|10 posts found|
Pro-SWTOR: The need to decelerate MMOs
General Discussion « Star Wars: The Old Republic
6/16/09 1:33:14 PM
Games are supposed to be fun. If leveling and getting the best kit as fast as possible is your idea of fun, more power to you.
I tend to take my time and enjoy the game, story etc. I'm somewhere between casual and hardcore. I tend to play my favorite game a lot, but I'm just not driven to max out the games potential in a week. I don't even bother reading game guides unless I'm stuck.
To answer the OP, you can decelerate any time you want. Most MMO's are what you make of them. You have a choice. I could care less what other people are doing unless I'm in a quest with them.
Originally posted by Gamer_17
The whole purpose of having the game in this time period is because there were Jedi everywhere. The big problem with Jedi in SWG was it was the wrong time period. Jedi shouldn't have been made a playable class. They made this one during the Old Republic precisely so a zillion players playing a jedi would be canon.
General: NCsoft Sees 50% Drop in Net Income
News & Features Discussion « General Discussion
11/13/08 9:22:01 AM
Originally posted by Airspell
hehe looks like Tabula Rasa already did that ; )
Originally posted by shinyaqian
I won't. i'm in a multigame clan and my corp in this game is a pvp oriented 0.0 corp.
It's not that I don't like the game or it's meat grinder pvp aspect, I just don't have that much time to put into a game, and you need to put a lot of time in to be a functional member of a 0.0 corp. Once a week won't cut it since it can take hours to get a ship to where you need to be (unless your corp has logistics and has them waiting for you) and often you get blown up on the way ROFL. A week can go by and you log in and find out you are 40 jumps from the fleet's current position.
Then if you play once a week it can take a month to get a new ship together. Rinse, wash, repeat.
This is NOT a casual mmo gamer's game unless you empire hug, which is pretty damn boring. It's more like Lineage or something with regard to time sucktitude and "hardcore" penalty.
IMHO there are much better mmos for casual mmo gamers. Ideally you want something with little or no death penalty for casual gaming. Eve has a hardcore death penalty
I have nothing against this, it' s just not my cup of tea any more so I've moved on... It was definitely a blast for a while.
I have to be honest, I was on an FFA pvp server for AoC launch, and after playing EvE I couldn't help but laugh at people bitching about getting ganked on the FFA servers. There was 0 death penalty and they were crying like 5yo girls that got their barbie taken away. What a joke... They'd last 10 minutes in eve
After the very strong launch period, the average
The game is so so and they are trying to make it better.
They screwed up by releasing game before it was done, people got fed up and won't be back. They won't get many new subs since everyone that was interested in playing a conan mmo, has already come and gone.
They need to take the stellar game engine they have and do a new game, but this time release it when it's feature complete.
AoC is in SWG mode now... It can linger for a long time but it will never be a big money maker for them as it would have if they had finished it before release. You usually get one shot with the average person then they are gone forever.
They definitely aren't going bankrupt, but I'd bet they aren't growing much.
Why people get disappointed with games.
General Discussion « WAR (Warhammer Online)
11/12/08 12:05:08 PM
>Expect nothing from a new game, take everything developers say with a pinch of salt and be a critic...
I'd like to add a corollary:
Expect nothing from the various professions/classes and you won't become a forum whiner.
People always have expectations of what a class "should" be, then whine incessantly if the developers deviate from their "vision" of what the class should be. Rather than playing a game for what it is, they play it for what it should be then are extremely unhappy about the way things turn out, since it's impossible for the developers to make them happy, along with everyone else who may or may not have conflicting "vision".
This is the foundation of the nerf cycle. The people that actually get screwed are the people that played the best class for them, and accepted the game the way the developers envisioned it, when they should actually be rewarded for being good players. Instead they get nerfed and reworked over and over by developers who are pandering to people that will never be happy.
Originally posted by necrotank
If they did this people would exploit it to avoid being killed in pvp.
Originally posted by Meltdown
2 80's O.O
I'm on level 78 on my first char and pretty much ready to bail. The balance is so far towards casters, it should really be called Age of Casters ROFL. I'm not into playing a caster type so am off to find a game that has better balance between archetypes. I love melee in this game, don't get me wrong, but you really get dominated by casters to the point of ridiculous.
Another issue is that unless you do one type of build for a given class you are useless. There's pretty much no variety in class builds. You build one way or you are gimped for a given class, which is strange given the fact that there are two trees and a archetype tree for each class.
Take conq for example, my favorite class (on paper anyway). If you build for group buffs, you do 2h which is all well and good. As well you'd expect that this build would do less damage than a dual wield which has less buffs and defense than 2h. However the buffs if you feat cap them, aren't very effective. They are for you personally, but what's the point in doing a group build if you are the only one that gets anything worthwhile? It definitely doesn't balance against the extra dps you can get dual wielding, well overall it doesn't.
A defensive build's signature ability is Guard of Dancing Steel. This does a lot of damage against other melee but is useless against casters. So what you end up with defensive build is a fair build for fighting other melee, complete gimp for casters, and marginally useful group buffs, who can get stunned and KD by a character little over half his level. 2 of them can easily kill you by tag team stunning and they never miss.
If you spec the other way you do a lot more damage but nowhere near the damage you do as a DPS class, which is to be expected, but it begs the question, is this a class that's even worth playing if the group benefits are so marginal AND the ac/dps is fairly lame?
It just seems like most abilities are over crippled in one tree or another in every class. I picked this class because of the promise it had as a leadership class (read group buffs). Unfortunately it's got nuttin'. The buffs (except personal buffs) scale horribly beyond level 60.
I'll give it another shot once they finish the game and fix all of the abilities so you have a choice in how you build and either way you go, your class is viable for one purpose or another ; ) I've talked to a lot of players and this is a resounding theme with most classes. For Conq, it's Carnage spec, Barbarian, reaver etc.
It's just soooo beta. All that being said, for the play time I got out of it, I think it was worth the initial cost and 2 months, but beyond that, not so much. I'm cutting out at lvl 80 but will keep an eye on it in case something exciting happens or they manage to balance things out a little better.
I may look back into Tabula Rasa and see where that game is. I was in a similar position there, though the issue there was content... _boring_ after the novelty wears off.
Originally posted by gurugeorge
Especially about counting standoffs and matching each one to a mounting hole in the MB before you screw it down and power it up ROFL.
Originally posted by Da1e
I have to respond to this because it's so juicy...
First point... SOE did "ruin" swg, but if you've played it lately, it's hellaciously fun and stable. It feels a lot like it did before the combat upgrade, fun wise.
Second point... People don't forget. Because of the Vanguard and CU fiascos, there are a lot of gamers that won't touch an SOE game, ever again. You can't change the entire ruleset of a game like they did with SWG. That isn't what people signed up for that have been there. It's like changing the rules and making them up as you go along in the middle of a football game (compressed time scale of course) and doing things like making passing the football illegal for a quarterback. It simply doesn't fly. Adjustments are one thing, but a whole combat system rewrite? Are you kidding me? Sorry but I can't fault anyone that feels this way. Unless you've been through it, you can't either.
Third... I'm one of those people that felt they ruined swg. I also feel like they've undone a lot of the damage they did by making the game better. That game is fun now. I'm a pre-cu vet, did the jedi grind before then, and still think it's a blast. Their new dev team rocks and have managed to rekindle the magic.
That being said, I'm playing AoC right now... when my guild gets sick of it, I'll reactivate my Vanguard and SWG accounts.