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All Posts by Rhoklaw

All Posts by Rhoklaw

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1800 posts found

Since I plan on being a PATRON x2 at release, I can only say one thing. I welcome the 1.2 changes and can only hope TRION cracks down on BOTs, Gold Spam and if were lucky, people who multibox with 1 keyboard. Aside from that, I have zero complaints and zero issues with the current state of the game.


When I first started playing MMO's or even MUDs like Gemstone 3 ( now Gemstone 4 ) I immediately compared them to my days of table top AD&D which incorporated leveling because half the fun in a campaign session was creating a character and watching them develop into a force to be reckoned with.

The thing about levels though is that they create a chronological record of achievements. If you start out at MAX level in a game, you greatly diminish the amount of achievements available. Because at MAX level, you have MAX skill points, MAX health and MAX mana and so on.

If you skip the journey to endgame, where is that sense of accomplishment? That's been the point of RPG's long before computers even existed. Sure, you still have equipment to differentiate players of the same level, but there's no history or journey to compare.

MMO is a general term and MMORPG's are a completely different mindset / approach to gaming than an MMOFPS where you will most likely find what the OP was talking about. FPS games aren't about the journey or story. They are about the instant gratification reward system that doesn't make the player wait for rewards.

Now you can see where that "instant gratification" term comes from when referring to FPS gamers who are now playing MMO's and what they are looking for. MMORPG's and MMOFPS's are two completely different genres basically.

My philosophy is this. If a game offers everything I could want but the community is horrible, guess what, I don't play the game. I will play a mediocre game with an awesome community before I'll play the perfect game with a community full of ass hats.

Somehow, AA being a F2P game at launch makes me cringe. The fact gold farmers are willing to put this much effort into selling gold during alpha with illegal accounts doesn't bode well. I think Trion and XL Games definitely have their hands full with trying to keep a handle on this once the game launches.

However, they did managed to sniff out 16,000 accounts, so maybe they finally got that toolset they were talking about for doing just that.

Originally posted by Koroshiya
Originally posted by Rhoklaw
Originally posted by Crusades
I'm getting burned out hearing about a game that will be f2p but in the meantime is $150 for alpha. I suggest you launch the game already, especially since the game has already launched elsewhere.

Cause someone needs to translate code, text, sound, voice over for starters. That's why it's still in alpha. Yes, the game launched in Korea but it was made in Korea, go figure. Also, seeing as I know it's been discussed to death over the past month, alpha access did not cost $150, but since you obviously you weren't aware, let me clear things up for you. Alpha is actually about $30, but I'm sure you'll scratch your head trying to figure that one out.

Alpha is only 30 dollars if you planned on buying in the cash shop all the items and store credits they gave you.  But here is another thing no one likes to mention about that package, they haven't fully decided if they are going the RU route and letting players buy subs from the cash shop with cash shop money they are thinking about *(unless this changed in the last week or two)* making subs only paid for with ingame gold or real money.

I would agree with you, if they let you spend those tokens on ingame time.  But they don't.  And as a long time Archeage Player in multiple other territories there isn't anything in the cash shop I really want and would rather they did it like RU where I can spend those cash shop tokens on gametime.  

Then I guess it comes down to the individual customer. As for me, I spent $30 to get alpha access and if you don't like what the cash shop has to offer, that's fine. Doesn't change the fact that I spent $30 for alpha :)

Originally posted by Crusades
I'm getting burned out hearing about a game that will be f2p but in the meantime is $150 for alpha. I suggest you launch the game already, especially since the game has already launched elsewhere.

Cause someone needs to translate code, text, sound, voice over for starters. That's why it's still in alpha. Yes, the game launched in Korea but it was made in Korea, go figure. Also, seeing as I know it's been discussed to death over the past month, alpha access did not cost $150, but since you obviously you weren't aware, let me clear things up for you. Alpha is actually about $30, but I'm sure you'll scratch your head trying to figure that one out.

Originally posted by Vivasvan
Can you stop comparing eve online....a totally different game. Do u see swords and Sheila on eve online?? It's a totally differ game for god sake. AA is from the sword shield style of gameS.

Eve online is a space sim MMO. It's not a tank/healer game is it???

When you setting up eve online do you see the option to be an elf? EVE Online is a different game.

AA is not a different game. It's half a game of what's already out there.

Alpha is packed? Wait till you get to endgame

I hope you aren't serious with this post. No one here is saying AA is a space SciFi game. Eve Online and AA are both sandbox style games. Are they pure sandbox? Not exactly, but the term still applies considering the freedom within the game. So, for now, it's probably best to call them sandpark games instead as they are about 80% sandbox and 20% themepark.

Why would end game be any different? AA and Eve Online are both player driven in almost every aspect. End game is based on the community which Eve Online has proven to be successful. AA isn't for PvE dungeon raiding fanatics who love solving a puzzle and then becoming mindless zombies grinding through 1000 times afterwards. AA end game has no script, it's ever changing, ever evolving and you will never figure out the puzzle.

Oh and about those themepark games, I know you have crafting, but what else? Do you have housing? Can you decorate it? Do you have farms? Can you grow trees, plants or farm animals? Does it have ships? Naval combat? Can your guild build a castle? Does it have a player driven economy? Trade runs with real time supply and demand?

I didn't think so...

Originally posted by Tr3ize
Originally posted by Foomerang

hehe, well I guess this proves you can't please everyone.


The only thing this proves is that even when repeatedly facedesking on the pointy corner of my desk after reading the original post, I still did not get to the apparently extensive brain damage of the original poster.

This is about as useful as saying a car is useless because it drives on a road.

That's not even close to what the OP was saying. With your analogy, he was saying Wildstar is the same car as World of Warcraft but with a MP3 driven radio instead of a multi CD changer. It's new and slightly more useful, but ultimately achieves the same outcome.

I still think you can do solo runs to the enemy continents or even Freedich Isle depending on time of day or even your class. If you try to bring a pack in while using stealth, you might be able to pull it off. I'm speaking in terms of a single pack on your back run with a clipper ship. So getting gilda as a solo player is still viable, but a lot slower than a guild effort merchant ship run.

At any rate, ArcheAge doesn't leave anyone out of the picture in terms of things to do. Except for like I mentioned, questing and dungeon raids are currently minimal. Then again, games that lean more towards open world sandbox have never really made PvE a focus. The fact XLGames put so much effort into the trade system is a nice change of pace for PvE goers but only if you like farming and crafting. Does this mean dungeons won't gain steam in AA? Who knows, anythings possible, but I doubt it will ever be as dungeon heavy as EQ2, WoW or GW2.

Best part of the videos is the closeup of his face, lol.
Originally posted by seraphynx
Originally posted by andre369
Originally posted by Rhoklaw
Originally posted by andre369
If you did all that solo, I kind of see why the nerf on Gilda stars have been implemented. 

Well, you can solo a merchant ship run, except to Ynystere apparently, but your profit margin vs. taking it to Freedich Isle or the enemy continent pales in comparison. The new gilda system will make it nearly impossible to get gilda at a reasonable rate unless you are in a guild.

So you think people should be able to get 40+ Gilda stars in an hour or two? I was not happy to hear about the change when I heard it at first. But down the line and months of time in game, it will promote cross continent travel rather than "farming" safe routes. 

It will also generate more PvP activity,  you also say unless you are in a guild. Is this supposed to be a negative or positive comment? To me it is positive, we have enough MMOs where guilds are obsolete and where there are no incentives to work together. 

For the people that does not want to take the risk, they can do trade runs for gold and buy Gilda stars on the AH from people that decided to take the risk.

The more I think about it, the better it sounds in the long run and health of the game. 

agreed.. there is still a lot in this game you can do solo but it really is designed as a community game and by playing solo you should be at some sort of disadvantage.

I was promoting the game for it's approach to giving guilds more benefit vs. solo players, but giving solo players a lot of room to function within the game to a certain degree. So in essence, this game pretty much caters to everyone, except for dungeon / quest fanatics.

Originally posted by andre369
If you did all that solo, I kind of see why the nerf on Gilda stars have been implemented. 

Well, you can solo a merchant ship run, except to Ynystere apparently, but your profit margin vs. taking it to Freedich Isle or the enemy continent pales in comparison. The new gilda system will make it nearly impossible to get gilda at a reasonable rate unless you are in a guild.

Originally posted by Jackdog

First thing I would  consider would be to not use that sea in that area and perhaps play that trade route a bit differently. and or have some armed accompaniment.


Well, this was my first merchant ship run to Ynystere and I was under the impression it would be safe to hug the coastline during peace time like every other eastern coastal territory. However, this was not the case and lesson learned, so that won't happen again during live.

I followed up the next day with a land based trade route on my farm tractor and managed to bring in 30 tradepacks in the allotted 2 hours of peace. So I should be getting about 130-150g from that.

This game is definitely about strategy, tactics, teamwork and understanding the environment. This is definitely not a game for lone wolves by any means. So suck up that anti social phobia and get into a guild if you plan on playing AA. Otherwise, you can be a permanent farmer and hide in your house, lol.

The problem with SWTOR isn't that it's F2P, but rather that it's using a F2P model that's counter productive, much like what EQ2 uses. You don't want to make a game F2P as a trial experience, not an actual F2P game. In order to play SWTOR or EQ2, you have to spend money to be able to play to end game.

I will always defend LOTRO and now even ArcheAge for having a viable F2P game design because your character is not limited from playing the game as intended while never paying a dime. SWTOR and EQ2, you need to buy upgrades for your characters to use best gear, more inventory space or best abilities.

SWTOR will slowly die because their F2P prevents people from playing the game for free.

EDIT: I've given $100's to LOTRO for fluff items, because the game is good. F2P should be able to survive from fluff item sales, not by forcing people to upgrade their account in order to actually play.

Originally posted by Chrisbox
Originally posted by Rhoklaw
Just because a coastal zone is at peace, doesn't mean it's safe to sail the coastline. Lost my merchant ship with 20 tradepacks cause XLGames thinks its funny to throw in a warzone at the tip of a penisula during a peace time, lol. Well, this is why it's important to play Alpha, so mistakes like this don't happen during live.

I'm curious, what area were you in that the only the tip of the coast was turned warzone?

Ynystere, believe it was the last corner of the NW part of the zone. I should have known better, considering their was a galleon with 30 people sitting right there, but by the time I hit warzone waters, it was too late.

Just because a coastal zone is at peace, doesn't mean it's safe to sail the coastline. Lost my merchant ship with 20 tradepacks cause XLGames thinks its funny to throw in a warzone at the tip of a penisula during a peace time, lol. Well, this is why it's important to play Alpha, so mistakes like this don't happen during live.
This is a love / hate game and is really no different than any other MMO out or in development. I really enjoy my time in AA, enough to purchase a 2nd Archeum Founders Pack. Sandbox games won't appeal to people who love quest grinding and dungeon raiding. AA is about open world conflict, territorial control, player driven economics and trading, player crime and justice system, housing, farming, naval combat, gliding, fishing, exploration, treasure hunting and the list goes on. People can claim AA is shallow in terms of questing and story content. This is what people rarely understand about games that lean more towards open world sandbox games. You create the content, not the developers.
I really enjoyed the part where he calls ArcheAge a Themepark. Look, AA is far from being a Themepark MMO. Secondly, AA does not focus on PvE or questing and most people going into it knew that. Thirdly, you wrote a column about a game you don't even care about probably because it's extremely popular right now with a majority of player reviews being positive. There's nothing wrong with writing articles, but don't make it so obvious that you hate what you're writing about because most people will simply ignore every word.

I can agree with that score I guess, but not the review. The combat is horrible in terms of mass confusion in large battles. No one can sit there and tell me they know everything that's going on while 50 people are spamming epileptic inducing array of skills with a multitude of colors and shapes.

WS is a much better game than ESO and therefor I can agree with both scores they were given. Before you say I'm a biased WS fan, I'm not. I hate WS equally as much as ESO.


The Labor restrictions on F2P accounts it to prevent mass abuse of zombie accounts. I'm not sure, but NA servers should have 5 LP every 5 minutes, but keep in mind, F2P accounts only regen LP when logged in.
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