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World of Warcraft: GDC 2011 - Cataclysm Post Mortem
News & Features Discussion « General Discussion 3/08/11 3:13:24 PM
Hmmm....guess my previous post was too long, what with all the quoting and all, since it cut off the last of it. Oh well, not going to repost that part...lol. Suffice to say that with Cata, WoW has become a steaming pile of canine feces that I just happen to be stuck with until I see how Rift is going to do : ) |
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World of Warcraft: GDC 2011 - Cataclysm Post Mortem
News & Features Discussion « General Discussion 3/08/11 3:08:56 PM
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Originally posted by Ozmodan Nowhere, it seems, can one go without running into the "I want to have sex with a Blizzard dev, regardless of gender, because they're just that awesome" crowd. I've been playing WoW waiting for something decent to come along, but the fact of the matter is WoW has turned from a decent, never was it great, but at least it was decent, game into a stinking pile of dog feces. It really doesn't matter much to me if Rift isn't the perfect MMO....that one's already been done and is never going to be topped anyway. I'll happily walk away from WoW now though and give Trion my money instead. Blizzard's gone from being one of the better game design companies to a bunch of egotistical, money-grubbing asshats who care little for their playerbase or how good a game they make, they just want worship of their amazing design skills, regardless of how stupid or lazy their decisions may be.
As far as people claiming it's a bad game because it's not the most original....guess what? All MMOs steal from each other. That's been the case since WoW came out and started steraling ideas from everyone else. It's the way the industry works. Deal with it.
Personally, I hope Rift becomes the "next big thing" and rapes Blizzard for about 75% of their playerbase. Maybe then Blizzard will remember it's about the players and not stroking their own overblown egos. |
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There was a time when Alb was the weakest realm in the game if you were talking 8 vs. 8 fights and this was rightly so as Alb has always had the largest population by far, generally 1.5-2 x the next most populous realm. These days however, Albs can put together an 8 man group that can roll just about anything they come across that isn't twice or more their numbers, like Mid used to be able to do in the first couple years of the game. Theurgists are running rampant in the frontiers since the animist nerf as they're once again the only pet spam class that cast pets until they run out of power. Fire wizzies are still the highest damage ranged casters (as opposed to PBAOE) in the game. Sorcs with bolt-range mez are always in demand in groups and a well-played sorc can roll whole groups solo...but that takes a lot of practice and some RAs to pull off. I've heard a lot of people say that Cabbys aren't all that great in RvR, yet I see them out there. Necros...well, they're the ultimate DAoC farming class and if you play them right can be effective in RvR too, but not many Albs ever seemed to figure that out....what a surprise that is...lol. There are some great people in Alb, you just have to sort through all the 12 year olds to find them :).
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I anxiously awaited the publishing of Shadowbane and bought it soon after it came out. I played for about 2 days and cancelled my subscription (when it was still pay-to-play.) I've recently started playing again, and it's better now and probably one of the better free games going, but it still has its faults. On the positive side : - Leveling is pretty easy, experience comes fast and cash flow isn't much of a problem if you don't forget to bank your earnings before going out. - The overall guild/city/guild-warfare system is by far the most imaginative and in-depth system going, which is why I had so strongly anticipated the game in the first place. There's definitely all the tools to really bring a guild together in attempting to accomplish something. - The class diversity and ability to sub-class makes this also one of the more interesting systems going. A lot of choices for character development. - Gameplay is engaging once you get the hang of it, although the learning curve is very steep. - It's free. On the negative side : - A total gankfest. I laugh everytime I hear people talk about "skill" in a game like this. How much skill does it take to kill a character less than half your level that you can kill in 2 or 3 shots? Not saying that I've never ganked anyone in a game, I've done my share, but really, all it makes you is the bully down the street. If it were a case of defending your guild's hunting areas that would be one thing and I'd understand and respect it. But so far I have yet to be ganked by anyone who's even so much as in the nation of the guild that supposedly controls the area I'm hunting in. I guess it gives those that desperately need it some shred of self-confidence, but I personally find it rather pointless. I'd much rather win a fight against someone who could actually defeat me. Still, it's a relatively unrestricted PvP game, and that comes with the territory. A minor complaint rather than a major issue. - Horrible, horrible graphics. If, like a poster above said, you actually think this game looks good, you haven't played many MMORPGs. They have improved it somewhat since the debut of the game, back then the facial features (only hair, beards and skin tone or color, not even that for some races) that could be customized looked like they were drawn on with a magic marker, but it still leaves much to be desired. I've played a number of other free games that were far better looking. I could overlook that however, if there weren't so many other issues. - Lag. My system isn't top-of-the-line, it's a couple of years old, but I'm not talking about system performance, I'm talking about internet latency. I will occasionally experience some graphics lag and every once in a great while latency issues in other games I play (that are far more taxing graphically,) but this is the only game where I will frequently (at least once or twice an hour) have periods where I can take no actions beyond moving, can't talk to NPCs, can't fight back if something or someone attacks me, etc. etc. And I don't mean 3-4 seconds, I mean 2-3 minutes sometimes. If this were an issue on my end, I'd experience it in other games too, but I don't.....not even in Asian-based games. - Great UI concept, terrible execution. It's very versatile, gives you a lot of options and a lot of info that can be easily accessed. Unfortunately, while the windows can be moved around, they snap to certain locations and only resize to certain sizes. It's probably best that you don't move the windows from the way they're set up intially, because this is the most unobstructed view you're ever going to get. Maybe there are user-designed UIs out there that adress this issue, but I've yet to find any. - Point-and-click movement works great in 2D isometric games, but sorely lacks for versatility in 3D games. If you haven't spent a lot of time playing a game that utilizes keyboard controls as at least an option for movement, you don't know what you're missing. I've gotten used to the system, but that doesn't mean I don't think it sucks :). - Terrible camera controls. I've tried using the control that freezes the camera view, but no matter where I set it, it'll inevitably wander off to its own angle sooner or later, most often sooner. - (EDIT : Forgot to add this) Lack of community. Of the very few fan-driven info sites I've been able to find, I've found TWO that still work, and their info is either limited to the level 40+ game or simply duplicates what's on the official site. Fan sites with game info are one of the critical resources anyone new to a game needs, especially those with the previously-mentioned steep learning curves such as this one. Also when the players in the game talk to you like you're some kind of moron in a channel labeled "Info" if you ask the simplest question that can't be found anywhere in the game's pathetic Help system. So actually count this as two negatives, as I'm not going to list the lack of documentation (outside of the well-done yet not very informative official website....which has good info on classes, races, the guild system and the game's backstory, another reason why this should have been a great game instead of just a decent one.)
Assessment : Overall, as a free game, this is a good one. But if Shadowbane had lived up to its pre-release promise, noone would be playing it for free. Contrary to what the SB fans here will tell you, this is NOT the best PvP system out there, although it could have been. That honor still goes to Dark Age of Camelot, which sadly is probably on its way to either becoming a free game or being shut down entirely. Mythic made enough mistakes on their own, but since being bought out by EA....well, in the MMORPG field, EA ruins every game they get their huge, greedy paws on, and DAoC has been no exception. Nonetheless, the PvP in DAoC is far and away the best in the industry. Shadowbane could have, should have, would have, been the best overall PvP game around, IF Wolfpack hadn't screwed the pooch so badly on the interface and controls, and tried to at least put it on par with the graphical level of the games that were its contemporaries. Unfortunately they failed to do any of those things, so we're left with a decent game that's free to play at least :) |
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