|6 posts found|
Pro-SWTOR: The need to decelerate MMOs
General Discussion « Star Wars: The Old Republic
6/16/09 1:33:14 PM
Games are supposed to be fun. If leveling and getting the best kit as fast as possible is your idea of fun, more power to you.
I tend to take my time and enjoy the game, story etc. I'm somewhere between casual and hardcore. I tend to play my favorite game a lot, but I'm just not driven to max out the games potential in a week. I don't even bother reading game guides unless I'm stuck.
To answer the OP, you can decelerate any time you want. Most MMO's are what you make of them. You have a choice. I could care less what other people are doing unless I'm in a quest with them.
Originally posted by Gamer_17
The whole purpose of having the game in this time period is because there were Jedi everywhere. The big problem with Jedi in SWG was it was the wrong time period. Jedi shouldn't have been made a playable class. They made this one during the Old Republic precisely so a zillion players playing a jedi would be canon.
General: NCsoft Sees 50% Drop in Net Income
News & Features Discussion « General Discussion
11/13/08 9:22:01 AM
Originally posted by Airspell
hehe looks like Tabula Rasa already did that ; )
Originally posted by shinyaqian
I won't. i'm in a multigame clan and my corp in this game is a pvp oriented 0.0 corp.
It's not that I don't like the game or it's meat grinder pvp aspect, I just don't have that much time to put into a game, and you need to put a lot of time in to be a functional member of a 0.0 corp. Once a week won't cut it since it can take hours to get a ship to where you need to be (unless your corp has logistics and has them waiting for you) and often you get blown up on the way ROFL. A week can go by and you log in and find out you are 40 jumps from the fleet's current position.
Then if you play once a week it can take a month to get a new ship together. Rinse, wash, repeat.
This is NOT a casual mmo gamer's game unless you empire hug, which is pretty damn boring. It's more like Lineage or something with regard to time sucktitude and "hardcore" penalty.
IMHO there are much better mmos for casual mmo gamers. Ideally you want something with little or no death penalty for casual gaming. Eve has a hardcore death penalty
I have nothing against this, it' s just not my cup of tea any more so I've moved on... It was definitely a blast for a while.
I have to be honest, I was on an FFA pvp server for AoC launch, and after playing EvE I couldn't help but laugh at people bitching about getting ganked on the FFA servers. There was 0 death penalty and they were crying like 5yo girls that got their barbie taken away. What a joke... They'd last 10 minutes in eve
After the very strong launch period, the average
The game is so so and they are trying to make it better.
They screwed up by releasing game before it was done, people got fed up and won't be back. They won't get many new subs since everyone that was interested in playing a conan mmo, has already come and gone.
They need to take the stellar game engine they have and do a new game, but this time release it when it's feature complete.
AoC is in SWG mode now... It can linger for a long time but it will never be a big money maker for them as it would have if they had finished it before release. You usually get one shot with the average person then they are gone forever.
They definitely aren't going bankrupt, but I'd bet they aren't growing much.
Why people get disappointed with games.
General Discussion « WAR (Warhammer Online)
11/12/08 12:05:08 PM
>Expect nothing from a new game, take everything developers say with a pinch of salt and be a critic...
I'd like to add a corollary:
Expect nothing from the various professions/classes and you won't become a forum whiner.
People always have expectations of what a class "should" be, then whine incessantly if the developers deviate from their "vision" of what the class should be. Rather than playing a game for what it is, they play it for what it should be then are extremely unhappy about the way things turn out, since it's impossible for the developers to make them happy, along with everyone else who may or may not have conflicting "vision".
This is the foundation of the nerf cycle. The people that actually get screwed are the people that played the best class for them, and accepted the game the way the developers envisioned it, when they should actually be rewarded for being good players. Instead they get nerfed and reworked over and over by developers who are pandering to people that will never be happy.