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some classes are made harder and have added benefit. Sorc and healer from DAoC?
NO ADVANTAGES NO MODS |
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this is not wow this is not EQ.
had a dps of 16.5... but it was PRETTY! Itemization wont have a huge effect IMO. the first 3 years of DAoC ran so smooth I think they will lean more towards that aspect, especially since tons of the people who will be joining WAR just because they do not like the gear grind and rep/pve grind of wow. |
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Please, using the "drinking from the same fountain" line on a 30 year old angry black male like myself, kinda holds no water, and im sure its gonna pass WAAAY over the heads of the 16 year old even further. But to tell you the truth... YES I want this game for people like ME. You already have EQ WOW and AC2 for all of your cheating, moding, HAx, and Pve centered gaming.Stay in wow if your a carebear, this game as stated by the dev's is NOT a game for pve and collecting and churning out overly powerful indivual toons... you need to go look into wow/EQ if you want that carebear lifestyle. "People like me" just want one thing, we want someone to give us a "fair one". I want you to go grab a mage and 2 healers and another tank and come battle against me and my 2 wizards and 2 healers and see what happens, and have tactics decide what the outcome will be. Ever watch the IROC race on TV? Its a race where they take race car drivers from all seperate racing leagues and then they throw them in all identical card made by the same company and let them all race on the track to see who wins by pure skill, luck, and decisions they and their crew make. so do you think they will allow one pit crew to have an automated robot inflate tires to optimum levels and change tires on the pit stops while most of the other crews use the humand mind? Heck no. they leave this race totally up to team skill and standard tools and standard cars that everyone has to use. Anyone getting even the slightest fraction of a second of an advantage can prove to be what seperates finishing first and finishing 7th. PVP moves just as fast as a race. I do not care if this game only draws 10,000 people. DAoC has like 10 servers or something, and the top 3 servers had 2,000 people online at primetime on a weekend, while the smaller servers had 800? well that game was perfect amount of pvp. I played on one of the smallest servers and let me tell you what, 800 people seemed like more than enough on some nights. WoW has like 200,000 accounts or something, and My server has thousands of people on it. you can keep the 199,000 players if you give me just 1,000 people who like W.A.R and want the challenge of actual player vs PLAYER |
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I am glad most of you are on board with me and my cause. But then again I can provide no proof of this, so take what I write with a grain of salt ---------------- But back to the crusade. I want no advantages and nothing easier. I want to get beat in a fight and say "they only won because they...umm.....well.... where better" Unlike in WoW where you can talk about the auto desheep, 1 button perfect heal, and spell lock add on that turns your fellhunter into a living nightmare shutting down your priest, huge flashing letters that let you know what spell is being casted, Big flashing pictures to let you know what target to assist and then auto targeting it.... what a travesty. Its good for novice gamers. you have to admit, the same people who like to have 20 levels worth of stat points advantage (epics) above their enemies are not the most sporting people in the world, the people who like this type of advantage are not the people who would complain about add ons and macros ruining competition. thats why wow people should stay in wow and war people should play war. I feel that War appleals to another type of player.
PS we all know Red mage is way more uber than Cloud will ever be and Edge is cooler than Tifa any day of the week and twice on sundays. |
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I guess we arent getting through to you. while the people who are more looking forward to no mods and team vs team pvp are the gen Y and older crowd. (First RPG was Final fantasy or Phantasy Star, First RPG was DAoC or UO)
How can we keep track of how many flowers we pick if we dont use a mod? GO PLAY WOW, this game is based on Kill thy neighbor not picking flowers and gathering resources. But lets say you did gather resources.... you have a mod that shows you where a resource will be or generaly be... so you find it earier and smoother to gather, so you can gether more and gather faster .... so you can have mor eresources.. than you opponent who dosent... so you can get more than he can... so your economy will have better health... so you can buy build or make more siege... so you can get an advantage... oh... wait a sec thats what we are trying to avoid. We do not want advantages given out by 3rd party software. LIsten to the bottom line of what I am saying. Have all the mods you want in EQ and WOW, but a PVP/RvR game where your skill tactics and decision making against other people you cant have a mod because a mod makes things easier for you. if you have even the slightest advantage in pvp you are given a MILE of a headstart. |
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- Whats even funnier is you will get 70% of the replies to this thread and they will be something like: "I hate all cheating mods, they are very bad..... umm BUT the mods that I use are cool. "Simple" things like easier ___ or better ___ or moving _____ so I can see it better or dont have to worry about looking for it and I can use it faster" Like I said, I think the game should come with custom or slightly custom User Interfaces. But out of hand things need to be weeded out. Look how much of an advantage something as sinmple as scrolling combat text is in WoW. You turn it on, then apply filters.. then all of the sudden you have instant flashing alert the size of the screen, insted of having to use your brain to guess or know.. and THEN after that make the correct tactical decision to win your battle. One of my best tricks in DAoC was , as my skald I would start to cast a spell then move to cancel it, then run away. This white glowing lights on my hand made me look like the healer and then everyone dogpiled on me unless they where smart enough players to notice my name or know who I was. See with spell alert and scroling combat text with filters and all thos eother mods... on your screen in big letters you see "Kraiden begins to cast water breathing" insted of just seeing someone casting holy magic identical to a healer spell. Changeable UI's but not fully custom, and if custom they need limits. NO MODS AT ALL |
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if its a little easier for you then you are gaining a slight advantage if you are gaining a slight advantage in a PvP game, when things happen in a split second and tactical decisions have lasting effects.. you have given someone a MILE of a head start in the race to victory. Mod's are cool if your in a carebear game, but leathal in pvp games. NO MODS what so ever, i do not care how little you think they effect your gameplay or how simple you think they are... |
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Using the DAOC engine does it mean it'll control the same?
General Discussion « WAR (Warhammer Online) 7/31/06 9:20:08 PM
MY problem I do not like WoW because 90% of the combat takes place in mid air or while spinning in circles. Poor casters trying to get spells off when rogues have on sprint and the 1 button circle strife mod, How dumb is it to watch 2 tauren wariors jumping around in circles and spinnint while spamming mortal strike? Notice how sad it is that Dual weild and shield are far inferior to 2h weapons because of all the movement that goes on in combat. And the ultimate sin.... how dumb is it that a mage can sit there and cast a spell while getting pounded on with a 2handed hammer, thue letting the mage nuke the warrior for more damage than he is taking and "tanking" the tank in melee combat.
Casters had to run away from melee targets, once they got clear they could unleast hellfire! And most important casters actually had to CAST spells. (unlike wow where 90 % of the spells people use with mages are instant cast) DAoC engine worked great, toss some improvements on it, add new avatars and content and lets roll!! |
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Thats right I said it. I know alot of you will get upset about the thought. BUt I was absolutly ZERO mods allowed in this game. because if you give someone half a second advantage in PvP your giving them half a mile head start. think about how BAD WoW is with mods. You have a mod that casts a buff on you or a team mate when ever you "press button X" so you assign button X to the movement arrow and bingo, you have a buff that is auto self cast. Scripting mods to make your pets more effective Mod that shows what spell an enemy is casting in big letters. mods that show you in big letters when you should use critical moves Theres even a mod that lets you see what target the person you click on has as well as what weapon they are using and its stats. TO people who have only played WoW this is normal. To people who have played classic MMO's they are an outrage. what you download should not subvert your playing skill. how you play the game should determine how well you do, not how much time you spend downloading 3rd party contraband. In my opinion I do not even the slightest about of mod in W.A.R. I think macros should be simple and only for Text and / commands (/assist /dance /map) and not abilities or skills. I have no opinion about custom UI's other than I do not like them because they give an advantage. But I do think that EA/Mythic should have more than 1 type and size of UI available (6 would be ideal) and the bars should be moveable and have the ability to make the UI larger or smaller.
carry on |
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How much do we know about Classes
General Discussion « WAR (Warhammer Online) 7/21/06 9:25:55 PM
looks like an NPC. NPC shooters are very common. Remember troll archers in DAOc? I think they will stay with the EHTOS type for realms like they did in daoc in the beginning. In counter... I think the Chaos and EMpire realm will be very magic oriented. I would expect a powerful caster, a pet caster and a caster/mage Hybrid to come out of both sides. Demon summoners for chaos, ELementalist for Empire as far as pet classes go, and Chaos Warrior (no real way you cant have this class in the game) for chaos, and Witch hunter/Bounty hunter for EMpire (also a fan fave) Expect empire to be grand and beautiful like albion in daoc or Stormwind in WoW. ANd expect Chaos to be very detailed IP with a brutal take on the dark side. Elven war by ethos will be alot of dex classes. Archers,and light armored fighters, along with lots of priest from both sides. Wouldnt suprise me to see a priest and a priest/mage or priest/melee hybrid come from this lot. |
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Warhammer Online : Age of Reckoning: E3 Preview
News Discussion « General Discussion 5/29/06 7:32:14 AM
I am concerned about how serious they are going to take themselves after reading this article. I dont want happy go lucky game or a cute game. Sure sure you can make ONE realm silly dopey and cute, but I want this game to be far cry from the typical "teen" based game where you have hot scantily clad female charachters, and a bunch of "silly" things you can do like emotes and stuff. If orcs are funny and goblins are funny thats ok, then empie chaos needs to be serious and Darkelves needs to be DEADLY serious.
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