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Cancelling My Pre-order, Thanks for the Good Time
General Discussion « Lord of the Rings Online 4/25/07 9:18:11 AM
Originally posted by SKIPADIOriginally posted by Daedalus732 Yes, I strongly agree. Turbine needs LOTRO to be a cash cow for them, so they made it as smooth and as easy to get into and start playing as they could. As a primarily exploration oriented player, I found the game to be terribly small, and being tied down to doing quests in order to level at a decent rate just bores the Tolkien out of me. *Find my brother. Explain to him such and such. Go back to my brother and tell him blah. Back and forth, blah blah blah.* Tedious. I really miss the early days of AC. |
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General: IMGDC Roundtable Blog: Skill vs. Class
News Discussion « General Discussion 4/18/07 11:16:20 AM
I personaly think that the ideal of the skill based system was and is Asheron's Call. I love the way the stats are set up, the individual skills that you can specialize in and the wide variety of skills you can choose from. The things I would modify about the skill system would be:
Less skill points: Characters should not be able to do everything. Specialization in a certain feild, ie; Melee, ranged, healing or casting; should be encouraged, and rewarded but not required.
More dramitic effect from certain skills. If I specialize in Magic Resistance for instance I should be able to resist at least half if not 3/4 of incomming spells at my level. Same for dodging, blocking or parrying. Sometimes the best offence really is a good defense. But offset this with the fact that specializing in a defensive skill will make it so that you can't specialize in an offensive skill. This encourages different character builds for different situations so that you can create a well ballanced party.
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Join the Age of Conan closed beta now!
Open Beta Discussion « General Discussion 4/10/07 11:15:52 PM
"To crush your enemies, to see them driven before you, and to hear the lamentations of their women."
Oh man I am STOKED! I want in this beta so bad I'd quit my job and play it 24/7!
....oh yeah....I don't have a job.
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General: MMOWTF: Dark Ages in the Ultima World...
News Discussion « General Discussion 4/02/07 11:16:39 AM
LOL...too true and funny as hell. You just described every MMORPG I have ever played.
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General: Saturday Debate: Innovation or Upgrade
News Discussion « General Discussion 3/31/07 1:21:53 PM
New ideas, old ideas, innovations, upgrades: Give a penny take a pound. None of these things are what I see as being the most important part of an MMORPG. Individuality, story, developer involvement, huge events that effect not only every player, but the shape and scope of the world as well, these are what makes a good MMORPG to me. I want to feel that my character is an extention of myself in the world, and that he has the ability to shape or at least influence the events of that world. I want my: warrior, ninja, space pirate...etc to be able to be vitueous, or sinister and have the NPC's of the world react to him accordingly. I want saga's to be written about me, I want every action to have a consequence. I don't want to play in a world that is like an episode of the Simpsons where in the end everything is back to where it started from, give or take a couple of new shops, or dungeons.
As far as I am concerned no MMORPG has done this well since Asheron's Call. Everything else is just cookie cutter characters and static worlds with little or no influence shown to reflect the actions of the people within them.
City of Heroes/City of Villains does a good job of opening up the doors of individuality, but constantly repeating quests and beating the same villains in the same places over and over again is just dull.
Completely player driven games suck too. There should be at least one supreme villain that no one can defeat, played by a developer or someone else hired to play this char, who pulls the strings behind the scenes. Machinations that turn what everyone thought was a victory into a trick that serves to advance the possition of the enemy. REAL storylines that keep players guessing what will happen next, and paying their hard earned money every month to be a part of it.
Good graphics are always important, but the story is fundemental.
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OMG, I want to play it now!
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I would like an invite please. My e-mail is garagnoir@hotmail.com
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