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All Posts by Foomerang

All Posts by Foomerang

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4147 posts found

If they'd stop trying to sell it as esports and gamers as atheletes it would go a long way. Calling it competitive gaming is fine and would probably get more traction than what they're trying now.

Yeah I think its one of the only mmos to pull off a legit ground and space game.

Another thing that always astounded me was the variety of creature resources accompanied by the scout and ranger professions.
Hide,meat,bone,fish,mollusks,crustaceans,milk,eggs,bait. All part of the dynamically changing stats on resources. Just the sheer variety of resoirces by itself was staggering. Hundreds of raw materials ready to be harvested in a dozen different ways all with shifting stats.

All this talk about spiritual successor to SWG, I have seen a lot of different viewpoints on what actually made SWG, well, SWG!

To me, Star Wars Galaxies had a handful of truly unique features that if I were to consider a spiritual successor to this game, they would have to include the following:

1. A dynamic resource system. Resources were always unique and in constant flux. Each had a set of unique stats that could benefits different crafters in different ways. Most of the time it was architect fodder, but it was still fun to scour the planets in search for something truly rare and valuable.

2. The Entertainers: Classes dedicated to promoting socialization. Dancers, Musicians, Image Designers. These classes were made for the sole purpose of bringing players together in a social atmosphere. This, imho, is sorely lacking in most mmos today.

3. The Bio Engineer. To me, the beauty of this class wasnt the pets. It was the fact that SWG had a class that could support other crafting classes. Bio Engineered additives and enhancers made chefs food better, doctors medicine better etc. How many mmos have support classes for combat? Now how many of those have one for crafting too? Yeah not many, if any at all.

There are plenty more but those are just a few of the big ones for me. What were some singular features that made Star Wars Galaxies unique to you?


Originally posted by Fendel84M
Other than there being different monsters how does this not compare to SWG?

Not enough info to say either way for sure.


Originally posted by Torvaldr

Originally posted by Distopia

Originally posted by Foomerang I dont think its a hipster thing to hate but from a game context, it is one dimensional. Fantasy lends itself to more liberal interpretation with various power sources and factions, exotic races, types of magic etc. Zombies are just zombies. Unless you want to start giving them social political structures and schools of magic or some rich backstory its just much more of a limited IP than fantasy.
That's very true, however when it coems to sandbox, there's a lot that can be done from a player dependency standpoint that supports that theme in a co-op environment. This is where I feel most Zombie titles fall flat.
I see the potential for diversity in how each group of people sets up camp and tries to survive and how their community structure evolves. I see the potential in how different server rule sets alter the shape and feel of the game. The few different Landmark servers all look and feel different in how they're evolving. The same could be true here. That is the depth doesn't come from the computer AI, but from the players and how they shape the world.

I don't really see fantasy or sci-fi tropes as any deeper, especially in themparks. Elves and orcs are always what they are. Even in Warhammer 40k the elves and orcs that have a radically different background are still very one-dimensional. They're fighting for their faction for the very same selfish reasons every other faction tries to dominate others in a faction based game. These different races and factions could have potential, but games rarely use that potential.

There are possibilities in a setting like this. Not all zombies are the same. These aren't necromantic (D&D style) or voodoo magic zombies. This is caused by some virus. What is the origin of that? Was it created and for what purpose? Is that entity still out there? Is that virus still dangerous (zombies might not be real or ultimate danger in the world)? What are other towns and areas like? Are they friendly, brutal, just, etc. Will the US government try and recover and restore the nation? WIll other nations, if they exist, try and reform and restore civilazation to the world? Will new nations arise? The novels "The Postman" and "City of Ember" series touch on some of these topics (only in a different setting with a different antagonist).

I think any setting has the potential to offer depth, or not. We'll see though. It might be a totally flat predictable experience. I'll wait and see how it progresses.


The potential of players shaping the world is a sandbox element regardless of the setting. I'm just saying that zombies are more like a mob. Its restrictive to design a game around a single mob. Thats like WoW being 100% murlocs. Might be fun for a minute though heh. You limit yourself as a world builder when a single entity dominates your setting. Yeah there are tons of ways to implement a zombie apocalypse and make it interesting. But most of the interesting stuff comes from what players will do with open world territory control rather than the zombies themselves.

If they dont do crafting right, I can easily see the zombies becoming a trivial nuisance like swatting away flies. They claim survival horror for this game. I dont think that is possible without limited resources. A gun with limited ammo. Bullets have to matter, fuel needs to matter.

Smed said he "crafted" a 1911 pistol. That makes me cringe a little. Are we going to be gathering ore and popping out automatic weapons with "magic" bullets like The Secret World? Because that was a deal breaker for me.

Need more info. Need more info. neeeeed more info hehe

And for the record, I'm all for somebody coming along and doing something interesting with zombies. But so far, the only "innovation" in the zombie genre is sometimes they are fast. SO yeah I can see how people are bored as hell with the medium. Pirates, Ninjas, you can expand on those tropes. You can give them new settings and storylines, heroes, all kinds of mystical relics and lore. But the best anyone can do with zombies is change around how they got there and whether they can run or not.


Originally posted by Torvaldr
Is post apoc the new hipster thing to hate?

What have been dozen game release themes? Fantasy. ESO and FFXIV were the last couple and they have been lauded and fawned over with nary an eye twitch while they have both rehashed mechanics from previous games. Did we see venomous articles and kneejerk poster reactions to those based on their themes?

What is the other slightly less common mmo theme we've seen on the scene? Sci-fi or sci-fantasy. Have we seen indignation over spaceships and sci-fi magic?

I can only conclude that the hip thing to do is to trash post apoc and/or zombies because it's a less treasured theme. The other themes have been done to dead-horse death.

We don't want WoW clones (the reasons should be obvious by now). We don't like innovation (we wuv our trinity - we actually do want WoW clones). What do we want? Do we not want to show interest in a dev/pub trying to recreate a similar experience to SWG? I still hear whining pining posts about SWG all the time on this site, yet when the very publisher that had experience with that game and all the successes and mistakes made talks about making a go of it, the game is panned.

Yes, I know there are different groups of people that like different things, but it sometimes strikes me as odd what trends our gaming herd follows.


I dont think its a hipster thing to hate but from a game context, it is one dimensional. Fantasy lends itself to more liberal interpretation with various power sources and factions, exotic races, types of magic etc.

Zombies are just zombies. Unless you want to start giving them social political structures and schools of magic or some rich backstory its just much more of a limited IP than fantasy.


Originally posted by Distopia
Hey now I didn't say that, I just said I agree that, "I like SWG and I like sandbox so I"m interested". Heh.

I'm not sold that this is SWG 2 or anything, I just see some potential in this, I've wanted this game since undead labs started talking about their MMORPG like this years ago.


Well I am with you there, my friend. I like the engine, I like the non instanced open world, I like building my own home.

Its just going to need some trademark SWG features for me to consider this some sort of homecoming like smed tweeted.

-Dynamic resource system
-Dedicated crafting classes
-Non combat social systems and hubs

those are bare minimum for me to think successor. If this game doesnt have that stuff Im not going to say the game sucks or anything. I'll prob even check it out at launch. It just wont be the game I was hoping for heh. But I can always appreciate a game for what it is.


Originally posted by GeezerGamer

Originally posted by Foomerang  

Originally posted by Laughing-man

Originally posted by Bob_Blawblaw I for one am SHOCKED!!! mmorpg.com giving a sceptical/negative review of a SOE product? That's just CRAZY! What is this world coming to?! All razzing aside, I'd love to know what exactly Smed thinks SWG players actually wanted/miss, and how this game is going to fill that perceived void. It really seems they've truly lost the plot this time. 
As an SWG Vet this game appeals to me, I like world building and sandbox open world communities etc.   This game is very similar mechanically and spiritually to SWG. If you can't see that, I doubt you played SWG.
  All I've seen is zombies getting shot in the face and smed saying you can lght stuff on fire. That doesn't scream swg to me. If he had said, "this game has more non combat professions than combat ones and here are some of the many social systems you can partake in." Then yes I would share your sentiment. You'll have to excuse me if I don't suddenly think "swg successor!" Every time someone says massive open persistent world. That is a huge jump for me at least.
That's just it.

There is next to no information on this game and already this thread is going back and forth on how much of a SWG successor it is.

The thing I recall about SWG was that it's IP, It's setting, it's theme were almost incidental. One of the things that made SWG fun to play for me was that the game stood up by itself even though it was a Star Wars title. What I mean by that is that this game's mechanics need to stand on their own and the game cannot be dependent on the whole zombie thing. Otherwise that just makes it another Theme Park.



I agree. I'm not writing this game off. I just don't think there is enough information to start saying "swg successor". Frankly I'm a little surprised disto and laughing are jumping on that bandwagon so soon. I usually can count on more rationale from them than that.


Originally posted by Laughing-man

Originally posted by Bob_Blawblaw I for one am SHOCKED!!! mmorpg.com giving a sceptical/negative review of a SOE product? That's just CRAZY! What is this world coming to?! All razzing aside, I'd love to know what exactly Smed thinks SWG players actually wanted/miss, and how this game is going to fill that perceived void. It really seems they've truly lost the plot this time. 
As an SWG Vet this game appeals to me, I like world building and sandbox open world communities etc.

This game is very similar mechanically and spiritually to SWG.

If you can't see that, I doubt you played SWG.


All I've seen is zombies getting shot in the face and smed saying you can lght stuff on fire. That doesn't scream swg to me. If he had said, "this game has more non combat professions than combat ones and here are some of the many social systems you can partake in." Then yes I would share your sentiment. You'll have to excuse me if I don't suddenly think "swg successor!" Every time someone says massive open persistent world. That is a huge jump for me at least.

I haven't seen anything that call this swg vet home yet.

Pizzas ate my Zombie. Now that I would have checked out. They were so close hehe

"I made a 1911 the other day"

That sentence worries me. Is this going to be another secret world fail crafting system? The thought of gathering ore and out pops a semi automatic weapon makes me a little sad.

It would be cool if it were a legit survival horror game ala old school resident evil. The video doesnt look that way but it could have been for demo purposes.

I don't get it. I'm just gonna wait for more info. Glad its not stylized at least :)

There are two very different, very robust ways to play this game. Once you unlock your mount and retainers, you can play this as a non combat mmorpg and never run out of things to do. Its the best crafting mmo currently available and the economy is dynamic and is one of the only true player driven economies available.

I don't do dungeons or raids or quests anymore. And I have more things to do than I have time for.

Its hard to take esports seriously when the environment changes constantly. These "atheletes" are bound by the whim of developers. They are only as good as the games being made.


Originally posted by Distopia

Originally posted by Foomerang You'll have to forgive my skepticism. Spiritual successor to swg? By smedley? Yeah.
Would it really be by Smed though:P? I doubt he really jumps in the trenches in this day and age. It's not like SOE is a stranger to decent game design they just have a problem maintaining it (well they did with some titles). I'd imagine this is using the Forgelight engine as well, would be interesting to see a SWG like with a decent engine behind it.


Well he is the one who first claimed the swg stuff so if he is going to speak for this game, I'm not going to assume he is not involved. I will say that if it is hyper stylized like their other recent works, that will be an almsot immediate dismissal for me.

Hey everybody we are going to try and make non gender biased clothing!

Just kidding! We are still a bunch of hyper masculine homophobes =D

April fools!

Dear Diary,

Over the past 144 hours, I have spent 96 of them playing one video game. For some strange reason, I am now burned out. The end.

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