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All Posts by Lepidus - 1637 found

5/02/08 8:04 AM
Viewed 1079, Replies 24
Originally posted by Adamantine

This thread here is already a much more interesting read than that article.

What does it really contain ? A general request for "quality", a request for low hardware requirements, and the analysis that MMOs are meant to be games where you can "flee reallife". Have I forgotten anything important ?

Thats all nice and dandy, but from the self proclaimed elite of MMO development, I had hoped for way more.

Like:

- no more boring "killing X of Y" quests

- more intelligent combat

- more non-combat content

- MMOs as a world simulation

- MMOs as a social environment

 

To be fair to those I interviewed, the interviews were not about the state of game design, but the state of the genre as a business. Most the people involved were not designers. I tried to get a good cross section of people for it, but the goal was really to look at what people need to do on a higher scale. The closest we came to design was the innovation/evolution question, which was really addressed from an overall strategy point of view.

5/01/08 7:27 PM
Viewed 1079, Replies 24

Originally posted by boinged

Where's Dana moving on to?

HIs is one of the few voices that comes across as both unbiased and informative in MMO journalism.

Somewhat onto the "dark side" I've gone. You might have seen the announcement about Jeff Anderson's company Play Hard Sports. I'm there now as Network Director.

12/22/06 1:18 PM
Viewed 879, Replies 3

The folks at IGG have announced that their game Myth War will celebrate Christmas in a spectacular way. Their GMs will be putting on a full day of fun, games, events and prizes on Christmas day itself.

Myth War Wishes Everyone A Merry Christmas In A Spectacular Way!

(Sunnyvale, CA - December 22, 2006) - Myth War is planning a very special Christmas, and everyone is invited to join the fun! On December 25th the GMs (assisted by sentinels) will host a full day of fun, games, activities and -- best of all -- prizes!

The fun begins December 24th when the GMs send out their holiday greetings to all players. They'll also be issuing special invitations for exciting activities. (We're not telling what activities or where they'll be! Join us and find out!) Rewards will include plenty of Fireworks, Trainer Devices, Devil's Blood, Stones of Dream and Double Gold Rumor Scrolls -- everything needed to make your Christmas wishes come true!

For more information and to view your special invitation, please visit: http://www.mythwaronline.com/xmas/index.html.

Myth War Online, developed by Unigium, is a beautifully illustrated isometric 2D fantasy MMORPG. Myth War Online offers four races, over one hundred pets that can be trained, over 200 skill sets to learn, and vast tracts of unique lands to explore and adventure within the game. In keeping with the magical atmosphere rich within the game, players can even encounter certain characters who share incredible myths and legends that have the power to become true. For more details about Myth War Online, their official website is http://www.mythwaronline.com/.

Thanks to Myth War for sending this along.

12/21/06 5:31 PM
Viewed 3280, Replies 29

In the second part of Carolyn Koh's special reports on Horizons the EI Interactive takeover, she looks at payment issues, the vulnurability report and more.

"After notifying EI I got a response from Mr. Rask, informing me that the executive GM will contact me shortly. This never happened."

So what did he do then?

"I waited 60 days," he said, "then I published it and I informed you."

Ed Andercheck of EI Interactive/Pixel Magic saw this in a different light.

"[The SOAP vulnerability is] a non-event from the standpoint of security," Andercheck told MMORPG.com. "It's being closed."

The full article is available here.

12/20/06 6:06 PM
Viewed 1862, Replies 24

Originally posted by Rikimaru_X

Originally posted by Lepidus

Originally posted by Rikimaru_X

Originally posted by Lepidus

Originally posted by Rikimaru_X
I remember Dana as a member...she got the job before me...then I watch her do great work. Sad to see such a good member go.
I think you have me confused with someone else.

I'm a guy, first off ;)

And the only posts I made before working here were when I worked on Wish.

I did that on purpose. You got the girly name...takes a man to keep a name like that though. Don't worry about your post. I know more about you than you know...I know where you live.

So why are you leaving again?

Creepy

...and not talking about that until next year

After re reading my post...humm. Let me guess you got a new job?

People's don't normally quit their jobs for unemployment, so yes, that's a safe guess
12/20/06 4:41 PM
Viewed 1862, Replies 24

Originally posted by Rikimaru_X

Originally posted by Lepidus

Originally posted by Rikimaru_X
I remember Dana as a member...she got the job before me...then I watch her do great work. Sad to see such a good member go.
I think you have me confused with someone else.

I'm a guy, first off ;)

And the only posts I made before working here were when I worked on Wish.

I did that on purpose. You got the girly name...takes a man to keep a name like that though. Don't worry about your post. I know more about you than you know...I know where you live.

So why are you leaving again?

Creepy

...and not talking about that until next year
12/20/06 4:04 PM
Viewed 1862, Replies 24

Originally posted by Rikimaru_X
I remember Dana as a member...she got the job before me...then I watch her do great work. Sad to see such a good member go.
I think you have me confused with someone else.

I'm a guy, first off ;)

And the only posts I made before working here were when I worked on Wish.
12/20/06 3:50 PM
Viewed 3417, Replies 43

Staff Writer Carolyn Koh took the opportunity to talk to Daniel Lin, the Manager of Overseas Marketing for Voyage Century, about the upcoming Pirate-MMO from IGG.

MMORPG.com: We understand that Voyage Century is a 3D Nautical MMORPG set in the 15th to 18th century. Is it geographically contained or does it span the world?


Daniel Lin: Voyage Century combine the information about the history and geography relating to the voyage in the century of 15--18 and form a side of history spanning 300 years. Voyage Century will make the players feel the real geography and create all kinds of histories in the game. There are two spatial proportions: real proportion of the city scene and the sea battle. Furthermore, the sea map in the earth which is minimized by the virtual time in the game.

The full Q&A is here.

12/10/06 6:55 PM
Viewed 832, Replies 18

Originally posted by afsolesky
Resignation?  When did this happen?



Last week.. see here: http://www.mmorpg.com/discussion2.cfm/thread/105767
12/08/06 1:21 PM
Viewed 3477, Replies 51

It's been a while, so Staff Writer Donna Desborough takes a peek back at SOE's The Matrix Online in this new re-review.

The name of the game is Matrix Online, world of amazing fights and true heroics. Where everyone can be a hero and leap from building to building in a single fluid leap, fight agents with one hand tied behind your back and look stunningly stylish while you do it. The possibilities seem limitless.

Or so you would think.

From the movies, comics and animated series, the story of the Matrix world is rich and detailed. The Matrix Online is a continuation from the end of the last movie and finally gives us, the viewer, a chance to be part of the story.

The full review is here.

12/08/06 1:00 PM
Viewed 2864, Replies 43

David Souza contribues this week's World of Warcraft editorial. Within, he talks about the ups and downs of the end game in World of Warcraft.

Have you ever played a team sport? Baseball, Basketball? How about doubles tennis? If you have, you know that personal interaction is the most crucial element of teamwork. Communication is key to keeping the relationship between you and your teammates healthy and progressive. Good communication will lead to personal and team growth. Adversely, poor communication will lead to breakdowns of functionality and conflicts of the team's collective interest.

The full editorial is here.

12/08/06 11:42 AM
Viewed 832, Replies 18

Originally posted by afsolesky
Around when will the chosen writers be announced?
This got delayed by my resignation, I've handed all the applications on to Jon Wood. He'll be in touch once things settle down.
12/07/06 3:11 PM
Viewed 5616, Replies 62

Originally posted by Anageth
I'm still not sold. They clearly just want to go mainstream and impress people with just graphics. If they concentrated on both deep and meaningful gameplay and updated graphics, I would be interested. This interview has been aesthetics only.
The only info provided on this expansion is three screenshots. As noted, you'll hear more during an event in January.
12/07/06 2:08 PM
Viewed 5616, Replies 62

Aaron Cohen is a Producer for Ultima Online and joined us to chat about the game, it's future, what Mythic has done for them and much more. In the new year, you'll be hearing more about the expansion Kingdom Reborn (see images).

MMORPG.com: A day does not pass without a thread on our boards about "old-school UO PvP". How does PvP in Ultima Online work today?

Aaron Cohen: PvP is still very much a part of UO but it has evolved over the years and offers players several options. On almost all shards (servers) there is a land called Trammel, where there is no PvP, and a land called Felucca, where there is wide open non-consensual PvP. On Felucca, you can take part in a faction war (four sides in conflict over territory), or engage in red vs. blue fighting. Red players are murderers who attack others without provocation, while blue players tend to think of themselves as more noble and will only attack reds. There is also a full guild war system that many players take part in, with wars and alliances beginning and ending all the time.

However, for those who miss the good old days of full non-consensual PvP with no safe haven, you can play on Siege Perilous, which has a rule set similar to the original UO. This means you can kill anyone, anywhere, at any time and take their stuff. That style of gameplay isn't for everyone, but for some of our most dedicated players, it's the only way to play.

The full interview is here.

12/07/06 1:30 PM
Viewed 5316, Replies 97

Steve Wilson's second column looks at the simplication of World of Warcraft. "Casual Play" is a weekly column by Wilson on MMORPG.com that looks at MMOs from the eyes of someone less than hardcore.

For many hardcore MMO fanatics simply asking this question is enough to launch them into a torrent of bitterness. Seriously though, what is it about WoW that earns it such a bad rep among those 'in the know' players and amateur ludologists?

Right off the bat WoW has attracted more new players than all other MMOs previously. It has also proven that the casual market is willing to pay ongoing subscription fees, something many were sceptical of prior to its release. These millions of new players have proven that the MMO genre is one that can be profitable, insanely so for the games that get it right. For the hardcore this is a double edged sword. On one hand it means that there will be a lot of new MMOs developed, but most of them will be directed at capturing that casual market. However an increase in development over all means more independent and niche games, more opportunities that there be something out there that appeals to everyone, just not all at once.

The full article is here.

12/07/06 12:40 PM
Viewed 1862, Replies 24

Originally posted by Richard_Mythic

Originally posted by fansede

I did notice Mythic posted kind words (wonder if a p.m. was sent : psst! send a resume to us!).


Nah, don't read too much into it, just wishing him well, I did teach him everything he knows afterall. He'd be nothing without me! ;)

What Richard means to say is, he used to be my lacky until I pawned him off on poor unsuspecting Mythic.
12/07/06 10:27 AM
Viewed 1862, Replies 24
Thanks everyone for the kind words. I'm sure you'll all see my name pop up again soon


And...


Originally posted by Hakiko

Are you the same Dana Massey that had an article in Massive Online Gamer this month?


Yes.
12/06/06 1:09 PM
Viewed 8930, Replies 212

In this special debate, we secured two people from polar opposite ends of the industry to debate the ethics of the Secondary Market in the MMORPG industry. Brad McQuaid, the CEO of Sigil and Exec. Producer of Vanguard, has been a vocal opponent of the secondary market throughout his career. McQuaid made his legend in the industry by creating EverQuest. Roger Kipe is a long time MMO-player and for a time owned and operated YourVirtualSeller, a secondary market service. The two square off in this

Brad McQuaid: The secondary market can be good for the average gamer if they want to purchase items or characters as opposed to earning them in-game. Many people want to have these items or characters but either do not have the time to earn them and/or the desire to put the time in necessary to earn them. By using the secondary market, they can get around the otherwise necessary time invested. That said, given that these games are about communities and not single player games, the actions of a single player can and does affect other players - the adage 'no man is an island' applies. Therefore, if the game wasn't designed for purchase of in-game goods or characters via outside means (in other words, buying them from the secondary market), they are doing something that harms that game as a whole. Their action in and of itself may not have immediately apparent negative effects on the game, but over time the more people who take part in the secondary market, the more the game is harmed as a whole.

The full debate is here.

12/06/06 1:08 PM
Viewed 3441, Replies 88

Carolyn Koh asks this important question. Are girl gamers a myth or reality?

We don't just play Barbie Make-up World or My Pretty Pink Ponies either. Those titles didn't even exist when I was growing up. I played Centipede, Pacman, and Joust (although I stank at Joust) but I didn't play those on a PC. I had to put a quarter into a machine. Time went by and I graduated to PC games such as Eric the Unready, Camelot, created a pilot with nickname of Pinky in Gunship 2000, solved puzzles as Guy Threepwood and played Castle Wolfenstein on the office LAN after hours with the guys in engineering.

I don't play PvP games unless it's team against team / realm against realm. Just my preference... but although I do not play PvP regularly, I've always like shooters. I preferred picking up a rifle and plinking ducks, sinking battleships with torpedoes and killing aliens... and learning to lose to my dates. Or else not beating them too, too badly.

You can read more here.

12/05/06 9:56 PM
Viewed 7921, Replies 214

Originally posted by arrin
I just wish there was a None of the Above option for all of the categories...
We'll write that down for next year, although bluntly, you could add every single other game together in most categories and assume them all to be none of the above and it still wouldn't alter the outcome.

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