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General: MMOWTF: Don't Hate the Player...
News Discussion « General Discussion 11/14/06 6:38:58 AM
the question is: why not hate the player ? 1. in real life terms if you are an idiot that likes to beat up kids and lough about it a lot of people with clear minds would hate you 2. in game if you like to play a thief, a murderer a griefer there will be others that play paladins, avengers, holy men that have a justified (rpg) hate fiuling them to oppose you in both cases hate for the player/char is justified imho either you are an asshole or you play an asshole but hating an asshole either ingame or irl are positive traits of humanity. to be an asshole and expect not to be hated is the real screwed up thing imho. |
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General: The Return of the Saturday Debate
News Discussion « General Discussion 11/13/06 8:20:24 AM
i 2 wonder why some games are called heroic fantasy when u have to spend years finding even 1 hero (justifying that name by behaviour and morality) under thousands of griefers, thiefs and murderers ?
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first of all i saw the sarcasm and i liked the article comparing it with other forms of entertainment. but i see the motivation behind why gamers would want that on various levels 1. keeping in touch with your friends Looking at the market: |
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i play lineage2 for almost 3 years now over this time i have seen many ppl to leave for wow and many people return from wow. pve content is like a (good) book or movie pvp content is like a (good) sports match good pvp content (grp vs grp quests....) is yet to be devoleped but may be seen in the next |
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General: Debate: Contested vs. Instanced Raids
News Discussion « General Discussion 7/03/06 5:10:51 AM
playing lineage2 my world has only contested content to offer. im ok with it because it gives me a much more realistic feel instead of a 100 mirrored pockets. what i miss is: 1. ingame-mechanisms to prevent power concentration 2. exploration, randomness 3. suspense and adventure i hope to see both in the next generation where game mechanics spread power (high lvl/high active players) more even thrue guilds and static content is replaced by dynamic content with explorationand hunting |
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