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All Posts by Grithenn - 6 found

8/09/08 11:38 PM
Viewed 297, Replies 6

Hmm.. Well from what I saw that shadow warrior completely pwned all you nub destruction dudes.

 

Just sayin'.

 

 

7/21/08 10:11 PM
Viewed 474, Replies 18

Originally posted by Sepulcher

Take a fresh fifty dollar bill, go outside, and light it on fire.  Then at the end of each month take fifteen dollars and light it on fire as well.  That is a much more enjoyable way to spend your money than playing AoC.

 

It was a pretty clear analogy I thought. /shrug

8/30/07 8:54 PM
Viewed 952, Replies 15

uhm .. i got mine today. Loved reading it as well.. good stuff 

6/02/07 1:01 AM
Viewed 2959, Replies 71

Originally posted by Arawon
Easy decision   AOC........never will play another  game with current Mythic management calling the shots.

anyone remember magestorm?

6/02/07 12:53 AM
Viewed 2959, Replies 71

It's definetly not a sandbox game.. that was known from the beginning. Also, PvP is alot different from RvR so i think, even though people may not like PvP, they may like the RvR in this game.

6/02/07 12:47 AM
Viewed 542, Replies 16

Originally posted by Martie
Originally posted by WolfmanLTA
Well, your heads in the right place. 

I've been saying that Mounted Combat should be implemented for a LONG time now.  It's just  a natural progression that should have happened with the games first patch.

I like the timer idea on bg's as well.  I've been through some that are just long and nasty.





Now here's where I disagree....
Combat Tracking System (or Auto-lock).  WoW's original intent was to make the fighting as real as possible.  Well, in real life....you can't really "auto-lock" someone your fighting.  You have to move around.  And if ya wanna jump, well that's on you.  Cause in WoW, once you target someone, you technically are locked on them (unless they disappear).  You can only swing if you ARE facing them.  So I guess this system is already in place, just not the way you want it.

I agree, some dungeon's are too long.  But that's sort of the point.  It's where they steal a bit from real life D&D.  I've suffered through campaigns that led us through dungeons that would last 3-5 nights.  So a few hours to me isn't that big of a deal.

Twinks.  To be fair, BOTH SIDES have twinks.  And the sick reality is, horde side outnumbers the alliance 4-1 as far as twinks go (depends on server).  Why?  Cause 70% of the people on Horde side are former alliance, who got sick of the little kids bein stupid.  They know how to make cash, they know what weapons to get.  It's easier for most to twink a horde character simply because you've already been through the game on the alliance side, and know where to find stuff. 

However, Bliz will NEVER balance bg's out.  EVER.  Why?  Well, the whole point is that the "better" players win.  And that usually means better gear.  And if you're willing to put the time (and gold) into making your guy that much better, well, that's on you.


Let me tell u something about BG, the only way u win BG are if u have an organised team with tactics and everyone knows what they are doing instead of HK farming, equipment has nothing to do with any BG.  If u have premade teams , and everyone knows what they have to do, and if u have people running around in tier 4 etc just hk farming, who u thik will win?? 

Organised, well balanced teams thats who.  Let me also teell u somne of the best games where we could spend an hour in a BG or more, and have a totally insane game, and after it u feel that the game was pure crazy.  Bg do not need timers, they just need to figure out how to better match people who have simliar armour.


wtf? .. people need to start reading their posts. BG timers ftw.

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