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Maybe - but I'm not going to pay for the beta, especially this one. On the upside, this games seems to be the kind of SciFi MMORPG I could like. On the other hand, it seems the old company took money from people before and those people are left hanging (see the thread "Earthrise re-launch: what if you already bought the first game?"). So the new devs better demonstrate that they can deliver a game, before they start charging money.
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I'll take a content rich, pretty 2D game over 3D any day!
The Pub at MMORPG.COM « General Discussion 12/08/12 1:59:05 PM
Originally posted by JRRNeiklot I beg to differ. 3D, especially with first person perspective, brought a new level of immersion. Instead of looking down on the map and directing your little avatar from above, you can now see the game world through the eyes of your avatar. Big improvement. This said, I think the ever growing efforts in making the graphics more realistic are nice to have but not really needed. Games like Half-Life 1 or Everquest 1 had graphics that were fully sufficient to support the gameplay. Crysis level graphics are a luxury, not a necessity. |
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Revival of the space sim genre - tougher times for EvE incoming?
Jita (General) « EVE Online 11/23/12 1:12:29 PM
Originally posted by free2play There is some truth to this. EVE has a huge game world with a large and sophisticated player economy. Emulating that will be hard. But EVE has some weaknesses too: -PVE gets boring with high level characters. Especially since many level 4 missions got nerfed years ago and complexes and wormholes need tedious scanning now. -EVE is actually short on simulation. Relative velocities matter for the likelihood of hitting an enemy, but beyond that it is not much different from a "classic" MMO where players launch their skill combos at opponents. There is not much need for (or sense in) dodging missiles or dogfighting. While playing EVE, I've often missed the dogfighting playing style of Freelancer and similar games.
So far, I think the competition was weak rather than EVE being unbeatably strong. Black Prophecy was very short on content and variety. I've tried Vendetta Online, but it was a very small universe and with the server in the USA, lag was too much for me (in Europe) to be competitive. Jump Gate Evolution did not even make it to beta. Infinity is likely to be several years away.
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[Column] General: Do Graphics Matter?
News & Features Discussion « General Discussion 11/22/12 4:40:00 PM
I think graphics matter to some extent - but very few games fall below my personal minimum requirements these days. Graphics should look halfway realistic and come with decent resolutions, so you can recognize things in the game world at some distance. IMHO that quality level was reached around 2000, with games like Half-Life 1 and Deus Ex. Anything better is a bonus but I think it gets into diminishing returns fast. In recent years, even titles from minor studios and indie developers usually reach or exceed Half-Life 1 graphics quality. Many obscure asian MMO grinders actually look better than HL1 (but they suck in other ways |
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That was... ...unfortunate but not unexpected. Unfortunate because the flight mechanics were a lot of fun, just like in Freelancer. And the game start aka Prolog actually had an exciting story, so the dev team was obviously capable of quality work.
Not unexpected because after the prolog, there came a whole lot of not much, at least in the first months. Zero further plot, a very limited number of PVE missions and PVP that became horribly unbalanced with more than one level difference between two opponents
But it seems there will be a sort of sequel with Black Prophecy Tactics: Nexus Conflict (actually Tealas Post has made me aware of it). I think it might be worth checking out. Not sure yet if it is still Freelancer style or more Homeworld-style ship command, the info on the web site is a bit thin. But either could be fun |
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Sandbox vs Themepark Discussion Thread
The Pub at MMORPG.COM « General Discussion 7/08/12 5:02:20 PM
Originally posted by Banquetto Well, yes. Maybe I should have worded my post differently. I was commenting on the fact that a not dumbed down SWG did better than the simplified version post-NGE.
Considering the absolute number of subscribers, I guess the people who really enjoy a sandbox are just not that many. Today, the most succesful sandbox is EVE Online, and with maybe 400k subscribers, it is not much bigger than SWG at its peak popularity.
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Sandbox vs Themepark Discussion Thread
The Pub at MMORPG.COM « General Discussion 7/08/12 4:37:28 PM
Originally posted by Banquetto Obviously enough that the original SWG was reasonably successful. Not as big as Everquest but decent. SWG had its best time in 2003-2005. In the time after the NGE, subscriotions went down a lot, until the game closed last year. The numbers are pretty persuasive. Check out these statistics: http://users.telenet.be/mmodata/Charts/Subs-2.png
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If you like space games like Privateer or Freelancer, I can recommend the X series from Egosoft: http://www.egosoft.com/games/x3ap/info_en.php. Think Freelancer with a larger world, a more dynamic economy and the option to own stations and multiple ships... |
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Will we ever have proper large scale in pvp?
The Pub at MMORPG.COM « General Discussion 7/04/12 2:16:14 PM
Originally posted by UsulDaNeriak I guess a modern gamer rig could handle rendering a few hundred avatars at Half Life 1 quality. Which was not that bad IMHO. It was not as pretty as recent games but it had everything needed to support gameplay. If that is the result of your automatic donwscaling of quality, I'd consider it acceptable, especially if it is only in mass scenes. But then again, I'm easy to please when it comes to graphics |
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Will we ever have proper large scale in pvp?
The Pub at MMORPG.COM « General Discussion 7/01/12 5:03:01 PM
Originally posted by paroxysm 1. Technology: Should be doable now. I remember playing Day Of Defeat 1.x over a 56k modem. Up to 20 players on the map it was smooth enough. That was 10 years ago, in the time of 1GHz single core CPUs and rather puny graphics cards (IIRC I had a Matrox G400 with 32 MByte, that was considered pretty good at the time). With the improvements since that time, I think 200 players per map should be doable
2. Reason to fight: Agreed, that is more tricky to get right. Or at least the industry has more trouble getting it right. But it works for EVE Online with its system for occupying territory. Not every day, but there is the occasional megabattle with a few hundred ships. So it is possible to get the players on board.
3. Synergy of classes: Would be nice, but even the zergfst can work. See EVE...
4. Numbers and big seamless worlds: Limited partly by technology (again, see EVE for an example that works) and partly by content creation. Designing such a huge world is a lot of effort. But even so, I could see some of the "bigger" MMOs get there, especially after a few expansions.
Overall, I think the technology is there today, the game design needs to catch up.and the players will come when the gane design is right. |
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General: Five Dead MMOs with Potential
News & Features Discussion « General Discussion 5/11/12 3:53:54 PM
Neocron (even if it is technically not dead yet). In terms of features, it was far ahead of its time end would still count as decent today. Unfortunately, the coding quality sucked hard, and so the potential of the game remained potential instead of reality |
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Theme Park(new gamers) vs Sandbox(oldschool gamers)
The Pub at MMORPG.COM « General Discussion 3/10/12 5:12:58 PM
Originally posted by Valkaern If you look outside the MMO world, it has been done before with the X series of space sims. Those have a storyline to follow like a typical themepark game, but the player is free to ignore it and do something else instead (and come back later). There is something else to do as well, you can explore the universe and build stations that play a part in the game's economy. All in all, those are rather sandboxy games that cover the themepark aspect as well. If someone (Arch Age?) will do that kind of "sandpark" in MMOs too, I'm all for it |
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Based on how much time I spent in it, probably Day Of Defeat (1.x and DOD:Source counted as one, since DOD:Source is mostly a graphics upgrade). Second place actually goes to a MMO: Eve Online. Also worth mentioning: Civilisation II and X3 Terran Conflict. |
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General: Hiding the Game - Immersion
News & Features Discussion « General Discussion 2/02/12 12:26:49 PM
Originally posted by Loke666 I guess the descriptions could change as your character gains more experience and knowledge. "Shiny axe that glow yellow when undeads are near" could eventually turn into "Magical axe that works well against the undead - but you have seen better in your travels".
Another (related) anti-immersion factor is the minmaxing that comes with a level system and a limited number of skillpoints. Better get rid of that and let characters learn whatever they want, like in EVE Online. This does not completely prevent you from having specialised roles, you can still have
Of course, each of the above ideas requires more thought than just cloning WOW, so I don't expect too many new games to go with it
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I don't care about "big" in the sense of popular much, but one (non-MMO) thing I'm looking forward to is X-Rebirth (Elite style space sim combined with empire building). I might get it a few months after launch though, as the X-series tends to be released in a slightly unfinished state and gets patched up afterwards. Just like a typical MMO |
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Do you really want gameplay over graphics?
The Pub at MMORPG.COM « General Discussion 1/24/12 5:42:04 PM
Considering graphics, I want full 3D but I'll settle for slightly obsolete graphics. The sort that went into AAA games 5-10 years ago. Think Half Life 1 or better. While the characters still looked a bit rough in that generation of games, they had everything needed to support gameplay. Such as decent screen resolutions, which allowed you to recognize objects at some distance. Today even most free2play MMOs meet the above standard, so I think the industry at large has reached a satisfactory quality level here But on the gameplay side, things are not nearly as well. Original and well designed games are just as rare as 10 years ago. I think development studios in general should shift more of their efforts to gameplay design, as that area really needs improvement. Too many games are just uninspired clones of another, successful game.
Short version: I'm generally happy with the state of graphics in games. But gameplay often sucks and really needs more attention from developers. |
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Healers in PVE servers are harrasing us
General Discussion « Star Wars: The Old Republic 1/24/12 5:18:09 PM
Originally posted by Fed1 This. BTW, EVE Online does it this way too, if outsiders interfere in high sec PvP: You support one of the combatants, you become a legitimate target for his opponents. In the two years I played EVE, I have heard no complains about this concept. |
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Why we are sick of MMOs? Gamification. (Richard Bartle)
The Pub at MMORPG.COM « General Discussion 1/15/12 2:55:26 PM
Originally posted by FSkuta I think you are right about the lack of skill required in questing, and it is currently my biggest turn-off in most games I try. But thanks to Free2Play being really common these days, I usually find out before I shell out money on a crap game So far I know only one true MMO where strategy and tactics are important, and that is the PvP part of Eve Online (note that the PvE is not much better than in other games). There are other games that allow the player to shine through skill, but those don't deserve the first "M" in MMO because they can handle only a small number of players. An example would be World Of Tanks - it has a lot of MMO mechanics combined with a nice combat simulation, but battles are only 15 vs. 15 players |
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General: A Master Beta Scorned
News & Features Discussion « General Discussion 12/01/11 4:16:31 PM
Originally posted by Paragus1 I've noted the same with some F2P MMOs. Currently War Of The Immortals. The first difference to "classic" beta testing with NDAs and all that stuff was that I actually got an invitation mail without applying (I have an account for a different game of that company). The second difference was that the game is already quite polished in terms of bugfixing. In two days of playing I noticed only one bug, and that was in word wrapping. Obvious enough that the devs must have seen it themselves, unless their English language skills are zero. Now the game mechanics are not really innovative, so the game may actually run on a mature engine, just with different models The last "old school" beta testing I did was some years ago with Seed, an indie game that really needed the help of dedicated beta testers as it was full of bugs. And they had those testers, but sadly went pay2play way before the game was ready. But I'm getting off topic...
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Originally posted by Quizzical IMHO the APU in its current form is only good for low end to mid range graphics, due to the problems with memory bandwidth. The Llano is already pushing the limits, performing weaker than a Phenom II X4 plus a discrete graphics card that looks similar on paper (say a HD5570). Things may change once you can put a GB of video RAM into the APU. Until then, I'll stick to separate parts for my PCs. |
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