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All Posts by Nalaeph - 37 found

2/15/07 2:52 AM
Viewed 12309, Replies 357

I wouldn't say I hate it, I played it for ~3-4 month and had a lot of fun leveling my character to 60 during that time, but after the introduction of Battlegrounds (wth, I wanted open world PvP that's actually meaningful, like taking over towns or even zones, not some retarded CtF in some confined instance that belongs into a FPS. A total immersion breaker for me.) and the prospect of running the same instances over and over and over and over as the only activities (don't really care much about alts) I left it and I haven't looked back. I'm actually not even sure why I visited this forum hehe.

WAR seems to adress the above issues, so that's the game I'm looking forward to, even though the first gameplay videos didn't exactly blow me away.

12/08/06 7:01 AM
Viewed 1397, Replies 59


Originally posted by Jade6

Originally posted by Jackcolt
Well at least your almost alone in that opinion

If I was, the show would never have been canceled in the first place, now would it?


The sad fact is that the quality of a show isn't all that relevant wheather it stays or gets canned. There are enough abysmal shows (I.e. Andromeda) running for many season to proove that fact. Of course this is all subjective (I heard there are even people who like Andromeda can you believe that?!). Anyway, Firefly certainly had some early episodes with uninspired writing, but the Ideas behind the show were great (again IMO).

12/08/06 6:38 AM
Viewed 1397, Replies 59

Well well.. I sure hope one will be able to play a Reaver there! I really want to board ships, r**e the crew to death, eat their flesh and sew their skin to my clothing.

j/k.. never heard of those multiverse guys, so I'm not too excitid just yet, though I really dig the show.

12/08/06 6:18 AM
Viewed 8186, Replies 214
Damn you for making me vote for WoW in the PvE category! *shakes fist*

Seriously, I think EvE is an amazing game, but PvE?! I wish people would stop voting blindly for "their" game. WoWs PvE isn't the best PvE game by a longshot (IMO) but certainly better than EvE..
11/08/06 7:04 AM
Viewed 4833, Replies 63

It's called evolution, of course the developers will look at other game's qualities and see how they can incorporate them into their own products. And if wow got only one thing right it is the GUI (IMO anyway). I might not agree with many of the plugins that were available in the short time I was playing it, that's another matter, but it's basic were good. Besides it's not like Blizzard invented the wheel there, they took what other games did and improved on it as well.

To me your posts sounds like a knee jerk reaction from someone who's just bitter about wow and it's rather simple gameplay and I can sympathise with that, but a similar Interface doesn't mean it's gameplay or game-mechanics will be anything like wow. Unless someone comes up with a neural interface, voice controll, or a Wii-like controller so you can swing your sword in real-time, we'll probably have to do with action-bars etc.

9/05/06 12:30 PM
Viewed 600, Replies 11

2008 - 1983 = 25!

Just an aniversary thing, I don't really think it has anything to do with the release date of this game.

6/04/06 5:10 AM
Viewed 546, Replies 30


Originally posted by Shayde
Do we have to let the French in?  

We can put them on the server with the Germans.. they'll have a lot to talk about. 


How.. funny. Xenophobia seems to be a pretty common thing nowadays.

6/01/06 3:58 PM
Viewed 426, Replies 14

He said ICONIC!! Burn him at the stake!

6/01/06 3:29 PM
Viewed 546, Replies 30

In my experiance with DAoC (wich admittedly dates a few years back) there'll always be people crazy enough to set their clocks to 4am if it increases their chance at capturing a relic or - in the case of WAR - sacking an enemy town. If servers for US and EU are shared at least there'd be someone there to defend, as servers would be busy pretty much around the clock. Or maybe only my server was that way..

I suspect they'll take a similar approach as wow, but I hope they're not as strict.

5/09/06 8:59 AM
Viewed 2791, Replies 27
Hmm.. with that much emphasis on PvP combat it sounds like a niche game, and I had to chuckle when I read the part about people requiring "skill" in this game. Ah, the ever important "skill" ! Other games play themselves or people just press random buttons to suceed I guess.

Btw: The commentary link in the full artice links to the main page, that might be why you don't get more comments.
4/25/06 11:47 AM
Viewed 230, Replies 6

Well, umm... maybe you should have a look at Dark and Light, they're trying to do what you want.. 100k people for one server. The game totaly sucks IMO, but that doesn't necessarily have to do with their concept but with their bad combat system, graphics etc.

The problem with a huge world is, that 90% of it would probably end up beeing plain and boring. There's just no way that they could fill such a world with meaningfull content. Some randome mob spawns here and there, that would probably be it. Not very desireable I think. Another solution would be to have instanced zones like EQ2, but you might as well split them up into servers then.

DAoC only introduced Server Clusters (sharing of the frontier zone) when the servers' population dropped to a point where PvP suffered. If they had done that when the servers were at their peak there would have been sooo much whining about zergs it would have been unreal.

PS: If you're playing games to have the (questionable) brag rights to be first in something, or be 'famous' you might be playing for the wrong reasons.

4/24/06 4:33 AM
Viewed 629, Replies 25

General rule of thumb for PvP centric games: It's always the "other side" that has more immature players, griefers, idiots, zerglings, no-skill losers, whatever... you name it, the "other side" has got plenty of them... 

4/05/06 4:35 AM
Viewed 1123, Replies 9
Oh my... I'll be a goblin fo sho! Small, green and mean!
3/27/06 4:40 AM
Viewed 705, Replies 18


Folks,

I've always hated CC spells and if I had the chance to do it all over again in DAoC, I would.

Hold on a sec, I do have that chance.

Mark


A quote from Mark Jacobs (president of Mythic and lead designer for WAR) over at warhammeralliance.net . Make of it what you wish.

3/10/06 10:59 AM
Viewed 1883, Replies 30


Originally posted by Volkmar

Dividing the races in 2 factions does make some sense, it happened before in Warhammer history even if the original 3 realm division was more coherent as Chaos usually allies with no one that is not Chaos.
Have a nice day

When did that change?

3/10/06 10:27 AM
Viewed 4584, Replies 129

LMAO, you're grasping at straws now.


It's common practice to ban accounts, not users. Only in very few cases did SOE resort to actually ban a user from their game and prevented them from opening new accounts.

3/10/06 10:00 AM
Viewed 4584, Replies 129


Originally posted by Obraik

Read the beginning of my reply, it states that I'm basing these figures from Virragos statement that 80% of the pre-nge population is still subscribed...


That might well be, but 80% is the number of individual subscribers. Most of those had 2-X accounts active before the NGE, I would expect that a lot of those alt-accounts got cancelled. I wouldn't be surprised if the actual number of active accounts would be around or below 50% of pre NGE.

Edit: Beaten to the reply by 2 people, d'oh! ::::01::

3/10/06 9:43 AM
Viewed 4584, Replies 129


Originally posted by Malickiebloo
Honestly Lucasarts is one of the better producers out there . Nge is a product developed by SOE not lucasarts . Lucasarts is capable of producing great games . They have been responsible for some of my favorite games of all time . The Super Star Wars series for SNES were very iconic and star warsy games. BTW thats in a good way =). The jedi knight series was also great Battlefront does well in sales , Empire at war is a great game .

But oh well , if thats how you feel it will only be you missing out ..


Seriously, you can't blame SOE for a bad game (NGE) and then - in the same paragraph - turn around and praise Lucas Arts for it's great games. None of them were actually developed by Lucas Arts.

Battlefront = Pandemic
Jedi Knight Series = Activision
Empire at War = Petroglyph

Did they ever make a game by themselves? Far as I can tell they're only selling off licenses and then slap the Lucas Arts logo on the gamebox. So, either admit that Lucas Arts isn't as phantastic as you make them out to be, or give credit to the companies that actually developed the games you liked. ;)

3/10/06 3:15 AM
Viewed 4584, Replies 129

Yah, they probably just parked her in a position where she can't do much damage. Any marketing campaign would have to be approved by the director anyway, not the vice... some posters, adverts might pass her desk and she slaps the 'approved' on em and that was it. ::::40::

At least she's out of the decision making process when it comes to games now.

2/23/06 4:19 AM
Viewed 271, Replies 19

Didn't really read your rant, but to answer your question: It's subjective.

Yes, some people actually do like complexity, freedom of choice and (forced?) social interaction, others like kill/get treasure/repeat. What you perceive as better might be worse for the next person, it's as easy as that.

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