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All Posts by asdar

All Posts by asdar

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497 posts found

I agree with your opinion, but I think everyone will start near Halas and get an intro to the game and be gently pushed toward the Rally Call.

I've always been a huge fan of separate starter cities, to me it adds excitement to travel.

I enjoyed this so much more than the first book. I felt like he gave more depth to the characters in fewer words and developed the dread and anticipation better.

I can't wait to read any more they have coming.

In any game ever that allows players to ruin something or grief they do, and they go to greater lengths than the devs think possible. That's just the way it is. If we want cities in this game then we have to have one way Rally Calls because the devs thought to make us a part of the world and let us build the cities.

If you allowed people to fight against cities there would be no cities unless it was FFA PvP and you could make it not worth it to the dark side AND you gave both sides equal AI to fight as allies too.

Every person that wants to fight against a city is a griefer, even if you don't know it. If you want sandbox just walk past this Rally Call, I plan on it. It doesn't hurt your sandbox if there's a theme park next to it.

I almost never insult people on the forums but this discussion is just stupid. It's supremely evident that people that are given the chance to build something in games or ruin it will always ruin it. This thread wouldn't have gone on for pages if that wasn't true because there's not much to either side of the argument.

Rally Calls are one tiny bit of OPTIONAL Theme park in a huge world of sand. You decide if you want to ride or not.

The purpose of Rallying calls are to give Theme park players something concrete to do. That's not a bad thing. It's also to show growth in the world. If you play the game you'll see the cities grow. They could have put the cities in the game, but then we'd have not part.

If you don't want to do it you still have the option to not do it, ever. Go explore, have some fun and know that Rally calls are for Theme park players. It doesn't take anything away from you to not do this thing.

If it does take something from you then that something can only be described as a theme park thing, or a grief thing.

So if you're upset by Rally Calls then you have to ask yourself are you a theme park addict or a griefer?

I think it's a safe guess to say kiting will be in. every other tactic is out.

Maybe they're rename it from Titan to Everquest 3, I know I'd play.

Originally posted by ignore_me
The quote from SOE Live was that you cannot play a Dedicated Tank or Healer. So what is the meaning of dedicated? I don't think they meant to say that you cannot be stalwart in your pursuit of your job. They probably meant that you cannot be exclusively a Tank or Healer.

Character A:  33% Defense + 33% Offense + 33% Healing

Character B:  50% Defense + 35% Offense + 15% Healing

Character C:  30% Defense + 60% Offense + 10% Healing

Character D:  35% Defense + 27% Offense + 38% Healing



The lack of taunts will not affect Healing significantly, but the fact that there may be no real meaty heals or Targetted/AoE Heals will change the game for the Heal-Heavy class into a pro-active and quick reaction situation that may require the "Healer" to intervene and have their Friendly Target cease fire and move.

It's not tab target healing, and I feel you on that, but there has to be a way to maximize the ability to help friendly players in the game. I really hope that they do some sort of compromise that results in DPS being part of the solution and not the whole solution. I like playing Tank types, and Healing types, as well as support types. If they don't pull out something great on that front the game will be a gimmick with a half-assed MMO slapped on it.

I'm not sure that we know it won't be tab target. I think, like GW, it might be action and target.

The rest of the post I agree with. I think the most likely case if they have a healing class is that it'll be a weak healer with other utility skills. I'm a healer, and I want to heal, but I've gotta admit healers have been overpowered. A healer might make a duo worth a whole group, and a group worth 20 players. In EQ1 it made a group worth 25 I'd say with complete heal.

In GW1 A healer was worth more than any character, but to a much lesser degree. A group without a healer might overpower a group with a healer. That's just about right in my opinion, not so powerful that you NEED it, but powerful enough that healers can still play one and not be the only class that can't find a group.

Originally posted by Aabel
I love playing clerics in table top AD&D. I hate playing them in MMORPG's. Healing in MMORPG's is not fun for most people, so few people play those classes. Those classes being mandatory leads to a lot of waiting around for everyone else. I did not get from the class discussion that healing was being removed, rather it was being made to be more fun like it is in table top RPG's.

Watch again, they never discuss so much as a healing spell let alone a healing class. Since SoE the devs have come out and said specifically that there would be tanks, but that they'd be different. Why mention tanks, but not mention a single time since SoE about healers?

I'm a healer too, and I hope they have something for us too.

I'm not afraid of change, and I don't mind the trinity dying or being expanded so it includes everyone and no piece is too important to be missing.

Doing away with the hate meter is a good thing, that's progress, and the improved AI is also progress and I think that's a huge step forward if true.

We haven't heard a single thing about a healing spell or healing class in game. GW2 only has minor self heals, and since it looks a lot like GW2 it's reasonable to think that might be the case.

I hope that EQN looks at the right game for guidance. GW1 had multi classing, they had opponents that were as intelligent as people, because they were people (PVP) and they had a healer in game.

You didn't need it, but you could have it. Give us a multi class healer in game and let us decide what's too hard. We'll mix the healer up with some good motion and we'll prove that it can be done. If mobs attack only us we'll set up traps and play the kiter or the tank. If they don't we'll heal and then do the same.

Yes take away artificial hate and stupid AI, but don't take away all healing classes.

Excited for:
1. Voxels (destrucibility and constructability)
2. AI intelligence
3. Exploration

Want added:
1. Healing class
2. a 5th selectable skill
3. boats and water

Worried about:
1. payment features
2. Combat (lots of related combat worries)
3. Procedural dungeons

I'd like to have a choice. SWG had rules like you couldn't make a short Wookie, but within that height constraint you could make them look the way you want.

I'd like to see fat trolls and skinny trolls and many variations in between. If the technology was there 10 years ago I find it hard to believe it's not there now.

Originally posted by Stiler

Originally posted by asdar It wouldn't be sandbox if it had two sides, that's the whole point. If you want sandbox then ignore the rally call and you're showing your support for sandbox right there. Better than saying there should be two sides is saying that they shouldn't have rally calls. Let players decide where and how to build cities and what to name them. That's sandbox.
I don't think anyones asking for "two" sides, rather they are just asking for logical ways for players to play their characters, good or bad.


Even in EQ2 the "evil" side was so watered down, you felt like a hero rather then a bad guy most of the time.

Having rallying calls and then allowing player sto go about them in many ways is much more impactful to the players then having them only go about in a pre designed way the developers have designed them to go.

As well, factions could play a much much bigger role if they factored into rallying calls. As I said with the whole Orcs attacking a town thing, that's just one example.


you might have other factions playing roles from many angles, and how the people have worked into factions can impact how those rallying calls turn out.


I can understand and even agree with you. I know the devs talked about tasks that a Shadow knight do that are evil. I imagine that there will be evil rally calls too, maybe building temples and such. Maybe in the city you'll have to build a secret passage to a Necromancer meeting place.

It wouldn't be sandbox if it had two sides, that's the whole point.

If you want sandbox then ignore the rally call and you're showing your support for sandbox right there. Better than saying there should be two sides is saying that they shouldn't have rally calls.

Let players decide where and how to build cities and what to name them. That's sandbox.

Are you all so addicted to theme park that you can't think anymore?

The rally calls are for people who want to do theme park content. If you're not into it go and do things like a real sandbox game!

Don't try to take sides, cause it wouldn't matter which side you're on you're still on a ride!

Think outside your little boxes, if you hear about a rally call take pride in the fact that you don't even listen, that you're going out and exploring a huge and unexplored world. Let the mindless drones work on building the predetermined city, don't ask to be a drone on the other side.

I'll disagree that most people don't like raiding, if they didn't at least 60% of that 80% wouldn't raid. (joke on false statistics applies here)

But, then I'll agree with your entire thread other than that. Small group play and dungeon crawling the old EQ trinity shines in my opinion. Not DPS, but CC was a part of the old EQ system and that could be monks, bards, enchanters or necros.

Complete heal was too overpowered, that should go, and as much as I like seeing how close to 0 HP I could get I much preferred deciding how I could mix and match and keep everyone alive without using too much mana.

This is from an SOE discussion with Terry from SOE:

Last night during one of the panels, the question came up about disrupting a Rally Call if you wanted to be the bad guy. Team gave a definitive yes, that you would be able to do that. I would really like for you to elaborate on what kind of system you'll use to do that.

Destruction probably comes in the form of not doing it. You can choose to not participate, but generally Rallying Calls are not going to go in reverse. If the Rallying Calls is to build up the city of Qeynos, it's not going to happen in reverse.

There are many ways in which Rallying Calls can be progressed and there are ways in which players can disrupt aspects of that progression. For instance, if there was part of a Rallying Call that required you to collect wood in the area, you could disrupt it by going in and cutting down every tree that you see and making sure that there is no wood that anybody else can get. But that doesn't mean that not getting wood is going to stop other avenues of progression.

We're not actually building a game that's set up so that you can grief.

-------END QUOTE-

To me it's like optional theme park. You don't have to help build the city, it's totally optional.

It might be boring at points, collecting wood certainly sounds that way to me, but they also talked about battles where orcs attacked, and even sieges that might take days to beat off. That sounds like more fun.

If you don't want to participate then you can still wander off and dungeon hunt. That's what I plan on doing mostly. This offers one large group of people something to do, it's not for everyone, and shouldn't be.

There's going to be a lot of things to do for people that find this boring and some of the people that build cities won't like that style of play either. It's a big wonderful world when people can figure out they can play a lot of different ways.

Building a city isn't good, it's just building. You could build an evil city full of sacrificial alters and Torture R Us outlets.

If we let everyone tear everything down to the ground we'll have a bunch of flat ground. There's just more people that don't want other people to have fun than a game can handle easily.

I understand that it's probably not you, you just want to have a dynamic interest. I understand that if you can't choose one side OR the other then you're just part of the pack. Your fly in the ointment would be joined by a thousand other flies until no city would get built.

It's like posting on here, there's always going to be more negative replies than positive because there's too many people looking to make other people look bad.

I don't really have a problem with skills being bound. Perhaps if they had an option to change appearance so the dagger could look like a staff if you wanted it to.

My problem is more the number of skills, or rather the percentage. If we had 20 selectable skills then I wouldn't mind 4, but with only 8 total slots I hate that 4 are tied to the weapon. Even 3 and 5 would be a large improvement, 2 and 6 would be better yet.

4 selectable skills is so limiting.

I want a healer, not the trinity healer, but the GW1 healer. GW1 was a multi class game with PvP and healers were a part. You can't tell me AI are smarter than players, if the AI only attack a healer then a healer will be the perfect puller and tank.

I liked the trinity, but I understand the down side, but a healer, like in GW1 wasn't the trinity or anything like it. It still was a viable class, and a very important class. You could play without one, lots did especially in HoH, but it was there and important.

This is what I think we know officially about tiers and gear and such. It's from a panel interview, I think it was Darrin McPherson answering

Quote---------So our progression system is not based on levels, it’s based on tiers. There’s a shallow tier pool, because one of our focuses is on horizontal gameplay. We definitely have vertical gameplay, where a player increases in power in a particular class, but remember, there’s 40 classes. There’s a lot of classes out there to gain, and each one of these is advanced individually.

It’s based on player accomplishments. It’s not skill based, so you don’t have to use your mace over and over again to level your mace skill up. But your tier three warrior, in order to advance to tier four, has to collect a full suit of tier three armor. You have to have spent enough points in that class. You have to have accomplished a certain amount of things in the game in order to have advanced.

It’s not grinding XP. It’s not completing a thousand quests or whatever it is. That’s just not how it is. And we reward you with advancement in lots and lots of different ways. Whether it be participating in a Rallying Call, or doing quests, or engaging in any emergent AI that happens to be near you-----------End Quote

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