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This is just a related question and nothing about the outfit. I see you are getting a Vent or TS account going, but doesn't PS2 have voice built in? |
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I think I've convinced a half dozen people to play this game when it comes out, but every single one of them wants to be a pilot. Watching the video it looks like you'd be stupid to do anything on the ground, except maybe defend a base. Tanks got destroyed, people that were fighting got destroyed I didn't see anything but planes getting kills anywhere, but in the base. That might be a good thing, I like the look of air battles, but I hope that tanks vs planes or players vs planes is still possible. |
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Blasting through some of the lies going around.
Beta Weekend Event Reviews & Impressions « Guild Wars 2 4/30/12 5:04:25 AM
I didn't think it was a great game, but I did think it was a good game. Things I liked: I liked the classes and the UI. I played all the available classes a bit and then took the engineer in further into the game. I liked the UI and the setup for skills and all that. There weren't any that I hated. I liked the people I met at the Keeps in WvW (I refuse to keep typing vW's for sides) Things I'm not sure about: Things I didn't like: (but I don't think these break the game) Overall I think it's one of the better games in a while. At the end of the weekend the lag seemed to be greatly improved. If that's the case overall then I think I'll really enjoy the game. It's not the perfect game for me, but it's a one time fee so it's limited on the downside. |
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Fluidity of Combat (Warrior Skills and Skill Based PvP)
General Discussion « Guild Wars 2 4/29/12 7:19:49 AM
I'll never understand why people get so defensive. He's played both games and gave an informative opinion about the comparison between warriors in both games. If you've played both and disagree that's one thing, just post that up, but to nitpick about the small stuff is not helpful. I know that I liked the feel of the first GW PvP and I compare most other MMO's to it. I don't play a warrior so I don't know how that compares, but the responsiveness was one of the things I liked about most of the classes. In GW the devs adjusted things as the game developed so that I felt almost all classes were viable in PvP. I think you can count on them to try and balance it. I didn't like the feel of some of the warrior skills in the original GW. Like you posted it may be that they put in a deliberate pause to give casters a chance, but it feels like lag or slop. |
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Do you think they capped the servers to keep them up?
General Discussion « Guild Wars 2 4/27/12 6:26:11 PM
The first part of an open beta is to stress test usually. I think they're intentionally loading servers to the breaking point now. I think they limit the number of people because after you test enough servers to get a good sample size the rest are just extra work that's not getting paid. |
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This is the way I feel. They need more to do. I'd be for no grind at all, and I mean none. Max stats and skills for all right from the start of the game. Make PvP equal and rewards should be things like houses, weapons, armor, trophies and fame. |
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Sigh... I am missing the Everquest world..
Hogcaller Inn (General) « Everquest 3/21/12 4:05:25 AM
Echo this sentiment for me. Velius was the best and worst expansion because it had so many good things, but the seeds of the end were there too. ToFS on that first day Velius opened was wild. Can't get enough of slippery floors and traps. |
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What if guildwars 2 is big? what will happen to other MMORPG'S
The Pub at MMORPG.COM « General Discussion 3/18/12 9:14:48 AM
I think most of you are wrong, but we'll see. I don't care a bit about $10-20/month fee. I played GW because I like the way the PvP system was set up from the skills up through the tourneys and HoH. The PvE was just blah, but you didn't need to do it so it was a fun thing to do when you got burnt out on PvP. If they had the perfect game out there, then I'd gladly pay every month so that they could net a good profit AND build on the game the way that WoW did. I just don't like WoW, never did. It's too easy and structured for me to be hooked. When I was younger, 14 or 15 and working jobs around the town for drinking money I spent $20 a week to play quarter games. As an adult I can sure afford that a month, especially if it means I'm not buying other temporary games. |
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What I would love to see in future Sanbox
The Pub at MMORPG.COM « General Discussion 3/18/12 9:05:09 AM
I agree with everything you've said here. I would have loved to see these sandbox additions to the game. To me the dev's wanted more then they could make and didn't quite do it all right. It's still the closest thing to a perfect game for me. Eve was better developed, but I just don't care for the space theme. |
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What I would love to see in future Sanbox
The Pub at MMORPG.COM « General Discussion 3/17/12 9:24:15 AM
I think your game sounds great. For me the perfect game is close to yours. It would be just like Darkfall, but with a large developer that can take care of the small details better, A skill cap and stat cap that's easily changeable. If I want strength today, then I have to sacrifice stamina or wisdom, or maybe 2 of 5 stats. To me this would lead to builds of the month, and I like that strategy component. Plus, my favorite fun part of the game is the sea battles, but they need a much much lower cost for ships They also need way more PvE and harder MoBs and areas in the game that range from easy to so hard most people think it's impossible and complain that it should be simplified. They have player crafted gear as tops, houses, and the houses have some small meaning, I like the world, the water, almost everything about the design of the game. I think they ruined the game because they couldn't deliver on side things. Any modern game should have built in voice and a clean and customizable UI. It should have more tools for clans, battle groups, or some other UI type chat/voice amenities. It should be more like getting on Xbox/PS3 in the way that it's just easy to understand and navigate, but like the PC in the number of options. Sandbox means to me that the players develop the world as much as possible. I don't think there's any black and white just grades of gray. Right now Eve, Darkfall, MO and those type are more sandy because you're not guided toward battles and you can take and keep fortresses. |
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4465 We're closing in! |
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I'd love to see a server that had all skills, max stat, max everything right from the start. I'm not saying this because I think anything has been unfair to me. I'm saying it because of the number of times I've either sat around doing stats or friends have. If everyone's max'd out then the goal becomes taking territory and gaining raw materials. (and fighting everyone of course) Then add more and more to do in the game, and make it so that guilds compete for every bit of it. So, I'm for 4x or 10x, higher is better, let's change the meaning of character development to what you've won and not how much you grind. |
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Question: Why Sandbox MMOs don't work?
The Pub at MMORPG.COM « General Discussion 12/04/11 10:40:00 AM
The very definition of sandbox is a game that lets players build/do what they want. I'd say most players want an unfair and dominant advantage over other players. You can't have that, the math doesn't work so they limit what you can do with the sand down to the level that it's not fun. Just a simple example would be that I'd love to make quests. Think of a world where everyone that wanted to could form up their own quests. Sounds great, but what would happen is that players would immediately make quests for friends to do for in-game gold. I like housing, let's let players build houses where they want. Players intentionally block doors to other players houses. I like designs, and designing armor. Players start making x-rated designs and running around in game with them. It's gotten so that you can't give the players sand or they'll ruin the very thing they want. You can't have a sandbox game when there's so many cats running around wanting to do their business in any sandbox that's available. So I think there's no hope for a successful sandbox game. |
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I hate levels, it's a mistake to have more
General Discussion « Guild Wars 2 12/04/11 9:47:59 AM
When I first started MMO's I loved levels and levelling. It was very satisfying to get that next level and I'd look forward to the skills available and I thought levels were great. Then it turned into a treadmill where they kept adding more and more levels and while the skills were more powerful they were the same exact skills, or worse they were overpowered and made the game boring. I thought this was just the way it was until GW. When I played Guild Wars I realized that the whole levelling thing is just for hamsters chasing the top of the wheel. They did it right and showed that the quality of the game wasn't in the number of levels, but rather in the challenge of playing whether vs players or NPC. They made character development change from power to appearance by creating cooler armor that you have to fight to get, but not adding super powerful stats that would unbalance things. I hope they expand on this, without caving in to the crowd that want's an unfair advantage in PvP. I hope in their quest to upgrade GW to a complete MMO they don't try to copy other MMO's and turn it into a grind, the one thing GW never was. |
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I played and really enjoyed this game. I don't understand the hate that people have for it. I quit because I couldn't find fun things to do in game. I don't even really fault the game for that. It seemed like if I wanted to explore dungeons or whatever I couldn't get people to go, raiding farms and stuff to stir up some action became 20-30 vs 3 and not fair fights and the rest of the time was spent grinding skills, stats or gathering materials. I don't enjoy unfair fights even if I win. If they ever made a Darkfall that was max stats, All skills and added some very hard dungeons or progressive type bosses I'd be right back in line. Plus cheap boats so every clan could throw them away like trash. I think Guild Wars ruined me. I saw how useless the stat/skill grind was and that with everyone even PvP was much more enjoyable. GW had it's own problems, and I consider it a lesser game than Darkfall, but that one aspect was superior. |
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I agree with the majority. Anyone that plays DF for 10 minutes and quits did not give it a try. I don't think there's any way he did any crafting, joined a guild and built a city, rode on a boat or had a battle on water, got chased by the red dragon or bought a horse. The game's not easy to play, the controls are harder to learn than press F1 thru F8 and tab target. Not taking the time to learn the controls is the same as saying you're happy with simplicity. There's a crap load of problems with the game, but none that you know in 10 minutes. |
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I've played this game and it's obvious that you have as well, but how or why would you play a game as long as you have that you think is garbage. I no longer play, mostly because I wanted everything to be more active, but I loved the game. I think the game would be perfect if they gave everyone all skills and maxed right from the start. I know people will disagree with me, but then everyone would be out there fighting and building and not macro'ing. The other thing I'd like is cheap boats, very cheap boats. I think it could be one of the great ocean fighting games if every small clan could get a boat easily and fight nightly on the water. |
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Two things I'd say, first is that you have to aim for the stars if you want a chance at reaching the stars. Better to want to add things that are hard to make than have a game like Rift that's safe, but doesn't stretch at all. Second is that developers learn from every project, sometimes it's hard to see, but the shortcomings of AoC wiill help their next game. It's not like we come screaming into this world and creating new games from the womb. Success is the refusal to accept failure and all that. I'm most excited about it being on the xbox. I tried DCOA on the PS3, and really liked it, but not enough to make it a lasting stay. If they can make an MMORPG on the xbox that's decent I'd play there for a long time. |
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There is PvE, and I like it. It's a throw back to when games didn't hold your hand. You go into the dungeon or area and get hit in the face and hope you can handle it. The thing is that a lot of people won't like it because it's not really structured. There's no progression of mobs or keys or areas to unlock or quests that take you to the next appropriate (easy) area. All that leads up to say that there is PvE, but there's not nearly enough in my opinion. Or maybe I should say that the PvE that there is available is too spread out to enjoy. If they made five or ten times the PvE I think it would be at the level I'd like, and I'm not overly PvE inclined. |
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Describe and Discuss Your Dream MMOG
The Pub at MMORPG.COM « General Discussion 2/05/11 7:48:42 AM
I think it's different for everyone, but for me I start with a game like Darkfall. Aiming to shoot, full loot so that crafting/trading is important, non-instanced so you have to be more aware of your surroundings, fully shaped world with different environments, i.e. water, swamp, mountains, desert, skills and not levels or classes, and very limited insta-travel so the world is real.
The other things that I think my game would have are cheap boats so that the smallest guild could build one a day easily, along with way more PvE spots. I want people wishing they had more time so they could try things they'd never done before. Instead of making the game last by forcing long grind I'd have it last by having so many PvE mobs that you couldn't do them all. The last thing I'd do would be to add tons of non-functional rewards. Trophies to add to your house like dragon horns and lion heads, plaques/banners/flags for outside, gear that displayed victories, titles, leaderboards, maybe k/d stuff anything that would add more to the fame type aspect of PvP/PvE in a game, but not hurt equality in PvP.
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