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All Posts by skai

All Posts by skai

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21 posts found
Originally posted by Thekandy
Originally posted by isolor

Even though your video card is weak, I would say you could run the game smoothly with high performance and some tweaking to improve graphics.

 

If you're calling that weak, then i wouldn't dare asking what you'd call mine, a geforce 6600 :P.
I still run the game fine though, and with some tweaking it looks almost as good as the highest setting.

You would probably be surprised how close in performance a 6600 and a 9300 GE would be.

Try Borean Tundra. It's the newest implemented server and will probably have the most population at lower levels.  

It was solved pretty fast. 

Look at www.darkdemonscrygaia.com/showthread.php for a complete walkthrough

or do the puzzles on your own for bragging rights.

 

 barring the few GM events which happened occasionally, the closest Everquest had was playing as a monster in the newbie zone and killing off players. 

 For the people asking about soloing, the addition of hireable NPCs ("mercenaries") to the game has helped the soloist immensely

Originally posted by Reklaw
Originally posted by Feldron

First World of Warcraft was not inetend to be World of Warcraft, they where working with _ _ _ _ _   _ _ _ _ _ _ _ _ and the game was orginally some supose to be set in a different game world. However Blizzard wanted to add their own flare to the game but the copyright holders of the game world wanted the game to be purely their content. So they pulled out. Now blizzard had a game that was almost done.

So they had an almost done game but couldnt finish it as the game they started it as. So they would either have to make changes to the game world or lose all the money they spent on the game.

So the came to an agreement with the other company and changed the games content over to World of Warcraft and along with this they keep the other companies artstyle and settled behind closed doors and not in court. It not know how much Blizzard paid for this but it was clearly a good deal for them as the alteritive was the loss of their intire investment.

The cartoon artstyle of  WoW was paid for and not developed by Blizzard.


 

Are you making this up? or do you have any evidence this really happend, I am honostly intrested if what you say is true. Cause I can't recall ever having read or seen this about WoW.

 

It sounds like he took the whole Warhammer/Warcraft 1 "round peg" and tried to fit it in the World of Warcraft "square hole"

 First, look at some screenshots to see if the art and style of either game sways you one way or another.

 

If you decide to give WoW a try, roll on the server "Borean Tundra" that was opened less than a week ago.   It should make for a more active experience as you level.

Originally posted by Magnum2103

Having raided in both heavily (well over 2k+ hours spent on each) I can say the challenges differ for each:

 

Everquest:

-  Long grinds/quests to even get attuned, keyed, and prepared for raid instances.  (Luclin end game attunement/keys for instance).

-  Pulling was far trickier and more difficult requiring time and several monks.

-  Required far more people.

-  Required healing rotations.

-  Competition versus raid bosses.  Nothing was instanced.  Some of these were even required for progression (Velious Sleeper's Tomb keys) making it impossible for casual raiders.

-  No raiding UI utilities.

-  Corpse recovery on wipes and experience loss made raiding much riskier.

-  A wipe at the end of the instance would sometimes take a very long time to recover from.

-  Stronger focus than WoW raids on positioning and line of sighting abilities.

-  Hate was more difficult to manage due to having no snap taunt type abilities.  Taunt just added hate, it didn't force the monster to attack you.

 

WoW:

-  Bosses are more scripted and thus slightly more complex than most EQ bosses.

-  In several encounters a single person doing something wrong could wipe the raid.

-  Damage is typically more "raid wide" than EQ require healers to manage healing more people than just 2 tanks.

-  Encounters are probably a bit more active for ALL players than EQ requiring you to move around and pay attention to various things rather than just a few classes having to worry about it.

 

WoW raiding is getting far easier though (if you don't count certain achievements).  It's catering more to casuals which isn't necessarily a bad thing.

 

This.

 

Count me on the side that think that having your cleric press a single button every 20 seconds while the dps auto-attack/afk in the back for 30 mins isn't hard or complex.

 No, it's barely better than the cheap intel integrated graphic card.  Randomly picking a 50$ card at your local computer shop is likely to yield a sizeable upgrade.

 Your graphic card is your main problem, see about replacing it with something a bit better.  An additional gig of ram wouldn't hurt.

 WOW mostly with some LOTRO and Ryzom casually.  Not entirely positive I'm gonna stick with Ryzom but we'll see.

Originally posted by Mrbloodworth
 LOTRO has 3-5-12 man instances; they also have 25 man raids, something blizzard has recently decided to mimic (Not to mention deeds, barbershops, and legendary items (BOA) ).

I like LOTRO enough that I feel lying about it would be doing it a disservice. So allow me to correct you about 25 man raids.  Blizzard introduced them in Burning Crusade which came out before LOTRO.  Barbershops were found in Everquest years ago and I'm sure someone will point our an even earlier instance of it.  The LOTRO Deeds system have next to nothing to do with Blizzard's achievement which seems to have derived its inspiration from Microsoft's achievement system more than anything else.  Blizzard has nothing like the legendary items system from LOTRO.

 Ah ok, I've been casually leveling a warden (couple hours a week at most) using pre-expansion content.  So I knew about most of those.  Aren't the crafting guilds for high-level crafters only? They wouldn't let me join.  Also curious about which zone was added.

 

Reason I asked was mostly due to the comparisons made to Blizzard expansions which made me wonder if I had been misinformed.

 

 

 I was under the impression that the Moria content was 50+. Is there a new area that was added that I don't know about?

Originally posted by snoop101

But you get all the new talents and the new prof correct?

Also arent they making a heroics mode for all the level 60 instances and raids? Do you know if you can play those without the expansion?

The new talents are in and the new profession can be leveled to 375.  However, they are not making heroic mode for 60 instances or raids.  There is no announced plan to do so and multiple posts that they don't feel those are necessary.  

If you are interested in doing those old 60 raids, better resubscribe now while people do them for achievement.  There is going to be much less interest when most people have the achievement completed.

 To be clear, you can't access the new continent, the new class, or level past 70 without the expansion.

 

Whether you want to is up to you.  Most classes have received a decent dps boost in the patch and it might be worth checking out.  I know my friend who checked his pally after a year and a half absence was ectastic.

 I used to see the same thing with my old Radeon9800 and LOTRO. The video card died like a week after that.  Overheating I believe.

Originally posted by greymann
 You don't even have a place to get rewards it's just something gamemaster mail to you and rewards aren't retroactive. All the years of getting pvp achievements and I get nothing for it. 

Just a correction.

Any Achievements that was tracked before the patch is retroactive.  Quite a few of the pvp ones are. I had over a 100 achievements awarded retroactively on patch day. 

 

 

 what came to mind while reading the article.
 http://www.penny-arcade.com/comic/2008/01/28/

Originally posted by valkerus  

In the response to not nerfing Naxx and AQ 40 with BC that's pretty simple why they didn't. BC greens made naxx epics look like childs play stat wise. 60 tanks had 3k hp's. 61 tanks had 6k hp's. No need to nerf bosses if you buff the player base.

 

Talk about exaggeration...

 

Anyway, the reason pre-TBC content didn't get nerfed is simply that there was no need to.  Nothing got nerfed in class mechanics so all the classes were able to perform the same as before. This time around, with the downranking and mana regen nerf, healers took a major longevity nerf.  Shortening the encounters is merely Blizzard's answer.

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