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All Posts by wolfmann

All Posts by wolfmann

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1081 posts found
Originally posted by Ozmodan

Completely depends on the game.  UO was my first, I doubt if I would replay it, even if they changed it back to prior to the Age of Shadows expansion.  Now SWG is an entirely different story, if they reset it prior to the NGE expansion I would resubscribe in a minute.

 

To me it was like this:

UO

AO

WW2OL

SWG.

 

And I'd pay to get SWG back... Not UO or to get AO better... Tho perhaps WW2OL would see me back if they fixed a few things.

So nostalgia aint my bitch.:P

Originally posted by Dana

I think next week I basically have to lay out a Wild Western MMO based on the feedback here :)

Insanity coming next Thursday :)

 

As long as it has the option for me as a player of such a MMO to be a cavalry man instead of a blackdressed drawhappy psycho gunslinger, that could go to the bar in the nearest town and get both a beer from a player bartender and a dance from a player wench... and both are happenings that enhance the gameplay and makes the bartender and wench feel just as needed as players as the psycho gunslinger who spends his days shootin bears and rabbits. :P

Personally, I'd kill for a game set in a old western setting.

Allowing people to be indians, gunslingers, smiths, soldiers, bartenders and even farmers.

Many people only see limitations, just like they saw SWG's "canon" expansion values limited.... Despite that the Star Wars galaxy had millions of planets, millions of untold stories..most of wich included much of the "iconic" persona from this era in Star Wars. Like Imperials fighting pirates, rebels, criminal syndicates and whatnot. But people only saw limitations, and instead of using their imagination and knowledge of the Star Wars universe, they now instead cheer when SOE invents pink care-ewoks, or add KOTOR/Clone War content to the game.

 

In a western setting, there could be wars, exploration, colonization, rebuilding, cooperation, crafting, farming... Well, quite alot, and most of wich could be used by all sides in a "western setting" MMO. Indians can build, criminals can colonize and settlers can explore.

Whats even better for a western MMO setting, is that even things that combat wombat players despise, as in social stuff, like bartending, wenching, crafting... the setting alone makes great uses of it and opens for dependensies that would make a game built on it a "civilization" instead of a combat arcade only.

But, I guess I should limit myself to only seeing limitations, and go cheer for pink care-ewoks in SWG, since by seing only limitations, I can only be open for the redicolous additions to a game setting frozen in a small era of time.

Blixtev being a saviour, is like the plumber that just put a toilet in your livingroom cuz your 3 year old wanted to potty while watching TV would become your saviour... Or is it villain?

Originally posted by jimmyman99
Originally posted by Longsnout

 Yesssss,

They did it. They removed the ability to increase weapon skills with starter weapons. Now all we need is a magic nerf and the new players will never ever advance!!!!

Aventurine knows how to show love to the first population.

Hail Tasos, praise the logs!!

 

that is actually good news. DF is all about open PvP with full loot. This way you are encouraged to wear your regular weapon and this way people do not feel frustrating for killing u and not finding anything worthy. The naked army with starter weapon was not a good thing.

Wasnt DF supposedly to be this end be all sandbox type o game? :p

Ganking, can be, but in most cases(I'd venture a 99.999%) are not RP. No matter what the player doing the ganking says.

Because in a RP'ers world, actions has consequenses..... And there's reprecursions that will catch up with you if you break the game lore/world lore laws.

Psychokiller players don't want no laws, they don't want no enforcement of the laws..

Heck I don't see any of the psychokiller "I'm RP'ing this unique dark character that kills everyone he meets" people want consequenses for their actions at all. They don't really want it so they can't get into NPC towns, they really don't want jails their characters rot in, they don't even support permadeath for when a mass murdered of thousands get finally caught.

So action has no consequenses for them, and...well, that just makes their RP excuse totally bogus, and just shows that what they really are are "for teh lulz, as long as I get the lulz, and not you, and if you disagree, get out of mah game you RP'er... LULZ!!!!" players.

"What did most players of SWG experience the first time as say a rebel? You go up to a terminal, read a silly story, take the mission, then travel out 2000m to find a couple Storm Troopers standing around a flag, dancing and clapping. You start shooting at them, they run up to you and start punching you with their fists, and then after you kill them you blow up the flag in a spectacular explosion, then run back to town and on your way back you get ganked by a player 100 times stronger than you. /yawn for most."

 

It all comes back to SOE management doesnt it?

In beta, these terminal missions werent just shoot a flag or a box. The big paying missions lead you to huge camps of rebels/troopers, with the camp leader hidden in an underground bunker, being a boss mob. Using specials and even talking when you tried your best to kill him.

The smaller missions could lead you to a covert X-Wing repair facility or crash site, with an X-Wing actually there, with a pilotdressed mob(wrong helmet on him tho) guarding the X-Wing, and a few rebel soldiers also.

Almost all missions were like that, with the "base" being what was described in the mission, with the mobs apropriate for what supposedly was guarding the site. But right before launch...they all vanished, replaced by a box and "generic" NPC... Like so many other cool things from the beta.

Heck, in the files you could even find a grafical ui of the text games that was inside the hotel/cantina buildings. Ya know.. Making things you could do, and look like Star Wars.

 

When I started playing SWG after launch, most of the people around me, in my circle, wasn't PvP'ers yelling for blood, or PvE'ers yelling for raiding and uberloot. They were Star Wars fans, fans of the era the game was set in.

But instead of seeing Star Wars, and developers keeping true to Star Wars lore, they barely were able to dress up as Imperial or rebel, most Star Wars content were either impossible to get or useless to use. The faction armors were useless, and only worked to HAMstring you. Star Wars "iconic" weapons were the weakest of the stock, Han solos DL-44 for instance, wich supposedly should put a dent in the side of a armored to hell tank...Barely made a bunny twich..in laughter.

The E-11 Blaster Rifle was mutilated and became a Carbine, poor one too, killing you as you fired it, and the rifle(real) version barely was worth mentioning as a rifle.

 

There's lots of examples that shows that the average developer, had no idea about Star Wars, hadnt read or watched Star Wars, just looked at pictures of Star Wars, then made up their own stuff. But everytime Star Wars fans pointed out the inconsistencies, or asked abuot keeping the game truer to Star Wars, the PvP goons and the "Uberloot" or even the "WTF, we cant have our godly buffs and 90% composite?" made a shitstorm...Making sure Star Wars was never "heard" about by the devs.

And when the expansion arrived, with nothing being fixed in the maingame about Star Wars, and bugs being unatended, no content...And Jedi being the marketing departments uberduperword of the majorly $$$$$ making needs... I watched Star Wars fans start to leave.

And when they left, the Raiders, the PvP'ers and those that generally didn't care for Star Wars gave them this message: "Don't let the door hit you in the arse foo, Jedai rawks!!!"

And then the game fell into the downward spiral that were to become the NGE faster. And the PvP'ers, Raiders and "Jedi Rawks!!" dudes ended up being casualties themselves, and when they uttered their disagreements with the way the game went... They themselves were told "Don't let the door hit yer arse, you unloyal cowardly anti Star Wars wannabe Uncle Owen, we're doing great without you".. By the NGE'ers.

And now the game is almost dead.

Because management had other ideas than completing their game. Because developers didn't know Star Wars outside of pictures to model after. Because the melting pot servers had put the different playerbases on edge towards eachother, no one bothering to come to the aid of the other. Because somewhere along the line, Smedley decided that money was everything, customers was nothing, and bugs didnt matter.

You'd never find me on the "item mall server".

If the game was any good that is.

 

As for the sentiment of "Item mall being okay if its just fluff" that many "I dun care" posters show... How would you(them) like it if the "fluff" was the cool and better PvP weapons, or PvE weapons? Fluff means that the RP playerbase pays for the PvP and PVE playerbase. It wouldnt be okay for you(them) to pay the game for the RP'ers would it? Or any of the other playerbases. Next time you play a "fluff itemmall  game", give the RP'ers a heartfelt thank you, because without them, the game wouldnt be running...Or you had to pay for your PvP or PvE goodstuff.

You forgot advertising.

I can't remember numbers, but if I'm not mistaken, WoW/Blizzard spent massive ammounts on advertising, more on that than other MMO companies even spent on building their games.

At the time WoW came out, the internet connection to people in the western world overall had reached "workable" state. Almost all cities, villages and even smaller had gotten cable/DSL, and there's a computer in each home. And at this time, people read in papers, watched on tv, saw plastered on bus sides.... Advertising for WoW.

WoW came at the right place at the right time, and their advertising money put them on everyones lips because they were everywhere you looked. They advertised outside the gamer world, and it paid off.

 

In stark contrast to for example SWG, that barely advertised at release, heck in the Star Wars Magazine, there were full page adverts for EQ2, while SWG barely got a mention. Most Star Wars fans didn't know it existed. Wasn't until the NGE that they advertised it alot, and by then the game was a mess that scared away those that finally found out about the game due to finally being advertised.

DDO2!
Game Suggestions « D&D Online
3/20/09 10:39:12 AM

I always "thought" that a DDO game would be, well more fleshed out.

Something along the lines of AO in terms of world.

With a world to wander and explore, many good cities(suitable for any level adventurer) and dungeons and places spread all over the place.

Dungeons would be a mix between "open" and "instanced" ones, with a fleshed out "random generator" for them. Where you could get quests to go to a dungeon or ruin with your team and have it all to yourself, or bigger quests, where whole towns or bigger ruins could be cleared by several teams and lone adventurers comming together for the greater goal.

 

But instead, sadly to me, they went the instanced to heck route, where the only "world" was a instanced city with instanced everything. And heavily scripted dungeons..If you had run it once, you knew it like the back of your hand.

I just want to point out that there was other reasons for Jeff's demise than "SWG criticism".

In the months before the shocking news of his death, Jeff had sought out the SWG veterans, and entered a dialogue with them, making amends and even earning back the trust and friendship of some of those players that he had "lost" when SOE and his boss Smedley had ordered the destruction of SWG.

According to Jeffs brother, the death was unrelated to the SWG criticism, but more related to his health and other problems(if I remember correctly).

 

As for a correlation to WW2OL? There are none, since the death wasnt due to criticism over a game.... If it had been, it would have been a connection, since the rats do recieve a unhealthy dose of criticism.

Heck, even I sometimes criticise them, since I still cannot return to the game, sicne they havent added S-Boots and/or panzer bailout yet!!! I want..need those before I can return. :p

 

I'd say that you did Ninja and did commit a "greedy" act.

But not because it was a "tank" weapon and you were a "hunter". As a RP'er, I could care less about stats and classes... I'd probably want the sword for the looks(if it fit the look of my character).

But, I would have the decency and courtesy to allow someone who had worked so hard(work in a mmo..sheesh) to get his "reward" first. And hoped I could put my hands on one later, when there was no one that needed it or had worked so hard for it in my group.

 

in AoC, before I quit, I ran an instance over 100 times, with PUG's, to try to get my hands on what I what I wanted (for looks) or needed(for stats). But everytime there was someone in more need of the loot than me, or had done as many runs than me or more, I let them have it. Courtesy and decency, since I'm no greedy goon that only think in "memememememe" lanes...like quite alot of kids I've met in these games.

If they are playable?

About the only thing mentioned for SWTOR is jedi and sith, and glowbats out the wazoo. There's barely mention of anything else to be, except for Iconic and Heroic and probably Star Warsy too.

I believe that if they had done this in Norway, they would have had the police knocking on their doors.

Are the NGE'ers playing Star Wars or Carebears?

And the NGE'ers dare to call themselves Star Wars fans. Sheesh

Darth Incompentus

I think I read somewhere that in the states, 1 out of every 8 marriages, the couple meet online.

 

Kinda makes you think, dun it? It seems that those "there are no girls on the internetz!!" and "meeting girlz on the internetz is fakes! They are all guys, fat ones, in basements!!!" dudes have become the new "old grumpy man" yelling:

"Get off mah porch you dumb kid! Things used to be so much better in the old days!"

w00t!

I'm with ya...

But unfortunately for us, the "But they shuold be purh whack-a-mole games durnit, not have houses and stories and non combat stuff and stuff" crowd wins.

Thanks to developers that ain't gamer, publishers that aint gamers and most importantly, the funders, who are cheapass boring men in suit with no knowledge at all about MMORPG's.

Oh and thanks to the "Gamer" players who just can't let MMOREPG's be the one game genre thats a virtual experience, and have fun in all the other Gameygame genres instead.

And everytime I say they need to add more Sim to the MMO's, instead of "whack-a-mole", add details, "living world", housing and whatnot.....

I get shot down "WE DUN WAN NO The SIMS YOU MORON!!"

Yet, year after year after year, The Sims keeps staying on the top PC game list.

 

Ofcourse, a Pure "The sims" MMO would suck... Heck, I even said that when I heard they were making The Sims Online. The exact concept won't work well in a MMORPG system... But the parts of The Sims that keeps drawing people to buy the 183532'th expansion pack... They would work. If people wasn't so hung up on their "whack -a-mole" gameplay.

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