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All Posts by DarthRaiden

All Posts by DarthRaiden

168 Pages 1 2 3 4 5 6 7 » Last
3343 posts found

Yay, i am one of those happy subscribers.

Couldnt care less if 10k or  750k or 5 mil as long as my guild is fully packed with active players i can run through cyrodill.

Originally posted by SEANMCAD
Originally posted by Dihoru

And if I want to pay for a Sandbox MMO with an equal mix of PvP and PvE I will go EVE if I am going P2P. I do not trust a Greek company with AV's trackrecord farther than I can throw a Parthenon pillar.

so yeah...

1. that sounds a little racist I do say.

2. I have never had any problem with Darkfall or AV's 'track record' whatever the fuck that is supposed to mean. I have always been a fan of Darkfall.


anyway, that is all why you play what you play and I play what I play :) rock on

Darkfall original had potential but the company destroyed it.

I can't recommendfed to trust the company behind Darkfall. Do you know $OE ? Thecomopany behind Darkfall is  wannabe $OE mobstars but dont have even the money $OE has. They gave a shit about their playerbase and destroyed the playerbase who payed them subscription for 4 years.

The company behind Darkfall will not respect your playing time or playing habbit or anything ....

Archage is take it or leave it..plain and straight and not prtetend to be "The best game ever" like the amateurs from DF tout about their current crappy implementation of Darkfall ..

I was with the comapny of Darkfall for a long time and payed the sub money for years but they betrayed me and tehy give a shit about player.

Avoid Darkfall at all costs ..Dihoru is absolutely right.

EvE's developer  added to the game with every patch and update, we owe them deep respwect and support  wheras AV crappified it, they don't deserve anything from any true player..



Bethesda lay great weight on lore in any of their games, it is the main ingredient. The incredible worked out Lore is to read even in thousand of books in the game. 

Where is DF lore ?   Since its a rhetotical question ..DF is not the slightest inspired to immerse someone in a world other the the meaningless arena epeen PvP bashing.   

So 1.2 not > then 1.0 ?


i heard 1.2 > 1.0. And 1.0 causing mass exodus. where they all wrong ? 

Originally posted by Mad+Dog

Sad thing is I cant, I have to put my self through all the grind before I can enjoy the part that I like :(

I really hope they change this and I may come back.


You can do this - level from lvl 10 onwards to VR exclusively in cyrodill.

What do you probably meant is it costs you more time then just doing the quests.


(If the devs would allow same xp for PvP we quick would have the "Bloodwall" scenario from Darkfall which we all have with the Emperor bouncing now- so not sure if i could wish for such a thing like PvP xp being rearded at the same rate as with PvE)

Its the first themepark MMORPG i can enjoy playing. Even when i notice the lack of sandbox and the overlay feeling of "this isnt a full MMORPG" i can't stop enjoying the gameplay so far. 

It puzzles me...

But no, Zenimax is on something here. They should continue make this game more and more sandboxy and MMORPG'ish but NO to reboot, because they created a gem so far.

The original Darkfall had the potential to be a sandbox version look a like skyrim but tghen they destroyed it with UW. Its a shell now and and now its a big arena for epeen pvp.

Slower but  doable. Also not to forget about the PvE in cyrodill which is possible.

I like the trading how it is now. No global AH is needed.  This is one of the things made done well by the developer. 

I would only agree to guild or player run vendors in Cyrodill, tho. That would be the best option for a trading system.


Not putting in dueling and arenas was a great decision by zen.

Please choose another game for epeen PvP.  ESO requires you to follow a rp story as reason for PvP and that is great and one thuing done right in regards to mmoRPg. 

Abandoning classes was a baby step in the right direction, also the mix match or armor.

Racial traits and for legged running for mahirims.

Along with the visuals of  real original DF races.

Now racial war has to be re -enabled, a working alignment system.

Rogue NPC cities,

A complex and rewarding crafting system.  Attributes on raw materials.

every item in game craftable.  Including Houses and House items.

Placing houses everywhere.

reintroducing the thousand islands for possible remote hideouts.

Adding back landmasses and put even more landmass in.

Give it some years before it becomes a full game enjoyble for MMORPG players at this pace.

Originally posted by Badaboom
30 days of experiencing Darkfall is worth more than a lifetime of any other game.  

Pretty sure this was the case for the original Darkfall (which is no more around).

But even if it would be true for DF:UW it can't be recommended for a longer experience ten 30 days and this is what most who start it conclude with.

They forgot to mention that DF had their peak population and reputation by the first year of Darkfall at 2009.


Since they didnt delivered the 2010 expansion their reputation went apeshit and the new game DF:UW isn't worth it anymore.

Originally posted by Holophonist
Originally posted by marcust

There is a lot to do while playing this game.

While chopping trees or mining stones or ore you can:

1. Wash the car

2. Take the dog for a walk

3. Catch a movie

4. Study

5. Work

6. Do the dishes.

Hell you can even take a nap.


When all these things are done you can go and kill the same mob type over and over 150 times for shitty loot, to get prowess.

Then repeat.


There is always something to do while playing Darkfall.

I think sandbox games just aren't for you. It seems like you'd prefer something that feeds you content and activities. The ESO beta is still going on; maybe you can hop in and give it a try.

Is this ironie ?

only as cynical remarks these activities could be qualified as sandbox. 

ok,  lets give i wash my car, take dog for a walk , study and go to work which is what i do, can i call myself a sandbox expert now ?

As an sandbox expert i can tell you thats some very primitive sort of a sandbox what DF:UW offers. The very primitive type i ever found on any sandbox game i ever tried. (playing sandboxes since 1997)

Originally posted by Greymoor

Some of the posters here are overly harsh in their critism of the game, to the point of lying. DF1 is gone, despite the last remaining players loving the combat (myself included), a lot of people disliked the quake-style, classes combat. DFUW has improved on combat greatly for the masses.

I'm sorry, that's how it is and with the upcoming economic changes, the end-game will recieve real meaning.

 sorry but classes are a main feature of the DF:UW.

original DF was build around skils.


Changes like the upcoming DF2010 changes for original DF ?  even if  implemented  like intoduced in the MVP recap,   DF:UW will still  have core flaws which can't be easily repaired.

The class system has to be replaced by a skill system and a armor specialization system first. 

Then safezones have to be removed.

A alignment system has to be implemenetd and racial warafere has to be enabled.

Racial bonus and racial specialities and perks have to be implemented.

Chaos NPC cities have to be created for the rogue player. 

Massive amount of islands and new landmass have to be added. 

Crafting has to be revamped. all items in to the game have to be craftable including houses.  raw materials have to have attributes and come in different qualities. Mob loot should not include items just components needed for crafting.   




Originally posted by Consensus

Indef if you dislike df2 because you prefered df1, thats fine. But you must see the massive irony in your statement, by your own logic DF1 was a even worse game because it had even less active players.


Darkfall Unholy Wars is a horrible game.  That's why the game has around 100 active daily players and around 500 total active players.


What ?


True DF had thousands of players 8 months after launch. 


Ho3 many times has to be repeated that the numbers you compare with the fresh and recently pubhished DF:UW and even a integrated DF:UW into Steam have been that low after  :

1.  1,5 years of no updates.

2. Announcements about wipe incoming

3. new game anounces which implies current game has no future.


Do this to DF:UW and then we speak again and compare again. Should we ?


The current playerbase numbers shows really that DF:UW failed. According to AV habbits it is time for all of these measures agin. It is time for a wipe of DF:UW and replacement of the current playerbase of DF:UW  with a more appropiate playerbase and support for playstyle for these genre which is MMORPG.




Originally posted by Badaboo

Things are coming down the pipe that will fundamentally improve the game.  AV is working on mob loot distribution/regionalization and a new territory control system, which I would expect within the next month or so. 

The basic idea of the territory control system is agon will be carved up into a bunch of puzzle pieces that will be control points.  The control points will be villages, cities, hamlets (at this time).  Each region will have different buffs, which could be pve or crafting related.  If I take over the next region then I will get both regions buffs.  This will encourage alliances to control regions and expand their empire. 

There are a number of other things in the works, but these two things have me the most excited.


PS:  I would strongly recommend playing UW as nothing else even comes close to being as good.


Something like this i expected to be added as withing the DF 2010 expansion package to DF1. It would have been the right step.

I imagined the controling clans of these "tiles" could customize the ruleset of the area what would  indeed look like player driven empire building, a long given promise. Question why the had to waste time with DF:UW ruining all of the game first instead of delivering just that on the basis of Darkfall ?

Now they need to remove all the DF:UW crap plus implement this good idea(s).

Originally posted by karmath
Originally posted by DarthRaiden
Originally posted by fivetigers

I know open world pvp is kind of the main feature, but I'm wondering what else the game has to offer.



DF:UW is not about anything beside mindless fights.

Everything else is subpar and made as  an afterthought.  Everything you have to do is centered around PvP or become a char that is viable for it.

The games forces only one playstyle,  that is PvP and everything else is shallow and not developed enough to justify it being a full MMORPG in the sense of viable alternative playstyles.



Eh, wtf are you on about? Your right about everything other than PvP isn't great, but the PvP very fucking far from mindless. PvP has meaning, you lose your shit when you die, you can lose your guild city when you lose in a PvP siege, your reputation as a PvP'er matters. Name another single modern game where the above is true. You just someone who sucked at it.

right i forgot about the epeen ..errm "reputation" factor in PvP.

Loot is worthless because everyone can craft everything (and will do so to get PP and become viable in PvP) and everything is not valuable because crafter can't craft anything specia  w..well because crafting isn't anything but shallow ..oh and the citys aren't valuable to fight over. Most things will be obtained while afk and even in safezones.

Nothing really matters in DF:UW..ah well..except..epeen of course. Your post especially confirm excalty post is spot on considering OP asked also and  especially about content and activities BESIDE PvP and fights..

You can't lie to yourself about that, in these regards DF:UW offers litle to nothing ...

Originally posted by fivetigers

I know open world pvp is kind of the main feature, but I'm wondering what else the game has to offer.



DF:UW is not about anything beside mindless fights.

Everything else is subpar and made as  an afterthought.  Everything you have to do is centered around PvP or become a char that is viable for it.

The games forces only one playstyle,  that is PvP and everything else is shallow and not developed enough to justify it being a full MMORPG in the sense of viable alternative playstyles.



"endgame" is a fail concept for a MMORPG.

Since Archage is a sandpark i am also interested  if there is a difference to real MMORPG's content :

That is by entering the world you can experience and be part of "endgame" content.

Does Archeage prohibit you from visiting the 3 continent on lower lvl for example ?


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