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All Posts by Curragraigue

All Posts by Curragraigue

4 Pages 1 2 3 4 »
71 posts found

Mainly in DC. It is funny, annoying, helpful and infuriating all at the same time. The yelling, cap lock spamming selling and rainbow colour guild recruitment threads are all annoying but you do get help from people for WBs, dolmens and dungeons from zone chat. Very rarely someone does come up with a random good one liner as well.

Mainly just pay attention to guild chat unless I'm in a city though.

Originally posted by punkrock2
Awesome I will sign up. Thou I wish yall where with the high elfs.

If you get the Explorer's Pack you can play as any race.

You don't want to be bossed around by a bossy Queen anyway, even if she speaks with the dulcet tones of Kate Beckinsale ;-)

Originally posted by Iselin

I like the food + drink change (I always ignore drinks now) but, frankly, I find it hard to get excited about any crafting until they find a solution to mat storage.


I've been sending feedback to them for months (started in beta) about implementing something similar to GW2 where mats get their own almost unlimited storage that doesn't interfere with bank space. That's the news I'm waiting for :)


The current system is designed around having one single character with one single profession... as soon as you roll an alt to try to use a second craft, you'll have to play a whole other mini-game of inventory management and you'll constantly be throwing out or vendoring stuff you would actually rather keep just to make room.


Even something as simple as storing equipment or runes so that the correct alt can get the benefit of deconstructing it is iffy and often I just say screw it and have the wrong character do the deconstruction just so I can store the mats... never mind adding the seemingly 100s of different runes, provisioning mats, alchemy supplies... storage is what we badly need.


Agreed I don't currently use drinks because the boost from food seems better if I have to choose between them so looking forward to being able to use both.

The boring inventory shuffle is the thing I dislike the most about the game. If you have one character the bank and inventory system seems to work fine but if you have more than one character there is just not enough slots in the bank to be able to share materials required for differing level characters for multiple crafts. Just frustrating having to shuffle items and sell mats to make room. I ended up having to cave and make a mule which is just as frustrating having to move things to and from the mule for exchange with other characters because we can't mail to ourselves. Just a big mess imo.

A good improvement on graphics, information about materials, UI in guild stores, abilities responsiveness and having a store in the bank is taking some of the pain out of the inventory issues.  I'm not liking the trash items in the containers but I never used auto loot so more of an inconvenience more than anything else.

Still need grouping fixed and would like some more free space for my bank for all of my shared crafting.

Overall a good patch and still lots of things to look forward to.

In response to 1(b) you can go into your settings and set it so NPCs appear with a green bar above their heads. Not everyone wants to see this which is why it is not the default

Is it really surprising? They had short term contract workers to support three platforms starting up. They now only need to support one platform which has been running for 2 months now. 

Sad the workers lost the work that was expected just like it is sad the game did not release on console as intended in June. If the workers want more short term contract work they can probably pick up the rest of their intended work for ZOS when the game releases on console late this year or early next year.

Originally posted by Scot
My only concern is they do not start paying too much attention to the casuals, remember most of them have gone and are now descending on poor Wildstar, there is justice in this world after all. :D

Depends what you classify as casual.  The only stats I have ever seen on the subject would suggest that around 80% of online gamers consider themselves to be casual. The lower levels of ESO still seem pretty full to me so I would say that there is still a fair chunk of 'casual' gamers (as in people who don't have many hours to game) still playing.

In any event if the large proportion of online gamers are casual if you want to see any success for the game you will want to make sure that you do not actively discourage them from engaging with the game through mechanics designed solely for hard core gamers. You need to find a balance to keep them both entertained. That is why I think varying campaign length options is a good idea. For anyone interested:

Having shorter campaigns may stimulate more involvement from the community. It gives immediacy to each campaign and a feeling of a more tangible benefit from being involved, that you "win" within the shorter time period rather than 3 months down the road.

I haven't done any PvP but I think something like this would encourage me to do it. I like the idea of a short time period commitment for it. I think ZOS should give it ago and see how the community reacts to it.

It took a few weeks for me to receive mine.
Since patch I have had an infinite loop and a few drops and load screens when out in the open. I was killed while in the loop so I had to close the application and hit R before it reloaded me into the loop to get out of it. Hopefully they fix it soon.
Found two on the weekend by just focusing a little more on checking everything. One in a container in the bank and another in a house in a town during a quest for that town
Originally posted by demadil
Lookin for likeminded people that see no rush to endgame. I spent my time explorin,gathering and making armor for people on the starter isle. So I'm looking for a guild that will focus on crafting.

I assume you are looking for NA server guilds? I just joined this one and it seems to be very active and along the lines you are looking for:

Send a pm to @Altercation if you are interested.

I will be setting up a small crafting guild for people to exchange crafted goods for researching enhancements and leveling crafting skills. If you are interested in joining please pm me in game @Curra

The thinking behind the guild is a small guild of people that want to help and receive help from others to level crafting skills by exchanging crafted items for deconstruction and pick up research traits that people need. The guild bank would be open for members to put in and take out what they like, of course if someone is only taking and not putting in then they will be kicked out.

ZOS seem to have disabled pms so feel free to pm me on this site instead.

Originally posted by Darwa

Since my post this morning, I've looted two Daedric motifs. 

At this point, I would like to point out that I haven't looted 100k gold from any mob, nor have I ever won the National Lottery.......

*crosses fingers*

Nice one. From the comments above seems to be an element of chance but the more you check the greater your odds. So might start trying to be a little more thorough in checking rooms and dungeons.

I still haven't had a racial motif drop yet. I'm casual player so only doing around 12-15 hours a week and I'm not purposefully checking every possible nook and cranny but still I would have thought by now I would have found one.

Just had my first treasure map drop for one character at level 23 in the second zone.

How is everyone else finding the regularity of drops for racial motifs and treasure maps both at the start and more recently?

Originally posted by Yoda_Clone

Sales numbers are never put out early unless it's part of the marketing hype; that is, something they can clearly brag about as encouragement to others to buy the game and subscribe.

Stockholders' quarterly sales reports and similar formal documentation required by law are the best indications of sales, and even those are usually full of double-talk.

The only place I've ever been able to find accurate reports has been through investor channels; those aren't available to the general public.

Given that they are private owned company and not publicly listed I don't think any of us will be seeing any of that information anytime soon. While I'm curious about sale figures I don't see how it really helps anyway to know at this stage, either you enjoy the game or you don't.

I agree with other comments though if the sales figures had been great marketing would already have released those figures.

The wait for console release begins.

Nice of ZOS to offer to transfer PC characters over to consoles on release of the game though. So if you are playing on PC and planning on playing on PS4 come on over to our site and join up with the rest of us that are doing the same. Make sure to pick up your copy of ESO on PC in May or June so you don't miss out on the cheap transfer cost across to PS4. A few of us are aiming to have leveled up characters to be able to hit the PvP ground running when it releases for PS4 and to help out other Reapers starting out.

Or if you just want to play the game on PS4 you can join up with Reapers playing other games on PS4 while you wait.

Originally posted by Iselin
Originally posted by Curragraigue
Originally posted by Soto
I am using Power Surg, from the Storm Tree, and need a high crit rate to allow for self heals. My character has some passives in light and medium armors that give a small increase to crit rate but that is all. Was thinking about using dual weapons to have a greater chance of crits. Any help?

For melee crit I have been focusing on medium armour passive, dual wield to increase the number of chances of hits for crit and eventually daggers for the passive, Khajiit racial passives, dark magic skill encase with a planned exploitation passive.

You might be interested in this thread which has a well thought out discussion about a similar build

This is roughly where I'm heading long term, but I like Iselin's suggestion so might need to add in Magelight as well.

I have guildmate who has been tanking with his sorcerer quite succesfully using the tanking variant of Atropos' Reaver build.


My sorc is Rank 5 and holding there for now until the 1.1 changes go live. I'm taking a break from VR leveling. My Sorc build is a very traditional DPS nuker build using destruction fire staves for both weapons. I use one bar for AOE and one for single target:


This is my build

I like it, very old school sorcerer with the exception of the heavy armour leveling for the active, lol.

Originally posted by Soto
I am using Power Surg, from the Storm Tree, and need a high crit rate to allow for self heals. My character has some passives in light and medium armors that give a small increase to crit rate but that is all. Was thinking about using dual weapons to have a greater chance of crits. Any help?

For melee crit I have been focusing on medium armour passive, dual wield to increase the number of chances of hits for crit and eventually daggers for the passive, Khajiit racial passives, dark magic skill encase with a planned exploitation passive.

You might be interested in this thread which has a well thought out discussion about a similar build

This is roughly where I'm heading long term, but I like Iselin's suggestion so might need to add in Magelight as well.

Have only done Fungal Grotto but one of the best features of the game, I really enjoyed it. Great interior and challenging bosses for the recommended level. 

Went through with two other DPS that I didn't know, so without a dedicated healer there were a few deaths but we cleared it and had a blast doing so.

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