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All Posts by Rabiator - 284 found

10/28/05 2:21 PM
Viewed 1424, Replies 63


Originally posted by sinoth
I could be reading what you said wrong, but are you wanting an equal chance in PvP Rabiator? Or simply stating the outcome of the system... couldn't tell.

When Chthuluvong said "It lets both those who FPS and those who don't compete on a level ground", I wanted to state that the idea had some merit but NOT as a guarantee for equal chances in PVP.

And I certainly don't demand such an equalizer:
I consider myself an average FPS player who will win some and lose some. Which is perfectly OK, fights without a certain outcome are the most exciting ones.

10/27/05 5:16 PM
Viewed 1424, Replies 63


Originally posted by Cthulhuvong
I have to agree with you sinoth, they have to find a meld of FPS with RPG for the combat. It should be mostly based on your skill (aiming and dodging), but should still use your character's skill for something. How fast or slow your crosshairs close in on the center should be based on your character's skill, thus a veteran combat character will have it close quickly while a character new to combat will have them close slower
[...]
So if a non-FPS player with a veteran combat character went up against a veteran FPS player with a new player, combat would go down to who has the patience and the skill in order to win. It lets both those who FPS and those who don't compete on a level ground.


Something along these lines would be a good way to merge player skill and character skill. It could also extend to accuracy, with a new character having a wider dispersion of his bullets (think a small random angle between aiming direction and actual bullet path).
It is, however, not a way to ensure equal chances in PVP. Because eventually, you will have veteran FPS players who have played FE long enough to gain veteran combat characters. At this point, the non-FPS player with a new character will get completely hosed.

10/27/05 4:00 PM
Viewed 1298, Replies 12

Do you mean Dark Destiny?
AFAIK the CEO, Jan Borkenhagen, had some relations to Reakktor (but not necessarily as an employee).
According to what he said on another forum, his company is currently working on a cyberpunk MMORPG that is roughly comparable to NC. Unfortunately, they had some difficulties with their licensor and are now reworking the game to avoid legal problems.
Otherwise, you might see a bit more than a single page on their website by now. A few months ago, Jan had hinted at a beta in Oct 2005...

10/22/05 12:03 PM
Viewed 1912, Replies 21


Originally posted by PANDEMIC
Looks like it's going to be interesting. Sounds a lot like Neocron to me. Hopefully they take a long hard look at Reakktor's mistakes and learn some lessons from it.

Damn right. Neocron was groundbreaking in its concept and could be much bigger if the code quality was better. Actually, I think Neocron could still recover if Reakktor would fix a few things. The most important being the laggy netcode, followed by a few long promised but still unavailable features.

This said, I think Icarus Studios have a good chance of filling that market niche. Unless Twilight War beats them to it. Tabula Rasa might also absorb a few of the sci-fi MMORPG fans, so the competition will definitely increase. For Reakktor, I am icreasingly pessimistic ::::39::

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