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All Posts by Rhoklaw

All Posts by Rhoklaw

94 Pages 1 2 3 4 5 6 7 » Last
1879 posts found
Oh no! A Free 2 Playaholic can't play farmville in AA without subscribing and unless you own a farm, who cares how little labor you have. F2P account labor points are nothing more than a market item to be sold to the highest Patron bidder.
Except for the fact that property taxes are being paid by TRION right now, so trying to find any land on Alpha is impossible cause taxes are not going past due.
I'm curious. Almost anyone who did any amount of research on the game would know 1/3 of AA is focused on houses and farming. As much as you dislike this portion of the game, why would you even try it?

Thank goodness AA never claimed to be a Sandbox game, so OP and everyone else complaining that it isn't can now go back to complaining about some other game.

If you want to discuss how AA is a Sandpark game, feel free to start a new thread about how AA intelligently incorporates sandbox elements with themepark governing mechanics.

 

There's different degrees of hardcore in my opinion... Everything else I can agree with.

On one end, you have hardcore in terms of marathon dungeon raids and then the flip side you have casual hardcore mechanics, like encumbrance, walking / running everywhere, food and drink requirements, night time where you need a light source to even see where you are going, language barriers and so on.

WoW, Wildstar, ESO, Rift and similar games are for "hardcore" gamers who enjoy the difficulty of mobs and dungeons.

Games like vanilla EverQuest are the casual hardcore where you might only accomplish a few medial tasks in an hour play session.

"In my opinion" there is too much FPS in my RPG in MMO's of late. The story is gone, the journey doesn't exist and your left with a barebone, scramble to the end game to raid a dungeon over and over mentality that I just don't get.

Originally posted by Aeonblades
I love it. Especially the respec part. Changing specs on the fly completely removes the need to think and put thought process into your character. These are all steps in the right direction imo.

This is all part of the "instant gratification" syndrome of today's gamers. Things that make a game hard or difficult such as encumbrance, language barriers, actual darkness during night times and walking / running everywhere simply requires patience and dedication. On the fly respecs or a group/dungeon finder and all that friggin lazy ass nonsense is why MMO's are boring as !#%@ now.

Most people will say, well I don't have 4-8 hours a day to spend gaming and having to spend half that time looking for a group is a waste of time. I say BS, cause that's a raider mentality and possibly a lone wolf. If you are in an active guild, more than likely, you WILL find people to group with. Group / Dungeon finder only made MMO's into a single player game. The last time I played WoW and did a dungeon with a PUG, no one said a damn word, ever. Seriously? I might as well play Skyrim where at least NPCs interact.

Originally posted by Myrdynn

MMORPG.com: Health mentions parts of the body. Will players take more damage based upon where they get hit at? 

Mark Jacobs: That is one of the things we are going to be experimenting with right from the start. While such systems have been used in pen and paper RPGs forever, they are rare in MMORPGs.  We hope this type of system works as well in the game as it looks like it will on paper. As always though, time will tell. 

 

yep it was possible in 1997 but so hard to do now...  Asheron's Call 

Not to mention Mechwarrior games, but those are a much smaller scale of multiplayer. Actually, I believe America's Army is the only FPS to incorporate specific body damage.

Well, considering the 1.2 patch introduced significant increase in farming XP. Leveling is almost as easy in ArcheAge as it was in GW2, leveling up from crafting. Also, to say that ArcheAge is a quest grind couldn't be further from the truth. While there are literally hundreds of quests to do, they are not the only way to gain XP. In fact, I think the 1.2 patch may even have added XP for PvP kills, but that I'm not sure about.

While a lot of people hated the new 1.2 patch and what it brought to the table. I for one am glad to see the new changes as it made the game a tad more difficult and thus more rewarding. This game offers enough in terms of rewards that they don't need to hand stuff to you on a silver platter every 5 minutes to keep you entertained.

Since I plan on being a PATRON x2 at release, I can only say one thing. I welcome the 1.2 changes and can only hope TRION cracks down on BOTs, Gold Spam and if were lucky, people who multibox with 1 keyboard. Aside from that, I have zero complaints and zero issues with the current state of the game.

 

When I first started playing MMO's or even MUDs like Gemstone 3 ( now Gemstone 4 ) I immediately compared them to my days of table top AD&D which incorporated leveling because half the fun in a campaign session was creating a character and watching them develop into a force to be reckoned with.

The thing about levels though is that they create a chronological record of achievements. If you start out at MAX level in a game, you greatly diminish the amount of achievements available. Because at MAX level, you have MAX skill points, MAX health and MAX mana and so on.

If you skip the journey to endgame, where is that sense of accomplishment? That's been the point of RPG's long before computers even existed. Sure, you still have equipment to differentiate players of the same level, but there's no history or journey to compare.

MMO is a general term and MMORPG's are a completely different mindset / approach to gaming than an MMOFPS where you will most likely find what the OP was talking about. FPS games aren't about the journey or story. They are about the instant gratification reward system that doesn't make the player wait for rewards.

Now you can see where that "instant gratification" term comes from when referring to FPS gamers who are now playing MMO's and what they are looking for. MMORPG's and MMOFPS's are two completely different genres basically.

My philosophy is this. If a game offers everything I could want but the community is horrible, guess what, I don't play the game. I will play a mediocre game with an awesome community before I'll play the perfect game with a community full of ass hats.

Somehow, AA being a F2P game at launch makes me cringe. The fact gold farmers are willing to put this much effort into selling gold during alpha with illegal accounts doesn't bode well. I think Trion and XL Games definitely have their hands full with trying to keep a handle on this once the game launches.

However, they did managed to sniff out 16,000 accounts, so maybe they finally got that toolset they were talking about for doing just that.

Originally posted by Koroshiya
Originally posted by Rhoklaw
Originally posted by Crusades
I'm getting burned out hearing about a game that will be f2p but in the meantime is $150 for alpha. I suggest you launch the game already, especially since the game has already launched elsewhere.

Cause someone needs to translate code, text, sound, voice over for starters. That's why it's still in alpha. Yes, the game launched in Korea but it was made in Korea, go figure. Also, seeing as I know it's been discussed to death over the past month, alpha access did not cost $150, but since you obviously you weren't aware, let me clear things up for you. Alpha is actually about $30, but I'm sure you'll scratch your head trying to figure that one out.

Alpha is only 30 dollars if you planned on buying in the cash shop all the items and store credits they gave you.  But here is another thing no one likes to mention about that package, they haven't fully decided if they are going the RU route and letting players buy subs from the cash shop with cash shop money they are thinking about *(unless this changed in the last week or two)* making subs only paid for with ingame gold or real money.

I would agree with you, if they let you spend those tokens on ingame time.  But they don't.  And as a long time Archeage Player in multiple other territories there isn't anything in the cash shop I really want and would rather they did it like RU where I can spend those cash shop tokens on gametime.  

Then I guess it comes down to the individual customer. As for me, I spent $30 to get alpha access and if you don't like what the cash shop has to offer, that's fine. Doesn't change the fact that I spent $30 for alpha :)

Originally posted by Crusades
I'm getting burned out hearing about a game that will be f2p but in the meantime is $150 for alpha. I suggest you launch the game already, especially since the game has already launched elsewhere.

Cause someone needs to translate code, text, sound, voice over for starters. That's why it's still in alpha. Yes, the game launched in Korea but it was made in Korea, go figure. Also, seeing as I know it's been discussed to death over the past month, alpha access did not cost $150, but since you obviously you weren't aware, let me clear things up for you. Alpha is actually about $30, but I'm sure you'll scratch your head trying to figure that one out.

Originally posted by Vivasvan
Can you stop comparing eve online....a totally different game. Do u see swords and Sheila on eve online?? It's a totally differ game for god sake. AA is from the sword shield style of gameS.

Eve online is a space sim MMO. It's not a tank/healer game is it???

When you setting up eve online do you see the option to be an elf? EVE Online is a different game.

AA is not a different game. It's half a game of what's already out there.

Alpha is packed? Wait till you get to endgame

I hope you aren't serious with this post. No one here is saying AA is a space SciFi game. Eve Online and AA are both sandbox style games. Are they pure sandbox? Not exactly, but the term still applies considering the freedom within the game. So, for now, it's probably best to call them sandpark games instead as they are about 80% sandbox and 20% themepark.

Why would end game be any different? AA and Eve Online are both player driven in almost every aspect. End game is based on the community which Eve Online has proven to be successful. AA isn't for PvE dungeon raiding fanatics who love solving a puzzle and then becoming mindless zombies grinding through 1000 times afterwards. AA end game has no script, it's ever changing, ever evolving and you will never figure out the puzzle.

Oh and about those themepark games, I know you have crafting, but what else? Do you have housing? Can you decorate it? Do you have farms? Can you grow trees, plants or farm animals? Does it have ships? Naval combat? Can your guild build a castle? Does it have a player driven economy? Trade runs with real time supply and demand?

I didn't think so...

Originally posted by Tr3ize
Originally posted by Foomerang

hehe, well I guess this proves you can't please everyone.

 

The only thing this proves is that even when repeatedly facedesking on the pointy corner of my desk after reading the original post, I still did not get to the apparently extensive brain damage of the original poster.

This is about as useful as saying a car is useless because it drives on a road.

That's not even close to what the OP was saying. With your analogy, he was saying Wildstar is the same car as World of Warcraft but with a MP3 driven radio instead of a multi CD changer. It's new and slightly more useful, but ultimately achieves the same outcome.

I still think you can do solo runs to the enemy continents or even Freedich Isle depending on time of day or even your class. If you try to bring a pack in while using stealth, you might be able to pull it off. I'm speaking in terms of a single pack on your back run with a clipper ship. So getting gilda as a solo player is still viable, but a lot slower than a guild effort merchant ship run.

At any rate, ArcheAge doesn't leave anyone out of the picture in terms of things to do. Except for like I mentioned, questing and dungeon raids are currently minimal. Then again, games that lean more towards open world sandbox have never really made PvE a focus. The fact XLGames put so much effort into the trade system is a nice change of pace for PvE goers but only if you like farming and crafting. Does this mean dungeons won't gain steam in AA? Who knows, anythings possible, but I doubt it will ever be as dungeon heavy as EQ2, WoW or GW2.

Best part of the videos is the closeup of his face, lol.
Originally posted by seraphynx
Originally posted by andre369
Originally posted by Rhoklaw
Originally posted by andre369
If you did all that solo, I kind of see why the nerf on Gilda stars have been implemented. 

Well, you can solo a merchant ship run, except to Ynystere apparently, but your profit margin vs. taking it to Freedich Isle or the enemy continent pales in comparison. The new gilda system will make it nearly impossible to get gilda at a reasonable rate unless you are in a guild.

So you think people should be able to get 40+ Gilda stars in an hour or two? I was not happy to hear about the change when I heard it at first. But down the line and months of time in game, it will promote cross continent travel rather than "farming" safe routes. 

It will also generate more PvP activity,  you also say unless you are in a guild. Is this supposed to be a negative or positive comment? To me it is positive, we have enough MMOs where guilds are obsolete and where there are no incentives to work together. 

For the people that does not want to take the risk, they can do trade runs for gold and buy Gilda stars on the AH from people that decided to take the risk.

The more I think about it, the better it sounds in the long run and health of the game. 

agreed.. there is still a lot in this game you can do solo but it really is designed as a community game and by playing solo you should be at some sort of disadvantage.

I was promoting the game for it's approach to giving guilds more benefit vs. solo players, but giving solo players a lot of room to function within the game to a certain degree. So in essence, this game pretty much caters to everyone, except for dungeon / quest fanatics.

Originally posted by andre369
If you did all that solo, I kind of see why the nerf on Gilda stars have been implemented. 

Well, you can solo a merchant ship run, except to Ynystere apparently, but your profit margin vs. taking it to Freedich Isle or the enemy continent pales in comparison. The new gilda system will make it nearly impossible to get gilda at a reasonable rate unless you are in a guild.

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