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All Posts by Distopia

All Posts by Distopia

603 Pages 1 2 3 4 5 6 7 » Last
12049 posts found
Originally posted by GeezerGamer
Originally posted by Distopia
Originally posted by Asheram

Asshat reply really? The guy he was replying to  avoided the original question twice over now and he pointed it out what does that tell you? I paid for the "alpha" I dont regret my purchase but come on dont bother replying to a thread if you are not going to supply an answer to the thread but try to do damage control.

What does the back and forth here tell me? It tells me Jc is a smart Dev and doesn't run off at the mouth about things that could change, or aren't exactly set in stone. Avoiding questions isn't bad when the question is loaded like this one, and could have many scenarios play out down the road.

Damage control requires damage, there is none at this point, as what will be hasn't been yet...


As I ave said, this is NOT a Theme Park. This is a "Player Driven Economy" The impact of buying "gold" is this kind of game can be as bad as being P2W. I'd rather they sold gear with stats but have them bound to me over making items that are sellable. In games like this, gear is not the endgame progression. Building your place in the world is. So, whatever path you chose to follow in this game will ultimately revolve around how much money you earn. And if that can be bought with real money..........well, I won't say the term "P2W" but it certainly not a good thing.


If this is the truth of the game, then they need to step up and admit it. If they don't, there will be plenty of opportunity for damage control when the Cash Shop goes live. Side-Stepping a question means there is no good way to explain  "Yes, items are re-sellable." Unless, they can answer my question with a "yes, but here's why this won't have a negative impact on the player driven economy." But they can't because, it's going to.


Unless they can come in and explain how trading cash shop items in-game is going to work to everyone's advantage, this game is starting to look like another game for whales.

What I said has nothing to do with sandbox vs Themepark design, what i said was about forward thinking, IE not just throwing out an answer that will make you happy (at least until that point), now he's gone and said they will not allow your concern, now what if say down the road, a large portion of players want there to be such conversion and they cave to it? You have perfect ammunition to say "they went against their promise". "They're Snake oil salesman"

Originally posted by DMKano
Originally posted by Scot
You have two groups of players who want to play the same game different ways. You give them their own areas in the same game, its not that hard to do.


You still have skills that need to be balanced for PvP and PvE - it IS hard to do.

In the end you realize that you are designing two different games (different areas for PvE and PvP and skill balance for PvP and PvE) - might as well make a PvP game and  PvE game and avoid the headache all together.


It should never be about Balancing skills. It should be about counteracting them and knowing how to (yes there is a difference), that's what really promotes team play and importance to roles. Yet as the producer for SWG once said.."reading is hard"...paraphrased.

I couldn't ever get into it.. The scenery is pretty that's about the extent of the praise I'd give it. I always found the game-play, questing etc.. to be very dull.

Age of Wonders 3, War game Air land battle/ European Escalation. Dark Souls 2.

Also bought DA:I on origins holiday sale.

Originally posted by Alber_gamer

Quite funny that some shooters with barely upgradeable weapons are considered "RPGs to watch in 2015" and there's no mention of great, true RPGs like Torment: Tides of Numenera or Blackguards 2.


I sure hope the number in which they were listed doesn't mean their importance or ranking, because listing Pillars of Eternity as 18 under all that bunch of fake RPGs would have me write to the site's staff to kindly replace the RPG ignorant person that made this list.

Uh Blackguards 2 is right after Pillars of eternity.

Originally posted by Magiknight
F2P is very shady.  F2P can't be about anything except getting the player to purchase more items with real money.  Creating a good game equates to creating a good cash shop with F2P.  Pushing people to purchase items certainly doesn't do anything to help create a stable community in a MMO.  

A sub is easier to deal with and it ensures in most cases (sub only) what's in game is what's there to achieve. However, the motivation is the same, that's what the sub is all about, as it's what's needed to run the service as well as see profit, which is necessary and the point of the company as a whole. Companies do at times take it to the extremes, yet they force no one to buy anything. That's on the buyer..

Take something like TOR, the best part of the game is absolutely free. Unless it's part of an expansion, that run around 20 bucks.

They gave me the Hutt expansion simply because I paid my sub.  I see no wrong in that type of model.

There's nothing they sell that gives any real advantage, most of it is cosmetic or sparkly pony oriented, and the armors from crates in most cases are ugly. They also give no power, you have to do that on your own "orange gear".

I much prefer the in game reward items. many of which have the same models you'll find in crates, which can also be purchased with creds in game if you want them.

That's the problem with Generalizing the F2P market and blanketing it as one type of service. It simply isn't, hence why no one feels the need to add threads like this. It's mostly a case by case basis, most of the real offenders in the P2W category are Asian games, which is I guess the norm there. It really isn't here in the west.

Wasteland 2, Divinity OS, or DA:I hard to pick one out of those.
Originally posted by Asheram

Asshat reply really? The guy he was replying to  avoided the original question twice over now and he pointed it out what does that tell you? I paid for the "alpha" I dont regret my purchase but come on dont bother replying to a thread if you are not going to supply an answer to the thread but try to do damage control.

What does the back and forth here tell me? It tells me Jc is a smart Dev and doesn't run off at the mouth about things that could change, or aren't exactly set in stone. Avoiding questions isn't bad when the question is loaded like this one, and could have many scenarios play out down the road.

Damage control requires damage, there is none at this point, as what will be hasn't been yet...


Originally posted by Deadlysynz

Well the game is on target to have it's player base vanish by 90% by Jan/Feb.  As much as White Knights would like to count them, bots are not included in that number.

Often people ask "well if you quit, why are you still here?"

Well the easy answer to that is, I'm doing my due diligence in turning as many people away from this game as I can before they waste their time (and possibly their money).  Considered it my good deed which I do on a daily basis and I feel good about it :)  After Feb, there will be no need anymore as the player base will be nearly dried up.

Even most of the white knights over on the AA forums have either been banned or have finally come to their senses.  I know because I've been keeping tabs on them and called each and every one of them out after I told them they'd change their ways.  Again, feels good to prove them wrong :)

Despite what White Knights want to believe, people do care what others think.  Anyone who does their due diligence before purchasing a game looks up the user reviews because they are all that matter.  Get as many different reviews as possible before making a decision.  It is what it is.

ROFL, I"m no AA fan, but do you really believe you're turning anyone away from trying this game out? Especially after a post like this? User reviews don't matter because their written by folks like you who have an agenda.

Originally posted by Bladestrom

For those that consider slow travel a waste of time, take MMO out of the equation and consider the following:


Skyrim is designed to enhance the exploration experience through huge atmospheric beautiful landscapes, where things can only be found through slow travel.  Then on top of that people have also developed mods specifically to remove fast travel to enhance immersion. 

Single player exploration games! Enough said, we have a whole genre dedicated to slow travel.  for Example see the long dark.

Slow travel is not only relevant to Immersion, it is used in many different gaming Genres.


I never understood the idea of mods that remove fast travel, I always saved myself the time and just didn't use it if I was in an explorer mood.

Anyway, world travel can heighten immersion, but I have never found it to be the main provider of immersion in TES games. Many other factors come before it, like choice, excellent character building, great atmosphere/artificial life.. Etc.. The same types of qualities that made something like NWN2 or KOTOR so addictive for me. Where exploration was pretty much nonexistent. I'm still hard pressed to find games that connected me so well to the world I was in like KOTOR or NWN, and exploration had no real part in it.

Depends on the game, some games benefit from long travel times and some do not. TOR to me is an example of excessive travel, it impacts the flow of the point of the game (story). SWG was something else entirely, where the long travel could be relaxing in between hectic PVP battles, or long drawn out hunting trips. Again depends on the game and it's core mechanics.

As for danger making for better travel.. to many it becomes nothing but frustration. AGain depends on the game... Dark souls vs Skyrim...


Originally posted by Gorwe
The Witcher does indeed have poor combat. If they were to fix that and that alone in 3, I think that most would be satisfied.

I'll reserve my judgement on w3.

As for the nothing in that list interests me! Where have classical RPGs such as BG, NWN etc gone to? Ok they are still here, but you can only play the same game finite number of times. What's this about these...pillars of eternity?

Pillars of Eternity is Obsidian's call back to BG..NWN...

Originally posted by exile01

can we have one? or is there any option to disable top 5 whatever they post as news?

i rather prefer news from korean mmos then this kind.

Sorry but, i find it really annyoing- not that i read them- just seeing them annoys me.

Anyone ells feel like those news are rather annyoing?


Are you referring to "the List" articles? That's the only thing I could interpret from this..

Originally posted by free2play
Originally posted by Distopia
As others have said SWG...

Flagged OW, even throw in some FFA OW lawless or wilderness areas. It isn't just about the two way division of PvP and PvE drive either. In SWG I would flag up because I knew there was no gray area about who I was attacking while in PvP mode. What kills pure FFA for me isn't the fear of losing in PvP it's the hesitation from the possibility I might be pissing in someones cornflakes that just wants to gather some ore or hides.


SWG was one of the very few games where I felt 100% good about PvP.


As others have said SWG...
Originally posted by Gorwe

What the hell are those games?

Ok, I know the second one(THE BEST GAME EVER), third one(age of conan) and the last one(High road...Neverwinter right?).

Besides, it's not how it looks what's important. It's how it plays what's important. And the second one is the king in the both sections IMO IMO(double for Maximum clarity)!

1st was Archeage, Third was Black Desert, and sure graphics are only a small part of what makes a game a game. Just a few examples of modern graphics.

Originally posted by Torcip
Originally posted by Harkyn
Originally posted by Sarariel

People still buy games off steam directly? o:


I just buy the keys from cjskeys or some other site for half the price


Grabbed ESO the other day for £6

I agree, these sites are awesome.

I've bought around 7-9 games through G2A, never had a problem.


And yet they are still illegitimate sellers and that is more than enough to give people pause from buying from them. I personally wouldn't because I have no idea where that money is going.

I've used them and had no troubles, most keys are gift keys, what people do is buy when there's a discount and sell when it's over (for the most part), Steam recently made some changes in regard to the problem of people buying codes and then canceling the payment rendering the key void. I'm not sure how much of a risk that will be, that was a risk before.

Originally posted by Waterlily
Landmark, H1Z1 etc.. being the upcoming standard.

Good lord.

We're talking graphics power here... Not art styles or features...

Originally posted by Waterlily
Originally posted by Distopia
Originally posted by Waterlily

This thread reminds of me of the backlash against indie games on consoles.  A recurring theme is people being upset having paid a large sum of money for next gen games on their new console, only to be greeted with indie games with graphics from the 80s. The quality of MMO has gone downhill. You can easily make the case that EQ looks better than a large swat of budget MMO that seem to be everywhere.

Are you actually being serious?

Sure, you think indie games should be the focus on state of the art hardware? I don't.  People didn't buy a PS4 to play bubble bobs or minecraft.

Good games take time, but I'm not sure what that has to do with the point here in this thread. Shovelware games aren't the average game, they're what's considered below it. Neverwinter is what the industry views as the current F2P offering, at least in terms of western publishers. Firefall or Planetside 2 being another example, EQN,. Landmark, H1Z1 etc.. being the upcoming standard.

WHat I'm confused about is whether you're trying to make your own point, or backing up the op as the op is way off.

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