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I hope they do away with items with CHARGES.... cooldown time is the way to go.
General Discussion « Vanguard: Saga of Heroes 8/15/06 2:37:52 PM
Sigil won't do that too much because Brad is on record as stating that he wants to see an active economy. Soulbound items don't add to that and also take away from Brad's other core idea of an itemcentric game. As for items with charges I would agree that some people would find it frustrating, but I believe it adds to the overall scope of the game. I found it poor that EQ allowed some characters to get so powerful that they had constant see invis or constant water breathing. Imaging Kedge without constant effects and people having to use up charges or rely on spells to keep going. In my mind it would make the event more interesting and challenging. If the game does contain items with constant effect benefits then they should be hard to earn items or the ultimate crafted item. They should also include a trade off to stats, rather than making the wearer ultimately powerful both stat wise and effect wise. Of course there will be the exception but I would hope that very, very few people get to see the exception because it only drops once in every one-hundred kills of the most powerful mobs. I feel it is all good for the long term health of the game. A little trouble and strife never hurt anyone. I welcome charged items with open hands. |
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