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All Posts by Joeyjojoshabadu

All Posts by Joeyjojoshabadu

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100 posts found
Originally posted by aesperus
Originally posted by Lonzo
Landmark is no game, it is an editor and EQ2 will out when? 2016?

You're half-right. Landmark is the building block / test client for what will be EQ Next. But what these two games / clients are trying to accomplish hasn't really been done before. Or at least not as an MMO. It's ambitious, and will take time.

Take a look at the games SOE has made over the years. Most of them are fairly unique titles if not pioneers. Heck, their most famous game (Everquest) provided the blueprint for which WoW copied and become a success.

If there is a problem to bring up about SOE, it wouldn't be with their ability to innovate or make quality games. It would be with their ability to then ruin those games with questionable business models / practices.

Yes, I'd rather they take their time and proceed cautiously and professionally. Learn the lesson from ESOs disastrous rushed release (and every content patch for that matter).

 

In the last 4 months WOW has increased subscriptions by 600,000, the increase alone is more than the total subs of most other MMOs. For this reason small number polls like this and the criticisms from WOW haters are akin to gnats buzzing and whining at a battleship: completely irrelevant.

 

Affected, not effected.
I predict solid disappointment when the justice system is finally released. Why? Because nothing released so far in the game has even remotely been as cool or engaging as it appeared 'on paper' (see Craglorn for a particularly salient example). The execution has every time fallen far short of the hype.

It's funny how the OP and others are squarely blaming players for the failure of various games. People will buy a game due to hype, but they will continue to play it if it is enjoyable to do so. Most of the games that have failed to retain the expected amount of subs did so because of both of the above reasons: because the game was not as good as the hype, and because it wasn't fun to play for more than a few weeks/months.

 

This isn't particularly a good sign. Smacks a bit of desperation, actually. I think ESO fans have some rather nasty shocks coming in the early-mid future (few others would be shocked, though they would too if they only hung round the somewhat delusional echo chambers that are reddit/ESO forums).

 

A Hooloovoo - a hyper-intelligent shade of the colour blue.
I liked the UO system: a range of skills that were free for anyone to put points into, and a fixed number of points. You increased skills by doing them, and you could lock them in or decrease one skill to favour another. Hugely flexible - far more so than either defined classes or skill trees.
Originally posted by Vesavius
Originally posted by PioneerStew

Vast resources go into developing an mmo world for players to level through, but a month after release these worlds are normally almost entirely empty.  

 

It's the classic disconnect between what the makers want to create and what they see as the broad commercial market wanting.

 

It's a bit of a result of an ongoing idealogical war between artists and accountants tbh.

I think this is correct. They see WOW sub numbers being vastly higher than any other mmo and they get tunnel vision. SWTOR, ESO, WS are classic examples of this. ESO is particularly frustrating to me in this regard because the SP games were renowned for their open world nature.

Actually UO was one of the few MMORPGs that I've played where I didn't sense any grind (in my playstyle that is) to reach a certain level. I just explored and did things and my stats increased accordingly. It was exciting to be able to finally tackle that ettin solo, or tame a great hart, or buy a boat and explore further.

 

Quest hubs and levelled zones feel much more of a grind to me.

Oblivion was my favourite too.

 

But on the topic: I think people have been concerned that Bethesda would go the way Blizzard did with WOW. Great single player games, MMORPG, then no sp Warcraft any more. I very much doubt this will happen with Elder Scrolls though. Single player ES games considerably outsold ESO and were regarded much more highly to boot. ESO simply ain't WOW, the killer of first person games. It's more of a sideways jaunt a-la Elder Scrolls Adventures: Redguard.

 

There's nothing wrong with deep lore, but it shouldn't be at the expense of, or a substitute to, good gameplay. A MMORPG should be able to stand alone simply with great gameplay- add lore as the icing on the cake. No point putting icing on a stale hunk of bread, but a good cake can be tasty without any icing at all (and that's as far I'll stretch that analogy).

 

Originally posted by Mr.SeriousGuy
ok fine i admit it i am one of "those people" that use them even when its not a monkey picking up my loot in rohan or a wolf eating peoples faces in arche age . i am the guy who likes having a little beholder looking thing following me that will do nothing . when you hit max level you need things to do and when they are not handed to you and you have to do some seasonal quest to get it or its a rare drop from some place its something to do ... gota getem all

But it's more than that, is my point. For example, in ESO they could decide to just give everyone a bunch of pets and not limit it to any criteria (e.g. length of time played, etc). It's fairly easy and cheap to do. You'd still get the pet, still have it follow you around, it would still function in exactly the same way if it were given to special customers, or everyone. So why not give it to everyone? It's all about the psychology. It would be devalued in many player's minds, or conversely it would feel more valuable if it were given to fewer people, even if it functioned exactly the same in both cases. So it's not actually about the pet itself, otherwise it would be freely given to everyone. It's about an easy, low cost way to make (honestly, I feel manipulate) people into feeling special.

 

It's a bit of psychological manipulation, isn't it? For example, in WOW any player can get hundreds of pets, no loyalty system required. But players (well, some players) will still pay or play extra for rare pets. And ESO has few pets, so a 'special' pet for loyal customers is even more of a status symbol (and quite a cheap and easy one to implement), for people who respond to that kind of thing.

 

No. Absolutely not. You should never try to completely shut down debate, even if you disagree with the opposing point of view (for that's what these threads are - people stating their opinion). If you have a different point of view, then you should provide that as a counter point. You made fair arguments in this thread. You could have simply made the thread about why the genre is healthy, but instead you made it about completely shutting out the opposing viewpoint.

Saying the mods should shut down negative threads is quite worrying.

 

Multiplayer sandbox games are hugely popular. Far more so than almost any traditional MMORPG. Day Z, 7 days to die, hell, even Garry's mod are all incredibly popular. Some list themselves as MMORPGs, but they aren't what most people here would identify as such. And maybe that's the real issue...

 

Originally posted by Ludwik
WoW will stand the test of time.

Too many shenanigans from the other AAA developers to ever build a following.

I think this is true. Many people here are too personally invested in other MMOs or have been burned out in WOW to be even slightly objective. If you were to 'helicopter' the situation - objectively look at the overall layout from above - it's clear that WOW just does it better than the others. It's not that WOW is the Best Game Ever, just that there is a solid trend for other MMOs to be  messy or clumsily executed or inefficient or niche (by comparison at least). Of course, this is a function of mostly money and time - WOW has more of both behind them than other MMOs. If the others had as many subs and 10 years up time behind them, they would be as content-rich and polished as well.

 

It's like the Jewish parable of the blind men trying to identify an elephant. One touches its tail and says "it's because of the PvP", one (wearing a trilby) touches the trunk and says "it's because it's so easy and mainstream and I'm too cool for that", another touches its legs and says "it's because it had a head-start". And so on. In reality the reason for WOW's success is all these things and more and focusing on just one means you misrepresent the issue by only seeing that part, while missing the 'elephant'.

 

I foolishly fell for the hype. Needless to say the game didn't remotely live up to the hype (do they ever?). But, lesson learned. Also, the game didn't do justice to, possibly to a point of damaging it's highly regarded IP. A great disappointment.

Next time I won't 1) buy into the hype - I'll wait until the game has been released for a month or two, and/or play a trial, and 2) won't assume that because previous games have been wonderful, the new/next title will be of similar quality.

 

You know, you'd probably get better feedback if you humbly asked the question in a genuine spirit of inquiry. Rather than a loaded question for the purpose of pushing an agenda.

 

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