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Can't you simple ban the whole proxy's IP range ? Yeah, that will also block innocent people using that same proxy, but if they're using a proxy in the first place, they're maybe not that innocent ? That's a small price to pay to get ride of that no-life idiot. |
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Originally posted by Yamota So I play an MMORPG to play a single player storyline? Awesome, then why play it as an MMORPG then? Fail! The storyline is only an aspect of the game; nobody forces you to follow it if you're not interested in it. Or is your point that a MMO without a story is better ? In addition, the storyline is multiplayer. That's the difference with a single player game. Players can compete or collaborate to achieve the goals. Let me give you an example: imagine that there are tensions between two planets A and B. Depending on what players do in-game, for example pirating NPC ships trading between A and B, they could trigger a war between those two planets, in which players could in turn participate. This means that the game world evolves depending on player's actions. |
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Originally posted by spinach8puff And what if your bait was polluting the river ? Because that's exactly the problem here, and why so many people are against it. Cheating in a solo game ? That's your choice. Cheating in a multi game ? You're negatively affecting others. |
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Yeah, plus a whole week of waiting time, can you imagine ? That's totally unacceptable. How slow and non-reactive they are, they're clearly incompetent, let's get them all fired ! /sarcasm off
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Originally posted by Ilvaldyr I can see the logic in the first part of this statement, but I can't agree with the highlighted part. I don't see queues as being a reasonable solution to the problem; not in 2009. With all the advances in networking and such in the past 10 years, there should be a less obstructive method of dealing with the problem, i.e. one that doesn't completely prevent one from playing the game. There's this strange thing of players *demanding* that new servers are opened within the day, else it's the end of the world. /sarcasm mode on Of course, everybody knows that acquiring a new server, installing and configuring software on it, tuning the parameters for better performance, synchronizing all the servers between each other, can be done in a few minutes. In fact, a student could do it. It's common sense, isn't it ? /sarcasm mode off Preparing more servers for the initial rush ? How do you decide how many servers are needed for that ? You can only do rough estimations, for example how do you estimate how many hours a player will stay logged on in average ? There are dozens of unknown factors, and developers don't have a crystal ball. The overhead would cost a lot more to the company too, so financially it wouldn't be a good operation. After the dust settles, players still won't be happy. Server merges ? Have fun with the complaints, between "they're already merging servers, epic fail", "my friends/clan members ended up on a different server", "I now have bad latency", "poor design", etc.. And following the student's rule, everybody knows that merging servers is free and takes no effort. If you haven't understood yet, I'm of the opinion that, yes, server queues are bad.. but they're the lesser of the two evil.. The only thing that I'd like to see changed from the way the company's handling the problem, is to add a few days of free play time to those that can't connect or have waited for many hours in the queue.
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Do we have to expect to be nerfed in any mmo?
The Pub at MMORPG.COM « General Discussion 9/08/09 6:20:38 AM
I have a funny theory: players wouldn't complain as much if classes were never nerfed, but buffed individually, and nerfed as a whole equally. Let me explain: imagine the scenario where you have 3 classes: Warrior, Mage and Paladin. Mage is overpowered, Warrior is fine, Paladin is too weak. Now imagine that in a first step, developers buffed the Paladin class a lot and buffed the Warrior class a little bit. As a result, the three classes are now roughly balanced. But this obviously leads to inflation. Now imagine that in a second step, maybe months later, ALL classes at the same time get hit by the nerf bat equally, to cancel the inflation problem. For example, all classes do X% less damage, or have X% less hitpoints/manapoints. In the end, the result would be similar to achieving balance by tweaking classes individually ( nerfing some, buffing others ), except that now I suspect players would consider it to be fair... |
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General: Massey: Subsciption Fee Creativity
News Discussion « General Discussion 7/31/09 7:38:28 AM
Dear Dana, I hate to break it to anyone running a competitor, or developing “the next big thing,” but your game is likely not in the same field as WoW. So, I ask, why the heck do you insist on charging the same price? Your argument makes sense when you look at it from the player's perspective. But when you put yourself in the shoes of the developer, does it still hold ? So the main question I would like to ask you is, do you think the per-player-cost that the developer has to pay monthly is lower for indies than for Blizzard ? Do you think bandwidth is less expensive for indies ? Do you think the bandwidth a player consumes when playing is lower than in WoW ? Do you think the server resources the player consumes ( % of cpu, % of ram ) is lower ? Do you think the player needs less attention from customer support/representatives ? Do you think the game needs less maintenance/patches than an AAA title ? Do you think the processing fees/taxes through third-parties are smaller ? Remember, I'm talking of the per-player monthly expenses, not the total cost for everybody, which of course will be much higher when you have millions of players. Chances are, you've answered no to those questions. At best you're paying the same price, at worse you don't get the same deals and pay even more. So when you ask "why do indy developers insist on charging the same price ?", maybe the answer simply is: "because they can't afford to reduce it or they'd loose money" ?
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DF Forum Mods Delete 300 post thread regarding NA publisher
General Discussion « Darkfall 7/16/09 8:22:53 AM
Without taking side on who's right or who's wrong, I'll only remark that I indeed could not locate the aforementionned thread either, and I tried various strings and even a search on the poster name. So it indeed looks like it has been deleted. |
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Garriott says he was forced out by NCsoft
The Pub at MMORPG.COM « General Discussion 5/09/09 6:09:12 PM
You guys should really read the complaint instead of throwing accusations at RG without knowing what you're speaking of. No, RG did not write this open letter announcing his departure. NCSoft did. RG was still in quarantine in Russia when this happened. He merely approved it at the time, unaware that his departure was deemed as "voluntary" by NCSoft. If he had known, he wouldn't have approved it, that's the whole point of the complaint ! Geez, I don't even know why I explain that, the few people who have truely read the complaint and understand the issue are a minority, flooded by the "RG said he left, so he has no case" posts.. |
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General: Richard Aihoshi: F2P Isn't A Dirty Word
News Discussion « General Discussion 5/05/09 5:18:59 AM
What makes you think that the Western market has higher standards than the Asian one ? I mean, other than obvious biais. I'd be curious to see a study on this topic.Â
Yeah, it's not like the western market is full of bug-ridden unfinished games :) Oh wait.. isn't it what 90% of users from this site complain about ? :) |
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Any coding experts care to comment on DF movement code?
General Discussion « Darkfall 4/01/09 6:26:31 PM
I can't comment on Darkfall since I haven't played it, but here's a professional programmer point of view on the code that has been posted: it's horrible. The OP criticizes the non-existing use of elapsed time in the client and posts pseudo-code to show how it's supposed to be. The only problem is that none of the time variables set in "UpdateTime" are used in his "Agent_Move" function, so really, either he seriously typo-ed his code, either he doesn't know what he's talking about. |
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Permanently banned from the official forums
General Discussion « Mortal Online 3/20/09 6:22:08 AM
Originally posted by Prominent I think that's spot on. The OP is what I'd call a "Mr. Never Happy". Pressuring the developers, showing little respect, not giving the benefits of the doubt, criticizing what he sees as negative points ( while often it's just a matter of preference ), etc.. At the same time, he does not speak positively of the game or shows any interest in it, does not suggest that he'd buy it even if there are a few things he dislikes, etc.. Now look at it from the moderator's perspective: you've got somebody who's probably no longer a potential customer, who disrupts the community, spreads his doubts and pressures the developers. What are you gonna do ? |
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Ok so whats the problem AV is having, with getting new additional servers?
General Discussion « Darkfall 3/16/09 6:43:02 AM
Here's one thing to consider: if they teamed up with a third-party company to handle payments, there could be a 1 month ( or even more ? ) delay before they get the sales funds transferred to their account ? |
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What about the chat box ? Many people have mentionned it... how is it and what does it lack compared to "standard" MMOs ? |
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Originally posted by huxflux2004 That's not very constructive. Please list the main problems you see with the interface. So far most people have been saying that it's different, but I still don't understand what's so horrible about it.
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A lot of people have reported that the UI in Darkfall is disastrous. Although I haven't played the game yet, from what I've seen in the videos it doesn't seem to be that bad, but of course it's hard to get a clear idea simply from a bunch of videos. Can anybody who has played the game elaborate on what the UI misses / does wrong, and what they should do to improve it ? |
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Originally posted by nekrothing What makes you think that, being an indy company, they can afford lower prices ? Let me explain: take two games, one is an AAA title with a 50 millions dollars budget, the second one is an indy title with a 1 million dollars budget. Both games are sold at the same price: 50$. The first game sells 1 million copies , while the second game sells 20K copies. If you calculate the net income, you'll find that they both exactly cover their development cost. But the indy game had to be sold at a full AAA price to achieve that. If it were sold at 20$, it would have lost a lot of money, and the company would have closed. That's for the box price / fixed fee. What about the monthly fee ? Do you think hardware, bandwith, customer support, etc.. is cheaper for indies ? "No, but they need less servers and bandwith", will you say. True, but they also have less players to pay for those servers and bandwith, so it compensates. It's all relative. The "cost per player" ( amount of money each active player is costing to the company ) is roughly equivalent, whether this player is playing on an AAA title or an indy title. It would make little business/logic sense to reduce the price just because you're an indie IMO. |
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So I had the chance to play DFO tonight... and wow.
General Discussion « Darkfall 2/24/09 6:53:29 AM
Originally posted by jayheld90 As a graphics developer I know for a fact that the DX10 "screenshot" was photoshopped. It was in a presentation made by Microsoft before the release of Vista to show what kind of effects / improvements you'd be able to achieve *in theory* in DX10, but it was not "real". Unfortunately, the sub-titles in the presentation have been removed and the images copied all over the Internet, and unaware gamers now truely believe that this was a DX10 screenshot of Flight Sim. You should also stop thinking in terms of "DX9 water" versus "DX10 water". There's no "render water" feature in DirectX. Water is usually achieved by rendering the reflected scene into a texture and distorting it in a shader. DX10 offers new render-to-texture, tesselation/displacements (via geometry shaders) and shader effects that can be used to produce more realistic water, or more realistic shadowing, or more realistic lighting, or.. *insert feature here*... but to be fair, that DX9 water screenshot absolutely sucks. It's possible to do much better water with DX9 features only, so it's not even a good case to make a fair comparison between DX9 and DX10. it isnt a screenshot of flight sim. it is a render. you may want to go back to graphics design school. en.wikipedia.org/wiki/Rendering_(computer_graphics) 1. I'm a programmer, not an artist or designer. That's why I'm speaking of DX10. Because I know how it works. 2. You are the one who claimed it was a screenshot. Now you say it's a render ? You seem to be very confused now.. |
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So I had the chance to play DFO tonight... and wow.
General Discussion « Darkfall 2/24/09 6:13:56 AM
Originally posted by jayheld90 lol, check out the first set of screenshots on this page...and then tell me there is no difference between dx9 and dx10 water. www.winmatrix.com/forums/index.php As a graphics developer I know for a fact that the DX10 "screenshot" was photoshopped. It was in a presentation made by Microsoft before the release of Vista to show what kind of effects / improvements you'd be able to achieve *in theory* in DX10, but it was not "real". Unfortunately, the sub-titles in the presentation have been removed and the images copied all over the Internet, and unaware gamers now truely believe that this was a DX10 screenshot of Flight Sim. You should also stop thinking in terms of "DX9 water" versus "DX10 water". There's no "render water" feature in DirectX. Water is usually achieved by rendering the reflected scene into a texture and distorting it in a shader. DX10 offers new render-to-texture, tesselation/displacements (via geometry shaders) and shader effects that can be used to produce more realistic water, or more realistic shadowing, or more realistic lighting, or.. *insert feature here*... but to be fair, that DX9 water screenshot absolutely sucks. It's possible to do much better water with DX9 features only, so it's not even a good case to make a fair comparison between DX9 and DX10.
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Turbine (LOTRO Mines of Moria) Stole My Money!
The Pub at MMORPG.COM « General Discussion 2/23/09 5:15:04 AM
Originally posted by bobbarker949 Wait, I thought you've had problems with Turbine, which is NA, isn't it ? Is that the "top-notch" experience and "world class support" you're speaking of ? As for the "Americans have better lives" cliché, I really don't know how to respond to that without flaming, so I guess I won't. With that kind of attitude, you still wonder why most of the world hates you ... |
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