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What do you think about the games graphic art?
General Discussion « The Chronicles of Spellborn 11/03/08 1:54:02 AM
im totally in love with it. why ? because its unique where aion... is asian style and eq/lotr/war/aoc could be considdered western style, tcos is definitly european style. im not sure if people even know that theres a small but high quality comic szene in europe, especially france and belgique. |
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Originally posted by Jackdog heh , I doubt if many would call it amazing, unless you mean amazingly boring playing on empty servers. Myself I only have a limited amount of time for leisure activities each day and prefer to spend them on activities I truly enjoy rather than trying to force myself to log in and trudge through another level. Life is too short to spend time doing less than pleasant activities in my opinion. If I have 3 hours to play games I want to spend it in a quality MMO with a good community and AoC does not even come close to qualifying there.
i had a good time playing my assasin to lvl80. bottom line for me is: aoc is a good computer game but maybe (so far) only a below average mmo ok this is an mmo site but still i feel many people judge aoc solemnly on the mmo part where i must say i had more fun and more and diverse content then for example playing assassins creed on the xbox while i payed almost the same for the game many critics gave stellar ratings to. |
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No raiding in TCoS...just solo and small group content.
General Discussion « The Chronicles of Spellborn 10/30/08 3:38:33 AM
i agree just give them time and try the game in the free to play zones to see if you like it. it also could mean that the encounters are much more strategic and challenging then in other mmos so coordinating 4 people where everyone has to be on his toes and work as a team could as well be more fun then beeing 1 of the dps in the mass of 100 pressing the same key for hours. |
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Originally posted by noggy1980
one of the questions id like to ask over and over again is: id say playing an mmo 1,2 or 3 month then doing something else or trying out another mmo is a perfect healthy way to play games. far healthier imho then beeing addicted to 1 game with 5year old graphics doing repetative gameplay week after week. but freedom for people that like to do that. imho with the emerging variety of mmos (and mmo hybrid games) we will have a lot of gamers that stick to an mmo less then a year. it doesnt make anyone special that says "hey i played ultima online (or lineage 1) from 1980 and still play it" because for the market to broaden and the games to improve there need to be new games and games with higher tech specs and games picked up by people playing 3h/week opposed to ppl playing 5h/day.... as for the value of a mmo, i think it should go back to be compared to regular games and not to be valued on some mmo internal rating system. for example if you evaluate the newest tombraider no reviewer would say: the problem is that the forums are full of so called experts and the people that play games just for fun dont have any kind of platform so the media will drift away from whats a healthy, neutral evaluation of a game towards the voice of a circle of critiques |
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i try it when ymirs pass is live, i alreaddy had alts around 55 when i quit
whats especially of interest to me is the question if they can keep up with other companies like turbine, nc soft or even blizzard to produce something significant in a period of lets say 6month time. with signifcant i dont mean playing around with some stats or ironing out old bugs but bringing fresh content.
any company that cant manage that is either greedy, dont know their code, bad organised has a to limited player base imho |
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What is your one piece of advice to the development team of ST:tor?
General Discussion « Star Wars: The Old Republic 10/29/08 5:58:11 AM
my advice: do NOT listen to the community : - recruit your beta testers from people that play console and singleplayer games |
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Today id like to discuss how people perceive their character in game and to find out if a tamagochi flavored game would work. Let me describe first what type of players i encountered: 1. players that view their ingame character as their avatar 2. players that view their ingame character as a tool 3. the tamagochi experience
some questions i would like your opinion on: |
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Star Wars: The Old Republic: KOTOR MMO Officially Official
News Discussion « General Discussion 10/22/08 5:38:02 AM
Originally posted by Zorvan
What happens when you reach the end of the story ? ... that's where all AoC players cancelled their sub. Like craynlon pointed out, we (at least me and him
And why cant you have it? That's where Funcom screwed up and Bioware can run with it ( hopefully ). They said they wanted you to have reasons for doing quests, not just doing them to level. Let's say I want a badge off an imperial Officer and give you that quest. BUT! I don't dictate how or where you need to get that badge. Do you go kill an Imperial and take his badge? Or do you steal the badge? Do you join a RvR battle and take a badge off a player? As far as endgame and an open world, you can have all of that and still have story. Who says PvM has to stop because your max level? What about the RvR? What about epic missions that grant perks/achievements/items/etc.? Exploring the entirety of all the planets? Collecting rarities and making a killing on the market? All of these things can be done in an open world AND can extend the endgame for quite awhile until the next added content/booster/expansion pack/etc. I'm not saying this is what Bioware will do in it's entirety, I'm only saying that if anyone can pull this off, I think they can. And I know for sure they would have made AoC a raving success from the get-go compared to Funcoms feeble attempt.
besides the point that im seemingly one of the few guys that enjoyed conan from 1-80 http://www.gamasutra.com/php-bin/news_index.php?story=20760 they stated: it is obvious far to early to hype or counterhype anything about the game but from the hardcore mmo community i often get the impression that theres a big resistance against story telling game opposed to sandbox games. maybe we will even see my dream version of a story telling game where the dev tools and team are so powerfull that they can keep on telling the story month after month by introducing new quality content as they go. if anyone would be capable of that id say its bioware (based on the fact they have years of experience from nwn 1&2++ in creating tools to produce content) |
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Star Wars: The Old Republic: KOTOR MMO Officially Official
News Discussion « General Discussion 10/22/08 2:20:56 AM
Originally posted by Tordak
A Conan game that has more storyline content then all the previous conan games... ah, i remember we had that in aoc
it will be interesting to see if bioware presents us a sw universe where we want to live in for a few years or an opulent story that well play 1.5 times. well id be happy about both but... |
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Riddle me this...Why can't we have a game that combines "SANDBOX" and "LINEAR" elements into one game?
The Pub at MMORPG.COM « General Discussion 10/20/08 5:35:06 AM
im very much in favour of hybrids i think you can combine the 2 but you have to decide whats your fundament/ your basis if you have all that then its np to introduce linear quests on top of that. i believe even in a sandbox events can happen. there also could be dev tools of introducing random linear content: bad quest: slay the king of the ogres storyline when 200players have to do this individually by talking to questgiver npc and following the same steps good quest: suddenly and unsuspectingly an npc asks you to gather a group to defend the village against ogres. the village that is targeted is random or a logical choice dependant on the status of the sandbox, the npc asks only a few people, after that the quest wont respawn for month. the way to the ogreking is linear but not the same as bevore (i.e. path thrue a random dungeon)
in short sandbox should not mean that there is no storytelling. it should mean that the storytelling is a lot more unpredictable and less static then in your usual story driven game. |
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i enjoyed the turn based element id even go so far that id like to see more games that utile turn based combat especially if turn base would evolve from the current atlantica online style to something more strategical. if i remember right (omg im getting old) some of the classic games like "shinig force" had a more chess-board appeal to its combat making movement and position rather then simple formation part of the game as well. maybe im easily impressed but i like the pvp in atlantica when you have to make descisions to win rather then solemnly basing the outcome on gear/class/level (+10%skill/reaction) well atm i play both war and atlantica and very much enjoy the differences between the 2 games rather then looking for superiority of one game over the other and i also think that diversity is good for the market. just as you have sportsgames/ adventures/ simulations... in single player games in the future you will have to categorize mmorpgs as well. for me there are "story driven", "action pvp", "strategic", "grinding" mmos alreaddy but im no expert to make firm labels. its just good to see that there are games that have their own character and atlantica is definitly one of them. i just hope they dont mess up the positive image i have of them with a bad concept of item malls or micro payment. i actually enjoy it as much that id rather see it subscription based then free to play |
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Originally posted by waveslayer
this is a very personal perspective that may have resulted from mmo burnout so dont take it as general comment: for me pve in age of conan was better because i got drawn into the story and had to do some pretty tough fights (as assasin doing sneak passages...) again, this is purely my personal experience and maybe i should have taken more time to read up the lore and stuff but for me the voiceover in conan made the whole immersion thing easier then in war and with that the pve more enjoyable for me but fear not, ill stick to war a few month more since i enjoy pvp a lot and theres just a lot more meat on the bones then in aoc. what i find interesting is that the war marketing isnt fokused more on the pvp experience. imho they shouldnt run trailers and ads that look just like any other fantasy mmo but they should try to get the counterstrike/ teamfortress/ ... crowd and place themselve not as another wow but as a multiplayer competitive game. |
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Poll: What does FC need to do, to get more people play AoC?
General Discussion « Age of Conan 10/19/08 6:29:56 AM
the problem is that even with the new changes they dont have the forumlar to keep people busy at lvl 80 like complex trade/ grind/ raid/ siege for that i fear they have to build up a few things from scratch and merge servers so that competitive content helps to form strong opposing guilds and inter player actions. if they offer a free month most people would just look at the new content like ymirs pass/ tarantia commons, play that in the free month and after the content is gone leave the game.
one weakness i see in aoc is that it seems extremely expensive to produce the high quality content (that you seee in tortage, but also later in the game) with the current engine/team. that will definitly hinder their ambitions to keep people in game because lots of people will be drawn to aoc by the storytelling (opposed to war or wow where the main factor seems to be pvp and raiding) and will leave again when theres no more story to play. i know that the plans for the content were made a long time ago but still you dont see anything in their plans to really make the game worthwile after you reached lvl 80 in terms of complex raids. i might be wrong but last time i checked even the raids that are in arent all working. in short the road to 80 seems to get better and better but that wont bring back many players that quit the game bored at 80 cause there wasnt that much to do. im burning to get back to aoc and i hope that after the 3.0 update they bring something exclusively for lvl 80 ppl. |
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The Chronicles of Spellborn: An Intro to Spellborn
News Discussion « General Discussion 10/19/08 5:54:26 AM
ill play it for sure, i just hope i get used to the controll scheme looks like a game with the guts to be more then a labrotary bred wow clone/killer
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Poll: What does FC need to do, to get more people play AoC?
General Discussion « Age of Conan 10/16/08 7:50:35 AM
i voted content as well
ill definitly be back once dx10 and ymirs pass goes life
the problem with aoc is that their game is heavily based on experiencing content and once that runs out it becomes dull. server merger would be my 2nd priority.
as my 3rd priority (wich isnt mentioned) id put a team aside to build the most complex and intriguing trade and craft system with 1000th of recipes common, rare and ultra rare to keep hardcore players busy hunting them. |
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Would you play a MMORPG were you died?
MMORPG Game Concepts « Developers Corner 10/15/08 6:12:16 AM
one issue that hasn't been mentioned here if we talk about aging and thats the ratio on how many hours ingame equals 1h real time in lineage2 for example, as far as i remember it was 1day ingame = 4h real time meaning that the server time/game time runs 6 times faster then the real time so lets say your character has his prime adventuring years from 16 to 46 => 30years with the attention span of todays gamers most even wont play that long and the whole idea would be kind of wasted so if a char needs to age fast and you want the player to play his son/daughter after roughly a year of gaming you would need to either give the ingame chars a very short lifespan or drastically increase the time flow. for example if you want the character to die of old age after a year of playing you'd need to make 1 day ingame = 20min real time which would disallow some things like weather effects, day/night cycle and so on. so maybe chars shouldn't die on old age but become battle-weary regardless of age based on the number of adventures/ battles they experienced. |
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Would you play a MMORPG were you died?
MMORPG Game Concepts « Developers Corner 10/14/08 8:53:20 AM
id play it but with a twist: let me play a lineage i think player would feel it a bit harsh when everything they played would be wiped away with the death of their char but there can be a system in place where ´his next char would inherit something. some more from me on that theme can be found at my blog post: http://www.mmorpg.com/blogs/craynlon/022008/1279_RIFNG-3-Down-with-Charakter-Immortality |
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Originally posted by supbro
actually id say atlantica online has the most revolutionery combat system and people tend to forget that theres also ddo and tabula rasa... but i agree with most of the rest besides all this discussion and badmouthing on the forum tough id like to emphasise that the question was ... most fun to play today both companies should have learned by now that the mmo market isnt a "release a game and money comes streaming in" adventure. i wish for both to prepare to fight for their game and improve it over time so that we can reevaluate the situation in a year or 2 from now... |
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having played both aoc and war id also go for aoc but.... for me aoc was only fun to play while there was new content. bottom line for me: strangely enough atm i find myselve spending a big portion of my mmo time on atlantica online beta instead of war but that maybe only a "new game rush" |
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Originally posted by Paragus1
One thing that is annoying as a Shadow warrior is that our range has a bug where the icons are red even though you are in range. You can shoot still with the red icons and they wille ven give you the message, but it still goes off. This is probably one of the aspects of the class that is annoying in PvP.
i agree, that issue is annoying as a shadow warrior who has some shots take 2 seconds im also often dissapointed that my opponent can run out of sight while my ability builds up |
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