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All Posts by Lepidus - 1637 found

11/17/06 3:35 PM
Viewed 2661, Replies 24
Today we bring you a double dose of EVE goodness. First, we have fourteen images of the Revelations graphics upgrade (DX9, not Vista). These images show off new ships, some screenshots and a side-by-side image. We also have a piece of concept art of their "walking in stations" concept.

Finally, we also have a huge photogallery from the event itself that you can access by clicking the banner below.

Revelations (DX9) Screen
Revelations (DX9) Screen
Revelations (DX9) Screen

You can check out the images here.

11/17/06 3:14 PM
Viewed 6078, Replies 111

Steve Wilson looks at why he believes WoW has held players' attention despite what pundits had predicted. Each week, we try to bring you a range of editorials, including one focused on World of Warcraft.

Two years later and I find myself doing something I’ve never done in any other MMORPG, I’m still playing World of Warcraft. As a casual player I should have long since gotten bored and moved on. It only took 6 months with EverQuest, six months with Asheron’s Call, three days with Ultima Online, three months with World War II Online and Planetside and about a year with Star Wars Galaxies. WoW has not only kept me playing longer than all the others, but kept me active and interested in it nearly the whole time.

The whole editorial is here.

11/17/06 10:45 AM
Viewed 3328, Replies 34

Originally posted by Minsc
$10 a year for the voice is dirt cheap, like 87 cents a month, I spend more than that on my lunches some days. Hell even if it was $2 a month it would be reasonable.
I'm not sure if I made it clear in the articles (I think I did), but one reason for the fee (other than bandwitdh) is to give people who do not like voice in games a good excuse not to use it
11/17/06 8:21 AM
Viewed 3328, Replies 34

Originally posted by Lepidus

Originally posted by MrPopov

Oddly, EVE is just about the worst company for having screenshots online, so for now, we're stuck with the same 10 images in each article

Aye, but the fans pick up where they left off:

Official Fanfest Video and Pictures resource Thread


EDIT:  I just realized you wanted screenshots of new game content, not pictures of the fanfest itself.  Oh well, leaving it up there anyway.

Actually, either would do, the annoying part is I have the photos. Hopefully I can get technically sorted out before I write part three ;)

As it turns out, it is me who is at fault for the images. My apologies, but they did in fact provide a press kit. I am so used to a CD everytime I go somewhere that I entirely forgot about the letter with the information for their online kit. It is found now, so the final article will be full of new Revelations and other screenshots/art.
11/16/06 9:59 PM
Viewed 3328, Replies 34

Originally posted by MrPopov

Oddly, EVE is just about the worst company for having screenshots online, so for now, we're stuck with the same 10 images in each article

Aye, but the fans pick up where they left off:

Official Fanfest Video and Pictures resource Thread


EDIT:  I just realized you wanted screenshots of new game content, not pictures of the fanfest itself.  Oh well, leaving it up there anyway.

Actually, either would do, the annoying part is I have the photos. Hopefully I can get technically sorted out before I write part three ;)
11/16/06 3:19 PM
Viewed 3328, Replies 34
We never did get a press kit (or at least I didn't) for screenshots.

...and there has been a horrible sequence events that leads to all my photos being locked in the camera.

Oddly, EVE is just about the worst company for having screenshots online, so for now, we're stuck with the same 10 images in each article
11/16/06 2:29 PM
Viewed 3328, Replies 34

In part two of three, we look at walking on stations in EVE, graphic upgrades, Linux and other support and a range of other news and announcements. Check back soon for Part 3 on Revelations II and III and much more.

Procedural animation is probably a dirty word among the animators of the world. Typical video games are created by hiring an army of artists to pre-render each individual movement of the character. They are then called up to perform them as appropriate. In recent years, games have added animation blending to make characters more life-like. An example of this is the ability for a character to turn his head to look at something as he runs along. Procedural animation throws all that out and mathematically has an avatar respond within their physical limitations to outside stimulus. The result is more dynamic, lifelike and promotes less art-intensive development. Will Wright's eagerly anticipated existence-simulation Spore promises to use this kind of technology to animate the creatures that players create.

The whole article is here.

11/16/06 1:57 PM
Viewed 1001, Replies 15

Staff Writer Garrett Fuller discusses MMO release dates and the way MMOs are launched in general in this new editorial from MMORPG.com. Every day, we try to bring you opinion, as well as news and features, to cover the MMO industry.

Readers on this site often have a lot to say about games and how they are played. I've written many editorials on that very topic. What I wanted to discuss here this week is games and how they are launched. If you are a member on this website and check updates weekly chances are you know the pulse of the MMO world. Also if you are a gamer, you check out other websites for console game news and features on what games are coming out when. The way the market is moving it seems like every video game development company in the world right now is thinking of an MMO as one of their games. Somewhere on the drawing boards of game studios are the next MMOs waiting to be launched. MMORPG.com is currently tracking over seventy five games for launch in the next few years. Those are the ones we know about. Many have yet to be announced, and some major companies such as Green Monster Games and Bioware have yet to show us what is on their drawing boards. Needless to say the MMO world is growing fast and we're all caught up in it. Now, I was not a marketing major in college, but I want to try to talk about the MMO market that we're in and why games come out when they do.

The full article is here.

11/16/06 1:55 PM
Viewed 437, Replies 5

Re: 40K

I do know for certain that the license for 40k is totally seperate from Warhammer and Mythic (at least last I heard) does not have the 40k license.

So... it's out there and clearly having done 40k RTS they have a relationship there.

It doesn't mean that's what they're doing, I am as much in the dark as everyone here, but it's not impossible. Homeworld may not be the worst MMO idea ever either, though.

11/16/06 11:56 AM
Viewed 437, Replies 5

It's surprising what you can learn from job postings. Vancouver, Canada based RTS developer Relic Entertainment has posted a notice on Gamasutra looking for an Senior Designer - MMO. Relic is best known for the Homeworld series and Warhammer 40,000: Dawn of War. They have also developed Impossible Creatures, The Outfit and Company of Heroes.

Job listings, while not conclusive proof, obviously lend a hint towards a company's intentions. Fans of the various IPs worked on by Relic (who are published by traditionally published by THQ) should find this notice rather interesting.

For more information on what they're looking for, check out the original job listing (registration required).

11/15/06 11:43 AM
Viewed 2251, Replies 33

In the first part of a series of reports from EVE Online's Fanfest 2006, Dana Massey reports back from Iceland on the expansion formerly known as Kali (Revelations) and the company's merger with White Wolf. Future reports include Revelations II and III and where EVE is headed in years to come. Check back in the coming days for these reports.

Originally, CCP presented Kali to the world as an epic expansion that would fundamentally alter the universe. It was huge. New models, textures, Windows Vista support, a completely new factional warfare system and much more. The revolution was underway, but soon they realized that it just was not possible - or sane - to pull off that much content in one giant bundle. So, they split it into three and Revelations I was born. On November 28th, the first of three parts hits the live servers.

Currently available on their public test server, Revelations I not only continues the theme of Biblically named expansion packs, but also further fills out a game world that has been relentlessly growing since the title's initial launch in May of 2003. Unlike many expansions we see, Revelations does not just throw a couple new classes and races (or should I say skills and ships) into the equation, but systems that fundamentally alter the experience (although there are four new battlecruisers and four new battleships to go along with those systems).

The first article is available here.

11/14/06 7:13 AM
Viewed 2262, Replies 21

It hits the servers today and we have our preview. Carolyn Koh has played the beta extensively and lets us know what's new, what's good and what's bad in the new expansion to EverQuest II.

The Fae are a good race and as such, players wanting to create a Fae may only play the good and neutral classes. The smallest of the player races available, the Fae glide above the ground, propelled by their fluttering wings as a winged humanoid creature would. It's not all sunshine and rainbows, however, as the customization allows a player to create Faes ranging from pink and blonde Princess goodness to Diablo dark fallen angels. So despite the fun I've made of them, I enjoyed creating several Fae characters just to see the range of customization available.

Since Echoes of Faydwer brings back the ancestral homeland of the Wood Elves, High Elves, Gnomes and Dwarves. Players creating any one of these races including the Half Elf and the Fae, can choose Kelethin as their starting city.

The full preview is here.

11/14/06 6:47 AM
Viewed 1118, Replies 19

Dave Bonnewell digs into the vicious video game politics that plays itself out in the mass media of America. "Behind the Online" is a weekly column Bonnewell writes for MMORPG.com.

Last month also marked the one year anniversary of one of Jack Thompson's most duplicitous and malicious measures. On October 10, 2005, Jack Thompson sent an open letter titled "A Modest Video Game Proposal" to members of the press and to Entertainment Software Association president Doug Lowenstein. Mr. Lowenstein, by the way, was the focus of personal attacks by Thompson in a CBS interview in which Thompson compared Mr. Lowenstein to Nazi propagandist Joseph Goebbels, knowing full well that Mr. Lowenstein happens to be Jewish. Anyway, back to the letter. In this letter he proposed that if someone could "create, manufacture, distribute, and sell a video game in 2006" that allows players to play the scenario he has written, he would write a check for ten grand to the charity of Take-Two's chairman Paul Eibeler's choosing. Now, here's where things really get interesting. The premise is a Grand Theft Auto-style game in which the focus of brutality is not on police officers and civilians, but rather on the industry leaders responsible for marketing violent video games, such as Take-Two CEO Eibeler and his family.

The whole editorial is here.

11/13/06 6:22 PM
Viewed 419, Replies 5

NCSoft is anticipating the launch of Issue 8 soon. They released the following video that highlights "Safeguard Missions", something Heroes in the realms should enjoy.

11/13/06 5:53 PM
Viewed 781, Replies 2

The best-selling author and Lead Writer for 9Dragons talks about the game and his task of adapting the world to a Western audience.

MMORPG.com: How historically accurate will 9Dragons be? What liberties will be taken to keep 9Dragons a long running MMO?

Steven-Elliot Altman: Good question, Garrett. As far as visuals go, our Korean design team was given a mandate: If it didn't exist in China during the Ming Dynasty, it doesn't exist in 9Dragons. That speaks to the design of the cities, the wardrobe, and even the available weapons. You won't find Shuriken (throwing stars) for example, because they were yet to be introduced during that period in China's history.

As far as the writing goes, I researched each of the Clans to the best of my ability (Shaolin and Wu-Tang Clan had the most available literature of course) and hopefully no one will observe any serious anachronisms. That being said, we have ancient Chinese wisdom being offered in English, so we have to allow for the cultural bias first, and then flavor as we go. I think it's the correct flavor we all strive to experience, not dead on accuracy. Believe me, that would be boring. The process is very similar to writing and then shooting a historically based movie. You have to balance familiar storytelling elements with historically accurate visuals and tune the language as close as you can without losing too much in translation. The only element that keeps me from total immersion in the time period is the fact that I have a mouse in my hand. As far as liberties go... without giving away too much... there just may be an invasion from a foreign land brewing in a not-too-distant expansion event... and we may be compressing time a wee bit.

The whole interview is here.

11/13/06 5:29 PM
Viewed 3751, Replies 80

Dan Fortier, our Monday columnist on MMORPG.com, returns to talk about PvP in MMORPGs and people's reactions to what goes on. He believes, blame for bad PvP experiences should be placed on the game, not the players.

I find that the real joy in PvP games isn't in simply beating your opponent, but in humiliating them afterwards by dancing, yelling and generally acting like a four year old with too much sugar after you tell him 'No'. There are few things in life as great as zerging a non-combat specialized player with twice as many people and camping their corpse for a several hours afterward just to get them even more upset. Victory over a helpless opponent is all the more sweet when they send you hate mail and threaten to do horrible things if they ever find out where you live in real life.

The whole article is here.

11/08/06 10:47 AM
Viewed 4349, Replies 93

Garrett Fuller is back with a new World of Warcraft Editorial. This vet player and Staff Writer for MMORPG.com has a lot of opinions on the most popular MMORPG of all time. This week he hones in on Character Customization.

On the verge of the Burning Crusade expansion I wanted to ask the question to Warcraft players how you view your character. In playing many MMOs we all stick by our avatar very closely going through the trials of leveling up to the end game. Since Warcraft has been at its end game for over a year (being out two years) now many players constantly look for ways to tweak their character out and make them better. In this aspect Blizzard has given us a loot based system. The classes and races themselves are balanced to some degree (I know Will of the Forsaken tips the scales a bit). It is in the loot that players win and use that really makes the difference. The other way to boost your character is by gaining faction with various races or creatures in the world and using that faction to buy more loot. With another ten levels being added to the game, is there a chance we'll be able to customize out characters without having to grind raid dungeons or PvP instances to get the boost we need?

The whole editorial is here.

11/08/06 9:40 AM
Viewed 953, Replies 10

Producer John Scott Tynes gives us a brief look at what the team did in their beta for Halloween and shows off four screenshots of the event itself.

Our closed beta test has been underway since December of 2005. By the time we launch our beta will have been going for a year and a half, which means we are getting lots of terrific real-world feedback and solving lots of problems. Betas are a lot of work for players and developers alike.

But betas are also fun. Since it was Halloween, we decided to do something a little bit special and celebrate the holiday in style!

Our content lead, Jess Lebow, led the charge. He recruited artists and mission designers to work up some neat stuff and in just two days, we were ready to go. I'll run down the list of nifty things we did in the four new-player towns of Marsh Harbour (pirate), Jenny Bay (British), Barilla (Spanish), and Tampa (French).

The whole journal is here.

11/07/06 3:16 PM
Viewed 1335, Replies 9

Monty Sharma is Vivox's VP of Product Management and Marketing. Today, he speaks to Garrett Fuller about their VOIP technology and the games that use it.

MMORPG.com: With Vivox getting more involved in the voice chat of games do you believe it to be a step up from Ventrilo or TeamSpeak?

Monty Sharma: The biggest difference between Vivox and the others is that our voice services are integrated into the game. There is no separate application to run, and no credentials and server addresses to negotiate. The service reflects the look and feel of the game and supports the established social structure. The solution is fully managed and supported by Vivox - you don't have to run your own communication server anymore.

In addition, our service allows you to talk to anyone else in the game, not just people on a particular server. This opens up a huge range of possibilities for grouping, adventuring, and conquering. Imagine approaching another character and just starting a conversation, or having guild-to-guild or corporation-to-corporation negotiations. Similarly, by integrating with the game, we can match the communication hierarchy to the command hierarchy, so that raid leaders or fleet commanders are automatically mapped to the communications infrastructure.

The whole article is here.

11/07/06 2:57 PM
Viewed 792, Replies 6

Dave Bonnewell returns to the world of zombies as he looks at two Zombie MMORPGs and what he wants to see from them and future brain sucking games.

With all that is available in the world on the theme of zombies, there remains at least one facet of our multimedia-verse (to coin a term) in which the appearance of our walking corpse friends has been largely deadened. The MMOG. Still, I did come across a simple, yet addictive zombie survival horror MMO which is absolutely free to play and which tens of thousands of people are currently inhabiting (I myself have recently been counted among them), yet so many more have never heard of. There is another such game in development which looks intriguing, and though not free, does make full use of 3D rendered graphics. If you are an avid MMO gamer who happens to also possess either a secret or unabashed fetish (no, not that kind of fetish) about those brain biting baddies, then you will agree that the two pop culture icons go together like chocolate and peanut butter, like Cheetos and Red Bull, and yes, even like those crazy Kazakhs Borat and Azamat. So, s