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All Posts by Rhoklaw

All Posts by Rhoklaw

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ARK: Survival Evolved was scheduled to release around 10-11AM PST but was pushed back 4 hours so they could do some server optimizations. So it should be available to purchase on STEAM for Early Access in about 75 minutes from this post.

Early Access is for PC only but they do have a contract with Sony and Microsoft to present console versions in the future.

I guess the only way to keep everyone on an even playing field regardless of how much time or effort they put in, would be to use an XP system much like Eve Online and Pathfinder Online use. That way, when a server starts up, those with active subscriptions all gain XP at the same rate, no matter what they do. Of course, this makes it more difficult for new players coming into the server, but not much can be done about that unfortunately.
Originally posted by meonthissite
Originally posted by Burntvet

Why should anyone pay $15/mo + box price to play an alpha/unfinished and buggy game?

On top of all the other "problems"....

Let alone try to get other people to play it.....

Why do people play games like STO and NWO and GW2 because they can't seem to get past the hype about a game and objectively look at the state of it and decide for their own benefit to stop because it's not a product that meets the required quality checks.

It's the same old story to me. Now I know I named two of the preciouses that people rant on about especially in these forums and most likely they'll come to defend it but I gotta say that what I'm seeing in the links there is no different then the grandstanding we saw in Wildstar and ArcheAge in their forums before they launched. It's sad really that people have to go out of their way to try to drum up support by doing things like that instead of actually designing and finishing their game making it hte best possible product on the market and letting it stand on it's own design but that's our new model for MMOs you see. Put out something as quickly as possible, cut corners and then send out the snake salesman to get things going in these forums to make people think that it's somehow okay to become the developers white knights.

Same can be said for people  who have nothing better to do than spread false propaganda based of hearsay. Every time I promote or "hype" a game as you put it, is based off the current state of the game and the reason's I enjoy that game. Take for instance ArcheAge, which you brought up and is in fact a great example of why I consider AAA games the most dangerous to promote or hype. I purchased the Alpha Founders pack because the game looked and sounded fabulous. After installing and trying the game out, it was indeed fabulous on so many levels. It literally was a contender for WoW. Problem was, I never paid attention to the RU or Korean launches and figured Trion had more control over the games development. Turns out, ArcheAge officially launched with a crappy P2W cash shop, which WASN'T in during the alpha phase. So whatever argument you are trying to make against PFO can be said of all MMO's and more specifically AAA games backed by investors dreaming of WoW $$$.

I took notice of the game when it was first announced on this website, but much like most indie MMO's in the making, such as Patheon, Star Citizen, The Repopulation, Camelot Unchained, Crowfall and probably a few more, PFO is definitely not a scam. A scam is taking peoples money and not giving any real product to show for it. If you want to a "Debbie Downer" than go protest against the people behind "Greed Monger" instead of bashing a company who actually have a running product which is missing funds needed to complete certain mechanic implementation.

On a side note, I do think it's rather odd to recruit members of your community to promote the game to gain new members. So perhaps PFO didn't get the response initially that they had hoped for and decided to get people who did enjoy the game to help get other people interested.

I thought people were crazy for paying $100's or even $1000's for a ship in Star Citizen, not to mention the millions they managed to acquire on kickstarter. Does that game even have a functioning alpha? Not really. It has a functioning space arena simulator.

I decided to take the plunge and got a buddy key for PFO just to see what the game had to offer. Honestly, I've liked what they have done with the game, specifically the fact it isn't a WoW clone. Are the graphics dated? Pretty much. I'm not going to lie about that. Could they ever be upgraded? Absolutely. The point being, why update graphics before completing the full feature of game mechanics? PFO isn't dead in the water either and they are still doing updates and adding features as we speak.

So, considering I backed The Repop for $500 simply for the fact it's being made by fans of SWG, I had no problem with their slow rate of progress. I don't think that game is perfect either, but what it does offer is a hell of a lot more than a AAA invested, WoW clone.

Originally posted by Wizardry
Originally posted by Horusra
I guess if they are the "evangelists" then the OP is the guy on the corner with the "World is ending" sign.

Not quite,i would hardly call PFO a world beater,more like holding a sign that says ...Quit buying lemons from used car salesmen".

Geesh it seemed like just yesterday 99% of forum users were complaining of unfinished games and sub fees,now they are supporting them with far more money.

Quit supporting unfinished games,force devs to lure investors in,if they can't ,then why should we support them.

If PFO turns out to be a great game,great all the power to them and it's supporters,it still won't change my mind on supporting unfinished work.I could only imagine how happy my boss would be if his customers paid him in advance instead of making him wait 30-60 days and holding back 15%.

Because investors take control of games and turn them into WoW clones. That's the problem with tunnel vision and propganda spreading around. Everyone that complains about PFO not being finished automatically assumes it's a scam. Not every kickstarter is a scam. Some of these guys would rather hold out to see if enough people get interested to keep the game from becoming just another WoW clone. Maybe when people understand the purpose of kickstarting, you might learn to respect what it can do for the gaming industry.

Added Day 2 to the original post, but think I'll just create new reply posts from here on out so I'm not creating a wall of text of a ridiculous size.
Originally posted by Loke666

Looking forward to hearing the rest of the 14 days... :)

What is your most and least liked things with the game so far?

Most liked thing so far has to be the skill and XP system. While it's a lot like Eve Online, I believe it's fleshed out a bit more to allow new players to catch up quickly in a few skills to be a viable member in the ongoing fight over territory and resources. Being able to level up a character whether or not I'm playing is nice and some people were talking in general chat today saying it would take close to 72 years to max out every current skill set. I didn't do the math, but if that is correct, that is crazy, lol.

As for the least liked aspect of the game... hmmm. I guess it would be that the game itself isn't fully implemented yet. I understand when a indie company is doing their best to provide a fun and feature rich game, but can only afford to give bits and pieces at a time. I think I know now why there is frustration on the devs part to try and get more people to help pitch in by subscribing. Unfortunately, they are now catching a lot of flack for the hard pressed marketing attempt through reddit and here.

I'm not a huge fan of pretty graphics, so the fact the graphics aren't that great don't really bother me. The quests are pretty basic kill quests, which also don't bother me. The game was designed more for ongoing war over territory and resources. However, even that part of the game isn't completely implemented either.

Overall, what is in the game is really well designed. It is just a matter of the devs getting the funds they need to finish the rest.

Day 1

So I learned a few things yesterday about PFO while starting my 2 week trial. I originally wanted to play a Druid, but they aren't currently implemented. In fact, it's still limited to the four basic classes of Fighter, Rogue, Cleric and Wizard. Well, I wasn't going to let that get in the way of trying out the game, so I rolled up a Wizard. The way PFO works in regards to XP is pretty much exactly like Eve Online. You gain XP at a certain rate over time whether you are playing the game or not. For me, I am only able to do this with one character at a time. People who joined the Kickstarter were given the option to allow for two characters to benefit from XP gain.

Anyhow, I made my Wizard and started on the outskirts of Thornkeep, which is pretty much the only starting city in the game. I had peasant clothes and a basic club equipped. There were no golden exclamation points to guide me to quests and after finding my first quest, it revealed a basic tutorial on how to move around the world, equip active and passive feats and craft. I was asked to kill 3 goblins but no direction was given, so I wandered around and found some in the local area. Once I completed my first kill quest I returned for my reward.

I pretty much wandered around killing mobs and gathering resources for the next 5 hours. When I noticed the encumbrance system, which I haven't seen since the classic days of EQ. I was pleasantly surprised and happy to see this back in an MMO. Especially one focused on resource and territory control. After a while, I felt like I wasted a bit of XP during my training and eventually decided to start over again. So I rolled up a new character, switching from an Electric Wizard to a Sonic Wizard. I bypassed the initial quest which had me train in one handed blunt which I wasn't interested in. Granted there is no XP cap in PFO, I guess I just have an OCD about XP invested in stuff I know I'm not going to use. Yes, it's a stupid pet peeve but it bothered me none the less.

After a few more hours of running around with my new Wizard, I joined a company. Apparently someone recognized my first Wizard's name Rhoklaw and heard me talking about wanting to make a Druid to protect the woodlands from corruption. So I joined the Echo Wardens which is an offshoot of the original company Echo Woodsmen. I guess they liked the fact I wanted to be a Druid protecting the Wild, not to mention, one of them recognized me from this website.

As far as I can tell, I'm seeing a bit of Eve Online politics and XP gain, with Dark Age of Camelot style combat. I'm still getting used to the combat Feat system, but it's not too hard to figure out. Just a matter of focusing on what they call Keywords and trying to match them up to increase the overall potential of your character. You can still be a jack of all trades and dabble in anything and everything, but I decided I would focus on Wizardly stuff.

I like the fact recipes for crafting drop off mobs and that crafting is the only way to acquire any gear above Tier 1. It's also nice that the economy is purely player driven. While you do acquire coin from killing mobs, the remaining loot and resources you gather can not be sold to NPCs. Everything must be sold on the market or thrown away, except there is no reason to throw anything away since the bank appears to have unlimited space at this time.

Oh, last but not least. I managed to get myself killed in a very humorous manner. In the starting camps, there are a few NPCs, some high level guards and a practice target dummy. Well, without even thinking of what I was doing, I decided to try out my new Sonic spells on the target dummy without looking at what they do. Turns out, I cast an AOE which aggro'd the guards who promptly killed me. I rezzed immediately 2 feet away, still aggro'd by the guards. I probably died about 5 times before they decided I had enough. No worries though as dying only causes you to drop everything in your backpack, which kind of reminds me of the old school days of EQ.

I don't believe there are any dungeons per se, but the game does offer something new, which is mob escalations which basically equates to an evolving and growing menace which if not kept in check can spread throughout the entire world. Such as the current elemental epidemic going on right now.

That pretty much raps up day one and since this ended up being a wall of text, I'll try to summarize the remaining 14 days as best as possible.

 

Day 2

Well, it only took a day for me to taste the cold end to a few arrows in my back. As I was transporting the remaining stuff from the starter city to my company's settlement, I ran across a wee dwarf and he didn't care for me to be on his lands. Since I was slightly burdened, I wasn't going to escape. Only 2 days into the game and already losing a full pack of goodies, lol. I at least attempted to go get my stuff only to find out there was no way I could kill the dwarf. So we'll just chalk this up as a learning experience.

Problem was, I still had 1 load of goodies in his settlement's bank that I needed to move out and it's hard to sneak out stuff in a place that has active people sitting at the bank. I eventually came back later in the evening to see if my chances of success would improve but it hadn't. So I decided what the heck, I'll just grab it and run and as luck would have it, I managed to escape the clutches of those not paying attention and ran off back to my settlement.

So, finally got all my loot moved and can now focus on learning how progression works. Still a bit confused on the feat skill system as there are colors and symbols and all kinds of stuff on top of keywords used to create a more powerful build. Definitely a bit of a learning curve for new players, but at the same time, learning is 50% of what makes games exciting.

Did a little more running around, killing mobs and gathering materials while chatting with my new company on Team Speak. Need to get involved in one of the minor escalations soon to get a taste of whats to come. However, I work 13 hour days Friday through Sunday, so probably won't get much play time in over the weekend. We'll see.

So I started playing today, unfortunately right before server went down. So now I'm here to ask a few simple questions.

1) I saw a list of class roles, but because I'm new, I didn't notice anything to show how to train towards them. So how exactly do I start to learn magic or use a dagger instead of a club?

2) Apparently crafting in this game is where it's at, since everything above Tier 1 is crafted by players. My question is, how does harvesting work and can you harvest anything right from the start?

3) Is the game designed for group play 24/7 or can you learn the game on your own? Are there solo friendly creature settlements or lone mobs to kill?

4) In regards to #2, I noticed my crafting abilities are also limited to light or cloth armor and one other category. I think I read somewhere that recipes drop off mobs or something. Is that the only way to learn new crafting skills?

5) Last question of the day. If you could get that old school MMO feel back, especially for a true sandbox game. Isn't the point of it all to learn to do things on your own?

This questionaire was an experiment to show just how hard it is to create a sandbox MMO with a fresh feel that one must struggle in to survive while they learn all the game mechanics slowly and painfully, like in UO or EQ. There was little to no help when those games first came out. Everything was fresh and new and EVERYONE was learning the game. So for the sake of enjoyment, I'm going to do my best to learn PFO through trial and error. Than I will post about my 15 day adventure here about what I did, how many times I died, what loot was gained and what achievements were completed. Lets see if figuring the game out on my own is what is missing from the enjoyment we once had 15+ years ago.

EQ is definitely the grand daddy of MMO's.
Anymore buddy keys out there? I'm a bit late to the party :)
Technically, they didn't have enough servers at launch. The reason they have empty servers now is because the cash shop sucks. If they are going to go through the trouble of merging servers, they may as well create a P2P server, which would get me and probably a lot of others back into the game. Remove that stupid cash shop or at least the P2W crap and you'll end up with a healthy game. Don't worry though, XLGames and Trion are too stupid to create such a server.
SWG was the most fun since it wasn't just about housing, it was about community. You could literally build your own small city which a lot of guilds did. Second to SWG would be ArcheAge because of the farming, but I never did play UO much, so can't say how it would fair against those 2.
Originally posted by Braindome

Cause I made a Wood Elf and started in Greater Faydark and there are corpses everywhere...lol. People keep falling out of the trees, it's hilarious and if nothing else worth resubbing just to see, bwahaha. 

Actually  it's quite populated and really cool, enjoying it very much and luckily Gloomingdeep isn't even an option, you gotta start the old school way, funny/fun stuff is amiss here peeps, worth checking out for the lawls at least.

 

Is there a cash shop associated with Ragefire? I'm hoping not.

I've never played Destiny, but the only thing I can think of that makes Borderlands a little easier on the less agile of us would be the combat mechanics not being completely dependent on FPS skills. It's still somewhat fast paced, but overall, it is probably one of the easier ones to play.
Originally posted by Torval
Originally posted by Rhoklaw
Originally posted by Torval
Originally posted by Rhoklaw
Originally posted by baphamet

Originally posted by Thebeasttt
We tried to warn you p99 is the only way to go. Don't complain now that you didn't listen.

what did you warn us about? i'm curious...

That AAA game companies don't have a clue what they are doing for one. How is it a few part time developers can accomplish more with better results than a multi-million game company?

How many years did it take P99 to get this far? Have they been problem and performance free along the way? Who are you people trying to kid?

I didn't say it took them a less time, I said they did more with better results. For starters, no boxing was a nice touch, something a lot of game companies could learn from, but you know why they don't? Because of money. They make more money from multiple accounts, so why would they care if it screws up the game. I'm pretty sure P99 devs have less to worry about when banning people as well, for the very same reason. Just take a look at WoW. Banning 100,000 players for cheating... not permanently... but for 6 months. So don't sit there trying to make it seem like the MMO industry hasn't gone down the shitter cause gaming companies only care about money. P99 is a private server, non profit and does more for it's community then 99% of your AAA game companies.

Let's see them do what they're doing with their own original work. I have no problem with them running an EMU especially if the IP owner doesn't, but they didn't do that on their own. They did it on the backs and money of other people. They can't even produce their own legitimate client. Where do you get a safe legit p99 client for free?

What does WoW have do to with anything? Did you just throw that in there to justify your self-righteous outrage? I don't disagree that ActiBlizz token banning a 100k accounts is bunk, but it doesn't have anything to do with what p99 or EQ.

The MMO industry isn't a homogenous unit. It's made up of a lot of different companies with different values and different ideas. So don't go posturing on your soapbox to me. What p99 can offer the community is due to what SoE and now Daybreak has done for them. They did the dirty work and p99 has reaped the benefits. I'm sure the p99 team appreciates that or they wouldn't have their project.

What those industry developers and publishers offer me is a game and the opportunity to build or join the game community. It's the same thing they offered 10 - 15 years ago.

You missed the point entirely. If what P99 did was so easy to achieve since Daybreak did all the hard work for them, than why didn't Daybreak do something similar? No, progression servers are a joke. The only company I've seen actually put some effort into making a classic server would be Mythic Entertainment and DAoC. My comment about WoW was in reference to all AAA games and the fact WoW, SOE now Daybreak and a multitude of others only care about money. If it costs too much or takes too much effort, they won't do it. That is why P99 is better, because there is no money involved and they also set ground rules that Daybreak would never do. Why? Because of money.

Sorry to say, but of those 3 games you listed, I can see only one that would possibly make TESO look shallow and that would be LOTRO. Both AoC and GW2 have a far worse PvP system and AoC's Tortage Tutorial was it's bread and butter. Once you reached level 20, it was a skeleton game plagued with inventory issues and severe class imbalances for melee vs. ranged. While GW2 is a fun game and very well designed it's PvP is flawed far worse than what you claim TESO to have mainly because it's non trinity class system leaves everything to be desired in terms of meaningful combat. It's like playing a FPS with spells and daggers.
Originally posted by baphamet

ya all i read is that p99 is much closer to a classic experience, which it is. don't act like you people "warned us" about anything that is going on right now lol

I'm pretty sure quite a few people gave their opinions on how poorly previous progression servers were handled. Also mentioning that despite the server being voted into a slower progression unlock, it would still have issues. No ones perfect and P99 isn't an exception to that fact, but despite all that, P99 is definitely the better choice.

Originally posted by Torval
Originally posted by Rhoklaw
Originally posted by baphamet

Originally posted by Thebeasttt
We tried to warn you p99 is the only way to go. Don't complain now that you didn't listen.

what did you warn us about? i'm curious...

That AAA game companies don't have a clue what they are doing for one. How is it a few part time developers can accomplish more with better results than a multi-million game company?

How many years did it take P99 to get this far? Have they been problem and performance free along the way? Who are you people trying to kid?

I didn't say it took them a less time, I said they did more with better results. For starters, no boxing was a nice touch, something a lot of game companies could learn from, but you know why they don't? Because of money. They make more money from multiple accounts, so why would they care if it screws up the game. I'm pretty sure P99 devs have less to worry about when banning people as well, for the very same reason. Just take a look at WoW. Banning 100,000 players for cheating... not permanently... but for 6 months. So don't sit there trying to make it seem like the MMO industry hasn't gone down the shitter cause gaming companies only care about money. P99 is a private server, non profit and does more for it's community then 99% of your AAA game companies.

Originally posted by baphamet

 


Originally posted by Thebeasttt
We tried to warn you p99 is the only way to go. Don't complain now that you didn't listen.

 

what did you warn us about? i'm curious...

That AAA game companies don't have a clue what they are doing for one. How is it a few part time developers can accomplish more with better results than a multi-million game company?

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