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All Posts by Lepidus - 1637 found

10/26/06 3:16 PM
Viewed 566, Replies 2

Today we have an exclusive developer diary video from Turbine for the Dungeons and Dragons Online module that launched yesterday. You can watch the video below.

Thank you to Turbine for sharing this.

10/26/06 2:31 PM
Viewed 3539, Replies 28

Vanguard Technical Director Ryan Elam is the veteran, while Designer Derek McDevitt is the rookie. The two get together to expand on their opposing world views in this new monthly feature.

Derek McDevitt: My name is Derek McDevitt and I'm a Game Designer at Sigil Games Online. I got my start at Sigil back in July of 2005 when I was hired as an Associate Game Designer. I've been in love with games for most of my life. When I was just a young lad in elementary school my dad found a perfectly good Atari and a couple of games in someone's trash (he was a trash man, not a garbage digger) and brought it home for my brother and I to play. Ever since those days of 'Pong' I have been hooked. As far as MMO experience goes, the one I've played the most is Everquest. I started playing in middle school, but playing became hard after my parents found out that I preferred EQ to homework. More recently I have played World of Warcraft and, of course, Vanguard.

At Sigil I do many things, including playing ping pong and being pretty much the ping pong champ of the design team. When it comes to Vanguard though, my main responsibility is that of overland population. This includes, but is not limited to, allocating creature types per regions of the world, planning out level progressions for the overland game world, designing and building overland camps, and meticulously documenting all of the things that I've already mentioned. Some people here at work think that I have a slight case of OCD (Obsessive Compulsive Disorder), but they're probably just thrown off by my documentation and how I organize the copious amounts of Sobe bottles on my desk by the color of their caps.

The whole article is here.

10/26/06 2:07 PM
Viewed 1165, Replies 4

April "CuppaJo" Burba may be more familiar as the Community Manager for City of Villains/Heroes, but now she has moved on to Tabula Rasa. As our developer profile series shifts to NCSoft we let you meet her and learn about the life of a Community Manager at NCSoft Austin.

MMORPG.com: Take us through a typical day of work at NCSoft, what is it like when you show up at the office?

April Burba: The thing I like most about my job is that there is no 'typical day' as a community manager. Depending on where your game is at in its life cycle (My games are MMOs) you could be coordinating a beta if the game hasn't launched, or you could be throwing a large in-game event for a holiday.

Community is part networking, part party planning, part emergency response team. It's also about anticipating consumers demands and feedback, one of the most notoriously frustrating and difficult things to do reliably. Community at its core is sifting through a million data points and pulling out what is most important and communicating that to developers and publishers.

You can read the whole interview here.

10/25/06 3:45 PM
Viewed 1694, Replies 15

Carolyn Koh took a tour with four key Dungeons and Dragons Online developers and learned a lot more about the forthcoming Demon Sands module.

Sleepy clumped around the marketplace, glaring at the Warforged lounging around the place. I put on my headphones and called in. After some initial technical difficulties (with the telephone) I entered the call and was greeted by James Jones, Executive Producer; Kate Paiz, Producer; Derek Flippo, Design Manager; Joseph Barry, Associate Designer and David Eckelberry, Lead Systems Designer as well as a couple of others who wandered in and out. Well, that answered my unasked question, "Why a conference call and not in-game chat?" Without further ado, we grouped up and were off.

In the eight months since DDO was released, there have been two major content additions with Demon Sands being the third and due end October.

The whole preview is here.

10/25/06 3:11 PM
Viewed 1966, Replies 46

Robert Fitzgerald has MMOADD in this new editorial rant. Find out his - tongue in cheek - thoughts on innovation and the way some gamers talk about MMORPGs.

Wouldn't it be great if everything you wanted could be handed to you right when you wanted it You could save yourself three hours of watching television awaiting the outcome of some football game, basketball game or other tedious sporting event and jump right to the end and know who won. Wouldn't it be great to cut through all the time consuming drama of last minute comebacks, touchdown saving tackles and buzzer beater three-pointers for the win and just know that your favourite team won or lost the game. Who has the time to sit and await the outcome anymore? Time is valuable, once gone it never comes back. Why waste so much of it doing something that you enjoy when you could skip directly to the climax of your emotion and get it over with in a few minutes. The end is the only thing that counts in a game, right?

You can read more here.

10/25/06 1:00 AM
Viewed 1177, Replies 18
Put in a note to make it clear he is talking about PC games.
10/24/06 4:23 PM
Viewed 3828, Replies 52

Phantasy Star Universe launches today and MMORPG.com's Garrett Fuller gives you his impressions from the game's PC beta test. PSU will also be available for the PS2 and XBOX360.

Phantasy Star Universe launches for PC today. The beta has come to a close and I was lucky enough to get a good look at the game before launch. Phantasy Star was a popular game that continues its evolution through different game systems and generations. This Phantasy Star has a lot to offer players who love the story and setting. However, from an MMO stand point, much of the game is instanced and built around a small group dynamic. There is very little open world to explore other than the major cities on different planets. The rest of the game takes you through various missions with your party to explore and fight it out with alien monsters.

There are two modes of play. The Story Mode and the Network Mode, obviously the Network mode allows you to link up with other players. Given this website's focus I did not go through the story mode. I jumped right into the network and started a character online. The beginning tutorial is very helpful in getting you started and showing you where everything is. Also, the NPC who helps you out in the beginning comes along on your early missions to give you a hand.

The whole article is here.

10/24/06 4:13 PM
Viewed 1177, Replies 18

Dave Bonnewell's weekly column gets running on its second week with a look at the EB/Gamestop merger called Previously Enjoyed.

Greetings fellow gamers and welcome to what's on my mind lately. The term 'used' is an ugly word in most any context. Used and abused. All used up. Wow! What happened there, huh? She used to be so hawt. It is for this reason that I, always looking on the bright side of life as I am, will henceforth refer to "used" as "previously enjoyed". This phrase, coined by a writer of a newly aired car ad, has a much more politically correct connotation to it, don't you think? Anyway, while there are many instances which contribute to the perpetual cloud hovering dark and abysmal above an otherwise harmless little four letter word, there is at least one perspective wherein being previously enjoyed is very much a beautiful thing. I speak, of course, of previously enjoyed video games. Glorious were the days of buying several top rated and (hopefully) gently previously enjoyed video games for the lowly price of but a single new one. Notice I said, "Glorious were the days...". That is because a terrible thing happened recently. The two undisputable kings of the video game retail realm, Gamestop and EB Games, have merged.

The whole article is here.

10/24/06 3:57 PM
Viewed 1570, Replies 6
2Moons is an extremely violent MMORPG being transported to the North American market by Acclaim. Today, we have four new screenshots.

Thanks to Acclaim for sending these along.

10/23/06 3:46 PM
Viewed 632, Replies 2

The Lead Designer of Dreamlords drops in to answer a bevy of questions from the man who first spoke to him at E3 in May. Dreamlords is a unique MMORTS/RPG.

MMORPG.com: One of the unique attributes to Dreamlords is the ability to give orders and farm for resources through the website; will this feature continue to be a part of the game?

Jon Selin: Absolutely. One of our major features is that the game is separated into two parts, and that the management parts are easily accessible through a browser, this is not something we are planning to change. In fact we have greatly expanded in this area with the recent updates. The web parts now contain a much more intriguing gaming experience which you can really dig into; You have a map where you can explore, build cities, attack monsters, etc, there's a fairly advanced market where you can place buy and sell orders, the crafting system is coming along nicely, the tech-tree adds long-term strategy, etc. Then we have the community side of things where you can talk to your friend in the game and plot schemes together and work out your combined strategies. A future update that is approaching implementation is a really neat ladder system which will give very detailed information regarding the top players in different areas as well as people who are close to you. It should add a lot more competition and rivalry in the game for those who like it.

The full interview is here

10/23/06 3:19 PM
Viewed 1741, Replies 31

Dan Fortier's second column looks at the return of Thrones of Chaos and his thoughts on their latest reincarnation.

Yes, I'm back from the brink of oblivion to run some more fingernails down your chalkboard. This week I decided to shine a spotlight on a bit of news I found disturbing.

Recently here at MMORPG.com we added a new game called "Thrones of Chaos," which according to the new developers is based only on the concepts and engine of the original title known previously by several other names including 'Mourning'. They stated that it was to avoid starting from scratch and building an engine from the ground up. They also promised to give all the people scammed in it's last incarnation a free lifetime account as recompense for the actions of the previous team.

You can read more here.

10/20/06 4:23 PM
Viewed 145, Replies 1

Another Pirate MMOG is in development. Internet Gaming Gate offers their second project Voyage Century. The game is currently in development. Today, we add it to our game list.

The 16th century was a time of world exploration and high seas adventure. Whether warring, trading, pirating or surveying, there was no greater glory than to captain one’s own majestic ship in the 16th century. Now you can take to the salty brine aboard your own vessel and relive this poignant part of history Drop anchor and traverse the vast continents of Europe, Asia and the Americas. Make your mark on history alongside great men like Vasco Da Gama and Ferdinand Magellan Find your own adventure or let adventure find you!

Voyage Century is a unique fully 3D MMORPG which has been in independent development for four years now and allows every player to captain their own battleship which can be sailed around in the game world. Players can be a courageous explorer, a shrewd merchant or even a mysterious pirate. This MMOG features historically accurate geography and NPC cultures and allows players to upgrade their lone battleship any way they wish. MMO Battleship combat in Voyage Century involves firing a bombardment of cannons from a distance or getting up close and personal with grappling, collisions and hand-to-hand crew fighting.

Character creation in Voyage Century involves choosing an occupation and customizing appearance from many options. Real-world changes such as supply and demand of over 130 different items and price fluctuation from port to port dynamically effect trade throughout the MMP game‘s more than 40 cities. More than 1300 wonders and treasures of the 16th century world such as the Egyptian pyramids and the lost Beirut palace wait to be discovered. Pieces of maps can be found and patched together, leading to great, undiscovered buried treasures. Guilds can also be established and guild vs. guild combat is possible on both sea and land.

What do you think? Cast your vote on their hype meter.

10/20/06 4:20 PM
Viewed 1269, Replies 11

Originally created for Spanish-speaking audiences, Regnum Online is a free-to-download, free-to-play 3D MMOG available now.

Three kingdoms are in the thralls of a brutal war, fighting for domination of a world bursting with hundreds of vile creatures including orcs, undead, hydras, demons and even almighty, towering dragons. But this world is also full of grand quests and awe-striking landscapes for the adventurous wonderer. Welcome to the vibrant, virulent world of Regnum. The time has come to heed the call of your kingdom. Choose a banner to fight under, train well, and join thousands of your comrades in defending your territory, or take the battle straight to the enemy’s front gates!

In development for over three years now, Regnum Online is an ever-evolving 3D fantasy MMORPG featuring next generation graphics and support up to 1280x1024 resolution. During character creation, players must choose one of four races (a wood elf, a dwarf, a dark elf or a human) and one of four combat schools (warrior, archer, spy or spellcaster). In all, hundreds of character combinations are possible in this MMOG and characters can be equipped with gear such as swords, rings, armor and powerful, unique artifacts Weapon abilities and a large variety of skills can be improved through Regnum Online’s hundreds of available quests and PvE combat with the hundreds of creatures roaming the expansive land.

Regnum Online features “Invisible Dynamic Download Technology” which translates to no patches and no server downtime. Also, Regnum Online players can choose to adventure in a PvE setting within their kingdom’s safe borders or join a clan and bravely strike out against enemy kingdoms filled with PvP challenges for glory and honor. Unlike many MMOs, Regnum Online is free to play, it’s developers opting instead to incorporate premium content over time which will only be accessible to players who purchase the game.

Try it out, then give it a vote on our rating meter.

10/20/06 4:18 PM
Viewed 646, Replies 5

Game&Game's latest Korean MMO launched a global (English language) website lately and as such, Travia Online joins the MMORPG.com game list.

Travia is a continent who’s history is forged by war. Truce, alliance, peace, unification? These are terms used only to divert one’s enemies while vast armies are rebuilt and offensive tactics are carefully calculated. In all of Travia, there remains one shinning bastion of serenity. One safe and prosperous realm known as Andaria whose people have never had to make ready for conflict. And you are no longer welcome there. Train hard and fight well, newcomer. You’re about to enter a war zone.

Travia Online is a third-person fantasy MMORPG with emphasis on hardcore PvP and action gameplay. A user-friendly interface and a subjective game control system act to make gamplay easier. Players can choose to be a brawny warrior, a conjuring wizard, a nimble bowyer or a healing clerger and will then begin their adventure in one of two hotly contested zones, Britra or Deva. The player’s character can be outfitted with various standard gear, but rare items must be hunted for in a dangerous dungeon.

At its heart, Travia Online is a MMO large-scale combat game which supports "National Dispute Areas", "National War Maps" and guild PvP fighting with up to a hundred players on either side. Guilds are central to Travia Online Guild masters can make unique designs for their guild to distinguish it from the competition and guild members can take active roles in the growth of their guilds This MMOG features high-end visuals while still supporting low-end computers. Content.

Remember to cast your vote on the hype meter.

10/20/06 3:40 PM
Viewed 11193, Replies 160

In this new editorial as part of a new weekly World of WarCraft opinion series, Garrett Fuller looks at The Burning Crusade expansion and wonders whether fans can expect anything new or more of the same.

As we draw closer to the release of the Burning Crusade there are several concerns that remain for players who have been sitting in the end game for over a year and a half. The WoW expansion that everyone has been waiting for has promised one very simple thing, more of the game you enjoyed from the beginning. My question is what does this do for the game? Will it force all of us sixties to almost start over again and struggle our way through to seventy repeating the same game play all over? What will characters gain in this ordeal, the same things we gained from leveling all the way to sixty? The point is will the Burning Crusade bring something more to the table than say, just more Warcraft as we know it.

With Outland to explore and more leveling quests and raids it seems like there may be some good content added. I have often said that WoW is the dumb down version of a game that everyone can play. Point is it's easy. That is why Blizzard created it that way. The new lands and quests will add flavor to the game. Now that we're all at the end, will that same system for leveling be there to add ten more levels. I think so. It seems from what we have been reading that aside from lots of new stories and graphics, very little will change in the way that Warcraft is presented to the world. It will be easy.

The whole editorial is here.

10/20/06 3:31 PM
Viewed 293, Replies 1
Today, we get one distance shot of a boat navigating near a tropical island and one up close and personal with some unsavory characters on the decks of a ship.

Thank you to Troy for sending these over.

10/19/06 3:45 PM
Viewed 1931, Replies 16

David Perry, the industry veteran who has also worked on Earthworm Jim, talks about his upcoming ultra violent MMORPG 2Moons.

MMORPG.com: Give us a little background on 2Moons. How did the idea begin? What was Acclaim's motivation for an MMO?

David Perry: I'm just one of these people that want to fire up a game and have fun. If I'm required to know the back history of 5 clans, or watch 20 minutes of cinematics, or read a website before I can have fun, it just bugs me. So I've been toying with the idea of making an MMO that's easy to get into, easy to understand, possibly funny at points, but that makes you feel bad-ass. Not wanting to wait 3 years to find out how it went, I looked for games/engines that could be a match. The closest I could find was a game called Dekaron made by GameHi in Korea. So now I had to convince the creator of that game to let me make any changes (not small ones, big ones, like "Erm... Would you mind if we changed the entire story?") They agreed! So being on a roll I made a list of "difficult requests"