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All Posts by Rhoklaw

All Posts by Rhoklaw

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Originally posted by Loktofeit
Originally posted by Rhoklaw
Originally posted by Loktofeit
Originally posted by Malabooga
Originally posted by Rhoklaw
Originally posted by Loktofeit
Originally posted by HabitualFrogStomp
No I don't remember any of that. I had a different experience. 

Same here, as I played almost every MMO except EQ. What the OP describes is the reason I only spent a week in EQ. Repetitive grind... bleh.

Probably why the OP also made the comment about today's younger generations being ADD, thus needing the instant gratification of current MMO's. You lose interest because you can't maintain focus. There was nothing wrong with grinding in vanilla EQ. In fact, there was nothing wrong with vanilla EQ period. When you earned a level in EQ, it was satisfying every "DING!"

Now, getting to max level barely even phases people. Makes me wonder why developers scratch their heads trying to figure out why they can't make money. Well, maybe cause you create easy content that can be blitzed through in a week. Subscription based MMO's are failing now because you've changed the games. What took months or years back in the day, can now be done in a week or less. Seriously, it's not that hard to figure out and if you don't stop feeding the content locust's agenda, you'll never get anywhere near profitable with an MMO.

Me not wantng to bang my head against the wall every day for few hours doesnt make me ADD, unable to keep focus.

The "real" MMO failed when much more enjoyable alternative appeared and everyone jumped ship from "real" MMO.

Yeah, farming same pixies for 6 weeks few hours a day. Those were the days. not

Thank you, Malabooga. I'm glad I'm not the only one that thought that was a strange leap of logic.

Rhoklaw,  your post seems to indicate you really haven't played anything outside of linear level grinds, so I'll write off your comment to just a lack of experience. While EQers were stalwartly braving the monotony of grinding to prove their manhood in a 'true' MMO. The rest of us were doing all sorts of 'instant gratification' things because of our 'younger generation ADD' (oh, those darn instant gratification kids spoiling MMOs back then!):

  • - building and maintaining player-run venues like
    • taverns
    • gambling halls
    • player cities
    • RP environments
    • fight arenas
    • mage towers and other SIG venues
  • - roleplaying, fighting and socializing in the above player-run venues
  • - organizing monthly meetings of the Monarchs (guild leaders) of our servers to address community issues and concerns
  • - organizing/joining content teams (official or player-run) to create quests, story arcs and plot characters based on official lore
  • - engaging in activities that require little or even zero combat such as being a dedicated crafter, fisherman, treasure hunter, baker, veterinarian, or even a rogue that does rogue things other than just backstab and hide.
So, yes, we had a different experience. For some reason the diehard EQers seem to refuse to accept that not only was there more to early MMOs than just EQ, it was a pretty diverse set of experiences.
 
Look, you like EQ and that's just fine. But when someone says they didn't care for it, it's a little arrogant - if not completely rude and uncalled for - to tell them that they didn't like EQ because they can't maintain focus or, worse, that if they didn't like grinding in EQ then it must be because they have a psychological disorder.

Actually, I'm willing to bet I've played more MMO's than most people on this website. Is that a boast or is it fact? How many games I've played isn't what the discussion is about though. It's about current MMO's lack of difficulty. It's about content locusts and FPS instant gratification kids getting their way for the past 10 years. Despite what most would expect or believe, there are in fact a lot of old time MMO veterans who miss games like vanilla EQ, SWG, AC and DAoC. Most of which are in MY opinion leagues ahead of some of the current MMO's on the market. In fact, in the past 10 years, LOTRO, ArcheAge and ESO are about the only MMO's I'd consider an actual improvement to the genre since then. Except ArcheAge is being managed by a bunch of nitwits so that diamond fell through the cracks. LOTRO was one of the first subscription based games to take on the hybrid B2P model and did so with amazing success.

As for ESO, you can wear your tinfoil hat if you like, but I'm pretty sure this website has dictated it as the #1 MMO of the past year. Is it exactly what most of us old time vets are looking for? Not 100% but definitely better than most games.

So no, this discussion has nothing to do with game features. It has to do with game difficulty. So your bullet point breakdown of you and your guilds successes was rather nice and all but completely missed the point.

Why you went on that ePeen tirade about the amount of MMOs you've played is beyond me, but good for you. o7 

After that, you change the goal posts to some present day vs old school MMO thing that had nothing to do with the discussion which was that HFS, Malabooga and I had a different gaming experience back then.

"As for ESO, you can wear your tinfoil hat if you like..." <--- I'm not sure what stance you think I took on ESO or why you feel so compelled to throw around insults, but last I checked, ESO wasn't around back then so that comment is an odd one no matter how you look at it. It's just a bit humorous that you say we can't focus and that we have ADD, but three posts into a discussion and you're miles off topic on three different tangents in one single reply.  :)

 

To get back on track...

  • You said people didn't like the grind because they either couldn't focus or they had mental problems.
  • We pointed out that we didn't like to grind mobs because we were doing other things in game that we found more fun, not for the reasons you mentioned. The list was to give you some examples.

Now, it would be great to get a response from you on that topic. However, if you're going to get insulted over perceived slights to your gaming prowess or lash out at us then please don't waste our time and refrain from replying.

 

 

I brought up my gaming history because of the comment you made in your prior post that I only played linear level grinds. So, that explains that apparent off topic remark.

How does one make any relevant statement about games of the past without comparing them to games of the present? I was trying to point out that some present day games that released recently were bringing back at least some of the old school feel. ArcheAge with it's ridiculous amount of features compared to SWG and ESO with it's Cyrodiil equivalent to that of DAoC's Frontiers. So while some aspects of classic games are making their way back. It's still nothing close to what it was, which makes no sense to me. How did we lose complexity and challenge in exchange for fast paced leveling and instant gratification. So, that explains that apparent off topic remark.

My tinfoil hat comment was directed at the majority of people still complaining about a game they probably haven't even touched since launch. While a majority of the stuff they complained about was legitimate, there are those who complained about the veteran level grind. Which to me is a prime example of the impatient syndrome present with todays FPS instant gratification kids. So, in my opinion, ESO is the #1 MMO on the market, much like this website has shown. Probably due to deep lore, the grind, food and drink that matters and Cyrodiil. All things that made games of old like EQ and DAoC popular. So, that explains that apparent off topic remark.

Grind isn't a huge deal to me. I've played MMO's since 1996. I have patience and I enjoy the admiration of my achievements. Something you don't see in todays MMO's. This doesn't mean a game can only have grind and that's it. Just like I posted about ArcheAge having a crap ton of features such as farming, building neighborhoods and badass naval simulation. Reminded me of what SWG brought to the table years ago. Now we have games like The Repopulation and Crowfall bringing back the varied quality of resources too. EQ wasn't just about grind. It was about everything from actual night time, meditating to recover mana, racial language barriers, death that actual meant something and socializing. So, that explains that apparent off topic remark.

If you have any other issues with my posts, please feel free to let me know.

Originally posted by Loktofeit
Originally posted by Tibernicuspa
Originally posted by Torval
Originally posted by sketocafe
It'd be a tough sell. Most people are hooked on the convenience features we have in most games and never give any thought to what they're giving up in return for the convenience.

Those were added to games as a convenience features because the overwhelming majority of players wanted it. Some early games that didn't have maps ended up with community created maps dotted with points of interest and information. No one unwittingly gave up anything. Players sought out well crafted maps because they didn't like the mapless alternative.

Ha, no. I never heard anyone say they wish they had maps.

Third party maps are fine, because they're static. It's different from a GPS map entirely.

Like many things, devs include maps because WoW included maps, and that's necessary for hand holding quest based leveling.

What you heard is immaterial, when site traffic, game metrics, exit surveys and player feedback say otherwise. DAOC Catacombs, The Brasse's EQ2/LOTRO site and many others saw tons of traffic to their map/atlas pages during the early days of those MMOs. zExplorer was extremely popular with UO and AC players.  Personally, I liked that the Old Forest had no map, but even some of the biggest fans of LoTR were requesting a map for it in LOTRO.

Players have wanted maps for as long as there were MMOs, and they have always turned to third party sources when the games didn't provide them.

The maps on 3rd party websites is basically the equivalent of a player making their own map. I'm pretty sure we are talking about in-game maps with glowing trails and waypoints telling you exactly where to go. The whole ease of these "crutch" mechanics makes me wonder just how lazy and ungrateful people have become. Isn't the point of an MMORPG to go on an adventure? Current MMO's would be the same as Gandalf holding Bilbo and Frodo's hands through the entire fellowship journey or Jedi's being unkillable. There would be no point in watching the movie, just like there is currently no point in playing most MMO's cause a monkey can play it while making a sandwich and watching curious george on TV.

Originally posted by Loktofeit
Originally posted by Malabooga
Originally posted by Rhoklaw
Originally posted by Loktofeit
Originally posted by HabitualFrogStomp
No I don't remember any of that. I had a different experience. 

Same here, as I played almost every MMO except EQ. What the OP describes is the reason I only spent a week in EQ. Repetitive grind... bleh.

Probably why the OP also made the comment about today's younger generations being ADD, thus needing the instant gratification of current MMO's. You lose interest because you can't maintain focus. There was nothing wrong with grinding in vanilla EQ. In fact, there was nothing wrong with vanilla EQ period. When you earned a level in EQ, it was satisfying every "DING!"

Now, getting to max level barely even phases people. Makes me wonder why developers scratch their heads trying to figure out why they can't make money. Well, maybe cause you create easy content that can be blitzed through in a week. Subscription based MMO's are failing now because you've changed the games. What took months or years back in the day, can now be done in a week or less. Seriously, it's not that hard to figure out and if you don't stop feeding the content locust's agenda, you'll never get anywhere near profitable with an MMO.

Me not wantng to bang my head against the wall every day for few hours doesnt make me ADD, unable to keep focus.

The "real" MMO failed when much more enjoyable alternative appeared and everyone jumped ship from "real" MMO.

Yeah, farming same pixies for 6 weeks few hours a day. Those were the days. not

Thank you, Malabooga. I'm glad I'm not the only one that thought that was a strange leap of logic.

Rhoklaw,  your post seems to indicate you really haven't played anything outside of linear level grinds, so I'll write off your comment to just a lack of experience. While EQers were stalwartly braving the monotony of grinding to prove their manhood in a 'true' MMO. The rest of us were doing all sorts of 'instant gratification' things because of our 'younger generation ADD' (oh, those darn instant gratification kids spoiling MMOs back then!):

  • - building and maintaining player-run venues like
    • taverns
    • gambling halls
    • player cities
    • RP environments
    • fight arenas
    • mage towers and other SIG venues
  • - roleplaying, fighting and socializing in the above player-run venues
  • - organizing monthly meetings of the Monarchs (guild leaders) of our servers to address community issues and concerns
  • - organizing/joining content teams (official or player-run) to create quests, story arcs and plot characters based on official lore
  • - engaging in activities that require little or even zero combat such as being a dedicated crafter, fisherman, treasure hunter, baker, veterinarian, or even a rogue that does rogue things other than just backstab and hide.
So, yes, we had a different experience. For some reason the diehard EQers seem to refuse to accept that not only was there more to early MMOs than just EQ, it was a pretty diverse set of experiences.
 
Look, you like EQ and that's just fine. But when someone says they didn't care for it, it's a little arrogant - if not completely rude and uncalled for - to tell them that they didn't like EQ because they can't maintain focus or, worse, that if they didn't like grinding in EQ then it must be because they have a psychological disorder.

Actually, I'm willing to bet I've played more MMO's than most people on this website. Is that a boast or is it fact? How many games I've played isn't what the discussion is about though. It's about current MMO's lack of difficulty. It's about content locusts and FPS instant gratification kids getting their way for the past 10 years. Despite what most would expect or believe, there are in fact a lot of old time MMO veterans who miss games like vanilla EQ, SWG, AC and DAoC. Most of which are in MY opinion leagues ahead of some of the current MMO's on the market. In fact, in the past 10 years, LOTRO, ArcheAge and ESO are about the only MMO's I'd consider an actual improvement to the genre since then. Except ArcheAge is being managed by a bunch of nitwits so that diamond fell through the cracks. LOTRO was one of the first subscription based games to take on the hybrid B2P model and did so with amazing success.

As for ESO, you can wear your tinfoil hat if you like, but I'm pretty sure this website has dictated it as the #1 MMO of the past year. Is it exactly what most of us old time vets are looking for? Not 100% but definitely better than most games.

So no, this discussion has nothing to do with game features. It has to do with game difficulty. So your bullet point breakdown of you and your guilds successes was rather nice and all but completely missed the point.

ESO is nothing like it was at launch. So anyone that hasn't played it since the start of the new year is out of date and useless for information. As for those of you who said, ya, I came back and played for an hour and didn't like it. Sorry to hear you didn't enjoy the new ESO. I play ESO for the PvP in Cyrodiil much like I played DAoC for the Frontiers. Neither game was notorious for the PvE content and didn't have to be. Cyrodiil and the Frontiers are more than enough to keep people entertained for hours and hours. There are still plenty of dungeons, veteran dungeons, trials and pledges for those who love to grind for gear. I prefer to electrocute enemies in the fields of battle, making sure my Dominion remains in control of the keeps. I'm not sure what the addition of the Capital will bring to Cyrodiil, but if it gives access to a hidden dungeon for the current crowned faction, than that would rekindle the days of Darkness Falls and oh, those were the days.
Originally posted by Malabooga
Originally posted by Rhoklaw
Originally posted by Loktofeit
Originally posted by HabitualFrogStomp
No I don't remember any of that. I had a different experience. 

Same here, as I played almost every MMO except EQ. What the OP describes is the reason I only spent a week in EQ. Repetitive grind... bleh.

Probably why the OP also made the comment about today's younger generations being ADD, thus needing the instant gratification of current MMO's. You lose interest because you can't maintain focus. There was nothing wrong with grinding in vanilla EQ. In fact, there was nothing wrong with vanilla EQ period. When you earned a level in EQ, it was satisfying every "DING!"

Now, getting to max level barely even phases people. Makes me wonder why developers scratch their heads trying to figure out why they can't make money. Well, maybe cause you create easy content that can be blitzed through in a week. Subscription based MMO's are failing now because you've changed the games. What took months or years back in the day, can now be done in a week or less. Seriously, it's not that hard to figure out and if you don't stop feeding the content locust's agenda, you'll never get anywhere near profitable with an MMO.

Me not wantng to bang my head against the wall every day for few hours doesnt make me ADD, unable to keep focus.

The "real" MMO failed when much more enjoyable alternative appeared and everyone jumped ship from "real" MMO.

Yeah, farming same pixies for 6 weeks few hours a day. Those were the days. not

Actually, the grind in EQ was more focused on rare drops than leveling. You literally earned your gear for a change, instead of it being handed to you every level by picking berries for a lazy farmer. No worries, I understand the need for MMO's that have zero difficulty in terms of gear and leveling. There are all kinds of gamers out there, but there is a lack of subscription based long term MMO's at the moment. If it's a niche society, so be it. It would be nice to get at least one MMO similar to vanilla EQ to actually launch.

I think what the OP is getting at is in order for an MMO to be difficult and stay that way is for the game itself to remove certain "crutch" features. Such as maps, instant travel, dungeon finder, looking for group, lack of night cycles / night vision, lack of racial language barriers and so on. Allowing some or all the players the choice to use such "crutch" mechanics completely avoids the point of not having those things period. It's called difficulty and something most new MMO players have no clue about.

Don't we have enough hand holding MMO's already? Isn't it about time we bring challenge back to the MMO genre instead of this pudding eating mental starvation we have now? Sure, twitch combat and bunny jumping fanatics from FPS got their way with MMO's. Now it's time to bring back those of us who like to flex our brain and not just our hand eye coordination.

Originally posted by Loktofeit
Originally posted by HabitualFrogStomp
No I don't remember any of that. I had a different experience. 

Same here, as I played almost every MMO except EQ. What the OP describes is the reason I only spent a week in EQ. Repetitive grind... bleh.

Probably why the OP also made the comment about today's younger generations being ADD, thus needing the instant gratification of current MMO's. You lose interest because you can't maintain focus. There was nothing wrong with grinding in vanilla EQ. In fact, there was nothing wrong with vanilla EQ period. When you earned a level in EQ, it was satisfying every "DING!"

Now, getting to max level barely even phases people. Makes me wonder why developers scratch their heads trying to figure out why they can't make money. Well, maybe cause you create easy content that can be blitzed through in a week. Subscription based MMO's are failing now because you've changed the games. What took months or years back in the day, can now be done in a week or less. Seriously, it's not that hard to figure out and if you don't stop feeding the content locust's agenda, you'll never get anywhere near profitable with an MMO.

I've wondered the same thing for many years and came to the realization that it's now impossible to have such a game simply because of how comfortable and easy it is to use the internet. When I first started playing MMO's like Meridian 59 and EQ, there wasn't massive amounts of quest guides, leveling guides, maps and number crunching theorists. For several years, there were no mounts in EQ. You literally walked everywhere unless you were a Druid or a Wizard. EQ basically forced you to explore and even worse, it made other races struggle to meet up to group, so unless your friend made a character with a race that lived close by, you might not see each other before level 20.

Yes, it sucked and yes I miss it dearly. I miss the suck. I'm tired of handholding instant gratification crap. However, as I've stated. Even with a difficult MMO, you'll still have some web nerd broadcasting the breakdown of every known game mechanic for everyone to use to remove the difficulty.

That's why I'm looking forward to Crowfall. As it is going to use procedurally generated campaign maps that when after completed, will never return. This gives players some strategic PvP replay value. You can master your character, but you won't be able to master the campaign as it's different the next time around. I think it will be quite refreshing gameplay that I haven't felt in yeeaarrrrssss.

Don't get me wrong, I'm enjoying ESO a lot, but I don't see it lasting forever as even ESO has limitations due to being like every other typical MMO on the market.

Crowfall is where it's at.

True, just like the Lord of the Rings and Hobbit movies were horribly written and added or removed content as seen fit. Apparently after making hundreds of millions of dollars at the box office, I can see why it was a complete failure.
Originally posted by Aori
Originally posted by yaminsux
I consider this a a pre-order, and I had it with pre-orders. So many things can go wrong from here on till release. I'll buy it when black friday hits or xmas sale or something like that.

You can't even consider this a preorder as there is no promise you'll even get a game.

The last car I bought wasn't even built when I paid for it. Amazing how things work in todays world.

Originally posted by JamesGoblin

As title says, you can check Q&A here.

 

PS  KS campaign is over - 1.8m total raised (KS+Paypal), ~17k backers 

Actually,

"We’ll continue to accept backers after Kickstarter, and continue to have stretch goals. Any unfulfilled stretch goals on Kickstarter will move to our website. We’ll have things like name reservation available for players to pledge for."

Artcraft recently stated that due to the abnormal backlash of gender locked races / classes, they have added new milestones to the kickstarter. The first of which is the roleplay locked community which only allows people with an imagination to play the game.

/sarcasm off

Originally posted by Tibernicuspa
Originally posted by cprik

can anybody that supports this design decision come with a valid argument why gender locked is superior to free character creation in an MMORPG? 

I´m willing to change my opinion, if you can convince me that a gender locked hero with a few hairstyles/faces mabye is better than complete freedom over how you want to design your character. 

 

shoot

Some archetypes have only ever been female or male. Such as, a valkyrie.
So it stays with the iconic image.

 

Also, it saves money and allows for a game to be made to begin with. Otherwise, it would cost a lot more money and not get made, done.

You also have Witch and Warlock, the female and male counterpart of the same class so to speak. This is fantasy lore which has nothing to do with what we feel is acceptable. As it has been stated countless times that these choices are just as much part of the lore and history of fantasy as it is anything else. If you want to call Artcraft a lazy and cheap developer, thats fine. I just think it's silly that people bash a game over something which has been around for decades.

I have to ask...

For those of you who are up in arms over the fact certain classes or races are gender locked. What really bothers you about it?

A) You simply don't like playing a certain sex?

B) You believe political correctness should exist in fantasy too?

C) You can't find anything else to complain about the game?

While we are at it. What you all call a toxic community, I call passionate. I don't see anything wrong with us defending the developers decision to do what they did. Especially if we want it for the mere sole purpose of roleplaying aspect. Before any of you even brought up the argument that making this decision only meant the devs were lazy and cheap, I just figured it was bringing some RP value to a game for once. Now that you've pretty much dissed Artcraft for their decision in such a way to make them look second rate in the community, is it not to be expected that those of us who like the game would defend it in a similar manner?

Crowdfunded products are a way for developers to design THEIR vision without the unwanted input of a publisher. It's really quite simple how crowdfunding works. If you LIKE the game, you support it and if you don't like it, you don't support it. So let's dispense with the publisher mentality shall we and just make a choice.

Originally posted by Shadanwolf

GENDER LOCKED CLASSES are an immediate reason to reject this game  and its decision makers.

I WILL        N  E  V E  R       play a gender locked game.

No one is forcing anyone to RP, but as I stated above, these are mmoRPg's. Don't want to RP, than by all means play a game that suits those restrictions. Don't complain about a game that actually decided to throw in some RP factor to the classes and not just a different appearance.

GW2 vs ESO?
LFGame « General Discussion
3/23/15 1:45:55 PM
Originally posted by Malabooga
Originally posted by Rhoklaw
Originally posted by bcbully
Originally posted by rodingo

If you like PVP that is player skill based then I would say GW2.  If you like PVP that is gear based, then ESO.

If you like your siege engines to shoot farther than 100 feet, then GW2.  If you like all of your siege engines to fire shorter than 100 feet and all roughly the same range, and can be controlled by licking your keyboard, then ESO.

If you also like smaller scale instanced, objective based battle grounds, then GW2.  If not, then still GW2 or ESO.

You're fighting a losing battle man. You've put up a good fight for the last year, but I think it's time to throw in the towel. 

 

Watch a couple side by side videos OP then decide. The choice should be pretty clear.

Considering DAoC is the reason behind the success of the 3 faction warfare. I believe ESO comes the closest to being a spiritual successor in regards to the RvR aspect. For every one person who complains about ESO, there's ten people who praise it. I was one of those who complained back when it was about to launch. So much so that I refused to buy the game. However, after being given an offer I couldn't refused over Christmas, I broke down and bought the Imperial Edition for $30. All I can say is, ESO is by far one of the best MMO's made in the past 10 years. ESO has made a complete 180 since it launched and I now recommend it for anyone that loves Elder Scrolls or anyone looking for a good guild oriented, yet solo friendly game.

For every 1 person who praises rvr in ESO theres 10000 who quit it and could barely fill 1 campaign with 600 player cap.

"spiritual sccessor" lol

ESO is good for story and slow pace, GW2 is better in every other aspect, so i would say both depending on the mood.

Also ESO has huge grind to get to competitive state in pvp (and with CPs it will only get worse and worse), GW2 is more like GW1 in that aspect.

I guess the fact that I was one of those who completely bashed the game at launch didn't seem to register in your head. I also played GW2 for many years. I never said GW2 was a completely pile of dung like I do about ArcheAge. GW2 and ESO have their pro's and con's but there is no way anyone can say GW2 WvW is better than ESO's Cyrodiil with a straight face who has actually played ESO since 1.6 update. Sure, people will complain there is lag in ESO's PvP, just as much as I could claim there is still culling in GW2 WvW. It's old and very outdated news and highly inaccurate.

As for ESO being a game of gear. Well, yes and no, considering you can still kill VR10+ as a VR1-4 if you know how to play your character. I know because I've done it. The latest being my VR3 Sorcerer killing a VR12 Templar.

Champion Points are of course the newest reason for haters of ESO to complain about. Just a small example of how CP's work and thanks for bringing it up. If you remember how Realm Ranks worked in Dark Age of Camelot, than thats basically how CP's work in ESO. Most of the % based skills have diminishing returns so early on that putting more than 10 points in them is certainly a waste early on. Anyway, CP's and PvP skill line in ESO also helps make this game a better successor to DAoC, which in my opinion is a good thing.

To me, you don't need an exact copy of a game with updated graphics to have a "Spiritual Successor."

I made the connection that ESO's Cyrodiil was the closest spiritual successor to Dark Age of Camelot simply because it's PvP system was more closely designed to it than WAR Online or GW2. The mechanics, vast land size, scrolls instead of relics, PvP skill trees and so on. Hell, they even have the milegates.

So, I don't see where it's wrong to make that claim if ESO is in fact the closest resemblance to what DAoC had to offer in RvR.

GW2 vs ESO?
LFGame « General Discussion
3/22/15 9:17:20 PM
Originally posted by bcbully
Originally posted by rodingo

If you like PVP that is player skill based then I would say GW2.  If you like PVP that is gear based, then ESO.

If you like your siege engines to shoot farther than 100 feet, then GW2.  If you like all of your siege engines to fire shorter than 100 feet and all roughly the same range, and can be controlled by licking your keyboard, then ESO.

If you also like smaller scale instanced, objective based battle grounds, then GW2.  If not, then still GW2 or ESO.

You're fighting a losing battle man. You've put up a good fight for the last year, but I think it's time to throw in the towel. 

 

Watch a couple side by side videos OP then decide. The choice should be pretty clear.

Considering DAoC is the reason behind the success of the 3 faction warfare. I believe ESO comes the closest to being a spiritual successor in regards to the RvR aspect. For every one person who complains about ESO, there's ten people who praise it. I was one of those who complained back when it was about to launch. So much so that I refused to buy the game. However, after being given an offer I couldn't refused over Christmas, I broke down and bought the Imperial Edition for $30. All I can say is, ESO is by far one of the best MMO's made in the past 10 years. ESO has made a complete 180 since it launched and I now recommend it for anyone that loves Elder Scrolls or anyone looking for a good guild oriented, yet solo friendly game.

I agree that the small hotkey bar for skills is rather disappointing. It is certainly better than say WoW's 8 hotkey bars. GW2 has the right amount of skill slots in my opinion, so I'll give you that. However, ESO also has weapon swap, just like GW2, so in my opinion, GW2 only has a slight advantage. It's funny that you should say GW2 has more specific roles, yet all 3 roles you listed were support roles. Does GW2 have a Tank or Healer role? It's pretty much a DPS with self heal zergfest in WvW for the 2 years that I played.
Originally posted by rodingo
Originally posted by snowman22
logged in, saw i needed al my mods updated, most of the names i remebered were not supported anymore.. used minion to find mods. finally logged in. right away i remembered how slow this game feels and almost on a "cloud" the movement feels.  instanced pvp still.. even tho cryodil is huge it is still instanced. still boring.  instead i DLed the bloodfin SWG EMU, and started that up, hell a game from 2004 with fan help and updates moved better than ESO. just sayin

I wish I still had my discs!

*shakes fist at sky then buries face in hands and begins to cry*

You don't need <cough> YOUR <cough> original discs. There are ways around that.

As for snowman's comment though. As much as I love SWG, your post is absurd. Most likely, you logged in a PvP campaign with minimal population. Perhaps you should look at the population first before joining. In regards to your movement comment, I'm clearly uncertain you even played ESO cause there is absolutely nothing wrong with the movement compared to any MMO on the market.

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