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How many releases have you been a part of?
The Pub at MMORPG.COM « General Discussion 3/03/10 3:09:12 PM
DAOC Shadowbane AC2 Horizons COH / COV WOW LOTRO Warhammer Online Age of Conan
I'm sure there are more, but that's all I can think of right now.
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Ultima Online, 1998.
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Last I heard, Chronicles of Spellborn was dying. You might want to do a little research on the population, and whether it will be around in a few years before getting into it.
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I second the Lotro suggestion.
EQ2 is also a very good game and has a good community, but the lower level areas are pretty empty. If you don't mind that, then give EQ2 a shot.
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There was another person with the same problem and Sony transferred his character to an active server free of charge. http://www.mmorpg.com/discussion2.cfm/thread/268137/A-pleasent-supprise-.html I would try the same thing. As for a good server, I prefer Bloodfin myself. It's got a pretty good population.
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I would resub both of my DAOC accounts in a heartbeat if an Origins/Classic server was released. I doubt it will ever happen though. |
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So what exactly is Mythic working on right now? Both of their titles are in maintenance mode. Are there any other games they are planning on developing?
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Business plan and customer retention for MO...
General Discussion « Mortal Online 2/03/10 1:13:21 PM
I think the bottom line is that someone who WANTS to support a small indie project like MO should support it. And someone who DOESNT want to support a small indie project like MO shouldn't support it. Why does one side insist that the other side is wrong and try to get them to change their mind? We are all entitled to our own opinions and capable of making our own decisions. If you think that MO is a waste of time, move along and go play/support something else. Quit trying to save the gaming world by standing on a soapbox and preaching against it on this forum.
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Business plan and customer retention for MO...
General Discussion « Mortal Online 2/03/10 11:37:58 AM
Originally posted by HerculesSAS I think this is untrue.
Now we have people like StarVault who promise the world, deliver a buggy, broken, piece of garbage and say it's the second coming of UO. And we as consumers sit there and say "well I believe in their vision!" The free market works on the principles of weeding out GARBAGE. And if MMO consumers were better principled, we'd get better games -- plain and simple. SV would not be trying to make the huge game they are now, but would instead start out small with a focused game that actually may have worked. Customers would accept or reject them on that basis. And what does it bring for the future? Developers will look at how easy it is to con customers and promise the world again -- hooking people onto their "vision" and delivering a broken piece of garbage, yet again. And it will happen over and over, until customers are willing to say "no", and demand some level of quality.
I work in financial software, and I can tell you if we went through the development process like SV or many other MMOs (that have failed or are about to), we would all be fired. Sorry to say, but I'm just sick of companies making idiots of customers, and paving the way for more to do it on a regular basis.
Good post. I agree with most of it. Unfortunately developers never seem to learn. Gamers have been preaching this for years and they still don't seem to get it. After every game failure you think that they will finally learn...but they dont. I'll still take a buggy broken sandbox over a buggy broken themepark however. /shrug
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Business plan and customer retention for MO...
General Discussion « Mortal Online 2/03/10 11:01:37 AM
Originally posted by sickan
This. So many people on this board are hoping MO will fail. It's sad. There are a lot of gamers who hate themepark MMOs and are dying for a new sandbox game to play. We all understand that this game is going to be released buggy and unfinished......but we would still rather play it then go back to the dreaded themeparks. What exactly is wrong with that? If this game does ever get finished and is successful, it's better for everyone. Maybe then more developers will create sandbox MMOs. I have never understood why people want games to fail. The problem is that only indie companies are creating sandbox MMOs and they don't have the resources to release them complete and bug free. I'm sure they wish they did. Maybe one day someone will invest the money needed for a proper sandbox to be released. Until then we either play the unfinished sandbox and hope that one day it is finished, or go back to the themeparks.
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Business plan and customer retention for MO...
General Discussion « Mortal Online 2/03/10 10:27:33 AM
Originally posted by HerculesSAS
It's not about you wasting your money -- you can feel free, but what will KEEP you in the game? That's the point of the thread -- customer retention. You aren't going to keep paying for a game that is full of hackers (that's going to happen), full of bugs, griefers, and lag, are you? I know the common idea around here is that "they are going to fix that right up!" is going to be pushed, but since they started the closed beta till now, they have only introduced more bugs and problems, without fixing the old ones. So there's lots of different content they add in, and none of it works properly.
Oh, and Darkfall is good if you like MO's concept. I personally don't like Darkfall, but it's better in every single measurable way than Mortal Online. Lag, features, combat, depth, polish, etc.
If everything you say is correct then I won't stay in MO. Actually I haven't decided whether to buy it or not yet. I'm waiting till the end of beta to decide. I have also thought about DFO. If I don't like MO I will probably give it a shot. Honestly it's not really that big if a deal. If I decide to buy MO and waste 50 bucks so be it. I will just add it to the list of other MMOs I have wasted money on recently (WAR, AOC, LOTRO, WOTLK). You guys really take all of this too seriously, they are just games. I probably am taking it too seriously also, since I am wasting my time replying to it all.....
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Business plan and customer retention for MO...
General Discussion « Mortal Online 2/03/10 10:17:25 AM
MO may very well end up being a trainwreck like you say. However, if you are an oldschool UO gamer who is looking for a new sandbox game to play, your options are extremely limited. MO is the last sandbox pvp game to be released in the near future. Should we all just go away and wait a couple more years for the next indie company to release one? What's our alternative? Go back to WOW? Go play LOTRO or WAR? Hey, I hear that AOC has gotten a lot better over the last year! Should we go play that? No thanks, been there done that, and they aren't for me. I'm done with themepark games. It's noble of you to try to save us all from wasting our money on MO, but some of us have been playing MMOs for 10+ years and can think for ourselves.
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Originally posted by mrw0lf
I would just download the entire client again. It only took me a couple of hours to download and patch it. It will probably save you a lot of frustrations.
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STO launches with over 1 million accounts
General Discussion « Star Trek Online 2/03/10 8:55:58 AM
I created 6 accounts on the STO website trying to get a closed beta invite. I'm guessing I'm 6 of the million registered accounts....
I never did get a beta invite.......
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Unfortunately the only developers releasing sandbox games at this point are small indie companies who don't have the resources to release a complete game. All the big boys who have the money are releasing themepark games. I guess the bottom line is that if you want to play a sandbox game you have to put up with half-finished games which will hopefully be completed in the future, since there really is no alternative. It's not an excuse to release a half-finished game, I hate it as much as the next person, but it's just the way it is.
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Originally posted by scottns
Yea, but no one is doing it now. And who wants to go back and play AC after all these years.....
The first night of open beta was extremely frustrating because of the horrible lag. I finally logged out in disgust after 45 minutes. Last night was a little bit better. I was able to actually explore a little bit and do some harvesting and crafting. The lag still sucks, but it seems to slowly be getting better. I'm starting to see the UO factor in the game. I like the fact that you are just dropped off in a town with nothing but a starter axe and have to figure out everything on your own. No quest givers with yellow exclamation marks over their heads pointing you where to go. There are tons of themepark games out there and many more coming soon for those who like that kinda thing. Mortal Online still has a looooong ways to go, but I can see the potential. Hopefully they can pull it off. MO is the last of the sandbox games being released anytime soon, so if it fails it's back to free UO servers for a couple more years.....
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Originally posted by Chiller1
300 watts is really low. I would definently upgrade it to at least a 600+ watt before doing any kind of upgrades.
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Originally posted by NoobTech
lol |
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Originally posted by girlgeek
I can't remember any 10man raids in classic WoW. Though the talents and equipment and stuff all got stronger over the years, so I guess you cantry and do a 20man with 10 people.
Actually, back in the "olden days," I believe the "raids" were 40 man. There have never been "20 man" raids. (25, yes) And if I remember correctly, both Stratholme and Scholomance were 10 man instances in vanilla WoW. Of course, this was all 5 years ago, and at MY age...I do well to remember what happened yesterday, much less 5 years ago.
AQ20 and ZG were both 20 man raids....
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Originally posted by Scrogdog
Um... ok. If having your friends on your away teams and things like fleet battles don't interest you, then yes. Go ahead and solo the game. Don't see the fun in that personally but whatever flicks your bic. *shrug*
It's amazing how many people don't know sarcasm when they read it....
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