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Grouping: More than seeing other players health bars
The Pub at MMORPG.COM « General Discussion 12/05/09 12:04:42 PM
Originally posted by Hyanmen
Talking is generally ineffective way to find out how skilled the "friend" is in a group, unfortunately. Sooner or later I'll have lots of friends that make my grouping a painful experience, yay.
So, you aren't looking to socialize, but you are looking to complete a quest. The only way you can complete the quest is with others. Not just ANY other player but with a specific combination of ones that meet specific criteria.
Sounds like a poorly designed quest.
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Grouping: More than seeing other players health bars
The Pub at MMORPG.COM « General Discussion 12/05/09 10:26:21 AM
Originally posted by cukimunga
At this point, you guys aren't even listenign to yourselves. :) |
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Originally posted by Krn_Assassin Do you read the post before you respond? Any company continuing to mass produce their f2p games in America have been successful. Really, a lot of them have made huge profits. American companies have tried but failed to adopt this practice however.
I did not say you were wrong or that they didn't exist. I simply stated that I had never seen someone say that before and asked what games you were referring to. In your fit and fury to type out a snarky reply, you seemed to overlook answering that question.
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Grouping: More than seeing other players health bars
The Pub at MMORPG.COM « General Discussion 12/05/09 10:14:44 AM
Originally posted by Ilvaldyr Interesting; there are 1000 players on the server and only 1 of them likes to group, (0.1%) Your opinion is that the 0.1% of the playerbase should dictate the playstyle of the other 99.9%?
Thank you. |
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Originally posted by remyburke
I got a kick out of that comment, as my Wife said something similar a week ago. :)
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Grouping: More than seeing other players health bars
The Pub at MMORPG.COM « General Discussion 12/05/09 9:58:19 AM
Originally posted by Hyanmen Erm, no. That's a complete leap into logical freakyland. 30 mins LFG, 2 hours group grinding in a game with no solo content. No difference in your game experience whatsoever. The game hasn't been made solo friendly. The group content is still the same as it was. Solo friendly options have simply been added to it.
It makes sense. The incentive to group had been taken away when solo friendly options were added. Why group when soloing is much more viable option? There's no reason to. There must be some kind of an advantage for grouping up as opposed to soloing. If there isn't any, the grouping aspect is ruined. If there is one, the soloing aspect is ruined (for those who primarily want to progress in the game alone). There is no middle road.
Basically, what you are saying is that the only reason to group with others is if there is an XP benefit for you. You are also saying that socializing is not a concern at all, as you clearly stated you see no reason to play with others if you can advance at an equal rate alone. As a result, you are in favor of a design that forces others to play with you.
Why? If socializing and interaction isn't your goal, why do you want a game designed to force others to need you in their group?
Also, your logic that a benfit to grouping ruins solo play is false. People who advocate the option of solo play (I say option because they repeatedly state that they want the option there and not exclusive solo play), have continuously said that they do not have a problem with group incentives as long as there is some reasonable path to accomplish or gain the same goals/items solo.
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This statement is a first for me, as I normally really enjoy PVP:
If there was a PvE server, I'd move to it. I'm currently level 28 and my enjoyment of the game has dropped significantly enough that I don't see myself still playing next month. |
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Originally posted by Krn_Assassin
I think that's the first time I've ever seen someone say that. Can you name some of the games? |
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Grouping: More than seeing other players health bars
The Pub at MMORPG.COM « General Discussion 12/04/09 5:07:37 PM
Originally posted by svann
That has never stopped him before. \o/ |
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Will we ever see a mmo without XP or skillpoints?
The Pub at MMORPG.COM « General Discussion 12/04/09 12:55:39 PM
Originally posted by tro44_1
You can still have progression and achievement without experience points. |
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No more Heroes in MMO development, just Villains.
The Pub at MMORPG.COM « General Discussion 12/04/09 10:32:15 AM
Originally posted by jiveturkey12
On forums, places where the majority of posts are hate-filled rants and negative criticism of everything, that would be correct.
That's nothing new. It's always been that way.
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Great game. Not an MMO
General Discussion « League of Legends - Clash of Fates 12/03/09 9:11:17 PM
Originally posted by Amarok44
Did the devs ever call it an MMO? |
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Originally posted by miked9022
^---Ditto. :)
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has anyone relized that mytheon has entered closed beta
LFGame « General Discussion 12/03/09 6:31:14 PM
I enjoy Aion and LOTRO. Would I like Mytheon? How is it the same or different from those? |
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Sandbox Poll: Max Percent of "Paths" Completable?
The Pub at MMORPG.COM « General Discussion 12/03/09 4:33:36 PM
Originally posted by VowOfSilence I like that answer. :) |
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Will we ever see a mmo without XP or skillpoints?
The Pub at MMORPG.COM « General Discussion 12/03/09 12:55:05 PM
No skill points in Puzzle Pirates. Rank advancement is achieved through improving actual player skill at each task - grinding won't really get you anywhere. Actually, Puzzle Pirates leads me to believe that mechanics in an MMO only seems 'hardcore' or 'harsh' when they are presented as such. If presented as standard gameplay, it becomes more acceptable. I say that because the features of Puzzle Pirates would make the average MMO gamer cry in a corner if they read through them:
- PVP includes looting - territory control and the ability to overthrow another armada(guild)'s island - item decay... including your clothing - you can be reduced to nothing but a stick to defend yourself - player skill determines advancement. Not grinding, not character stats, not time invested. - in major battles, you can lose your ship - gambling (and with it, the ability to gamble away everything you own :) ) - in certain battles, defeat could leave your character mained - a physical change to the look of your character
If BadAss Online was announced today, one would read that list and react the same way they do to MO and DF - be that reaction positive or negative. However, the game appeals to the same exact crowd that would normally run screaming off the planet at the mere sight of that feature list.
I think an XP-less MMO could work as long as the devs just do it and don't make a big thing about it. Once a dev pitches something radical or out of the ordinary as a feature, as history has shown, they immediately create a massive divide based onboth the dev presnetation and the player perception.
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Originally posted by Cecropia
I never understood the logic of paying for a game and the monthly fees, only to rush rush rush through what you paid for to quickly get into end game. For me, this is a complete waste of money.
For some, the part of the game they enjoy most is the fortresses and PvP. In their case, the faster they get to that point, the better as that is what they are paying to play. |
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Another freaking Kung Fu MMO with a lame leveling grind
General Discussion « Blade & Soul 12/03/09 11:35:56 AM
*hands dar a tissue* |
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Originally posted by theJexster
If that cool weapon was unique or customized then it would have the same effect as housing. It's all in how personal the ingame items are. UO and SWG did some great things with housing, and Vanguard looked like it was headed in the right direction with it as well. I don't know WTF went through Turbine's collective heads when they created the LOTRO housing. |
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So you want to be a Game Designer?
The Pub at MMORPG.COM « General Discussion 12/03/09 12:27:34 AM
Originally posted by Chealar
That's very common in the industry. Active and knowledgeable members of the community have joined the dev team in many MMOs. |
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