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All Posts by Deerhunter71

All Posts by Deerhunter71

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484 posts found
I became worried about this game once I heard their awful idea of combat being a card game.  Sorry but HUGE turn off and I think is just horrible.  I want my skill to matter not luck based on some cards...
Originally posted by Nitth

 


Originally posted by MorningStarGG
I was under the impression those would not be in this beta. I stand corrected. However it is more than obvious the person does not like "themepark" games. They even admit it, yet they try a game which is unashamedly and unapologetically a "themepark" game. I just don't understand why people do that...

 

Don't try to discredit me, My observations are still valid.

But like others have said, they were preaching that they were going to be different. they arnt.

 

This right there and exactly what I highlighted in my post.  They hyped their game how different it was and I honestly feel they tried to hype the "Paths" as sort of sandboxy (just my opinion) and they are nothing but more themepark, grind quests.

Originally posted by Charlie12202

I'm still undecided about whether or not I am going to buy it but I got to level 8 today and just was completely bored out of my mind.

 

Anyone else feel this way?

 

Yep - this WAS one of my big MMO's to watch for in 2014.  Finally got into some weekend beta's and bored out of my mind seeing how dumbed down it was to go along with the grind.  It is a horrible grind.  This has now changed from one of my picks of 2014 to honestly I think it might very well be the "Biggest  Flop of 2014".

The reason it might end up the biggest flop is how much the devs touted how much different it was what they were doing and yet it is not.  The paths were hyped up big time by the devs and how unique/great they were.  The explorer path was one I was excited about and then the first Explorer path quest I have to jump up some appearing blocks to get up to the top of some satellite or something - COMPLETE letdown and just another 100% themepark quest.  Nothing new and unique like they stated.

Originally posted by Iselin
Originally posted by Deerhunter71
Then they should put melee in there for the damage part also - simple as that and easy :)

Lol. It is in there just not twice. It would probably be worse English to say it twice.

 

I mean, if you're going to take the position that as written it applies to all physical damage, why stop there? Why not also spell damage?

From the AMA....

 

Cheers! Is there a reasoning that the Khajiit passive Carnage doesn’t work with Bow/Ranged attacks?

That’s a bug. Whoops! I thought we fixed it already. I’ll check to make sure that’s fixed today! Should be good to go for launch.

Then they should put melee in there for the damage part also - simple as that and easy :)
Originally posted by HabitualFrogStomp
Originally posted by Deerhunter71
Originally posted by Iselin
Originally posted by Deerhunter71
Originally posted by Nacario
Originally posted by atziluth
Originally posted by Shadanwolf

Can someone clarify if the Kajiit racial bonus helps bow users damage output...and exactly how it does  help ?

 

Thanks.

Stealthy: yes - 10% dmg increase for attacks out of stealth or invisibility

Carnage: no

are u saying that carnage 15% crit dmg doesnt apply for bows?

They are just misinformed.  It has been confirmed numerous times that +15% crit dmg DOES apply to bows since it is physical damage just like melee damage.  So this is still a damn good racial period and very, very worthwile.

The real question is how long will Carnage continue to apply to bows when you consider that even the most casual weekend tester knows that the Khajiit currently have a big advantage over the race, Bosmer, that is supposed to be the best at bows?

 

If you roll a Khajiit for bows, you're taking a huge chance. You'll soon see a patch note that says:  "* Carnage now only applies to melee damage as intended" I just hope they do it before release or the whining by all those Khajiits will be loud when they realize their secret OP race selection wasn't as secret or as OPd as they thought.

If they made such a dratic change like that post launch they sure better offer a race change or they will be hearing it from a LOT of people.

Since when do bug fixes need explaining? Assuming it is a bug.

Oh and theres gonna be a lot more drastic changes than that, its an MMO. And people will be crying regardless.

Exactly they need to state ASAP if a bug or not as a lot of NB are using this race because of that racial bonus just like other classes are going certain races for said class bonus.  This impacts a lot of builds and would be insane to change it per say after someone rolls it and hit lvl 30 and then oh by the way we made a mistake.  This is not your typical bug fix, etc.

Originally posted by Iselin
Originally posted by Deerhunter71
Originally posted by Nacario
Originally posted by atziluth
Originally posted by Shadanwolf

Can someone clarify if the Kajiit racial bonus helps bow users damage output...and exactly how it does  help ?

 

Thanks.

Stealthy: yes - 10% dmg increase for attacks out of stealth or invisibility

Carnage: no

are u saying that carnage 15% crit dmg doesnt apply for bows?

They are just misinformed.  It has been confirmed numerous times that +15% crit dmg DOES apply to bows since it is physical damage just like melee damage.  So this is still a damn good racial period and very, very worthwile.

The real question is how long will Carnage continue to apply to bows when you consider that even the most casual weekend tester knows that the Khajiit currently have a big advantage over the race, Bosmer, that is supposed to be the best at bows?

 

If you roll a Khajiit for bows, you're taking a huge chance. You'll soon see a patch note that says:  "* Carnage now only applies to melee damage as intended" I just hope they do it before release or the whining by all those Khajiits will be loud when they realize their secret OP race selection wasn't as secret or as OPd as they thought.

If they made such a dratic change like that post launch they sure better offer a race change or they will be hearing it from a LOT of people.

Not concerned here at all.  Started a brand new character and I think there was 1 quest I could not finish only.  All others a simple logout addressed the issue.

People tend to forget just how damn buggy WoW launch was.  ESO will do just fine.

Originally posted by Nacario
Originally posted by atziluth
Originally posted by Shadanwolf

Can someone clarify if the Kajiit racial bonus helps bow users damage output...and exactly how it does  help ?

 

Thanks.

Stealthy: yes - 10% dmg increase for attacks out of stealth or invisibility

Carnage: no

are u saying that carnage 15% crit dmg doesnt apply for bows?

They are just misinformed.  It has been confirmed numerous times that +15% crit dmg DOES apply to bows since it is physical damage just like melee damage.  So this is still a damn good racial period and very, very worthwile.

Bad game design is still bad game design no matter how cheap it is.  They need content and a lot of it...
Originally posted by MrBoots
It's amusing that some people think that DFUW does not share the same core code with DFO. DFUW is just a version of DFO with some content removed and a NGE style expansion pack added.

+1 -- any vet can easily can tell you that 75-80% of the game is based off the old one.  

Originally posted by DarthRaiden
Originally posted by Mad+Dog
Time to move on, dead game is dead.

 

 

DF:UW is AV's NGE.

+1 and summed up perfectly.

Originally posted by dat_olen
any spare key left? wish i had something to do every night since my son is teething...INSOMNIA...at least i could play some wildstar while being kept awake ;D

I would love one also and I do not blame ya man - you need something to help with insomnia :)

Sorry but there is no way 20K people are playing, lol  If so the world would be full of people...
Definitely would love a key also.  If I get into the beta I will assist and give my keys also that are available.  Thanks all!
They specifically said Landmark would release this year - so definitely bummed they are delayed already.
I meant behind schedule on Landmark already since it was this Winter.
Since no winter release and Alpha not until end of February IF you buy an expensive pre-order package?  Makes me wonder will Next even launch in 2014.
Originally posted by DarthRaiden

did everyone here forgot about the armor specialization system that was promised with the DF2010 expansion and that would have solved DF problem already making classes unneccessarily ?

Armor with Bonus for a spcific playstyle and penalties for others (with boni and special attributes activated on complete sets) in conjuction with prestige titles..thats all what was promised AND officially announced, till to the sad day of classes we first time saw entering this DF:UW Beta...

That would be the sandbox way ...AV decided going WoW themepark ...

They promised so much which we knew would never make it in and why many of us tried to warn people.  Hopefully they sell the license to a competent dev company.

Originally posted by Maejohl

There are so many reasons why Darkfall has failed as a game in the West.

However, the main reason is:

Aventurine.

Their continued failure to:

  • communicate;
  • make the game interesting beyond the initial prowess gain;
  • communicate;
  • make the game interesting for anyone other than the most mindless, hardcore arena player;
  • communicate;
  • keep to any of the timetables they have set for themselves; and
  • did I mention communicate?,

has brought the Western playerbase to its knees.

Given that we know (from the drunken ravings of one of the core developer team) that Aventurine:

  • is also now facing insolvency, 
  • has stopped paying all of its employees; and 
  • needs another 15,000 (this figure could be wrong) people to buy the game in the West for them to be able to keep on running as a company, 

the writing is very much on the wall for both the Western version of Darkfall and the company itself.

I did post warnings and other bits of history which have again come to light in this 2nd game.  Too bad - good concept but the company just cannot deliver.

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