Uncle Fester isn't as bad as Smedley!!


 

What surprises me is noone noticed Smed's "Mini-Me" standing on the other side of the city official. Maybe he's a "Smed-in-training".

ROFl good eye..

 

AM I the only one who hates people who wear suit jackets with jeans?

ROFl no offense but I was about to ask in the fallen earth thread you posted about it's fps mechanics in. If we were going to get another why should I play MMO's over single player games thread out of it. To answer your question you obviously shouldn't, this is about the third time I've seen this from you in a very short amount of time. It's obvious these aren't the games that are going to draw you in.

The problem is they have to strip down those adventures and systems you're referring to, in order to ensure a working product that can handle people numbering in the thousands. Try doing that with Oblivion as is and watch the meltdown that follows. What you want isn't really possible, the closest to it is AOC IMO, but it's not open world because of the limitations it's combat and graphics put on it.

What's the worse than can happen as a result of this? Some moron reading it, ends up takiing it as gospel buys the game and is disappointed in the end? Good it'll teach him/her to research what they buy a little more, so we don't get as much whining on these forums.

Originally posted by Krewel
\

According to OP, PvE is awesome, no complaints. I guess that's why there hasn't been a real pve update since... launch, lol. You hear that, guys? AoC's PvE is so good they don't even need to add additional dungeons, no new tiers.

 I guess everyone imagined those dungeons that have been added, huh? I do agree the PVE in AOC is the best I've experienced outside of single-player games.

Oh my, some people just post with their head buried in the sand.

Originally posted by arcdevil

any upcoming triple A MMO on the horizon? what would be the mainstream release closest to release?

 

 

STO would be my guess though whether it's the next big thing remains to be seen, I highly doubt it will be. Star Trek games hardly ever do well, it seems people want it all in a trek game, which will never happen.

Personally, I dislike the Trek.

Originally posted by ZeGerman1942

http://www.gamesindustry.biz/articles/funcom-revenues-fall-69-percent

 

It's not just a drop in quarter on quarter, but also a drop of 69% year on year.

 

What i find interesting about the article on gamesindustry is this bit:

"Revenues for the fourth quarter are expected to be between USD 4-5 million - lower than Q3, despite a strong marketing push and free trial scheme being implemented."

 

This is a very true statement. Funcom currently has another Free trial on the go, coupled with guaranteed beta access to The Secret World, free play time and a free copy of Godslayer if people sign up for subscriptions. Despite this massive marketing push they are still expecting to loose people in the current quarter.

It seems like many who play, they know their game isn't the one you join to live a second life in. They expect you to play get bored and leave eventually, which is realistic IMO. It's the most casual MMO I have played, and I mean that in a good way. I never feel pressured to get to a certain point as there is plenty to do where I am. If there is any game that is all about the journey it's this one IMO. Maybe after the expansion hits the longevity will increase.

Originally posted by erictlewis

 after falout 3 disaster.

If winning numerous awards and selling copy after copy is a disaster I guess every studio is praying for such ill fortune.

Originally posted by tro44_1

wait

isnt

Vanguard

AoC

all sandboxes?

oh nooooo

Wha? Not by a long shot.

Originally posted by Euphoryk

I am a stern non-supporter of fast travel in any form.

No, the game does not need it, you have multiple types of vehicles and that is more than sufficient.

I could post a veritable laundry list of reasons why NOT to implement fast travel into the game, however, it is much easier to just do a search on the official forums if you are that interested. You will quite quickly see that fast travel is a minority request, and the majority of the games devoted supporters are highly opposed to the idea.

 

 

I understand not supporting it, but demanding it never be added is going a little to far IMO. Considering you have the option to not use it, there's really no reason to argue against it. There are plenty of reasons to support either decision on the implementation of fast travel, I have to side with being for it. In limited form it makes sense, given it exists in many forms in life. Think of it less like fast travel and more as mass travel and you will know what I am talking about. In a game like fallen earth where you're back tracking over huge distances on a regular basis fast travel works well, in SWG things became such less of a pain being able to cut down travel time. Especially in PVP, or delivering resourses and checking them. Early on it was only in NPC towns or cities, only when players got their towns to a certain level did it become a possibility to have it all over. Which would be an excellent design for FE IMO.

Originally posted by Sovrath

I'm not sure these look "that bad". Especially if the idea is that it's an mmo with a lot of people on the screen.

Also, for people who are familiar with fallout 3, could these have been made with the toolset from fallout 3? Or is the art design different? I'm just wondering if someone made a mod and used the toolset and for some reason people are calling it "fallout 3 mmo"?

 

Similar IMO, but I don't think I would say it was done in F3's engine.

 

Fallout 3 screen

project v13

You can be disappointed that's fine, however make sense when expressing it, and acknowledge the stage of development this game is in. Maybe it's just me,but those screens (to me) look a lot like fallout 3. Down to the lighting being used and shadowing. Textures though low rez look very much like those in F3. Is it identical?, no however there's plenty of similarity between the two, that's excluding the I.P..

Alpha, is an alpha, is an alpha....- Meaning things will most likely (almost certainly) improve.

Originally posted by Player_420

umm no Fallen Earths....hell even WoW's graphics puts this uninspired crap to shame.

 

....

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