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All Posts by Deerhunter71

All Posts by Deerhunter71

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512 posts found
Originally posted by MindTrigger

Had they added more sandbox type features instead of being pure PvP/Conquest, I would have stuck around and paid a sub.  The game has promise as something more than it currently is.  The model failed before, and it's failing now.  It simply does not have broad enough appeal in its design to hold many subscribers.  

This if there was more MMO "fluff" and other things to do this would be huge I think.  But they still only have basically an open MMO world for arena-pvp.  They must put in a lot of other fluff or there is no hope of broader appeal.

Think he meant 2k current subscribers instead of 20k?  I mean if there just for arguement's sake 10k subscribers and each with an alt the whole damn world would be slam full of people everywhere...  I just do not see the 20k being right.

Per Lust:



At 20, 000 subscriber now. Need to get to 35, 000.
Need 15,000 more subscribers because they are out of money and owe debts all over town.
With current subs, they are slowly dying, can't really pay their bills.

Think's game will keep running, and AV can get more money- But for the game to thrive, needs more players. Some developers aren't currently getting paid.

Plans to improve cities, give them more worth, and increase pvp.

1. Steam Keys, looking into.
2. Player models.
3. Prowess Reset.
4. Conquest improve cities.
5. Different fund raising/promotion methods.
6. Clause has an idea of arena's to set up wager duels, and allow people to bet.

Clause talks about amazing network code, a genius behind it, needs to do more work.. but not getting paid.

Previous project manager left a mess.. Clause brought in to fix things.

Clause wants to hire the best, smartest players, and bring them into the company.

Question Asked, to Sendog:
What would keep your alliance subscribing?

A: Give a reason to go out in the world, not stare at bank. Enchanting, Mob Loot, anything but suiciding into the best players.

Clause thinks the interface is terrible.

Clause wants to:
Wants to create a new role... A support class that deploys turrets.

Wants more loot, like Diablo3 or Path of Exile.

Wants to add quests.

Repeatable Prowess Feats. Remove diminishing returns.

Originally posted by niceguy3978
Originally posted by Cecropia

I was just reading the reactions on the official DF forums. This thread will end up being an interesting read, I'm sure.

And holy Shiite if they have that many subs.

I gotta ask, if they have how many subs?

Supposedly like 20k subs....  Dude was asking for more money, subs, spread the word to your friends....  LOL  Was hilarious and great comedy.


Per Claus himself:


"I'll probably regret this in the morning, and I may even get fired. Doesn't matter, it was fun and worth it no matter the outcome. If I do get fired, you can find me on my site, and I'll be looking to make some games.

I dare anyone to be this honest."

Originally posted by ThomasN7
You mean open world pvp player looting like Dark Fall ? Yes that game is such a raving success everyone is trying to do that now.  #sarcasm

+1 full loot game and it is on life support....  A game does not need full loot to be a success at all.

Originally posted by ilives
Originally posted by Lustmord
Originally posted by Deerhunter71
Originally posted by Lustmord

Get over it.

We have 3 dungeons, and they are each more awesome than the last.

For all we know 29 dungeons are done and ready, but AV doesn't want to make the world too big with 29 dungeons.

I'm still working on the 3 dungeons we got, and more will come out when we need them.

A few points:


1) 1 of the dungeons are better than the last and 2 are basically the same crap from DF1 with high respawn timers


2) AV does not want to make the world too big with 29 dungeons?  Last I saw you teleport into them so you can put the portals wherever you want and not make the world too big...  Especially with how cheap it is to teleport with the fast travel.  But yeah I AM SURE for all we know the 29 are done and ready.....- good one!

29 dungeons would be 29 more places to go, thus the world will be bigger, and people will be more spread out.

get a clue.

You just said there were "tons" of people on NA , doens't that normally imply excess?

Perhaps new content would = new players?

If you're saying the game population can't survive new content than the game is already doomed.  Also, I'd don't remember dungeons being excessively large given DFUW  landmass .


Spot on there.  Plus with all the fast travel and how easy it is to teleport all over the map it would hardly take any time to travel to the dungeons.


Lust - right now game is at an all time populaton low and yes new content is needed to have any hope of bringing people back.  

While putting more content in the game and MORE places to go find people....
Originally posted by Lustmord
Originally posted by Deerhunter71
Originally posted by ilives
Originally posted by MrBoots
AV delivered on about 10% of their promises, and the 10% that did make it into the game was poorly designed/implemented.

Are you referring to DF1,DFUW or both?


I'm still waiting on all those dungeons Tasos said were finished months ago, in fact DFUW was advertised to offer hundreds. Which was later edited AFTER pre-orders along with the "vast underwater world".


AV has always been good about "selling a game" , but actually delivering is a different story.

Exactly - last November 29 dungeons were all done and 1 year later barely any are in game....

Get over it.

We have 3 dungeons, and they are each more awesome than the last.

For all we know 29 dungeons are done and ready, but AV doesn't want to make the world too big with 29 dungeons.

I'm still working on the 3 dungeons we got, and more will come out when we need them.

A few points:


1) 1 of the dungeons are better than the last and 2 are basically the same crap from DF1 with high respawn timers


2) AV does not want to make the world too big with 29 dungeons?  Last I saw you teleport into them so you can put the portals wherever you want and not make the world too big...  Especially with how cheap it is to teleport with the fast travel.  But yeah I AM SURE for all we know the 29 are done and ready.....- good one!

Originally posted by apocoluster
Originally posted by gamekid2k
AV should sell df1 license to another company if there is a buyer. Let those that are interested go after that new company.

Wouldn't that kill their current game? I know y'all think thy are stupid but ca you possibly believe they are that stupid

Current game is already dead man - it has the population of DF1 at the end.

Originally posted by DarthRaiden
Originally posted by DavisFlight
Originally posted by DarthRaiden
Originally posted by Mardukk
Originally posted by ilives
Originally posted by Ringside
I pvp to have fun and loot my opponent. More incentive wouldnt hurt but what needs a fix is the loot drop for the terrors and above. Give players a reason to farm scourge and monstruosity

That's the point, its nothing but PvP without substance.


Maybe they could add in some instanced battleground pvp for you.  Now that is pointless PvP.


 thats exactly the description of what DF:UW is.

just strike the word instance and replace it with "one big" :

"some... one big battleground pvp for you.  Now that is pointless PvP."

and thats the point and the is nothing but a big pointless battleground without any meaning but showing off epeen..

You have clearly never played the game. What would add a point to PvP beyond what is already in there? (territory and resource control, and wonder control).

As far as I know, that is more meaning to PvP than in any other MMO except for Eve and DAoC.

And if you're still operating under the delusion there's only PvP in the game, you haven't played it in years.


Either you dont know me or you ignore that fact me beeing the most loyal supporter for DF even of the most people here had given that up. Active subscription for 3+ years + Beta of this DF:UW fiasco.

About the 'meaning'...what about consequences ..PvP has to include risk.

If gear is generic and everyone can craft it where is the point of loot ? 

If auction house is global and you can retrieve everything in safety where is the point if there is no risk ?

What about the risk of become rogue ?   Of course in a big safezone that is DF:UW everyone can group hag  and no risk involved.

Another good starting point is to give some meaning to the feeling of "feeling home" somewhere on Agon. 

Nothing is worthwile to defend . No racial wars, no meaningfull playercities, no affinity to some area being special as any area is not special.

oh sorry there is a difference one big area for group hag and other small area for epeen PvP without risk. of anything

The list is ongoing and it just mentiones the weakness of PvP in DF:UW  i even didnt touched the real gap between a good MMORPG  and  DF:UW.

200k+ people intrested in DF don't play DF because of other reasons and its not the PvP  to give you a idea.



Originally posted by Snoepie
Originally posted by Macrinus101

I hate most mmorpg/mmo games because they are all Everquest/WoW clones, the only WoW clone I like is The Old Republic, I thought I would hate this game but I played for the first time and it kept me hooked for 5 hours. I have always wanted a game that has gameplay like Elder Scrolls Oblivion/Skyrim and ESO will provide this but all pvp is limited to Cyrodiil and you can't see enemy players in their territory so I probably won't buy it.


So I am going to give DF:UO a try and I am worried that I might not like it. So it will be 55$ wasted if I don't like it but I am willing to take the risk, on steam it says auto renew after 30 days, I think I will know if I like the game or not after 30 days so can I cancel it after 30 days or before if I want to? The subscription of course, so it doesn't renew? It can all be done through steam right?

one tip for you..


start your char on the na server whatever your location is..


EU server has around 500 players or less.

Na is around 1500 but dying fast aswell

Listen to this man IF you ever change your mind.  Game died a LOT faster than the first one BUT if you play definitely go NA server and even then a lot of the world is empty.  Good thing is you can get all your feats done lol

Originally posted by ilives
Originally posted by thinktank001
I agree that Darkfall is a disappointment, but aside from beta the game hasn't been listed as being more than a battleground.   Tacos even stated during the interview that the game will be nothing more than a large battleground for PvP.   

That's not even remotely true, perhaps you should watch the interview again.




AV even went as far as to delete/edit the feature list AFTER the DFUW pre-orders.


Spot on and remember they had 29 dungeons all ready to roll last November....
Originally posted by ilives
Originally posted by MrBoots
AV delivered on about 10% of their promises, and the 10% that did make it into the game was poorly designed/implemented.

Are you referring to DF1,DFUW or both?


I'm still waiting on all those dungeons Tasos said were finished months ago, in fact DFUW was advertised to offer hundreds. Which was later edited AFTER pre-orders along with the "vast underwater world".


AV has always been good about "selling a game" , but actually delivering is a different story.

Exactly - last November 29 dungeons were all done and 1 year later barely any are in game....

Unfortunately way too little - way too late.
Originally posted by Badaboom
Originally posted by Krematory
Originally posted by Torcip
Originally posted by DavisFlight
Originally posted by Krematory
I bought Darkfall before all this Unholy Wars thing. Do I need to buy the game again if I want to play?

I know at launch you just had to reactivate your account, don't know what the deal is now.

I'm pretty sure it was only a super discount, and that discount is not honored anymore. I could be wrong though.


Yeah, I just tried to log into the account management page and it wouldn't let me in, so I guess you guys are right. Oh well...

Former players of DF1 needed to basically buy the subscription and there was a limited time to do so.  If you didn't you are now SOL and have to purchase the game if you wish to play. 

Yes you are missing many bugs still over 3 months after launch:





2 game breakers still happening 3 months later along with some dupe they finally fixed last patch...

Wow - AV either has the siege timers resetting or they remove siege stones themselves with no warning when the same seige stone placement in the past has been considered to be just fine...  unreal company...

Originally posted by 7imelord

If you knew what you knew now as a veteran and went into the game as a new character in DF, what would you do first?

I am just curious about this title since I never played either of the DF mmo's and might just pick it up. I am a avid player of more of a SciFi base games and may mix up some Fantasy to change my gears this summer.

To sum it up for you if you like killing 180 of each mob to get your "xp"....


Accepting killing 180 of every mob as an acceptable form of "content"

Accepting this themepark static game and pretending it's a sandbox just because there are no quests..

Not demanding sandbox tools that allow us to build unique things

Accepting these static classes with very few skills so that every build is identical.

Accepting that everyone will be using the same equipment

Accepting this slow pace combat

Accepting that there is very little strategy to sieges.. lack of siege equipment lack of even the ability to be creative in regards to war.

DF UW is not in a better state than DF1..

All players even those subbed need to demand more than just the same static shit that was already in DF1 being added very fucking slowly to DFUW..  Instead of praising AV every time they even speak to you.

AV is focused on their asian release because they see it as a big money influx. I agree they should get that part of their business growing so that they can hire more people and keep working on this game, but as a group we got to demand they start really rethinking this so called "sandbox".  We need tools to build and create.. we need massive amount of skills so that people can really be unique with their playstyles..

We need something better than killing 180 of every mob.. especially considering I spend YEARS on my DF1 character to just get wiped out and have to start over grinding in the most boring way possible.

AV has the ability to turn this thing around to please everyone.  They need to wake up and save this game before all these other titles come out and sink DF once and for all.

Like I said just like DF1 - they all said people would be back bu they never came back.....


Even the infamous DF forum mod Agent Oranj has no idea what is up at AV....

Originally posted by Slapshot1188

This thread is funny.  You make a case that 3 leaders from a guild of 100+ are quitting the game.  Somehow that is supposed to indicate that the game is dying.  I guess, it would if you ignored the other 100+ of their members that are still playing.


Empire is pissed because they lost a few sieges and their pixel property.  Nothing new here.  When you spend a lot of time, sweat and tears building your pixel property and then someone tougher comes and takes it from you, it's going to make some folks quit.  That is just the nature of a FFA Open World PvP game with real territory control.


Yes, many old vets who really enjoyed AFK macroing skills to gain an edge are not playing.  Those are the bulk of the bitter vet posts.  Clans that used to dominate now find themselves on a more even footing and thus get embarased and quit.


The population is fine. Still 50 plus in my voice server anytime I login (and we are not in one of the major alliances). I still have to bank after harvesting every few nodes because I get jumped regularly.  PvP group ride 2 nights ago resulted in 5-6 group fights in the 90 minute trip.


Will the game be huge in 6 months?  Doubtful, because everytime a clan loses a holding you attrit some players so they need to bring in fresh blood which they will probably not be able to do.  That is the nature of the game.  For the next few months I still plan to have fun.




No the case is made because the leaders of them are quitting along with other officers - another clan Zealot has quit...  So YES those are not good signs and points to a dying game.  Sinister had over 100+ players and now down to 82 as they kicked inactives.....  Council of the Elders is on the way out due to no content...  Look you guys can ignore the facts and #'s all you want - no biggie, lol

Hell half our clan's alliance is not playing either and log in only for sieges IF that...  But you are right the population is not decreasing.....

Originally posted by 123443211234
You guys are missing the point all these people are quitting because DFUW just plain isn't fun.  Not even in the same ballpark as the original.  So much content is missing that was already created, tested and thoroughly used in the old game is just plain gone.  Along with several of the newer "design" decisions like a smaller world, big safezones, crappy transfers, and just flat out shitty loot on mobs make it so you really have nothing to do and nothing to farm farm sieges with more than 100 or so people are still horrendously broken there is just really no reason to play.......

It's always hard to get through to the fanboys.  They are so uber hyped up they put a 2nd dungeon and totally gloss over how Tasos bent them over and stuck it where it counts - I mean Tasos' own words were that 29 of 32 dungeons were done in November....  Yet somehow only 2 have made it in game and they let AV slide completely, lol

They should revisit this thread and see what AV has delivered as they said they would...

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