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All Posts by Rhoklaw

All Posts by Rhoklaw

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1811 posts found

I paid for the $150 Founders Pack, twice. Why? Because after purchasing the first pack, I enjoyed the game enough to purchase an additional account as property taxes kill you. However, this doesn't equate to me spending $150 for Alpha access and I'm really tired of people making that statement. The Founders Packs are nothing more than Collector and Deluxe Editions like most games put out on the market. The fact you got Alpha access with the $150 Archeum pack means you got Alpha access on top of everything else offered to you at launch.

As for this game right now, I'm on auto pilot simply because I've learned the mechanics, the high value property areas, crafting, trade routes, ship lanes and so on. That was my purpose for joining and now I'm just waiting for the official launch. This game still needs a few tweaks here and there but for PATRON players, there hasn't been this much to do in an MMO since Star Wars Galaxies came out.

So in essence, I would pick this game over Wildstar or Elders Scroll Online any day of the week. I liked both those games and they both offer something ArcheAge does not, but AA has the best gathering and crafting system of both games hands down and that's important to me in an MMO. I do love ESO's Cyrodil as that is what I miss about DAoC's Frontier and I like WS's housing system approach with all kinds of cool gadgets, portals and so forth available to own.

I haven't heard much about Black Desert but supposedly it's claiming to be another sandpark MMO as well. So we'll see if that game proves to incorporate more gameplay than what AA has to offer.

There are pro's and con's to both sides and with that being said, there's no reason why a gaming company can't cater to one while another gaming company cater's to another. The worst ideas come from gaming companies that try to cater to everyone and end up with a hot mess that no one enjoys.

Anyone ever wonder who makes the final decision for these awards? Is it a group? An individual? In any case, they are simply human, like us and as much as any reporter or journalist would love to be a Vulcan, we undoubtedly cloud our judgement with personal bias and emotion. Therefore, these awards are as meaningful as if you or anyone else had made the decision of who gets what. In the end, this is more of a public advertisement for those with the ability to do so, while in our hearts, we all know that we play the games that interest us. Not the ones that win multiple awards.

WW2 Online in my opinion had superior gameplay to most MMOFPS games out there, but graphics deterred the finicky players.
Oh no! A Free 2 Playaholic can't play farmville in AA without subscribing and unless you own a farm, who cares how little labor you have. F2P account labor points are nothing more than a market item to be sold to the highest Patron bidder.
Except for the fact that property taxes are being paid by TRION right now, so trying to find any land on Alpha is impossible cause taxes are not going past due.
I'm curious. Almost anyone who did any amount of research on the game would know 1/3 of AA is focused on houses and farming. As much as you dislike this portion of the game, why would you even try it?

Thank goodness AA never claimed to be a Sandbox game, so OP and everyone else complaining that it isn't can now go back to complaining about some other game.

If you want to discuss how AA is a Sandpark game, feel free to start a new thread about how AA intelligently incorporates sandbox elements with themepark governing mechanics.


There's different degrees of hardcore in my opinion... Everything else I can agree with.

On one end, you have hardcore in terms of marathon dungeon raids and then the flip side you have casual hardcore mechanics, like encumbrance, walking / running everywhere, food and drink requirements, night time where you need a light source to even see where you are going, language barriers and so on.

WoW, Wildstar, ESO, Rift and similar games are for "hardcore" gamers who enjoy the difficulty of mobs and dungeons.

Games like vanilla EverQuest are the casual hardcore where you might only accomplish a few medial tasks in an hour play session.

"In my opinion" there is too much FPS in my RPG in MMO's of late. The story is gone, the journey doesn't exist and your left with a barebone, scramble to the end game to raid a dungeon over and over mentality that I just don't get.

Originally posted by Aeonblades
I love it. Especially the respec part. Changing specs on the fly completely removes the need to think and put thought process into your character. These are all steps in the right direction imo.

This is all part of the "instant gratification" syndrome of today's gamers. Things that make a game hard or difficult such as encumbrance, language barriers, actual darkness during night times and walking / running everywhere simply requires patience and dedication. On the fly respecs or a group/dungeon finder and all that friggin lazy ass nonsense is why MMO's are boring as !#%@ now.

Most people will say, well I don't have 4-8 hours a day to spend gaming and having to spend half that time looking for a group is a waste of time. I say BS, cause that's a raider mentality and possibly a lone wolf. If you are in an active guild, more than likely, you WILL find people to group with. Group / Dungeon finder only made MMO's into a single player game. The last time I played WoW and did a dungeon with a PUG, no one said a damn word, ever. Seriously? I might as well play Skyrim where at least NPCs interact.

Originally posted by Myrdynn Health mentions parts of the body. Will players take more damage based upon where they get hit at? 

Mark Jacobs: That is one of the things we are going to be experimenting with right from the start. While such systems have been used in pen and paper RPGs forever, they are rare in MMORPGs.  We hope this type of system works as well in the game as it looks like it will on paper. As always though, time will tell. 


yep it was possible in 1997 but so hard to do now...  Asheron's Call 

Not to mention Mechwarrior games, but those are a much smaller scale of multiplayer. Actually, I believe America's Army is the only FPS to incorporate specific body damage.

Well, considering the 1.2 patch introduced significant increase in farming XP. Leveling is almost as easy in ArcheAge as it was in GW2, leveling up from crafting. Also, to say that ArcheAge is a quest grind couldn't be further from the truth. While there are literally hundreds of quests to do, they are not the only way to gain XP. In fact, I think the 1.2 patch may even have added XP for PvP kills, but that I'm not sure about.

While a lot of people hated the new 1.2 patch and what it brought to the table. I for one am glad to see the new changes as it made the game a tad more difficult and thus more rewarding. This game offers enough in terms of rewards that they don't need to hand stuff to you on a silver platter every 5 minutes to keep you entertained.

Since I plan on being a PATRON x2 at release, I can only say one thing. I welcome the 1.2 changes and can only hope TRION cracks down on BOTs, Gold Spam and if were lucky, people who multibox with 1 keyboard. Aside from that, I have zero complaints and zero issues with the current state of the game.


When I first started playing MMO's or even MUDs like Gemstone 3 ( now Gemstone 4 ) I immediately compared them to my days of table top AD&D which incorporated leveling because half the fun in a campaign session was creating a character and watching them develop into a force to be reckoned with.

The thing about levels though is that they create a chronological record of achievements. If you start out at MAX level in a game, you greatly diminish the amount of achievements available. Because at MAX level, you have MAX skill points, MAX health and MAX mana and so on.

If you skip the journey to endgame, where is that sense of accomplishment? That's been the point of RPG's long before computers even existed. Sure, you still have equipment to differentiate players of the same level, but there's no history or journey to compare.

MMO is a general term and MMORPG's are a completely different mindset / approach to gaming than an MMOFPS where you will most likely find what the OP was talking about. FPS games aren't about the journey or story. They are about the instant gratification reward system that doesn't make the player wait for rewards.

Now you can see where that "instant gratification" term comes from when referring to FPS gamers who are now playing MMO's and what they are looking for. MMORPG's and MMOFPS's are two completely different genres basically.

My philosophy is this. If a game offers everything I could want but the community is horrible, guess what, I don't play the game. I will play a mediocre game with an awesome community before I'll play the perfect game with a community full of ass hats.

Somehow, AA being a F2P game at launch makes me cringe. The fact gold farmers are willing to put this much effort into selling gold during alpha with illegal accounts doesn't bode well. I think Trion and XL Games definitely have their hands full with trying to keep a handle on this once the game launches.

However, they did managed to sniff out 16,000 accounts, so maybe they finally got that toolset they were talking about for doing just that.

Originally posted by Koroshiya
Originally posted by Rhoklaw
Originally posted by Crusades
I'm getting burned out hearing about a game that will be f2p but in the meantime is $150 for alpha. I suggest you launch the game already, especially since the game has already launched elsewhere.

Cause someone needs to translate code, text, sound, voice over for starters. That's why it's still in alpha. Yes, the game launched in Korea but it was made in Korea, go figure. Also, seeing as I know it's been discussed to death over the past month, alpha access did not cost $150, but since you obviously you weren't aware, let me clear things up for you. Alpha is actually about $30, but I'm sure you'll scratch your head trying to figure that one out.

Alpha is only 30 dollars if you planned on buying in the cash shop all the items and store credits they gave you.  But here is another thing no one likes to mention about that package, they haven't fully decided if they are going the RU route and letting players buy subs from the cash shop with cash shop money they are thinking about *(unless this changed in the last week or two)* making subs only paid for with ingame gold or real money.

I would agree with you, if they let you spend those tokens on ingame time.  But they don't.  And as a long time Archeage Player in multiple other territories there isn't anything in the cash shop I really want and would rather they did it like RU where I can spend those cash shop tokens on gametime.  

Then I guess it comes down to the individual customer. As for me, I spent $30 to get alpha access and if you don't like what the cash shop has to offer, that's fine. Doesn't change the fact that I spent $30 for alpha :)

Originally posted by Crusades
I'm getting burned out hearing about a game that will be f2p but in the meantime is $150 for alpha. I suggest you launch the game already, especially since the game has already launched elsewhere.

Cause someone needs to translate code, text, sound, voice over for starters. That's why it's still in alpha. Yes, the game launched in Korea but it was made in Korea, go figure. Also, seeing as I know it's been discussed to death over the past month, alpha access did not cost $150, but since you obviously you weren't aware, let me clear things up for you. Alpha is actually about $30, but I'm sure you'll scratch your head trying to figure that one out.

Originally posted by Vivasvan
Can you stop comparing eve online....a totally different game. Do u see swords and Sheila on eve online?? It's a totally differ game for god sake. AA is from the sword shield style of gameS.

Eve online is a space sim MMO. It's not a tank/healer game is it???

When you setting up eve online do you see the option to be an elf? EVE Online is a different game.

AA is not a different game. It's half a game of what's already out there.

Alpha is packed? Wait till you get to endgame

I hope you aren't serious with this post. No one here is saying AA is a space SciFi game. Eve Online and AA are both sandbox style games. Are they pure sandbox? Not exactly, but the term still applies considering the freedom within the game. So, for now, it's probably best to call them sandpark games instead as they are about 80% sandbox and 20% themepark.

Why would end game be any different? AA and Eve Online are both player driven in almost every aspect. End game is based on the community which Eve Online has proven to be successful. AA isn't for PvE dungeon raiding fanatics who love solving a puzzle and then becoming mindless zombies grinding through 1000 times afterwards. AA end game has no script, it's ever changing, ever evolving and you will never figure out the puzzle.

Oh and about those themepark games, I know you have crafting, but what else? Do you have housing? Can you decorate it? Do you have farms? Can you grow trees, plants or farm animals? Does it have ships? Naval combat? Can your guild build a castle? Does it have a player driven economy? Trade runs with real time supply and demand?

I didn't think so...

Originally posted by Tr3ize
Originally posted by Foomerang

hehe, well I guess this proves you can't please everyone.


The only thing this proves is that even when repeatedly facedesking on the pointy corner of my desk after reading the original post, I still did not get to the apparently extensive brain damage of the original poster.

This is about as useful as saying a car is useless because it drives on a road.

That's not even close to what the OP was saying. With your analogy, he was saying Wildstar is the same car as World of Warcraft but with a MP3 driven radio instead of a multi CD changer. It's new and slightly more useful, but ultimately achieves the same outcome.

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