Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:611  Guilds:3,081
Members:1,595,755  Online:0
Guests:0  Posts:4,848,729
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
D-F
D&D Online DC Universe DOTA DOTA 2 DUST 514 Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkwind: War on Wheels Dawn of Fantasy Dawntide Dead Earth Dead Frontier Deco Online Defiance Deicide Online Dekaron Desert Operations Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Runners Dynastica Dynasty Warriors Online EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eden Eternal Einherjar - The Viking's Blood Elf Online Embers of Caerus Emil Chronicle Online Empire & State Empire Craft EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forsaken World Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Grand Chase Europe Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Haven & Hearth Hedone Helbreath Hellgate Hellgate: London Hello Kitty Online Hero 108: Online Hero Online Hero's Journey HeroSmash Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kicks Online King of Kings 3 Kingdom Heroes Kingdom of Drakkar Kingory Kitsu Saga Kiwarriors Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Golden Plume Legend of Katha Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris Terra World Thang Online The 4th Coming The Agency The Chronicle The Chronicles of Spellborn The Elder Scrolls Online The Legend of Ares The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems There Thrones of Chaos Tibia Tibia Micro Edition Toontown Online Top Speed Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War U.B. Funkeys UFO Online Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Valkyrie Sky Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century W.E.L.L. Online WAR (Warhammer Online) WYD Global Wakfu War Rock War of 2012 War of Angels War of Legends War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warrior Epic WebLords Wild West Online WildStar WindSlayer 2 Wish Wizard 101 Wizards and Champions Wonder King Wonderland Online World Golf Tour World War II Online World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Warcraft World of Warcraft: Mists of Pandaria World of the Living Dead WorldAlpha Wurm Online Xiah Xsyon YS Online ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

All Posts by Nyast

All Posts by Nyast

4 Pages « 1 2 3 4
67 posts found
And.. this is a mod of which game exactly ?

I've seen on various occasions some people complain about the lack of news, which is a surprise for me since Infinity has one of the most active / open developments out there. So, in case you aren't aware of it, i just want to remind you that the development journal is updated frequently ( up to a few times a week ) and that the news section is reserved to publishing major updates.

In other news, the nebula prototype is almost ready and i will soon move on to working on other features ( planetary engine, cities, vegetation ). A short video ( 4 seconds ) of the nebula recorded in real-time can be downloaded here. Note that nebulae are fully volumetric.

I also want to remind everybody that we are still looking for active contributors ( the more the better ), especially in the modeling and texturing areas. If you have the skills, please have a look at the contributions forum. Thank you.


hmm well...
General Discussion « Infinity
8/02/06 6:43:55 PM

Originally posted by b0rderline99
well the game sounds REALLY sweet though i really am not sure how much of this stuff is realistic....

plus i cannot belive that there will be no gettting out of your ships and walking around!!!! i mean in a game with billions of worlds which sounds like exploring heaven, there just HAS to be an option which lets you get out and walk arounds!!!!

plus it says that there will not be any alien race to fight?!?! in a billion world system such as this different enemies just has to be implemented!!! how interesting will it be to find new planets with nothing on them???


Microsoft Flight Simulator doesn't allow you to walk on ground either, but strangely, nobody complains about the lack of this feature. Infinity proposes millions of planets, all different, of various types, with cities, forests, resources to mine, etc.. and one of the main complaints is that you cannot walk on ground ( for a space-based game ! ). Especially since we are a small independent team, we have to cut down features and stay realistic. Unless you prefer that we promise a lot and do not deliver ? But IMO it's much wiser to know your limits and have realistic expectations, don't you think ?

Take a few seconds to think seriously about what the implementation of a FPS mode implies for us, developers: characters, hundreds of skins for the characters ( and a lot of skins, since players don't like to look alike ), character animations, tens if not hundreds of buildings interiors.. we are not Blizzard you know. Our budget isn't in the millions of dollars..

For the same reason, there are no alien races. It would require, to be interesting, to model tens of ships/stations/cities that have a completely different look than human ones. Plus, the evil alien race that declares war on humanity is awfully cliché, while we're trying to do something more mature with an interesting plot that involves more "political" events.


Originally posted by poopypants
I would like to say this game is good news and welcome in the market...but, unfortunetly it's not!

I only play Sci-Fi games and, as we all know, there aren't many of 'em out there...so each and every "slot" in the Sci-Fi niche is precious!

So, since Infinity is basically a clone of EVE Online, which itself is less than desirable and occupying still another precious Sci-Fi slot, I can only view this presentation with disdain.




There isn't a lot of space-based MMOs out here, so it's natural to compare Infinity to Eve. Saying that they are clones is, however, extremely wrong. The word "clone" suggests that a game tries to mimic all the gameplay from another one, while Infinity is pretty much going in the opposite direction than Eve took. Actually, Infinity's gameplay might end up being closer to the defunct Earth and Beyond, than Eve. But even more accurate would be an "Elite" MMO, even though it's not a clone of Elite either.

If you are really interested in learning why Infinity has nothing to do with Eve, please check this thread:

http://fl-tw.com/InfinityForums/viewtopic.php?t=1175

Dear all,

In the past 4 months i've been working on a combat prototype for Infinity, based on the game engine and gameplay principles. The goal of this prototype is to do some early debugging and to stress test components such as the graphics, but also the physics, networking, test different user interfaces/controls schemes, and of course to get a "taste" of what the real game will feel like. The prototype is not an alpha of the game: it is a completely standalone, fully playable game. Of course it's not as "deep" as a full game, but at least it's free.

The combat prototype can be downloaded on the website on its dedicated webpage. You'll need a pretty decent config ( 2 Ghz cpu, 512 mb of ram and a pixel-shader able video card ) to get a comfortable 30 fps+.

A trailer contest has been organized a few weeks ago, and you can see the winning entry on Google Videos ( low quality ). More screenshots / videos can be seen on the media page.







The final version (1.0) of the combat prototype has finally been released. The combat prototype is not an "alpha" of the game, but a completely independent game used to test the engine and some systems like networking, physics, controls, etc.. and to keep players busy for a little while.

The combat prototype is publically available and can be downloaded on its dedicated webpage. Special thanks to all the other developers and contributors without whom this combat prototype would have never come to life.

Screenshots of the prototype have been uploaded onto the Media page.

A trailer contest has been organized on the forums last week, and the winner is Kaboom22. Also worth of mentionning is Mcclane who didn't make first, but well deserved his second place. Those trailers can be seen on the videos page. For people who prefer direct links, the low quality version of Kaboom22's can be seen on Google Videos.

This version of the prototype now supports wide-screen, as can be seen on this photo. Kaboom22 (him, again!) has a nice config :) I'm jealous.

The combat prototype is now considered done and will not be expanded (except for minor bug fixing). The next step is now to finish the Infinity engine (I-Novae) by implementing vegetation, cities, volumetric clouds, and of course to develop the gameplay.

Pix, you have all my support. Back in 2001, i had an interview with you in Lyon, and what you showed me at that time was certainly impressive. It's a real shame that the situation evolved the way it happened. As a programmer, it's pretty clear to me that the D&L team, lacking the research phase you made and experience you had, could have never replaced the terrain engine by their own version in a couple months only. Plus, even if only a few hundred of lines of code from your original work are remaining, it is enough to be considered a derivative work,  meaning that they owe you credits.. and more. How's the legal situation progressing ?

4 Pages « 1 2 3 4