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All Posts by Deerhunter71

All Posts by Deerhunter71

26 Pages « 1 2 3 4 5 6 7 » Last
512 posts found
Originally posted by Dreamo84

It is nice and cool but ultimately it's all PR. Doing that cost them almost nothing especially since Alienware probably gave them the laptop for free or at cost.


Originally posted by mcrippins
Originally posted by khameleon
Originally posted by SplinterMH
Pretty excited to jump into ArcheAge! Downloading right now!  My name will be Licted if anyone wants to tag along while I get into the swing of things.  

You just wasted $150. Its a FREE game.... and at that an Asian game translated to this side of the ocean with a cash shop.

Once you try it out, then you coulda decided if it was worth your money.

$150 is the price for a pay to play game for 1 year or 3 AAA console games or who knows how many good PC steam games on sale, etc.

IDK why you guys have no patience, you are joining a beta, your progress will be wiped and you put down this much money lol. Then you have to start over and probably ruined the fun because you are playing in beta and have to repeat it all.

Theres so many free games to play while waiting on this game man..... 

First off it's alpha. Second, the Alpha server is not being wiped - it's being converted into the public test server. Third, it's been a crapload of fun, and I will have a substantial amount of knowledge going into the live game. Fourth, depending on what's actually in the cash shop will determine if the $150 package was worth it. So far, I think it is, and haven't looked back since getting it. Fifth, most of those games suck. Even the P2P ones aren't really that entertaining to me, whereas this game has been a blast the entire time so far. 

But really.. thanks for your insight!

+1 - really enjoying this game as there is SOOO much to do.

Level 20 which is what I read on various posts.  I personally think that is way too long because a lot of people will not grind long enough to see it.  The larger issue Carbine needs to be worried about though is their optimization.  Hopefully they get that sorted out for those who are looking forward to the game.
Originally posted by DamonVile
Why do they need to "challenge" people to play/try the game for free ? Don't people normally break down the doors trying to get in when you have something that will become the best ?

Their hype has died down quite a bit since a lot of people have gotten into the beta weekends so they needed to jump start it again is all.

Originally posted by sgel
Originally posted by Deerhunter71
Originally posted by Azzras
It will get 7/10 at release.  Later it will be 5/10 at best after the rose tinted glasses wear off.

+1 and for those people saying you need to get to lvl 20 to really enjoy this game - then right there is a MAJOR design flaw in a MMO right off the bat.  Sorry but a GOOD game does not make you yawn until you are 20 - it keeps you engaged in various manners.

It's actually not a design flaw.

Also you're an ESO fanboi so one would expect you to dislike Wildstar and post random comments about it.. just like you do. 

Actually I was in the boat many were in - I was HYPED beyond for WIldstar and was not looking forward to ESO one bit.  The way they described the path system sounded so innovative.  Fast forward and I played a few betas and then found out the "path" system is really just more standard quests and honestly was nothing innovative at all.

ESO trust me has its flaws also but at the end of the day offers a lot more than WIldstar in my opinion.  When I played the beta weekends for WS I just kept having that feeling I had played this game before and I had - it is so close to WoW but in a sci-fi setting and lots of neon colors.  So no I am not an ESO fanboy - it has its problems also but if you need to hit lvl 20 in Wildstar to enjoy it then yes that is a problem for a game.

Originally posted by Azzras
It will get 7/10 at release.  Later it will be 5/10 at best after the rose tinted glasses wear off.

+1 and for those people saying you need to get to lvl 20 to really enjoy this game - then right there is a MAJOR design flaw in a MMO right off the bat.  Sorry but a GOOD game does not make you yawn until you are 20 - it keeps you engaged in various manners.

Originally posted by Niburu
Originally posted by asmkm22
Originally posted by Mors.Magne
I think this is a good idea because after the trial, DFUW's developers should get plenty of honest feedback.

Unfortunately, they've never actually listened to the feedback they get.  To their credit, they have designed a game that THEY want to play.  It's just a shame that it's not what many others want to play, myself included.  Pretty much any feedback that doesn't come from their inner circle of friends will get ignored, like always.

mate you are talking about last year. AV is listening VERY carefully. latest example is the mentor system. originally it was planned only to work up until 20k prowess. they doubled the amount after community feedback.


If you check AV's vision for this year it is all stuff that is requested by players. Starting with dyes from this week, a feature asked for many years ago.


If AV stays like this it is really awesome, they doing a good job since december 2013

The most important takeaway there.  Yes they are making progress but they are years behind...  H1Z1 full loot game from SOE will kill what is left of this game.

Originally posted by Jean-Luc_Picard

No thanks. A pseudo-sandbox which is in reality a gankfest with no woking justice system where the cyberbullies rule the world doesn't interest me.

I'll be playing Archeage instead. At least there are consequences for acting like a psycho in that game.

Agreed - they had their chance for 5 years with no real competition :(  With H1Z1 coming out soon that has pretty much the same features as DF BUT with a shit ton fo sandbox that the DF design will never allow.  Add on the full loot and I just do not see DF surviving a AAA full loot, REAL sandbox game....

Originally posted by Thornrage

Interesting. Several members of the guild I am in are VR10. Funny how they were able to get past VR5.

Well goodbye.

Same - yes there are some bugged quests but I personally have only experienced 3-4 total (logging out an dback in resolved others) and it definitely has not stopped me from reaching VR8 at all.  Plenty of ways to get the XP besides quests.

Originally posted by reillan
Originally posted by DMKano
Game has much bigger issues than bugs - the grind in Veteran Ranks is brutal. and questing in Veteran Ranks... well to put it bluntly, sucks.

For the most part, I disagree regarding questing.  There have been a few challenges - a quest I was stuck on because no one else was doing it and it took 15 minutes to reach a boss I couldn't seem to beat alone chief among them - but questing is otherwise just as easy as it's always been.  I know a lot of people are saying that it's impossible to take on more than one regular mob at a time, but I don't have those problems, and don't know what they're talking about (sometimes 3 mobs sucks, and the delays in healing skills and abilities going off after I've already died really sucks, but that'll get fixed, I'm sure).  The only thing I could ask for is a 3rd skill switch setup, with the ability to maintain weapons, and if I'd get off my rear and install an addon I could have that functionality without it (It's really kinda critical to be able to go between ST and AOE skills quickly).

So all in all, a few minor issues that have caused me, at times, extreme frustration, but compared to other games, it's not really that bad. 

(p.s. Zenimax, I'd really like a much longer-lasting stealth.  Kthxbye)

Spot on and I agree.  I am VR5 through nothing but questing and the grind goes by pretty quick.  So far it is tuned nicely and not impossible at all.  Use the right skills and its doable.  I use Reaper's Mark which is very important for a Nightblade and can take on 3 sometimes 4 mobs just fine.

Originally posted by Sovrath
Originally posted by gonewild

Try to reach lvl 10-12.

The game becomes more interesting after lvl 10

Although if the class is your problem try something else.

Then again, Iv'e seen people say "I'm level 20 and I've ran out of quests" where I was 23 and still finishing quests in the area. I think if people aren't ardent explorers the game might fall a bit flat for them.

No idea how that happens as there are quests everywhere.  Nobody in our guild has run out of quest at all.

Originally posted by xpiher
Originally posted by Mors.Magne
Originally posted by Mardukk
Originally posted by Mors.Magne
Originally posted by xpiher
Originally posted by Mors.Magne

The reason why DFUW is unpopular is that it caters to a very specific type of player, who MUST match all the criteria:


  • MUST work in a team - playing solo is not a realistic option.
  • MUST enjoy PvP (look at the map - it's built as a giant PvP arena). There is no escape from PvP.
  • MUST enjoy repetitive crafting / collecting to fit in with the team (chopping down many trees a day etc).
I used to really enjoy Darkfall when you could solo by living on the many isolated islands.
In DFUW, they removed all of them!
The day the islands come back, I will definitely return. However, I know this will never happen - I feel both sad and angry about that.


Soloing is completely viable in UW, its just harder to solo PvP because of the skill cap. Any skill cap system AV would have used would have made it harder to solo. Economically, there's actually more incentive to solo your way to riches then there is in teaming up with people, which is one of the reason why the game's economy is so messed up. Alone, I've gotten enough materials over the course of the year I've played to outright buy a player city when cities were still expensive. When I was grinding regularlly , I'd get over 500k in gold and resource  every week and a half with normal MMORPG play time. 


Soloing in DFUW is viable in the same way that crossing the road blindfolded during rush hour is viable. You can do it, but would you really want to?


This is what I hate about fanboys - they support or excuse all the faults in a game and so nothing gets changed and nothing improves.


The worst example of rabid fanboy-ism is for the game Eve Online, where fans are charged $100 per year per account and then the fanboys celebrate when CCP introduces rubbish DLC that they have to pay even more for.

Wha?  I solo 90% of the time.  And I have since I started, a few months after launch.  I am not a great PvPer and I'm rarely surprised while solo PvEing or gathering in the open world.


I do think the PvP skill gap is pretty large due to how skill based the game is.  If you put down a noob in WoW and a noob in DFUW in front of a good PvPer he will have much much less chance of winning in DFUW.  Not saying it is good or bad it is just a fact.


I find your account very hard to believe because if you look at a map of the new Darkfall, there are no longer any isolated areas. All areas of the map are now between player-owned settlements.


Truth be told, one of the biggest problems with the game is the fact that solo-powering your wealth was too easy albeit time consuming. AV is now trying to fix this issue with the new systems they are putting in place. 

WAYYYYY too late to try and fix it now.  Almost all of the big clans have left the game and will not be coming back.  They had a 4+ year window and blew it.  I just hope another company takes over the concept someday.

DAMN smooth launch so far!!!
Originally posted by Mothanos

What i noticed in pvp is the mess comming from big groups fightin each other...
Holy cow thats one rainbow off shit on the ground :(
This is what takes the immersion out of the game for me.


+1 there - OMG it hurts your eyes and the telegraphing in PvP is one of the worst designs for PvP - absolutely horrible.

They may not be able to get more codes because as I said people (most likely these store employees) are selling these "5 day access codes" on other sites.  So if gamestop tlls Zenimax hey we sold 200 editions and they get the 200 codes - then Gamestop goes back to Zenimax saying ummm we lost 150 of them please give us more - why would Zenimax do that?

The employees stealing the codes and selling themselves are to blame and so is gamestop for not putting some measures in place to prevent (not even sure if that is possible to be honest).

Originally posted by Distopia

My guess is employees take these missing codes. It's just a hunch of course. Yet it seems likely to me.

This is exactly the case - heck there are some sites where a guy is selling 5 day access codes for $5....  Hmmm - wonder where he got those at, lol  So no doubt this what the case is for sure!

Originally posted by TerminalDeity

I have dabbled in Darkfall since it's original release. The single biggest reason I gave up on it is displayed for all to see in this newest patch: WEATHER EFFECTS. 

Why the hell are they even THINKING about useless bullshit like that, when the entire game is completely unfinished? They have NO direction for their development, and I'm not going to fund this wandering waste of time any more.

Spot on!

Yeah no idea what he says is old, lol  And it does show buffs/debuffs which is one of the big issues and I am sure there are others but oh well - cannot make everyone happy....


Shows Player's Buffs and Debuffs
Shows Target's Buffs and Debuffs
Shows Buffs and Debuffs Timer and Stack Count

Originally posted by MikeB

That list of functionality doesn't look up to date post-API changes. Check out the changelog:

"Removed Target's Target Frame, can't track info anymore
Removed Magicka and Stamina Bars for Target since you can't track them anymore"

I don't think this thing is doing stuff the API no longer allows. If it does, I expect them to make sure it can't. :)

It was updated 3/23 so I am just hoping it works because FTC did not work last weekend beta due to API changes but it looks like this one was.  We can hope, lol  IF not I am sure something will be figured out soon or hope so!!  

I am just so glad the minimap addon works as I just need that myself!

It is all right here - those of you claiming you cannot after the API changes are totally misinformed.  It no longer shows what the other player is casting, etc. but the NEW API still allows a hell of a lot of information to be shown!!


New Player's HP, Magicka and Stamina Bars (Current and Percent)
New Player's Damage Shield display (amount and percent bar)

New Target's HP, Magicka and Stamina Bars
New Target's Damage Shield display (amount)
Shows Target's Faction

Shows Target's Target
Shows Target's Target HP, Magicka and Stamina Bars

Shows Player's Buffs and Debuffs
Shows Target's Buffs and Debuffs
Shows Buffs and Debuffs Timer and Stack Count

Shows Player's CastBar
Shows Target's CastBar
Shows Target's Target CastBar

New Horse's Stamina Bar
New Siege Weapon's Health Bar

Shows Game's Memory Usage
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