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i think you can skip most of the group content (id say thats around 20% of the quest to lvl 20) . there are some of quest for people that dont mind grinding (like myselve) the group content is pretty cool tough and youll miss some nice cutscenes and story evolvement if you wont do them |
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i know its controvers and i myselve prefere an open seamingless world over instances
but i think the guildwars/ champions concept with 1 server (well technically many more) seems better and a lot more flexible. even if you have 100 channels you still can log in directly and you wont have to worry that ud end up on a different server then your friends. i myselve are in a guild that wanted to go together and alreaddy people suffer 9h queues to log in. |
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Is AION the most professional launch we have ever seen?
General Discussion « Aion 9/20/09 2:54:21 PM
they made people wait 30+min on the preselection day so no, this is neither professional nor flawless especially considering that aion is not their first mmo to launch |
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The Secret World: PAX '09: Artwork Explosion!
News Discussion « General Discussion 9/05/09 1:35:35 AM
from the post here and on other boards and beeing a conan player myselve i have a suggestion ;) maybe Funcom should stop making mmos and just sell art the teaser videos (as well as the concept and ingame art) are awesome and if they just produced sw as a cgi movie they could sell blu-rays of it for around $25 to a wider audience then theyll get with an mmo these days without the hassle of worrieing about missing endgame content, imba classes, raging funcom haters ... |
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hmm since this is in the aion part of the forum i think that the racial hatred between elyos and asmodians justify any action in war. of course you can always roleplay the exception and since both races have honor as a value in their lore choosing far weaker enemies deliberatly may not suit every honorable warrior. hunting in areas where the hunter doesnt fight (pve) challinging prey might also prevent the honorable hunter from deliberatly choosing these areas. then as in the history of men as well there will be opportunists that dont care about the honor of their tribe and simple other lowlives that go the easy route for a kill. |
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Originally posted by rwmiller very good writeup i liked aion so far (till lvl 18 on templar) but coming from lineage 2 i know things can change. if any veteran l2 player remember prelude or the first few chronicles or view how certain classes in l2 completely change even now from low lvl to high lvl it is indeed a good warning not to be too over enthusiastic till weve seen the endgame levels (well and the patches yet to come...) |
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The Chronicles of Spellborn: Acclaim Clears Up North American Plans
News Discussion « General Discussion 7/01/09 3:22:02 AM
Originally posted by ninjajucer
i agree but its kind of sad to see the mmo market from the pov as developer for me tcos was a decent game with a ton of original ideas like the dress 2 impress, rotating skilldeck, manual aiming systems but in the end potential and innovation is not enough anymore. a rather un-innovative but polished and feature rich game like aion seems to be the way to go over smaller independent games like spellborne |
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Dungeons & Dragons Online: DDO Store Screenshots
News Discussion « General Discussion 6/20/09 12:21:54 AM
Originally posted by toord
craynlon ,
If you read my post you'll notice I was already unhappy with Turbine's direction. Magic out of control, clerics and magi being able to chug mana pots like it's no body's business, dying has no meaning other than couple of minutes with neg levels, res spells (and even scrolls) cheap as dirt, dwarves with no Darkvision, Beholders, Air ellies, and many other mobs doing all sort of crazy things they're NOT supposed to. Those things were already breaking the game, at least for me. Also if you read, I was honestly expecting Turbine to, for once, to add meaningful races and classes to the game, mounts, to "fix" long standing issues players have been complaining for YEARS (the Lag issue, no?)... instead the decided to throw all of that out the window in order to make this game your average/mainstream MMO (which is a bad thing, IMO).
Peace.
hmm ok i agree with you on the "stay true to DDO" thing. all in all i also agree that im more rhappy with the "buy content" then the "buy potions and aids" aspect of the new service i was just interested to see if long time players would feel cheated if they played it the hard way till now. |
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Dungeons & Dragons Online: DDO Store Screenshots
News Discussion « General Discussion 6/19/09 1:13:17 PM
my question would be: even if they introduced an option that some shmoe could buy a lvl 20char with all attributes to 26, why would you care ? if your not in the game to have a challenging adventure and great entertainment with your friends but in it for some kind of obscure leveling/ item race them imho youve left the path of traditional roleplaying even bevore they introduced this service.
as i said bevore, i would scream hell if they introduce such a thing in any competative game were guilds have to defend their castles against opponents and people are under the pressure of constant pvp but this is not the case here. so out of true curiosity id wonder why you would feel insulted if you yourselve never use any aids but the guy on the next table plays on easy mode. you just find your guild/ friends of people that want the game as purists as you do and just ignore the rest or even accept the fresh money they bring in for your game to stay alive |
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Dungeons & Dragons Online: DDO Store Screenshots
News Discussion « General Discussion 6/19/09 9:07:01 AM
as a subscriber and long time ddo fan i actually welcome this i would be heavily opposing it if we were talking darkfall, war, lineage 2, eve or any other competitive game but ddo is a story telling game. there is no competition to overthrow or pwn someone and hence you wont get an unfair advantage in spending money on it. that said i also believe that this model is the future of content-mmos the big problem with any mmo that wants to deliver good (story)content like aoc and ddo is that good content cost a lot more in production then the usual "spawn and grind" or "kill 10 rats" quests. especially if you look at ddo with its puzzles, climbing, swimming, narrative storytelling i think any pricing model where people can get in easy but later have to pay for adventure modules is pretty nice for both casual and hardcore gamers. ill keep my monthly subscription fee anyway and i'll play without addional aids because i like the challenge the game offers but if turbine can bring in new players and fresh money for new and broader content i very much welcome this new hybrid mode.
i alreaddy wish other games like age of conan would do this as well minus the items. |
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For pete's sake, nobody gives a crap about story...
General Discussion « Star Wars: The Old Republic 6/15/09 6:39:31 AM
Originally posted by korvass
thats pretty much what happened to me and age of conan i dont want to defend grinders like lineage2 or storyless games like darkfall but in the longrun i know few games besides wow able to keep players subscribed over a long time that are actually story based. |
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the chronicles of spellborne (http://www.tcos.com) |
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In your Opinion: Difference between Theme park and Sandbox?
MMORPG Game Concepts « Developers Corner 5/26/09 8:23:08 AM
for me the descision would be fundamental bevore even thinking about an mmo the descision is either: "I want to make a game that tells a story and has the following game mechanics" > theme park or "I want to simulate a world for example a scifi or fantasy setting, once the world is set ill give players the following options to interact with it" > sandbox for me the difference is between creating a client for either an adventure game (theme park) or something similar to 2nd life (sandbox) sandbox for me is not developing a game without story. its about moving the complexity of the virtual world away from gaming concepts (like soccer, dodgeball) towards stuff that happens on the server like resources and (monster) population management, trading and building mechanics, world altering effects (like weather, seasons) and so on. i think even the poster boy for sandbox gaming, darkfall has only little code for world simulation and substitutes sandbox for an environment that doesnt change much but concentrates on player to player interaction in opposition to a story driven (themepark) game where a lot of NPC> Player Interaction is happening |
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my problem with making any suggestion is that we dont have any "endgame" data if you look at the first 20, 40, 60 and then endgame levels in lineage 2 youll see that soloability and even the whole feeling of a class can change. for example you could play a prophet and solo with him pretty good in low levels while in endgame levels its more like a 2nd account, out of party buff bot (similar to shilien elders...) there also was a time where the summoners were good buffers for their pets and had nuking abilities yet in endgame they definitly need at least a buffer to xp what im saying is, is that i really would love to hear opinions from high level korean characters because i have the feeling that even the 1st 25 levels wont give you much information on how the class works in endgame levels and most players will spend most of their time maxed out. thats one beef i had with l2, that you could spend 3years to grind up your char only to find out you dont enjoy it at the higher levels because it sometimes took a 180 on its way there. knowing nc soft ill keep these worries in the back of my mind but cant wait to play aion anyway |
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Why I won't play this game...
General Discussion « The Chronicles of Spellborn 4/28/09 9:51:28 AM
i play the game for roughly 4month now on mornexus, a german pve server so far im having a blast with the storyline (wich i considder very well written). since its free for 14days id say try it anyways. if you fall in love with the story and art like myselve a small pvp match once a month may be well worth the sacrifice, if you dislike the game for its story you dont have to subscribe anyway. atm the european servers may be a bit less populated then the acclaim servers and you might as well have no pvp at all if you choose the international pve server (great community btw) all in all i think tcos is far from beeing that hardcore pvp centered game (like darkfall) you might envision |
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Does PvP come down to how good you can run in circles round somebody?
General Discussion « The Chronicles of Spellborn 4/25/09 2:51:25 AM
Originally posted by Distaste
You haven't played the game, have you? Sigils and level can help a bit but it cannot overcome a bad skill deck or strategy. Honestly i would say that level plays the bigger role but it isn't like say WoW where a lowbie can't kill a max level. In TCOS you can easily kill a higher level if you have a better strategy, hit them more than they hit you, or you don't take hits : P. I always run with a buddy of mine. I am a Ancestral Mage and he is a trickster. We were both level 25 and we got into a battle with a rank 40 Rune mage, 26 blood warrior, 20 trickster, and a 23 AM. It wasn't like we jumped them either. They formed up out of range and we stood our ground. Both parties were ready for the fight. The result? My buddy died but we killed all 4 of them. So 2vs4, they had the numbers advantage, the level advantage, and we still won.
Back to the OP. Doing circles around someone will probably get you killed or at least gimped. I know when someone tries that on my I just use Thundercry(use it all the time anyways :P) which puts a debuff on them that does damage and lowers morale(gimps their damage) when they move. Then I just teleort to my pet :P. Also circling 1 target often makes you an easy target for any ranged because you are easy to predict and the ranged aren't pressured.
i agree, pure bunny hopping and strafing ont get you that far there are plenty of skills (for example my lvl 38th deathands shred) that will make you either loose life or stats while you move. i feel tough atm ranged classes have a bit of an advantage compared to meele but soon well see what teams/classes come out atop of the arena matches |
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The Chronicles of Spellborn: Howard Marks Talks Launch
News Discussion « General Discussion 4/24/09 12:53:49 AM
i think the free 2 weeks is a pretty clever move i play the game for a few month on the german pve server now and really love it if they back it up with a bit of advertising it will probably get more ppl hooked then the level restricted ftp trial because only later some core aspects like cofiguring your skill deck, crafting for looks, sigils... come into the equasion. anyway all the best to one of (imho) most underappreciated games currently on the market |
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State of sieges = broken mechanism and false advertising
General Discussion « Age of Conan 4/21/09 3:14:58 AM
Originally posted by wazzap2121
and the strange thing is lineage2 got away with that 5years+ :) i agree with some of the above post that devs should not feverishly hang on the words of the community but i wonder why you see in so many interviews that the devs themselves play the game yet some games are hardly any fun at all if your on the wrong class. |
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Lineage 2: Changes to Combat with Gracia Final
News Discussion « General Discussion 4/20/09 1:22:33 PM
/sad agree |
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My whole 100+ guild quit Age of Conan. Any ideas on what game we should try next?
LFGame « General Discussion 4/18/09 10:17:13 AM
if you go to a european server of tcos with 100ppl ud prolly tripple the population there ;) but seriously tcos is a great game, but the core pvp attractions like shard conquest or arena tournaments are not in yet. tcos has all the right basis for great pvp especially when you look at the fast paced, manual aiming combat but the game is not as high budget as aoc and you really have to love the game and trust the devs (wich i do) to stay happy there. |
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