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All Posts by Rhoklaw

All Posts by Rhoklaw

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1798 posts found

I think switching to a system much like what Korea uses, would be far superior to trying to manage an anti-hack program.  Unless you want to be permanently banned from playing a game, don't cheat. Seems simple enough to me. However, we in America prefer to go about things in the most difficult manner. That being, allowing people to manipulate the system with money. Sure, we ban people, but we allow them to buy another copy and start again. Rather a pointless process for the gaming community, but great for company profit margin. I guess we know what's important to American developers.

Money before Satisfaction!

Well, since I enjoyed my time in WW2 Online which is a perfect example of how I feel matches might go. Then no, I don't have a problem with this type of campaign setup. I already backed this game and have asked my guild leader to start a chapter for it. Hopefully we can get as big of a turnout as we did for that AAA pile of crap, ArcheAge.

Of all the games lost to time, Star Wars Galaxies is THEE most fundamental MMO of the century. Every aspect of the game made you feel like you were part of the Star Wars Universe. Yes, people complained about becoming a Jedi in the beginning as being too harsh. Well, I believe it should have stayed that way. I think opening up Jedi to everyone ruined the immersion and notoriety of it.

As for the game mechanics...

#1 Crafting

#1 Resource Generation / Gathering

#1 Class Tree Archetypes

#1 Space Flight

#1 Sandbox / Player Built Cities

#1 City Management / Political Structure

And this was an MMO created over a decade ago? WTF!


I played DAoC for many years as an Albion Sorcerer and I must say, nothing else yet has come close to copying the fun and when Warhammer was released, everyone was thinking DAoC 2.0, but right before launch, 3rd faction got dropped and we ended up with a mediocre attempt at RvR. The fact classes were severely imbalanced didn't help either. Bright Wizards were one of the worst culprits in this game but what can you do.

Then came GW2 with it's attempt at 3 faction RvR, but decided to token their system as WvW. Call it whatever you like, it's still 3 faction RvR. This time around, we ended up with what seems like a bit smaller map size and a lot more zerging. I think the main problem with WvW in GW2 is the fact it's a DPS fest and there was little to know strategy involved with combat. Can't expect much from a game with no tanks or healers. One other thing seems to be that building up keep or tower defenses took way more time than it did to take it down. So you ended up with a huge strategy mechanic being ignored because it ends up being a waste of time.

Now we have ESO and Cyrodill which seems a bit closer to DAoC style frontiers, except it's one giant land mass instead of 3 separate realms. However, a lot like GW2, there seems to be a lack of upgrading structures. I've only played around in Cyrodill for a little bit now, but it's by far my favorite successor to DAoC vs. WAR or GW2. I have to agree that stunlocks can get frustrating, but everyone has the ability to survive battles, except for maybe Nightblades, lol. I am working on my Argonian Nightblade Alchemist, just to see if it's beastmode or not, but haven't leveled up enough to find out yet.

SWG crafting and economy, with Shadowbane racial locked archetypes and EQ features such as eating and drinking. Ahh, it's good to be home. Still not sure what to think of building your own world kingdom or what that all entails, but if you can set the PvE or PvP setting, than I'm thinking pretty damn cool.

GW2 is one of those games that did 95% of everything right. Unfortunately, their gamble at innovating combat by removing the "Trinity" system in exchange for something more, action oriented, kind of backfired in my opinion. It honestly diminishes the whole point of having classes when everyone does DPS with a skill to heal themselves. Seriously, WTF is the point of having 8 different classes if they are all fundamentally the same? Yes, they have different skills and animations, but the end product is the same... DPS with a heal skill.

Nothing about this game rubs me the wrong way more than their combat mechanic design. Aside from that, this game is pretty much a solid classic MMORPG.

I'm sensing the DDoS excuse for all online games as the scapegoat for having shitty servers and network infrastructure. Sorry folks, servers are down because were under attack by some guy out there. No, we won't block his whole global IP because than the people that can't play anyway due to the DDoS attack, won't be able to connect cause of the IP block.

Only when your ENTIRE guild is having fun and enjoying themselves can you consider yourself a great guild leader. Too many times have I seen older guilds basing their reputation on how long they've been around. Longevity does not equate to greatness. Other guilds will boast their numbers, saying they have 500, 1000 or more members and that makes them a great guild leader. Sorry, no.

In Dark Age of Camelot, Merlin server, I started a guild that was simply an open group of adventurers and freedom fighters. There were no rules. This wasn't Fight Club. Members were welcome to come and go as they please. I ended up with 2 of the best PvPers from my realm as permanent members simply because I let them do what they want. We joked around and had fun and for the most part, helped each other when needed. Everyone did what they were good at, from crafting to running dungeons to fighting in the frontier against enemy realms. We shared in our glory and didn't claim to be better than each other.

EQ was the first true MMO I really got involved with and it was never about PvP, yet I still managed to meet some of the coolest people I've ever known in the online community. The community now has turned into a me, myself and I plague. Everyone is only out for themselves. It's hard to find a group of people who understand that online games are about entertainment. That is of course from a PvE perspective, but PvP can be entertaining too if approached with the correct mindset.

I'm not saying guild members need to bend over backwards for each other. Just try to refrain from being stupid, by making smartass remarks to legitimate questions. If I had a penny for every time I saw someone make one of those comments in faction or zone chat when a new player asks a simple question, I'd have a lot of pennies.

I haven't had as much fun playing an online game as I have since I started playing on a particular public server in 7 Days to Die. I guess it takes a PvE server or game to acquire the best of what the online community has to offer. PvP games or games that focus heavily on PvP are simply a vitriol cesspool in my opinion.

So, with that in mind. If you plan on being a guild leader, the first step is making sure you pick a game that suits your leadership style.

Originally posted by DMKano
Originally posted by Rhoklaw

EverQuest did things right in my opinion, by making you work at getting a good set of gear or a decent weapon. They also did racial stats quite well also. In a game where Ultravision was actually useful, you will barely see an MMO since that even knows what night time actually looks like, if they even have a day or night cycle. Food and water? whats that? Weight encumberance? You mean you can't carry 2000lbs of gear and 140.000 gold coins?

Ya, today's MMO's are so far from the realism that it's next to impossible to get immersed. MMO's are not about the RPG anymore. They are about making all the FPS instagratification kids happy. As for the ones who complain that they only have 1-2 hours a night to play. That excuse doesn't force you to play MMO's, but thanks for turning them into an instanced, PUG infested anti social nightmare.

MMO's are just plain easy and boring now.

I am a still huge fan of vanilla EQ1 + kunark + Vellious - I liked the systems they had in place that you mention.

However - the fact remains - SoE removed just about ALL of those systems - encumberance gone, everyone has ultravision on gear now, food and water - don't need to do em unless you want stats etc... etc...

Why did they move away from those systems?

because the majority of players over time found them tedious and not fun 


I think that's the core issue - the systems that gen1 veterans like us enjoy simply do not appeal to the majority of gamers anymore.



Yes, I know. A lot of vanilla EQ was annoying and frustrating. The problem is, like most good things. You don't realize how good it was till it's gone and that's the way it works with everything, including game mechanics.

PvE Sandbox
LFGame « General Discussion
2/13/15 2:24:47 AM
I tend to play the SWG Emu every once in a while for my PvE sandbox fix. PvP only exists if you flag yourself for it so other than that, SWG Emu is the first true PvE or PvP sandbox. It does take a bit to get it up and running and yes the graphics are old, but most people looking for a PvE sandbox don't normally place graphics as a high priority.

EverQuest did things right in my opinion, by making you work at getting a good set of gear or a decent weapon. They also did racial stats quite well also. In a game where Ultravision was actually useful, you will barely see an MMO since that even knows what night time actually looks like, if they even have a day or night cycle. Food and water? whats that? Weight encumberance? You mean you can't carry 2000lbs of gear and 140.000 gold coins?

Ya, today's MMO's are so far from the realism that it's next to impossible to get immersed. MMO's are not about the RPG anymore. They are about making all the FPS instagratification kids happy. As for the ones who complain that they only have 1-2 hours a night to play. That excuse doesn't force you to play MMO's, but thanks for turning them into an instanced, PUG infested anti social nightmare.

MMO's are just plain easy and boring now.

When has anything EA ever said or done anything that made sense? I would love the opportunity to sit down and talk with some of the execs of these larger gaming corporations and ask them what they do all day at work.

Actually, for starters. When you introduce your thread as merely a personal view or opinion, it helps if your thread title matches your agenda. It doesn't say, "Why I think "Open World" is "bad" for MMO's. No no no, your thread title is clearly a statement that Open World design is bad for MMO's.


I completely disagree with your thread, but of course, that is MY opinion. What exactly does having an open world do in an MMO? For starters, it gives players "choice" which from my understanding, is the purpose of an MMO. I think it's safe to say, MMO's were originally designed behind the philosophy of putting fans of D&D pen and paper into a living breathing and very much persistent world.

The problem with MMO's isn't the size or allowing players to choose who they are or what they do. The problem lies with lack of creative design. Sandbox games are expensive to create and that is the ONLY reason developers hate the idea of making one. The amount of thought process that went into making games like Star Wars Galaxies, is much more complicated than traditional themepark MMO's which require minimal thought process to funnel players through a story tunnel to their destination while holding their hand the whole way.

Open world is the apotheosis of MMO game design, no doubt about it. Give players the choice to be anything, do anything and you have just created the most dynamic MMO ever made. Except not all gamers mentality run along the moral high ground. So developers have to put safeguards in to prevent the notorious naughty crowd from running rampant doing their normal daily dose of stupid shit.

Anyhow, I really don't see "open world" or "sandbox" style games as the wrong vision. Quite the opposite, but like I said. It takes way more work and dedication to creating it right the first time around which is so crucial to an online games success. Take ArcheAge for instance. Great game with tons of features, yet XLGames and Trion done !#%@ed that game up in a heartbeat with a stupid cash shop system and poor coding that allowed moneys to dupe items and turn the economy upside-down.

Again, this is merely my opinion.

Sorcerer in DAoC because longest range AOE mezz meant my group didn't need a healer.
Originally posted by kiern
Originally posted by Bladestrom

This is a 'why i don't like a game anymore' thread, OP is basically demonstrating that it was fun enough for him to play for months while paying a sub during the earliest period of the game with the biggest issues, but now its free to play, he wouldn't recommend it  - that makes perfect sense..



Yeah. He has been playing the game for,  what he claims,  a year, yet feels that it is only worth a 5.5/10.  Something does not add up. 

Just to make things even more confusing for you then. I'm an old time gaming veteran and I've been around the block on this site. I played ESO during beta and absolutely hated it due to numerous bugs and broken mechanics, therefore I passed on purchasing it at launch. I only recently started playing ESO since mid December when it went on sale. In my personal opinion, the game has done a complete 180 and is steadily improving despite the change to B2P and the stigma that usually comes with such a change.

The fact the OP states the PvE / Story is on rails is because, well, the game has a main story, like most themepark games. However, in ESO's defense, it is anything but on rails. In fact, ESO promotes exploration every nook and cranny of the world, which most games do not. I also love how he mentions weapon and armor itemization is bland. Sorry, but it takes after Elder Scrolls perfectly, so I guess he has something against Elder Scroll's itemization mechanic which hasn't had too many gripes or complaints since it was first designed back in mid to late 90's.

The PvP portion of Cyrodill is not broken. It is not repetitive and it is not unbalanced. In fact, it's the closest thing I've seen to traditional DAoC RvR, surpassing the likes of WAR ( made by the same company who made DAoC ) and GW2 WvW design.

Overall, I would give ESO a rating of 8 / 10 in it's current state and will probably jump up to 8.5 / 10 once 1.6 update hits.

Co-op games are the best blend of single player and MMO genre. So why they are trying to warp this game into an online hack infested frenzy is beyond me. This game is destined to fail on so many levels.
The only thing I liked from AC2 was the player generated music, much like LOTRO but less scripted. Then came APB with in-game voice and music which to this day, blows my mind away. Probably the best 3D surround sound mechanic ever devised in an online game.

I probably hate ArcheAge as much as anyone, but if Trion decided to open a server that was pay to play only with no cash shop, I'd come back. As the game is right now, I wouldn't touch it with a cash shop purchased 10 foot pole.

+1000 to The 20 labor cost to read the article comment.

Getting caught Pickpocketing
Originally posted by caetftl
Combat will be much less twitchy with friendly fire... you can't just run around like a maniac swinging or casting wildly in group pvp if friendly fire is involved. 

You've never played Planetside or Planetside 2 :)

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